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Fandom Akame Ga Kill: Apocalypse Guard Sheets

Mitchs98

( ͡° ͜ʖ ͡° )
These and Night Raid will be fundamentally the same sheets, I just like organization.

Sign Up Rules:

1. Remove everything that's in parenthesis in the sheet, unless it's something pertaining to your actual sheet.

2. Akame Ga Kill is an overpowered universe, however I will still be monitoring things to a degree.

3. Feel free to be a biological Teigu for yourself or someone else. Just don't go nuts.

4. Character limit will be six characters per person, no matter the sides, preferably keeping them even at 3 guards and 3 night raid members. Not required to keep even, but definitely preferred.

5. Note: Rankings are primarily used to determine authority. While it is expected that higher ranks WILL be stronger than those lower, it's not an insurmountable gap and ultimately left up to the Teigu.

6. Feel free to pretty up the CS with BBCode

Rankings:

Captain of the Guard: Open

Co-Leader: Open

Generals: Leonardo Lerebvre, Otakuyaki Otakuyaki Constantine Ciardi loyalwolf loyalwolf

Elite Guard: Infinite spots

Name:

Age:

Gender:

Height:

Weight:

Race(Only applicable if Biological Teigu):

Appearance:

Rank:

Personality(At the bare minimum a paragraph, please):

Bio(Not required, but openly encouraged):

Likes:

Dislikes:

Fears(optional):

Opinion on Night Raid(Required, can be as brief or as long as you wish.):

Gear(Anything other than your Teigu):

Fighting Style:

Other(Any other information, themesongs, etectra):

Teigu Information

Any and all information on your Teigu goes here. Suggested fields are below, organize however you wish:

Appearance(s):

Powers/Abilities:

Trump Card:​
 
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Name: Leonardo Lefebvre, the Renaissance Man. His original, given name, was Scatis, but he has since discarded it.

Age: 28

Gender: Male

Height: 1.73 m

Weight: 71kg

Race: Human

Appearance: Leonardo appears to be clearly nothing more than your common man. He could be mistaken for any labourer you'd find on the street, but this hides the strength and intellect he has cultivated from travelling across the world, far from his nomadic kin. He has a moderately large build, appropriate for his vocation, but it is no better a weapon than his mind— a weapon that sparked many an invention.
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Rank: General

Personality(At the bare minimum a paragraph, please): Leonardo has a very curious and creative personality, combining a diverse style of artistry with his acute and studious insight. From his time spent with merchants, scholars, and philosophes, he has become much more sociable and worldly, a far cry from his roots as a hunter from an isolated, vagabond people. He has a very positive outlook on life, believing each day is a new opportunity to be productive. He consistently has a cheerful grin on his face, which may seem obnoxious to others experiencing difficulty. As an artist and an innovator, he finds art in other cultures inventions, architecture, societies, and any sophistication about them. Compared to the small tribe he came from, he finds human civilisation to be the very expression of human progress, and was easily fascinated during his travels.

If anything were to be flawed about his optimistic and sunny personality, it would be his selfish tendencies. Leonardo cares most about himself, and believes his pursuit for creation a cause above all else. Being a free spirit, there has never really been anything to tie him down, nor has he anything to care about more than his vocation. He isn't openly condescending, but he does not see much in anyone with no craftsmanship or ingenuity of any sort. He considers creation and innovation to be the most prestigious duty of all, and holds the creators of teigu highly with devout reverence, showing the same worship to their creations, the teigu. His dream is to create a weapon worthy of rivalling a teigu, himself, and seeks to gather as many teigu as possible to study their abilities and make.

Bio(Not required, but openly encouraged): Born to a nomadic hunter tribe, he left the tribe on the cusp of adulthood(without their knowledge) to join and work for a travelling merchant caravan who took care of him and taught him about trade. Selling a variety of books and tools, Leonardo was quick to develop from the young hunter he was into an intellectual, with theories of the sciences and alchemy all crammed in his head. The travelling caravan eventually came across the empire two years before the arrival of the thousands of danger beasts. Coming across the empire was something new entirely. A nation that had freed itself from the vices of a corrupt minister into a rebuilding, yet prosperous, capital was like stumbling on a jackpot for Leonardo. While he appreciated travelling with the merchants, he decided to set up a workshop in the capital, funded by a bookstore he started with books he had from the merchants. Among the books from the merchants, however, was a lost teigu that Leonardo had chanced upon. It was due to the teigu that his workshop became successful, the birth place of many mechanisms and inventions. After setting up his workshop, Leonardo eventually came to integrate himself into the society of the empire, attending salons where thinkers met, learning new sciences and studying the many novelties the empire had that neighbouring civilisations did not have. The only things he could give in return for learning these were the money from his books and the knowledge he had about alchemy, cultures, and hunting from beyond the empire.

Likes:
  • His job and people of similar vocation
  • His many creations. They are practically his children.
  • Books
  • Travelling and culture

Dislikes:
  • Craftsmen guilds(he is very competitive and quite selfish; he does not like teaching any sciences or arts to any other)
  • People mishandling his creations
  • Destruction of teigu

Fears(optional): Leonardo fears a future where he can no longer create.

Opinion on Night Raid(Required, can be as brief or as long as you wish.): I'm not too fond of their methods, but I will turn a blind eye as long as there are no transgressions against us or the civilians of the capital's stronghold.

Gear(Anything other than your Teigu):
  • Concoctions and vial mines that release said concoctions in a burst
  • Submachine gun
  • Flashlight
Examples of creations:
  • Turret
    cerberus_concept_art.jpg

    It can be attached to a surface and will begin firing at nearby targets indiscriminately. The turrets can use indicators to identify targets to shoot at or not to shoot at. Indicators can be put in a tag or can be embedded in a bullet or weapon and thus, fired into an enemy, which can then be identified by the turret for attack.
  • Forcefield generator
    SymmetraShieldGen.jpg

    The forcefield generator does not actually generates a forcefield, but combines alchemy and science to utilise the air to create a similar effect. The air that surrounds allies will cushion the force of incoming attacks, if it cannot repel it, making it almost seem like a force is protecting these allies. The allies are identified by the forcefield generator with a tag that the allies must carry.

Fighting Style: Leonardo combines numerous scholarly fields into his fighting style, such as architecture, metallurgy, engineering, and alchemy. Using these concepts and ideas, he mostly offers support on the battlefield while he changes the battlefield into a landscape more advantageous to his allies.

Other(Any other information, themesongs, etectra):
  • His role on the battlefield is similar to that of Doctor Stylish and Dorothy

Teigu Information

Teigu Name: Authority of the Domain: Arkitechta

Appearance(s): Arkitechta may appear to be a simple book, but its pages are blank to anyone except the master it has chosen.
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Powers/Abilities: Arkitechta designs creators. It is as much as a creator as it was the creation of a craftsmen from the time of the first emperor. Arkitechta's pages are filled with knowledge useful to its master's fields, their domain. However, its true ability is to exert its domain upon reality. It has no table of contents, instead, having a page with a single line where the name of its master is signed. This signs the contract for Arkitechta to lend its power to its master.

Arkitechta's most powerful ability, its ability to exert its domain upon reality, allows it to summon its master's possessions around them. Combining Arkitechta with Leonardo's ability in various fields, Leonardo has numerous possibilities in battle to change the landscape around him. The maximum range and size of its summons is determined by its master's relationship with it. As of now, Leonardo is capable of summoning his constructs within a radius of 400m.

  • Summon: Iron Pikes
    Leonardo summons a thicket of iron pikes at the location he wishes quickly, stabbing targets in the area.
  • Summon: Alchemical Fountain
    Leonardo summons a fountain that sprays an alchemical concoction around him in a large area.
  • Summon: Phalanx Barricade
    Leonardo summons numerous walls for protection.
  • Summon: Bonfire
    Leonardo summons a burst of wooden pikes before they explode in flame, incinerating any caught within the pikes.
  • Summon: Arena
    Leonardo summons walls around him. Anyone caught within the walls cannot escape once the roof forms, trapping Leonardo and anyone else within range in the arena.
  • Summon: Pitfall
    Leonardo summons a pitfall, causing the ground at the target location to abruptly and violently crumble inwards, sinking into a hole of controlled depth.
  • Summon: Weapon
    Leonardo summons a weapon he has forged from the targeted location with controlled speed and direction
  • Summon: Tomb
    Leonardo summons a pitfall with a coffin at the bottom at the target location. Upon trapping a target, the coffin closes and locks up as it is buried.
  • Summon: Corridor
    Leonardo summons a corridor at the target location. The corridor summoned appears as a stone paved tunnel, and connects locations within range. The corridor only connects to reality at its entrances, so it does not block anyone passing through its side.
  • Summon: Mechanism
    Leonardo can summon a mechanism he has created, such as a turret or a forcefield generator.

Trump Card: Summon: Labyrinth
Leonardo summons a giant labyrinth that can encompass up to his current range with Arkitechta, currently 400m, although how long it lasts depends on how large it is. The labyrinth takes the form of a sphere, fully encompassing Leonardo, at its epicentre, in all directions. The labyrinth is a three-dimensional maze of tunnels that seemingly make no sense, and Leonardo can control its tunnels by changing the walls and orientation of the tunnels. Creating a labyrinth that fully encompasses his current range will not last any more than two minutes, while creating a labyrinth that encompasses only half that range, 200m, would last 20 minutes. The time that the labyrinth lasts increases exponentially as its size decreases. Upon expiry, the entire labyrinth vanishes.
 
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Name: Constantine Ciardi (Crane)

Age: 25

Gender: male

Height: 6' 0"

Weight: 185

Appearance: young man with scruffy black hair, red eyes, and pale skin. He wears a worn out, open grey coat over his black singlet with tan pants and a thick brown belt. He sometimes smokes a cigarette.
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Rank: general

Personality:

Known for being reliable, practical, ambitious and sensual. He has an eye for beauty. Tends to be good with finances. He will readily lend a helping hand to the family, friends and the needy, even if it means that they would have to endure hardship or loss. You can count Constantine, he will not leave you disappointed. He is dependable and he makes an excellent employee and friend. He is someone that is reliable and sensible, very down to earth, polite and pleasant personally. Patience is a virtue and he has it aplenty. He believes in doing the job right rather than being the first one to do the job. Prefer to be independent and strong so that he doesn’t have to look for support when life throws lemons at him. Once he sets his eyes on something, Constantine will persistently put in all the efforts to get it. Failures and setbacks rarely dampen his spirits. Although easy going and respectful, he can be unbelievably stubborn and inflexible in his approach. So much so that when the logical arguments don’t suit him, he will just refuse to listen! While he is patient, he is also lazy, especially when ordered to do something. He will not move a muscle till he is motivated to get up and work.

Bio(Not required, but openly encouraged): WIP


Likes:

- Roses

- Cooking

- Reading

- Sour food


Dislikes:

- Sweets

- Rain

- Being told what to do


Fears(optional): losing his free will

Opinion on Night Raid(Required, can be as brief or as long as you wish.): he appreaciate there work and how they wants what best for the people but feels there methods and chaotic nature will led to nothing but destrotion. He believe they set a bad example for those who truly want the world to be fair and happy for all.


Gear(Anything other than your Teigu):

- needles and stuctures

- smoke bombs

- flash light

- combat knife

- medical supplies

- axe

- pistole


Fighting Style:
fights with a low-risk and high-return type of warfare that is not fixated on the methods used to win. Although when paired with his Teigu, he tend to be more focused on defensive and especially in disarming and restraining opponents. He does not wish to cut anyone down but wont think twice if his life or other lives our at risk.

Other:


Teigu Information: ebb and flow: bringers of storms
(without the handles on the end.)
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Powers/Abilities: neither one will open or function without being paired with the other. Overall can also be used as regular war fans.

Ebb (blue fan)

Ebb can manipulate the shock-waves caused by lightning during a storm, known as thunder, to deal deadly and possibly concussive results. By fanning the air the fan can release thunder energy to make someone deaf by busting their eardrums, or even killing the opponent. Depending on the range and how much power one puts behind the attack.

Flow (yellow fan)

Flow creates, shapes and manipulates electricity, allowing control over electric fields, electronics, and electromagnetic forces. Though this ability is restricted to a small field around the fan bout 1 to 2 feet around it.


Trump Card:

Ebb and flow:

Tears of the gods
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Changes the dynamic of the battle field by bring a powerful thunder storm. With lighting strike at a constant rate at every point except the user of ebb and flow.​
 
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Name: Rose Sinta

Age:28 (

Gender:female

Height:5:11

Weight:120

Appearance:
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But with better proportions


Rank:Co leader

Personality:Rose is the kind that many think shouldn't be in the army, outside of her love of singing and battle she takes everything internally, but if she doesn't understand will ask or run her own investigation in secret so she has both sides of the story. She try's to be nice and polite even to people she hates but if you slander the name of her dead family or friends, she changes completely and you have a vindictive women women that strike back when you least expect it. She's caring but if you're in a situation you shouldn't of put your self in she won't help you because she see it as you have to learn from this. The only way she'll help you is if it's an order or it will badly affect the team later on and such.

Rose is mysterious and very seductive when she wants or needs to be and can play many kinds of roles given how she was raised, People can find her to be cold and uncaring but their is a warm side to her when given the right settings and such then she can cut lose and is fun to be around.

Bio(Not required, but openly encouraged): Rose was adopted and looked after by one of the dukes and his wife and their family after her family was killed by danger beasts, even till this day she's not sure why she was adopted and looked from the age of 14. She's very grateful and does her best not to give them a bad name and is very caring and loving towards them, they taught her many skills and when the time was right they said we think you would help our army to become great but did it in secret so they wouldn't make her feel awkward and such about it. So rose took on their expectations and joined the army.


Likes:

- playing or singing or dancing to music

- Cooking

- Learning new things

- her new family

- Seducing for the fun of it or the mission

- She can also make poisons and medicine

- rain and snow because of where she was born




Dislikes:

- People that can't think outside of the box

- Hot headed fools

- Boing people


Fears(optional): losing her family because she's grown to really cherish them

not sure about the rest thinking something about sound and vibrations and such
 
Name: Lux and Sax Fortuin

Age: 28

Gender: Male

Height: 1.82 m(Lux) and 1.75 m(Sax)

Weight: 74 kg(Lux) and 55 kg(Sax)

Race: Human

Appearance: Lux's facial expression seems to be on of disdain and seriousness, but this is just his resting bitch face. His large and muscular build is dressed casually in a cloth shirt with leather jacket and pants, and wears a scarf at all times. He has two scars, one above his right eyebrow, and one beneath his left jaw. The one beneath his left jaw is quite large, and the reason why he wears his scarf. His green eyes are piercing and sharp, befitting of the sharpshooter that he is, and he has spiked, blond hair that adds inches to his height. He has bruises on his wrists and ankles that have never seemed to go away since his past as a slave and prisoner, which is why he is never sleeveless or barefoot.
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Sax, on the other hand, has a much more docile and classy appearance. He incessantly smiles, no matter what the threat, and has a soft look in his eyes, although his eyes convey a condescending pity. He is dressed in a white and blue striped shirt with a black tie, and a pristine white vest and pants. He has a scar above his right eye as well, which is why he wears his hair down over his right side. He has a thinner frame that makes him much more flexible and agile than Lux. He too has bruises on his ankles and wrists that have never gone away, thus, he is never sleeveless or barefoot.
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Rank: Members

Personality(At the bare minimum a paragraph, please): Lux and Sax are fraternal twins with very different personalities, although they do have some characteristics they share in common. Formerly having lived lives of poverty, enslavement, and incarceration, Lux and Sax both are avaricious and frugal. Growing up alone also left them with a codependent relationship that used to shut people out of their lives. They were both cutthroat larcenists who would sacrifice anyone else to save their own hides for another day, and to this day, they still retained some of this murderous and larcenous personalities.

Lux has a very serious, meticulous, and hard working character. Coming off as taciturn and unwelcoming on first impression, this may be because when he concentrates, he has a tendency to shut out anything he deems unimportant, and focuses fully on the task at hand. This makes him an incredible sharpshooter, and on the battlefield, an indispensable attention to his surroundings that couldn't be without his attention to detail. He makes sharp observations and opponents that, when combined with Sax's support using Spectator, allows him to escape most situations and lead his opponents to where he wants them. This attention to detail and observational focus also makes him an invaluable scout. Outside of the battlefield, Lux relaxes by steeping himself in reading, particularly in romantics, and enjoys the genre very much. His scary and imposing look may scare away others, but beneath the layers of thievery, murder, and developing morals(very much due to the influence of the elite guard), he is a gentle protector who cares for nothing more than the safety of his siblings.

Sax, too, has a protective side deep within him for his siblings, but is a more "light-hearted" version of his brother, Lux. While he is also serious and meticulous to some degree, he is also quite comedic, refreshing, and relaxing, although to Lux, he may be lazy at times, not treating the situation with the focus it deserves. He definitely does not share the air of concentration his brother has, which may turn people away. Instead, Sax takes on his tasks with an air of enthusiasm, which may be welcome to his allies, but on the battlefield with his opponents, his smile and happy-go-lucky attitude, combined with his openly condescending attitude to his opponents, can be more than annoying. Sax, outside of the battlefield, enjoys relaxing in his kitchen, and has a special indulgence in food that he does not share with his brother(both the indulgence and the food).

Bio(Not required, but openly encouraged): Lux and Sax were two of three children, the third being the middle sister, Bel, who were all orphaned after their parents were hunted down like wild game by a cruel viceroy, the same viceroy whom Chelsea killed. They too, were chained up and stripped of clothing, shackled by the viceroy to be used for game later, until they escaped their fate when the viceroy died. Unfortunately, the viceroy's murder came too late; their parents were already dead. Seeking food and shelter, the siblings turned to a life of thievery and became pickpockets. Although they were good at what they did, the siblings were eventually picked up by a gang, who used them as pickpockets to scrounge up money from the higher class, being teenagers at the time. As the siblings grew in age, being thieves became second nature to them, but when they were finally adults, the gang decided to rape their middle sister, Bel, which inspired Lux and Sax to escape with Bel. Bringing her to a train, they sought to escape together, but the gang members had tipped off the guards, revealing the pickpockets who had stolen train tickets and were about to escape. Running out of time, Lux and Sax managed to send off their sister Bel, but were arrested, themselves, and spent time in prison.

Fortunately, Lux and Sax pickpocketed the warden's keys and escaped from their cells, only to come face to face with the warden who had realised that such scoundrels had stolen his keys. Mustering their strength, Lux and Sax killed him at the age of nineteen. This would be their first murder, but not the last. Creeping through the prison, Lux and Sax picked the lock to a secure room that contained a teigu whispered of among the prisoners, the teigu: Sterrenbeeld. Finding the teigu, the two had initially planned to sell the teigu to the highest bidder before realising that Lux could use it, although at the time, Lux and Sax had no idea that a teigu could even reject its host.

Lux and Sax began to use Sterrenbeeld to work as assassins and avenge the local's grievances until they came into contact with the revolutionary army. Combined with their effective skills as thieves and assassins, Lux and Sax worked inside the capital to help the revolutionary army gain intel and eliminate minor targets. After the old empire crumbled and the new empire came into institution, Sax eventually obtained Spectator, and the two began to combine their efforts as part of the elite guard.
Likes:
  • Stealing and killing
  • Money, lots of money
  • The elite guard
  • Reading(Lux)
  • Cooking and food(Sax)
Dislikes:
  • Rich people who have inherited everything they own
  • Living in poverty
  • The old empire

Fears(optional): Never finding their sister

Opinion on Night Raid(Required, can be as brief or as long as you wish.): They feel that they would fit into night raid easily, but have grown familiar and comfortable with the elite guard, even growing attached, perhaps. They approves of their methods fully, but gets into conflict with their own allies over their decisions and morals.

Gear(Anything other than your Teigu):
  • Grappling Hook Gauntlets
    Using these, both Lux and Sax grapple from place to place, swinging about and hanging from edges. They both combine these with their own methods to capitalise on their unorthodox agility. Lux uses the recoil from the blast of his gun to propel himself like a rocket, while Sax intersperses his blink ability to quickly move around his opponents. Lux prefers to use these, as carrying his gun and ammunitions can be heavy to run around in, but the weight they add increases the momentum of his swings.
  • Detection Mines
    Sax can deploy these mines around them on the battlefield which can either explode, release a toxin, or release a smokescreen when triggered by an enemy that comes within proximity. Lux only carries toxin mines since he already carries a heavy gun and ammunition rounds.
Lux's Inventory:
  • Varied Ammunitions
    Lux's gun, Sterrenbeeld, can use varied ammunitions. The ammunitions, when paired with the blasts of the his teigu, provide versatile functions, but as per all ammunitions, they can eventually run out. The ammunitions are described in a manual accompanying the teigu, left behind by its creator, as well as their recipes for continued use. Leonardo crafts these for Lux before missions.
    Penetration rounds
    Lux carries on his person extremely durable and hardy ammunition that is designed to puncture, penetrate, and shoot through armour and barriers cleanly. It can shoot through multiple unarmoured persons.
    Explosive detonation rounds
    Lux fires bullets that are designed to bloom after impact, embedding themselves within the target. Lux can fire these rounds into walls, barricades, armour, or even people, and detonate them after, causing each one to blow up in a fiery explosion. Merely one bullet will not cause any more than a small fiery, violent burst, but Lux can riddle her target with these bullets before blowing them up.
    Shrapnel detonation rounds
    Lux fires bullets with grooves that clearly indicate that it can fragment. Upon embedding themselves in the target, Lux can detonate them to explode them into sharp shrapnel that can be painful. The shards can embed themselves in the target's skin and flay their flesh. Merely one does not do any more than leave a target scratched all over, but a torrent of these can mutilate any ordinary person.
    Poison rounds
    Lux fires rounds of bullets made from poisonous metals that are laced and filled with toxin. The bullets are designed to embed themselves in their targets and remain stuck whilst they slowly disseminate poison into the target.
    Bleeding rounds
    Lux fires violent rounds that are designed to embed themselves in the target no deeper than their skin. These rounds leave a wide bullet hole in the target, and when paired with the anticoagulants that are laced in the bullet, these rounds can cause the victim to bleed profusely.
    Flash rounds
    Lux fires a round that explodes into sparks and flashes. It is good for blinding opponents for an instant, or distracting a target.
    Scatter rounds
    Lux fires a round with clean, streamline grooves that clearly indicate its ability to separate. Shortly after firing, the bullet splits apart into shards that ricochet off of surfaces, losing velocity and power each time they do so. It is good for surrounding a target in an enclosed space with bullets.
    Explosive launcher ammunition
    Lux fires an explosive from her launcher. It is much more bouncy than the other launcher ammunitions.
    Chemical launcher ammunition
    Lux fires a small explosive from her launcher that contains a chemical cocktail. It has extremely varied effects, and can be combined with Leonardo's concoctions.
    Smoke launcher ammunition
    Lux fires a large explosive from her launcher that contains releases massive amounts of smoke. It can be used to create large smokescreens.
Sax's Inventory:
  • Submachine gun
    Sax has a submachine gun that hails a flurry of bullets, twenty per second, from a magazine containing sixty, taking a second to reload. It does good damage when up close, but is horrible to use from afar.
  • Poisoned dagger
    Sax carries on his person a poisoned dagger that he can use to slowly pick away and cut at enemies.
  • Oil and matches
    Sax carries vials of oil in secure containers, as well as matches. When necessary, Sax can unlock these containers and pour oil before lighting it ablaze.

Fighting Style: Lux and Sax have a codependent relationship, and that is visible even in their fighting style. Sax has a style reminiscent of assassins and infiltrators, stealthily cloaking himself using hallucination while he sneaks through the enemies, gathering intel and directly transmitting it using illusions through hallucination, while hunting after weakened prey and finishing them off. He is especially good at the latter, as he can see when one has been weakened using Spectator, blinking and grappling through the surroundings to catch up to them and finish them off. Possessing agility, dexterity, and a mind adept at multitasking, he can transfer intel whilst transmitting what he sees to his allies, all while hunting down weakened targets. Combining his invisibility with his blinking also lets him confused his enemies should he find himself in a confrontation, weakening them with toxins, cuts, and bullets before applying the finishing blow.

Lux, on the other hand, fights in the back. He offers support by shielding one ally at a time, every seven seconds(last three seconds, cannot use for four after) and firing shots that increase in energy as the battle prolongs in a variety of ways to provide cover for his allies. Lux is an incredulous sharpshooter, with aim that would put the military to shame, a result of his meticulous practice at the art. However, Lux's best way of guaranteeing eliminations is by hitting the target with a strongly powered shot to weaken them, and to leave Sax to kill them after being weakened. Because of Sterrenbeeld's bright, neon shots, Lux's position is revealed with every shot he takes. Thus, Lux is always on the move, climbing up and down walls, grappling from roof to branch to cliffside, and hanging from unexpected angles and positions to always keep the element of surprise. In a confrontation, Lux capitalises on his movement with his grappling hooks to keep a moderate distance from the enemy while keeping his bubble for moments of intense assaults to charge up his gun and blast them away. He is most likely to use Sterrenbeeld in its submachine mode, Starstream, or laser mode, Sunburst, during a close confrontation.

Other(Any other information, themesongs, etectra):

Teigu Information

Name: Divine Retribution: Sterrenbeeld

Appearance:
latest


Powers and Abilities:
Lux's gun, Sterrenbeeld, was the creation of a meticulous craftsmen during the age of the first emperor. So meticulous, in fact, that the creator left behind a manual of its usage, maintenance, and the recipes for its ammunition. Sterrenbeeld, being a prototype to both Pumpkin and Rubicante. It has the ability to treat matter and energy interchangeably, and has different methods of increasing its firepower, which it draws from the cosmos. Sterrenbeeld fires energy in lights and colours. Sterrenbeeld was the antecedent of Pumpkin, and the two were experiments for weapons to be used against great dangers. While Pumpkin bests Sterrenbeeld in efficiency of immediate firepower, since it could automatically perceive the degree of danger its user was in, Sterrenbeeld boasts more versatility and function. Sterrenbeeld has to charge up a fully powered shot to be effective, unlike Pumpkin, which blasts away in the face of danger, but is meant to be supporting fire, shielding its allies and providing cover, whereas Pumpkin is in the front lines facing danger to accumulate power.

Sterrenbeeld has many similarities in appearances to both Pumpkin and Rubicante. Sterrenbeeld has a variety of modes, and also has rotors on both sides that are similar to Pumpkin's. When reloading, these two rotors extend from the gun to reveal the insides to be completely black, speckled with stars, and whir violently, drawing in light in a spiral as they grow brighter before they lock back in, reloaded with energy. Sterrenbeeld, in the manual left behind by its creator, is described to be powered by a cluster of crystals inside that accumulated energy and resembled stars when doing so, irradiating light and heat. This glow is visible when the gun is reloading, just like all of Sterrenbeeld's attacks, making it a beacon during nighttime. Therefore, Sterrenbeeld constantly gives away its user's position, and the user must always be on the move. For Lux, this is not a problem when combined with his grappling hooks.
Modes
  • Meteor
    Lux's gun expansion into a launcher and can lob larger ammunitions over and across walls. In meteor form, Sterrenbeeld lobs nebular clusters towards the enemy in the arc, like a cannon. Upon contact, the cluster violently explodes in a neon cloud of nebulae. The ammunitions compatible with this mode are different from the ones used for the submachine gun and sniper mode, and converting to this form automatically ejects whatever ammunition was in it before, using auxiliary launcher ammunitions. When loaded with compatible ammunition, the clustered ammunition can bounce off walls and surfaces before detonating. In this mode, Lux requires one second to charge up a fully powered shot. At minimum power, the cluster can barely leave an impression on a brick wall, but at maximum power(with maximum charge from its bubble function), it can blow right through one. The exploding clusters are good for firing into groups of enemies, as it does good splash damage.
  • Starstream
    Lux's gun changes to a submachine gun and the scope locks into the gun, leaving only its digital screen exposed. This mode lets it shoot its rounds in quick succession to compensate for its lack of accuracy. While it is still relatively accurate, and good for killing targets up close, it is not suitable to shooting targets far away, apart from suppressive fire. Its shots begin to increase in frequency, velocity, and impact as the gun continues firing, up until it slowly begins to approach a maximum limit. Its frequency, velocity, and impact increase logarithmically. Its current power is displayed in the screen of the locked scope. It requires five seconds of firing to reach full power, but the power it has charged up can decrease if she stops firing for more than two seconds. The maximum power of each shot in starstream mode is inevitably and incomparably weaker to the concentrated firepower of a shot in sniper rifle mode. At minimum power, each shot fired would just chafe the skin, and at maximum power(without maximum energy from its bubble function), each shot would eat away at an unarmoured body, but at maximum charge(with maximised energy from its bubble function), it can eat through armour.
  • Horizon
    Lux's gun changes to a sniper rifle and its scope unlocks and extends, letting it shoot its rounds at distant targets with incredible accuracy. In this mode, Lux must charge up the shot before she pulls the trigger, and the power it has charged up for the next shot is displayed in the digital scope. Each shot increases in velocity and impact logarithmically, requiring one second to charge up a fully powered shot. At minimum power, Lux's gun would only penetrate flesh as thick as a forearm, but at maximum power(without maximised energy from its bubble function), Lux can fire through three people. With maximised energy, horizon mode can fire through a barrier at the target and pierce heavy armour. In horizon mode, the energy fired is so thin, a witness would describe a thin line like a horizon firing from the gun, thus its name.
  • Sunburst
    Lux's gun changes, resembling Pumpkin in its long barrel mode. In this form, it can continuously fire energy like a laser, or charge up a laser beam like Pumpkin, increasing in girth and power over the course of one second. However, the firepower of this mode is lacking due to the width that the power accumulated is spread over in its laser beam. Therefore, Sunburst has to be combined with Sterrenbeeld's trump card to be effective. At minimum energy from its bubble function, Sunburst mode would barely create a laser that would push away enemies, but at maximum energy, it can create wide, strong lasers that cut through enemies.
Survivability and Build-up: Bubble Function
Being the predecessor of Pumpkin that was also designed to experiment with varying threat levels, Sterrenbeeld has its own way of dealing with such situations, except that it is not as effective as Pumpkin at it. Sterrenbeeld has the ability to abruptly accumulate energy around a target or its own user into a particulate form, becoming a star-speckled barrier resembling a bubble that encapsulates either the target or its user. When these bubbles receive damage, the damage received is retained in the bubble as energy, making it even harder. Only attacks that drain energy are effective against these bubbles. Upon the bubbles' expiry, the energy that they hold returns to Sterrenbeeld, providing energy. This rise in energy appears as a perceivable glow through its rotors, indicating that its core is increasing in power, however, the core cannot hold this excess of power, thus, it irradiates in the next few attacks and in the form of light and heat through the rotors. Sterrenbeeld indicates the level of energy it has indicated in a percentage in the digital screen of the scope.

These bubbles last for three seconds, but can only be used every four seconds upon the bubbles' expiry, meaning Lux must perceive when large attacks are incoming. There is also the drawback that Lux can only shield himself and one target at the same time. In other words, Lux can only bubble himself or another person. Another drawback is that the more energy Lux accumulates, the quicker this energy dissipates. Thus, even if Lux can approach maximum energy(100%) from the bubble function, it would only last for a moment before it dissipates quickly, approaching 90% in a matter of seconds.

Trump Card: Particle-Energy Accumulation
Sterrenbeeld condenses all the energy it has accumulated from its bubbles into a single, dense shot. This dense shot cannot blast through anything. Instead, upon firing, this dense mass travels in an arc until it makes contact with matter, before it expands into a black mass that attracts everything nearby that Sterrenbeeld has shot during the battle. Effectively, it is good for gathering the enemies the user fought into a single point for others to make large attacks. Since Sterrenbeeld uses all its energy to create this shot, it cannot be used until it has charged for 24 hours. The more energy Sterrenbeeld has accumulated with its bubbles, the stronger this trump card is. At minimum energy(0%), it would merely grab everything(with a relative mass of a human) Sterrenbeeld has shot within a 5 m range and hold them together, but at maximum energy(100%), Sterrenbeeld can create a crushing mass that attracts everything it has shot within a 50 m radius, ripping up trees, debris, and rock as well as its enemies.

Name: Omnipotent Five Sights: Spectator(remodeled)

Appearance(s): Spectator takes the form of an emerald green eye, appearing smooth as a pearl and illustrious as a jewel, normally hidden by a metallic eyelid unless activated. In its socket, the eye can be observed to rotate and fixate randomly on objects around it, but when it fixates on you, it is as if it is peering right through you, into your very soul. After being observed and modified by Leonardo, it now rests inside of a hardy visor, further protecting it while enhancing its use. The visor has seven "eyes", seven lenses that refract and collect light into Spectator, which processes it with its unique sight abilities. When not in use, the visor is unfolded, and reveals his actual eyes. While wearing the visor, Sax does not let his hair down, keeping it slicked back. When activated, the three partitions of the visor fold into place, covering her eyes. This allows Sax to apply Spectator's abilities to a 360 degree view on all axes, meaning that Sax can see all around him without moving, even above and below him.

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Powers/Abilities:
Spectator is a teigu that reveals to its user what it wants through sight. Thus, its abilities differ from user to user.
  • Insight: It can be used to delve into an opponent's mind to read their thoughts and memories, using this to predict their next move, greatly increasing the user's battle ability. In spite of this, the teigu does not give the user the capability to deal with their opponent's movements, only revealing it.
  • Clarity: Using this ability, Sax can see incredibly far away, no matter the conditions, and can look through solid objects, with controlled depth. Sax can use this to see beneath other's clothes to check for hidden weapons, or peer beneath their skin to look for hidden injuries. Using this ability also allows Sax to analyse a structure for weaknesses in its integrity and target its weakspots to destroy it, or scan a target for any chronic injuries, significant blood vessels, or vital organs to identify weak spots that would be good to target. He applies this ability to danger beasts to kill them effectively, as well as to Lux who can shoot accurately from the back lines.
  • Blink: Sax has the ability to blink to a target location in his field of vision, and combines this with his ability, Clarity, and his hunter-infiltrator style to pursue targets. Spectator has to literally blink when using this ability, so when Sax blinks, he cannot see for the duration. Sax combines this ability with his grappling hooks to quickly move through the battlefield, or survey the location.
  • Clairvoyance: Sax is capable of projecting a spiritual eye to anywhere within her line of sight or around someone, specifically one of the last three people she has met, to observe and spy on them.
  • Hallucination: Spectator casts an illusion. Sax, wielding more proclivity with Spectator than Zank, is capable of not only producing illusions of loved ones, but of whatever he desires. Using this ability, he can cloak herself, or create an illusory duplicate as a distraction. However, the illusions are merely a visual illusion, it does not affect the other senses. Sax is capable of using Hallucination on up to three targets at once, although using it on up to three targets lessens its magnitude and duration. Sax most commonly combines this ability with Clairvoyance and Lux, projecting what he sees onto Lux as a hallucination so that Lux can accurately fire shots in the back.


Trump Card: Blackout
Spectator shines a blinding, green, ominous light. Anyone who catches a glimpse of this light loses their sight abruptly and temporarily. This sudden loss of sight greatly upsets one's brain, causing disorientation, and with any ordinary person, it would cause them to lose consciousness. Using this ability can allow Sax to transform a densely populated city centre into a battlefield by knocking ordinary civilians out. Mentally strong people are unlikely to be knocked out, merely disoriented and blinded. Falling prey to this technique for the first time may leave one blind for a whole three minutes before they slowly begin to regain their vision. Subsequent exposure to this technique develops resistance against it, reducing the duration of blindness, little by little.
 
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Name: Nico

Age: 24

Gender: Female

Height: 6'1

Weight:

Race(Only applicable if Biological Teigu):

Appearance:16f761d445e9f721106708e4992e6ae5.jpg
Rank: Elite guard

Personality(At the bare minimum a paragraph, please):

Bio(Not required, but openly encouraged):
TBR
Likes:
Books
Nature

Dislikes:
Corruption
Evil

Fears(optional):

Opinion on Night Raid(Required, can be as brief or as long as you wish.):
"I am okay with as long that they dont step out of the limit or do anything overly chaotic"
Gear(Anything other than your Teigu):
Perfume.
Fighting Style:

Other(Any other information, themesongs, etectra): Nope

Teigu Information

Any and all information on your Teigu goes here. Suggested fields are below, organize however you wish:

Appearance(s):

Powers/Abilities:

Trump Card:
[WIP]
 
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