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Fantasy Adventure Characters

Tsuna

Wanderer
Hello!

This is the character sheet. Make your character anytime.

We each get to choose our characters race, class and abilities.

You can choose a traditional race, class or powers or create your own. Almost any powers are allowed though anything overpowered or unfair won't be accepted.

Have fun making your character!


Name:
Age:
Gender:

Race:

Personality:

Class: (Swordsman, mage, ranger, ninja, elementalist, summoner, healer, gunslinger, etc)

Weapons:

Powers/Abilities: (Almost any powers are fine just make sure they aren't over powered or unfair.)

Stats

Each stat is from 1-10

1 is weak and 10 is mastery

Each character starts with up to 30 stat points. Each quest delivers EXP to get more stat points.
(Details in stats spoiler below)

ATK - 0/10
DEF - 0/10
SPD - 0/10
DEX - 0/10
MATK - 0/10
MDEF - 0/10



Bio: (What's going on for your character before the story begins? Can be a short summary or paragraphs)

ATK - Attack power. How powerful are physical attacks

DEF - Physical defense. How much damage can they take?

SPD - How fast are they? This includes evading enemy attacks

DEX - Technical skills. This includes accuracy with weapons/magic, complex combat techniques, building/mechanical, technical skills, etc

MATK - Magical or non-physical power. How strong is your characters magical, elemental, or aura-based power?

MDEF - How much magical resistance does your character have? Is your character weak against physical attacks while elemental attacks barely affect them?

If you have any questions please let me know! Post your character here and when we have enough approved we can get started


 
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Name: Tasuke
Age: 21
Gender: Male

Race: Human

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Personality:


Tasuke is used to traveling alone. He has leadership qualities, and is capable of taking care of himself. He likes helping others and enjoys adventure.


Class: Swordsman

Weapons: Lance, twin swords

Powers/Abilities:

Water - ability to create water and use it in various ways, including attacks

Healing - mid level healing


Jump - Can jump higher than average humans


Stats


ATK 5/10
DEF 5/10
SPD 7/10
DEX 6/10
MATK 4/10
MDE 3/10




Bio: Tasuke is a young swordsman searching for something called The Legendary Blade, a sword said to give amazing power to whoever finds it.

Tasuke is told by an unreliable servant of the castle that if he completes a mission for the king he may be given information on the whereabouts of the legendary sword.
 
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name Rus
age 32000 years old
gender male
race Imp
Appearance: Rus is about 5ft tall. He is pretty heafty but under that fat is a lot of muscle. He has a broad face covered with a crimson beard that reaches his chest, a large eggplant shaped nose, green eyes, and shaggy shoulder length crimson hair. His skin is red and he has a mouth full of neddle like teeth and a black forked tongue. He has a pair of large bat wings, a set of big ram horns and a classic demon tail. He wears a blue Hawaiian shirt, shorts, and flipp flops.
Personality: Rus is hot headed, loyal, stubborn, protective, greedy, honest, and he loves to make bad puns.
Class: Wizard
Weapons: None
powers: Sulfer bomb: He can expel a cloud of sulfer.
fire resistance: He can walk through fire without worrying (but ice does serious damage)
Spells: Longer chant = more powerful spells.
flight: He can fly.
stats
atk 4
def 4
spd 5
dex 5
matk 6
mdef 6
Bio: He was found as a baby in the woods by an old Wizard who decided to rais him as a son. He grew up learhing magic ftom the old man until one day a dark Wizard challenged him to a duel. The old man lost and was killed by the dark Wizard. Rus vowed to avenge his father and so he went adventuring yo get stronger, and make money if he could as well.
 
Name: Elrie
Age: 110
Gender: Female

Race: Elemental Being

Appearance:
Elrie is about 5 foot 6 with a pale complexion and a thin build, lacking curves. She has pale ashy blonde hair that's kept tied back and blue eyes. Her features are young and slight, despite her age.
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Personality: Elrie is a light hearted and witty old being who takes very little seriously. She teases those who do. Underneath her care free exterior though is a fearful and dark mindset.

Class: Elementalist of earth/stone affiliation

Weapons: none carried

Powers/Abilities:
Crystallization- Ability to turn her self into and create silicon based quartz like stone.
Astral Projection- she can leave her body and enter crystal formations of her making. Works for keeping look out or scouting.
Summoning- Can use summoning spells to call upon natural forces such as flora. The less energy she has to spare the less likely she can summon and what results is unpredictable.

Stats
ATK - 2/10
DEF - 6/10
SPD - 5/10
DEX - 6/10
MATK - 7/10
MDEF - 4/10



Bio: Elrie was raised in a small group of resistance fighters of mixed magical races in the far north. Another Elemental of a storm affinity became a sort of leader, influencing the massacre of many other villages so they could gain their "rightful" land. Elrie because his partner in the conquest until she discovered those they were killing were innocent. Not strong enough to kill the storm Elemental, she encased him in her stone and fled. She took the opportunity to atone for her misdeeds and stay hidden.
 
Name: Amafrey Snovalger
Age: 20
Gender: Female
Race: Human

snow_barbarian_leader_by_theboyofcheese-d6tyxwt.jpg


Personality: Loud, Passionate, Warm, Competitive, Compulsive

Class: Barbarian

Weapons: Greataxe, Spear, Javelins

Powers/Abilities: Apart from possessing great strength and athletic ability she has incredible endurance. Whether its running nonstop for miles, relentlessly stalking a herd of deer for days, or holding her breath as she swims underneath the ice of the frozen lakes, Amafrey can do this all while breaking little to no sweat. While she posses many positive qualities she is unable to use magic. She is incapable of producing even the smallest amount of magic. A trait many attributed to a bad omen witnessed right before her birth.

Stats:
ATK - 8/10
DEF - 7/10
SPD - 6/10
DEX - 5/10
MATK - 0/10
MDEF - 4/10



Bio: Amafrey is the second child of her father Malcer, the Chieftain of her clan. While life is good with her clan, Amafrey wants more. More freedom, more adventure, more fun. The burdens of being the chieftains daughter weighs heavily on her shoulders. The biggest is her father constantly bringing up marriage and the never ending barrage of men who wish to make her their wife. To solve both of these in a deceptive attempt to please her father she announced her quest to find the most greatest groom to bring back to her father.
 
Name: Primus
Age: 24 (has only spent five years in this form)
Gender: Male

Appearance:
d821b1d1e856264c7bedc0c899388695-d51svsv.jpg

Primus is a little over seven feet tall and stocky in build. His body is covered in scars from his creation, and he has only three fingers on his left hand. His head, usually hidden behind his helmet, is somewhat oblong horizontally and grows fine patches of wispy brown hair along his scalp. His face seems naturally scrunched up, and his eyes are grey. He has a slight nose and a wide mouth.

Race: Magical Abomination

Personality: While Primus's brain is equal in capabilities to that of an adult human's, his almost complete lack of life experience has resulted in him coming across as naive at best and just stupid at worst. He also hasn't had enough time to develop many morales, so he's somewhat ruthless. He's still discovering who he is, and can be indecisive or outright noncommittal in certain situations because of this. He's a surprisingly optimistic person, a terrible liar, and quite gullible. But he's also staunchly loyal, open-minded, and stands by his principles once they're set.

Class: Brawler

Weapons: Ball and Chain

Powers/Abilities: Primus posseses incredible strength and is resistant to pain by design. He was meant to be a wizard killer, so all magic is weakened by his very nature.

Stats:
ATK - 9/10
DEF - 7/10
SPD - 1/10
DEX - 3/10
MATK - 0/10
MDEF - 10/10



Bio: Primus was made by Aurbl the Upstart as a weapon against wizards who challenged his dreams of conquest, a safeguard against the only ones he believed were powerful enough to stop him. But Aurbl only had enough time to set Primus loose in a (very successful) test on a small village before Aurbl was killed by the king's forces. The bindings that tied him to servitude now broken, Primus allowed himself to be taken into custody because he "no longer had reason to fight". He was imprisoned while the magical community decided what to do with him. After a couple years he was mostly forgotten until some crafty member of the king's court suggested that he be allowed to find new purpose on a mission for the king. He was taught the basics of being a citizen of the king, swore his loyalty, underwent rigorous psycological evaluation, and was released on his probationary adventure!
 
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mugi-k-on-19145730-500-400.jpg Name: Kumiko
Age: 16
Gender: Female

Race: Human

Personality: Kumiko is a girl that prefers to receive orders from a Master rather than think for herself. Because as a Maid she believes that her purpose in life is to please her current Master. She is pleased when she receives a compliment for her work. Kumiko has a fascination with romance books.

Class: Swords Man

Weapons: Broad Sword

Powers/Abilities:

Stats

Each stat is from 1-10

1 is weak and 10 is mastery

Each character starts with up to 30 stat points. Each quest delivers EXP to get more stat points.
(Details in stats spoiler below)

ATK - 5/10
DEF - 8/10
SPD - 10/10
DEX - 3/10
MATK - 2/10
MDEF - 2/10



Bio: Kumiko's family worked under the Iris family for generations. Most of the time, they answer to the children of the house hold. Just like her mother and her Grandmother. Maria, wishes to leave the house in search of new friends. Despite her parents worries, they comply ed to her wishes. Only in one condition, that Kumiko travels with her for protection.
Mary_bag.jpg
Name: Maria Iris
Age: 9
Gender: Female

Race: Human

Personality: Maria is a girl that loves to play more than anything else. But she hates anything that resembles work or chores, deeming it a waste of time. She can be quite selfish at times, wanting to do things her way and only her way. Maria longs to befriend with anyone she comes across, just in case one gets sick.

Class: Ice Mage

Weapons: Spell Book

Powers/Abilities: Can summon medium Ice Shards

Stats

Each stat is from 1-10

1 is weak and 10 is mastery

Each character starts with up to 30 stat points. Each quest delivers EXP to get more stat points.
(Details in stats spoiler below)
25
ATK - 4/10
DEF - 4/10
SPD - 5/10
DEX -5/10
MATK -7/10
MDEF - 5/10



Bio: Maria was born in an ordinary family, and grew up an ordanairy life. However she wanted to leave, and explore out to find more friends. Somehow, she managed to convince that she was old enough to explore. Given a book of Ice spells, and their household Maid. Waving goodbye to her parents, she ran out to make many friends.
 
Name: Goro-Gor (or Goro, or Gor he doesn't mind)
Age: 27
Gender: Male
Race: Goron



image.jpeg

"Brother, where is the food- I'm starving!" ~ Goro-Gor

Appearance: A large Goron standing around 6'8" with muscular arms and a large belly due to his appetite, Goro-Gor often wears a helmet and other miscellaneous pieces of armour in order to appear more threatening. He has a bit of a hunchback (if you were to measure him from the top of his hunchback to his feet he'd be 7') and the shell on his back (and back of his arms and legs) is extremely thick.

Personality: Despite a fierce appearance Goro-Gor is a kind hearted Goron with a ravenous appetite, his favourite food (and the staple food of the Gorons) is obsidian. Goro-Gor is generally loud, sociable and laughs often, being the fun loving and easy going Goron he is. Although Goro-Gor is no stranger to quests and when engaged in battle with a strong opponent he loses his friendly persona and becomes focused and serious. He has a vast amount of respect for strong opponents and will often complement them during battle. He isn't the smartest guy (or even a smart guy) in the world either and tends to act before he thinks. Also he can be ignorant and lazy at times.

Class: Brawler

Weapons: Metal Gauntlets

Powers/Abilities: His physical strength is absurd even for a Goron (who are known to destroy causally boulders near their size with a couple of punches) and like all Gorons he is able to curl up into a ball, with his near impenetrable shell covering his whole body, and roll into his opponents at high speeds (40kmph) although his hunchback makes it hard to change directions when rolling at near-maximum speed. Since he comes from volcanic regions he is resistant to extremely hot temperatures and fire.

Stats:
ATK : 9/10
DEF : 10/10
SPD : 2/10 (walking)
DEX : 4/10
MATK : 0/10
MDEF : 5/10 (fire-resistant)

Bio: Goro-Gor lived a pretty normal life, receiving a licence to mine for rocks when he was 20. But the Patriarch saw his great physical strength and forced him to do something else for a living- In the deep volcanic regions the Goron Patriach set Goro-Gor to guard the Goron sacred secret treasure, hence his intimidating armour to scare off those who try to steal it. But once the Patriach heard of the King's orders to send the strongest Goron to aid the search for the ultra knights to defeat Mega Guy the Patriach chose Goro-Gor, much to the latter's disdain- he didn't like leaving the volcano's climate...
 
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Name: Caitlyn Savage
Age: 18
Gender: Female

Race: Elf

Personality: Cold, Calculating, Judgemental, Witty, Sarcastic

Class: Druid

Weapons: Nature staff (shown in picture)

Powers/Abilities:
- Elemental summoning: Caitlyn can control water, fire, wind, and air (to some extent). This drains her energy equal to the amount she is controlling.
- Self healing: As long as Caitlyn is touching a body of water larger than a puddle, she can heal wound on her body. However, she has to be conscious to do this.
- Shapeshifting- Caitlyn has channeled her "spirit animal", and can shift into a arctic wolf. The longer she remains in this form, the more bloodthirsty she becomes.
- Because her main "mastery" is water, Caitlyn can breathe underwater.

Stats

ATK - 3/10
DEF - 5/10
SPD - 8/10
DEX - 6/10
MATK - 6/10
MDEF - 2/10



Bio: Caitlyn grew up as a recruit in the Druid's guild in the heart of the Druid kingdom. She trained with only the elite, strengthening her powers and learning what the world was like in chaos. She learned not to trust to easily, and slowly became the person she is today. However, after some time in the guild, she grew romantically inclined towards one of her peers. Such actions were forbidden in the guild, and she was thrown out due to severe rule breaking. She retains her power, but is very bitter, which often clouds the power of her abilities. She came as a recruit of the king merely to prove to herself that she was something more than a fuck up.
 
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Name: Natsuki katsuchia

Age: 56,000 years old

Gender: male

Race: reaper

Personality:

Due to his upbringing and the events of his past, natsuki is immune to feeling guilt in his actions, and is often unpredictable in nature. He has an enormous capacity for knowledge and is extremely intelligent. Natsuki's most impressive feature coincides with his lack of guilt: he is a paragon at deception and manipulation, as he has no bodily reflexes or moral guidelines that hinder him from lying. In collaboration with his smarts, natsuki is able to plan and prepare a situation before it happens, essentially playing chess with life.

As the series begins, natsuki is a temper prone, frustrated, and aggressive teenager who seeks answers about his origin and place in the world. His trigger happy attitude gets him into more trouble than necessary in the beginning, but also guides him to a legendary journey.

As the series progresses, natsuki's awakening of power brings forth one-by-one the seven core sins that sleep within him as their master. Although he is tempted by all, his biggest downfall is his pride. Natsuki becomes detached, uncaring, apathetic, and his confidence turns to arrogance. He also has homicidal tendencies, as well as relishing the deaths of those who fall victim to him.


Class: ninja

Weapons:
IMG_0069.JPG
A katana that can be powered by dark energy and the moon since it is infused with enchanted moonstones mixed with several other metals. The sword can also self vibrate or charge the blade to cut threw more unbreakable metals and limbs.

Powers/Abilities:
Dark energy manipulation
User can create, shape and manipulate dark energy, usually drawn from inter-dimensional or other similar sources. It can be channeled to a variety of effects as an absence of light, a solid, gaseous and/or liquid substance that can be shaped/manifested in various ways.

Unlike Darkness Manipulation, which draws from the similar source, dark energy focuses on direct, destructive and violently outwards directed aspect of the spectrum.

Universal Difference
In physics, dark energy is a hypothetical energy that permeates space, similar to dark matter, and makes up for about 68.3% of the universe.

Spiritual energy manipulation​
User can create, shape and manipulate their own or others' spiritual power, which is generated by every sentient being that possesses a soul, or in places with powerful spiritual influence. They can convert it into various forms of energy, manifest it into solid form, or merge into existing objects. This doesn't mean the user can draw the life out of enemies more of he can draw energy from them as a sort of power source and use them for personal buffs And benefits. Natsukis spiritual energy is a large golden black with slight electrical currents.


Supernatural speed
Users are glaringly, obviously and super/unnaturally faster over their race because their capabilities are pushed beyond the natural level, making them immensely faster than normal members of their species (in that 'verse) without the need to train. This allows Natsuki to create speed clones of himself and travel at high velocity speeds to the point he would look like a blur or if combined with his other powers just not be seen.

Stats

Each stat is from 1-10

1 is weak and 10 is mastery

Each character starts with up to 30 stat points. Each quest delivers EXP to get more stat points.

ATK - 6/10
DEF - 1/10
SPD - 10/10
DEX - 5/10
MATK - 5/10
MDEF - 3/10

Natsuki is 6 foot 3 inches and a muscular type build due to him having been training nonstop since he was young. He also used to have red and black hair but when he went to the dark realm his hair changed dramatically.
IMG_0062.JPG


Bio:
Natsuki was born to a secret group called the league of assassins and he was raised since he could walk to be an expert assassin and ninja. They trained him in the anatomy of most creatures in the world and not of the world. This lets him strike in vital spots and get more effective attacks. He was also trained in weapons and different poisons to make killing in secret a easier task, the assassins all made him exceedingly quick and have silent steps and able to fake his death by stopping his own heart and blood pulse. But besides all of the training for years upon years Natsuki and the assassins were in the middle of a war with the government which all the assassins were trapped and executed besides Natsuki who they all hid to keep him safe, after the government knights left they saw Natsuki get up and run to safety so they posted a bounty of almost a ten million gold (or whatever currency) and it kept increasing to the point the bounty was transferring to almost every realm besides the shadow realm which is where he headed for years to train under a dark monk which is where he learned the powers of dark energy and spiritual energy and how to control, shape, and create them with his own mind and with Little to no effort. Meanwhile on the other realms his bounty only kept getting higher and higher for his murder. Once he was the age of nineteen the old monk told him that in order to clear his bounty he would have to help a group of people find the ultra Knights, so he left the dark realm to find the rest of these people he will travel with. He started off in a abandoned village where he said the group of people would meet him while traveling.​
 
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BASIC INFORMATION

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Name: Hugo Farris (and Ward)

Age: 20

Gender:
Male

Race: Human

Personality: Joker, easygoing, witty.

Class: Magus (Battle Mage)

Weapons:
A metallic orb, and two small daggers.

Powers: Hugo possesses a metallic sphere that lazily floats near his presence at all times. What makes it so peculiar, however, is that it is capable of telepathically molding into whatever shape he wants. Ward, as he for some reason calls it, even seems to at times have a mind of its own, protecting him intuitively and taking attacks that were meant to target Hugo. Because of its uniqueness, Ward is malleable as both a pivotal offensive and defensive tool, molding itself into a number of armors, weapons, and even utilities, such as a thin miniature bridge, or a hollowed lantern.

The sphere itself has a diameter of 50cm, and as such is only capable of transforming within the available total mass. The larger the object, the thinner and more brittle it may become. Once Ward takes multiple attacks, the sphere may become cracked and “detached” from Hugo. In order to be properly fixed, Hugo must physically hold Ward in order to mold it into shape once more.

Ward is capable of channeling electrical energy and even light energy. This allows for Hugo to perform flexible physical and magical based attacks. However, Ward works best as a magically defensive weapon, capable of absorbing, weakening, or even nullifying certain magical attacks. The magical offensive capabilities aren’t terribly powerful, but are still potent enough to be effective.

Abilities:
Liquid State: Ward can be molded into different shapes, spanning from handheld weapons, shields, etc.​
Lightning Bolt: Ward can become charged up and fire a powerful bolt of electricity, strong enough to throw a target back ten feet. Because of its nature, the attack is practically instantaneous, and is very difficult to skillfully dodge. However, it is also difficult to aim properly from long range, unless the target has received previous electric damage (in the form of static charges). It also has a high chance of applying paralysis on weaker targets.​
Electric Field: Ward grows spikes that project streams of electricity.​
Offensively: The streams are projected in a single direction, aiming the streams at a potential target. The electric currents are more attracted to metallic objects, and the streams themselves aren’t as potent as Lightning Bolt, though still apply “static charges”.​
Defensively: The streams arc in multiple directions towards the ground as Ward slowly spins, forming a thin bubble shield of electricity. Any physical contact applies “static charges” to the target and slows their movement with minor paralysis. The shield works much more efficiently against magic based attacks, as it possesses little physical defenses.​
Flash Cannon: Ward transforms into a ring and rotates at extreme speeds, harnessing the light from its reflective surface and collecting it into the center of the hollow space.​
Offensively: Once charged enough, the energy is released as a raw short ranged beam of white light. The attack itself can leave Ward overheated pending on the charge time and amount of energy gathered, leaving it in a weakened state for a few minutes. The attack itself can utilize the whole energy in a single charge shot, or multiple barrages, pending on its intended use.​
Defensively: Ward encases itself with the charged energy and slowly releases it from an opening, creating a projected “solid” geometric shield. The hard light is dense enough to potentially deflect magical attacks, though can be shattered by continuous physical attacks.​

Stats:
ATK - 4/10
DEF - 3/10
SPD - 5/10
DEX - 4/10
MATK - 6/10
MDEF - 8/10

Bio: Hugo, as a baby, was left at a doorstep of an orphanage soon after he was born. The only other object in his basket aside from himself was a metallic sphere; as time passed, the two were known of being inseparable. if it wasn’t being chewed on, the small fist sized ball was being rolled across floors as a toy. When the nuns thought it best to throw it away and give the infant a proper toy, Hugo instead wailed for the return of his object. In time, the nuns were also surprised to find that as the boy grew older, the sphere that Hugo possessed seemed to grow in size, as well. As he aged, the metallic sphere would drag towards Hugo, and eventually settled in a hovering motion when he reached early adolescence. The nuns, of course, were very careful with Hugo, and begged for him to keep these traits a secret from the other children, as they could endanger him.

Not knowing much about his past, eventually he set out to find answers about his origins, as well as those pertaining to what the sphere was.​
 
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(Just imagine with legs also)
Name: Ross Collens
Age: 22
Gender: Female

Race: Siren

Personality: Ross is snappy and self-centered like most sirens are. She doesn't know how to be like a human, forgetting her past life when she became a siren, but only one ability passed over when she became one.

She may be a healer, but she sure isn't as nice as one. She wishes she could fight, but she doesn't have the qualities to be a fighter. So... She's tagging along to heal anyone who gets hurt. Whatta life.

Class: healer

Weapons: doesn't exactly need one

Powers/Abilities: being a siren, she can lull people with her voice into dangers, and able to propel a large body of water towards anything she wants. Controlling water, is what I mean.

Stats
ATK - 4/10
DEF - 7/10
SPD - 10/10(in water, outside of water, 5/10)
DEX - 3/10
MATK - 3/10
MDEF - 3/10


Bio: ILL WORK ON THIS WHEN I GET TIME. OR HIGH SO I CAN GET MY IDEAS.
 
tumblr_oli8rz7Z5I1t7b5qro1_1280.jpg

Name: Iridryl Vormind
Age: 37
Gender: Male

Race: Human

Personality: Vormind has learned to care more for others than himself, and only does the bare minimum for himself before turning to help others. He has been said to have a heartwarming smile, and a helpful array of advice.

Class: Swordsman (kinda)

Weapons: A huge magical flail, with foreign inscriptions on the ball and the handle. Emits a strange, colorless aura. A shield, covered in scratches and broken arrow tips, along with foreign inscriptions and runes. Also, armored fingerless gloves for punching. The flail handle doubles as a small magic staff.

Powers/Abilities: Aside from the obvious flail and shield combat (which he excels at), he also casts some basic magic.

+ Firma Scutum: Envelops him and his team members in an invisible aura, protecting them from the first hit that they receive.

+ Magna Sanctum: His shield shines with a heavenly glow, as a big faint 'bubble' grows around him, becoming a shield that withstands all attacks for 10 seconds.

+ Maximus Incredibiles: His flail shines with an orange fire glow, as a massive gust of wind mimics his flail's movements, dealing massive damage on a large scale for 40 seconds.

Stats

ATK - 6/10
DEF - 9/10
SPD - 3/10
DEX - 5/10
MATK - 4/10
MDEF - 3/10

Bio: Iridryl Vormind was born in the Northern region of the kingdom, adjacent to many warring kingdoms and raiding tribes. He was born in a small village, hidden in a lagoon, near a waterfall. Due to the nature of his geographical position, he learned how to fight from the villagers at a young age, with him being interested in the way of the spiked ball and chain. Although everyone at his age was taught to be aggressive and take the best for themselves, Iridryl taught himself to care for one another, and to help each other. This led him to develop his mage powers. After that, he was respected as the strongest fighter of the village, and was sent to be a part of a group that will try to find the Ultra Knights. Whoever they are.

Tsuna Tsuna
 

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