Happy Red Mage
Red Mage Extraordinaire
Name: Ain Tanovis, The Lonely Master
Age: 21
Sex: Female
Appearance:
Backstory: Ever since she was young, Ain had always been fascinated with magic and the sheer potential it holds. She had seen the feats that her mother was capable off and she wanted to be as skilled and as strong. Over the course of her childhood make many friends she did not, instead she groomed herself to be an incredible mage, throwing herself into the studies of various magics and how they interacted with the world, all before she had even learned her own style of magic. She matured into an intelligent young woman, ignorant to the interests of others had on her.
At the tender age of eleven, she discovered her magic and began to experiment with it, often resulting in localized catastrophes such as floods and more commonly, explosions. Her mother realized what she had, power and ideas what to do but little to no control. She had taken it upon herself to ensure that Ain had a tight lid on her magic so there would be no accidents, especially when other people would soon be involved. By 15 she was ready to journey across the country in order to prove her worth. She would fight those that made her curious and when she won she would quiz them about their magic and how it worked.
Personality:
Ain is intelligent and driven by curiosity. She talks to others in a controlled monotonous tone and is often detached when talking. She never makes eye contact with others, often scaring others with her lazy gaze. As far as she is concerned, she has never had a friend nor has she needed one. She smiles and laughs rarely and and is not quick to act out to anything. She isn't easy to scare but does now when to run away.
Strengths:
-her curiosity
-her magic
-her indomitable will
Weaknesses:
-social things
-being alone
-sheer cold
Magic Type: Lore Magic
Lore Magic is a Caster Type Magic that works in strange ways. This allows the caster to gather the stories of things and use the belief behind the storeis to materialize them in the physical plane. The Lores may be different and keep the strength of when it was recorded.
Living Sword Of Lore: The Talemaker
And lo', whence the blacksmith struck for the last time lightning struck the anvil, reshaping the blade into something more. When the blade was crafted it reflected not what was there but what could be made greater.
The Talemaker is a Lore that improves what is already present on the wielder, as long as it can be improved. This can include, strength, durability, recovery, magic, and so much more. The sword has a habit of posessing Ain so if she acts very forward and completely different from usual don't worry, it wears off...sometimes.
"I'm going to kick you where it hurts!"
Living Shield Of Lore: Ancient Sanctuary
For as long as they can remember, they had always lived there, where it was safe and no harm could come to them. But alas, when they had decided to venture out they found that they could no longer return.
Ancient Sanctuary is an oval shield that places itself on the wielders arm. For as long as they held it attacks coming from the direction it was facing could not harm those behind it and slowly healing them. The shield has a habit of posessing her so if she acts caring and motherly towards you don't worry and just enjoy it.
"Oh dear, you've scratched yourself! Let me make it feel better."
Living Spells Of Lore: Leviathan
Once, twice, thrice. The great beast had bellowed three times. A deathrattle, the killers had thought, not understanding what it really was. An omen.
Leviathan is a special Lore that gives the caster more knowledge. This particular one happens to give Tidal Wave, Oceanic Pressure, Depth Crusher, and Waters of Omen. While the first three deal with large amounts of water and high pressure, Waters of Omen is a curse spell that makes the affected unable to leave the body of water that is currently touching them. The Spell had a habit of possessing her so if she acts way too emotional then don't make her cry, if you do or already have then run away from the nearest town to spare them of flooding.
"Yaaaaaay!~"
More can be added through searching.
Wizard Class: S-Class
Weapon: None
Proficiency: None
Miscellaneous Items: None
Guild: Guildless
Tenure: All her life
Guild Mark Location: None
Age: 21
Sex: Female
Appearance:
Backstory: Ever since she was young, Ain had always been fascinated with magic and the sheer potential it holds. She had seen the feats that her mother was capable off and she wanted to be as skilled and as strong. Over the course of her childhood make many friends she did not, instead she groomed herself to be an incredible mage, throwing herself into the studies of various magics and how they interacted with the world, all before she had even learned her own style of magic. She matured into an intelligent young woman, ignorant to the interests of others had on her.
At the tender age of eleven, she discovered her magic and began to experiment with it, often resulting in localized catastrophes such as floods and more commonly, explosions. Her mother realized what she had, power and ideas what to do but little to no control. She had taken it upon herself to ensure that Ain had a tight lid on her magic so there would be no accidents, especially when other people would soon be involved. By 15 she was ready to journey across the country in order to prove her worth. She would fight those that made her curious and when she won she would quiz them about their magic and how it worked.
Personality:
Ain is intelligent and driven by curiosity. She talks to others in a controlled monotonous tone and is often detached when talking. She never makes eye contact with others, often scaring others with her lazy gaze. As far as she is concerned, she has never had a friend nor has she needed one. She smiles and laughs rarely and and is not quick to act out to anything. She isn't easy to scare but does now when to run away.
Strengths:
-her curiosity
-her magic
-her indomitable will
Weaknesses:
-social things
-being alone
-sheer cold
Magic Type: Lore Magic
Lore Magic is a Caster Type Magic that works in strange ways. This allows the caster to gather the stories of things and use the belief behind the storeis to materialize them in the physical plane. The Lores may be different and keep the strength of when it was recorded.
Living Sword Of Lore: The Talemaker
And lo', whence the blacksmith struck for the last time lightning struck the anvil, reshaping the blade into something more. When the blade was crafted it reflected not what was there but what could be made greater.
The Talemaker is a Lore that improves what is already present on the wielder, as long as it can be improved. This can include, strength, durability, recovery, magic, and so much more. The sword has a habit of posessing Ain so if she acts very forward and completely different from usual don't worry, it wears off...sometimes.
"I'm going to kick you where it hurts!"
Living Shield Of Lore: Ancient Sanctuary
For as long as they can remember, they had always lived there, where it was safe and no harm could come to them. But alas, when they had decided to venture out they found that they could no longer return.
Ancient Sanctuary is an oval shield that places itself on the wielders arm. For as long as they held it attacks coming from the direction it was facing could not harm those behind it and slowly healing them. The shield has a habit of posessing her so if she acts caring and motherly towards you don't worry and just enjoy it.
"Oh dear, you've scratched yourself! Let me make it feel better."
Living Spells Of Lore: Leviathan
Once, twice, thrice. The great beast had bellowed three times. A deathrattle, the killers had thought, not understanding what it really was. An omen.
Leviathan is a special Lore that gives the caster more knowledge. This particular one happens to give Tidal Wave, Oceanic Pressure, Depth Crusher, and Waters of Omen. While the first three deal with large amounts of water and high pressure, Waters of Omen is a curse spell that makes the affected unable to leave the body of water that is currently touching them. The Spell had a habit of possessing her so if she acts way too emotional then don't make her cry, if you do or already have then run away from the nearest town to spare them of flooding.
"Yaaaaaay!~"
More can be added through searching.
Wizard Class: S-Class
Weapon: None
Proficiency: None
Miscellaneous Items: None
Guild: Guildless
Tenure: All her life
Guild Mark Location: None