MythyDW
Five Thousand Club
High elves are the noble caste of the elves. They have skin that ranged from pale to that of sunlight, and similar fair hair colors and bright eyes. They are the tallest of elves, with an average of 6'8" and wispy figures. While they lack powerful builds, they are perfectly skilled at using their grace for martial fighting. They also hold the largest Magia pool of every race on Mocon.
Stone Elves are the city-worker caste of the elves. their skin ranged from pink to slightly grey, and the rest of their coloration is near indistinguishable from that of humans. They stand taller than humans, at an average of 6'4", with figures that are more athletically muscled than their peers. Their Magia pool is the smallest of elves, but that doesn't detract from the fact that they have more than even dwarves.
Wood Elves are the nature caste of elves, and the one that some believe to be the base form of the race. Farmers, rangers, and others are often wood elves, with tanner skin and more wild/natural coloring than the other races. Their bodies are a mix between the athletic build of the stone elves and the wispy figure of the high elves with a height average of 6'6". They have a middling pool of Magia in terms of elves.
Dark Elves are the caste that work in the shadows, with pale blue to ashen grey skin. Many Dark elves find work as thieves, or assassins, as most Elves seem not to notice them unless the dark elf would like to bee seen. Other than their pale coloration, they look similar to Wood Elves and have the same amount of Magia. Dark elves who live outside the castes are often wandering nomads, using or selling their skills to survive.
Dwarves are the second-rated race in terms of their magia pool and gain the Spark of creation much more than elves. This, as well as a natural affinity for metalwork and forging, means that dwarves were the main driving force for technology before humans arrived on their steamship. They are still regarded as great creators and many a human with the spark has employed a great many dwarves for their new idea. They are also the creators of the art known as runesmithing, in which an item is imbued with Magial effects - such as flaming swords, lightning bullets, or even the Automata cortices.
Humans are the newest race on Mocon, but due to their ability to breed despite their short lifespans they are quickly catching up in terms of numbers. Their ingenuity and the rate of which they gain the spark of creation marks them as Teknik's chosen in many eyes. They have a smaller magia pool than dwarves, but are able to use their magia in new and exciting ways. Despite their young age as a race, and the fact they appeared on a trio of steamships with nothing more to their name, humans have made great strides in finding their place in the world.
Orcs are an outlier race on Mocon. They have a Magia pool that is even smaller than humans, and very rarely get granted the spark of creation. However, these green-skinned muscular beings have strength beyond that of the other races on their side, but power is not all they're good at. They seem to have an intrinsic understanding of how things work, from the largest automata to even bodies of their fellow elvenoids. This means that they know how best to break a machine or body, and can just as easily know what to do to give a broken machine or injured body the best chance of survival.
The largest of the three nations, encompassing the most elves and a good number of the other races. The elven caste system is in full effect within Lolthrelin, with a council of the most respected high elves ruling over the entirety of the nation. Stone Elves work in the cities, Wood Elves outside the walls, and dark elves as they do when not in shadowy employ - be it as a merchant or a self-serving thief. The deepest parts of Lolthrelin are at the height of society, with the high elves there holding large swathes of land and property.
Centered on the fortress-city within the Hephaestus mountain, the Dwarven nation of the same name long ago absorbed the orcish clans into their sphere of influence. With the dwarven knack for metalwork, runesmithing, and the orcish ability to see how things worked, they became a powerful technological ally to the elves, and that alliance has lasted for centuries against bandit clans and monster hordes. In Hephaestus, you are expected to hold a craft and be trained in combat so you can defend your home if need be. All is ruled over by the dwarven emperor.
With a capital city founded upon the coast where the trio of steamships first landed, the human capital city is a marvel of engineering, rivaling even that of the dwarven fortress. The humans foster innovation, and many humans tinker in their spare time from farming or whatever profession they hold. A small, fledgling nation, it still prospers under the current monarch, a descendant of the first human king.
Magia is the name of the goddess of magic, the one who tamed the errant energies in the world and allowed life to flourish. Wife of Teknik, she granted all mortal races a power that was later named after her. Magia, when abused, is seen as an affront to her and many will frown upon you for using magia in a way that doesn't adhere to their personal beliefs.
Teknik is the god of technology, the one who taught the mortals to tame the wilds and improve. Husband of Magia, he crafted the Spark of Creation, which seeks out talented individuals to inspire them to create something new. Some say humans are the favored of Teknik, perhaps that they were even crafted himself, outside of this realm.
Will magia is the ability to manipulate pure mental energy called arcana. It can be formed into projectiles, shields, and temporary weapons. It may also be used to move objects, hold them in place, etc.
Wild Magia is the ability to influence the environment. From bursting air into flames or speaking to animals, there are many applications.
Tehcnology is at a level of steampower, with many clean sources of energy available due to magia. For long distance travel, horse-drawn wagons are still the go-to for most people.
Swords, axes, and all other fantasy-type weapons are still perfectly viable, as well as armor. Guns do exist, and are a majority of single-round breech-loading firearms, with complete rounds loaded at a time. Guns can't be enhanced by runesmithing, and bullets are an expensive task to impart magia upon.
Airships, similar to steamships that sail the ocean, are fashioned similar to, pure-wood ocean ships. To take an airship to travel is expensive, and to own one yourself is much more expensive. Most airships are owned by the nations and hold regular routes between major cities.
Automata have many bodies, many jobs - from combat to labor - but there is one thing that they all hold in common. They are run by steam engines of various sizes, and they all have a cortex. A cortex is a special runesmithed device that gives the automaton a rudimentary intelligence and unending loyalty to the mortal who bonds with and activates them. This bond can only be broken if relinquished, or if the bonded mortal dies.