Miracle Corgi
yawning
Adelaide's Home for the Lost and Wandering
- Adelaide's home is a large manor, welcoming to all wanderers and scholars. The home provides a for people to learn and develop their trades, as long as they use their skills to better the home itself. For example, you could move into the house as a novice baker, and as long as you worked your share in the kitchen, doing dishes, fetching ingredients from town, and preparing food for meals, then in your free time, the head chef would take you under their wing and make your their apprentice. Additionally, the kitchen is yours to experiment and perfect your baking talents. The house isn't only for those wishing to develop their skills and trades, though. It is also a place for travelers and scholars to share their knowledge. You are free to stop and stay at the home before a long journey, and you are free to share your knowledge and stories with the residents as well.
The home is a welcoming place for all, for better or worse, and you will always find an open bed here.
The house was founded by Rudder Grey and Valora Weld. The duo had met overseas while Rudder was lecturing about his recent inventions. The two came together over their passions, and with their strengths and drive they traveled abroad for years helping communities every way they could. After some time, they settled in Petravene and established the Grey Manor. Soon, Valora was needed back in her homeland and Rudder couldn't manage the household without her. As a result, his mother, Adelaide, took over her position as the matriarch of the homestead. As time went on, Adelaide began to thrive as she mothered the home, and Rudder felt he could leave her in charge indefinitely as he left to join Valora. Before the two had met, she was a prominent diplomat and strong political figure, and as the countries across the sea began to hit turbulent wartimes, she returned. As times began to worsen, Rudder joined her, to support her as needed in such stressful political climates.
Decades have passed since then, communication with the two had been cut as the countries went into war overseas, news traveled slowly and Adelaide was one of the last to find out that her son and daughter-in-law had been killed in the strife. Despite her grief, the home had turned into her passion and she knew that Rudder and Valora also deeply loved the home as well. Since their passing she had stood as the sole matriarch and figurehead for Grey Manor.- The last few years for the home have been stable, with people coming and going as usual. There hasn't been any major growth spurts for the home, nor have there been any significant loses as well. Times have been slow, as if it's the calm before the storm. Within the last few months, though, Adelaide has been spending more and more time in her personal quarters rather than out in the house as she used to.
- The manor is fairly large at this point in time, but it is still in the outskirts of one of the growing cities in country. Surrounded by woods and creeks, it's a very temperate area that is known for its bustling wildlife and nature. The location of the house is a premiere stop for travelers, being miles from the closest port town, but also being one of the last hostels before the steep mountains to the west, it offers travelers a warm resting place before a hard trek. On the other side of the mountains though, is the neighboring country of Gnavian, which has recently been hostile towards the country Adelaide's home resides in, Petravene.
- The setting is a funny point in time, probably something equivalent to the Industrial Era, with "new" technology everywhere. Steamboats, cable cars, trains, etc. Are all found within densely populated areas. With magic, however, people have been able communicate long distances for a while now, and with fantastical beasts they've been able to travel long distances as well. Technology and inventions are new, and are the normal person's way of making life easier without being so heavily dependent on witches or wizards.
The house is littered with memories of those who once lived and visited the abode. There's marks on tables and heirlooms left behind to forever immortalize those who have stayed with Adelaide and her family. In every corner is a mess, or a collection of stuff, things from trinkets to books and journals. Left over potions and papers in foreign languages detailing old curses and spells. There are only a few rooms that are always to be kept clean, and you can find boarders washing these floors and dusting in these rooms all through the night.
The first of those rooms is the grand foyer, and while it sounds zealous, it's still very humble. The wood in this room has been carved into by traveling artists, flourishing the walls. The furniture here, as well, is some of the nicest in the home, since it is the first thing anyone sees as they walk in through the main entrance. Hanging on the walls here are portraits of all three founders, Adelaide's being the smallest, but she prefers it that way.
Past the foyer is the main hall, you can find cots and sleeping bags here along the walls and in corners, but there's mainly more couches and seats here as well, but many of the largest rooms in the house connect to the hall, as well as the grand stairwell into the upper parts of the home. From here you can find the dining hall and main kitchen, two of the rooms that are always to be kept clean, and they are what you'd expect. Also leadin off of the main hall is the study, which is closer to an actual library. Featuring many antiqued and aged oak shelves, you can find some of the oldest books and spells here, and usually someone taking a nap at one of the tables. If you take a ladder or two up in the library though, you can reach small nooks and lofts, filled with drafting tables and small cauldrons. This isn't the grandest working station for the largest projects, but they are incredible spaces for ideation and day dreaming new inventions and charms.
If you're looking for larger work stations, there's some that dot the halls, messy alchemist stations and labs in some rooms, some have been turned into lesser kitchens, others have turned into machine labs that allow inventors to test and create larger and louder feats.
The further you go up the stairs, or the further you go down the halls, you'll find more and more smaller bedrooms, or more studios for artists, or simpler rooms. Some are for tailors, the room filled to the brim with sewing machines or extra fabric. There's a well sized studio at the end of the east wing hallway, with windows looking out to the garden. A piano sits in the corner of this room, but it could also be used for dancing or performance. There's numerous paint splatters on the wood floor here, as well, from artists.
Surrounding the house are botanical gardens and nature preserves, followed by a large green house. Beside that construct is also a small pond and water wheel, as well as a very simple house that features a small kitchen, studio, and sitting room. Adelaide can usually be found within, drinking tea, if she isn't walking about the gardens and house.
Deeper into the forest are still more additions to the manor, these are mainly tree houses and smaller outposts for researchers. Some sleep in the tree houses, and others leave their research or spell work inside. To the west side of the lot, out of the woods and on the otherside of the home is a very humble stable. You can find a variety of magical and normal creatures living here, and sometimes someone asleep in the hay.
The only downside to the house is the old plumbing and the communal bathrooms.
- Adelaide asks that during your time spent in the house, you somehow repay the house by services or goods, not by money. Everything you do within the house should be for the benefit of the household and its inhabitants. There is to be no ancient curses cast within the walls, no summoning of dark demons, no fighting in the halls, and the maximum time allowed in the shower is ten minutes. No magical creatures larger than the door are allowed within the house, especially those that can fly.
Feel free to ask any questions, if you need anything clarified. I'll update this post with links to IC, OOC, and the interest check posts in a second!
Adelaide's Home for the OOC
Adelaide's Home For The Lost, Wandering, and Magical (interest check link, in case I explained it better here)
Adelaide's Home for the Lost and Wandering (IC)
For a character submission, please fill out the following, and i'm going to invite you to be creative, but within reason. No over the top fantastical characters, I'd also ask that characters be mainly human, they can have other attributes, maybe ears and a tail, maybe theyre half-elf, etc. But predominantly human. Also, it's a very common thing to know a couple spells or potions, witches and wizards are common as well. You get the idea!
Name:
Age:
Gender:
Appearance:
Personality:
Purpose of Stay:
Abilities:
Other:
Once I like your character submission, you're good to go and post in the IC! So as of rn, I still need to make my own characters, but I'm going to try to get the IC out as fast as possible so if I'm caught up working or not around, you guys can still start this rolling and have fun with it
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