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A Rift of Expectations

General Deth Glitch

Two Thousand Club
The Thread is up, get to work and ask away!

A Rift of Expectations


Welcome, this is an RP with a Twist. It is not about the characters but about the nations they lead. It is not like the usual adventure and you will not often be in 'direct' action. In this RP you will be the leader of a Nation or Faction in the Steam Punk world of Thiroxia and its up to you whether you lead your nations to war or peace. The Question is can you lead a new nation to victory in the uncertain times, new powers are emerging as the old super powers of the past collapse.


Backstory





Let me take you back 80 years. In this time, 1243, the old Kingdom of Ventirica is finding it difficult to stop the riots and rebellions that are arising though out their lands, their slow advance across the world forgotten as their armies are recalled to quell the uneasy population. The great Emperor stands atop his high walls looking over banks of smoke as the city below him is overtaken with rebellion. One by one the great cities and forts of the Kingdom fall to various rebellions and his army begin, what is now known as, the long retreat. They march to their Emperors aid as the forces stationed in the capital retreat to the outer palace, keeping the Emperor safe but leaving the city unprotected. They hold it for some months as yet more cities are lost. Up in the emperors high chambers the war council mutters and murmurs, outrage hidden by fear. Messenger birds flowing in and out in a near constant stream. All exits blocked and all the supplies they have are being rationed, even the Emperor is facing hunger problems. The City is soon besieged by the returning Army, as the rebels attend to the new threat the Emperors loyalists take opportunity to push the rebels out of the inner city. The Emperor sees this all, and face still wet from tears, jumps from his high tower.


The old Kingdom of Ventirica stands no more and the Rebels occupy the city as the Emperors forces leave to roam the land, leaderless. Many of the Prominent Factions that fled the various cities and towns either return to help regain order and to pledge to the numerous lords that have claimed them, whilst others stay in the countryside to form their own kingdoms and to start new nations. The old city becomes a slum as the new rebels find out that the great hoards of gold they had heard of where nowhere to be found and the money they needed was not around. The old Council who surrendered was exiled, joining another Faction and, no doubt, helping another of the various pockets that rose in the chaos. Some of the Powerful Guilds found themselves moving all their branches to one city and, yet again, forming more kingdoms. All the while the Kingdoms that had remained as yet unoccupied and free from the Old Kingdom where beginning to rise and take the land that was now owned by no more then rabble and were joining in council to discus their actions to these new nations. Many voted for them to be crushed, should a new power arise. The new kingdoms found themselves facing a powerful enemy and many of the smaller towns and cities found themselves joining with larger ones, thus creating the powers that the kingdoms of the west and east had hoped to avoid. As airships roared overhead and many nations found themselves facing equal foes, many of the nations declared peace whilst others continued their campaign's against the upstart kingdoms.


Yes, time has passed since the collapse and the playing field is, once again largely balanced, but it is still fresh in the minds of many of the people and nations of Thiroxia, none more so then that of the Dwarves, Elves and Illundari, many of whom still remember the days from their own past. But now, with the collapse of the Powerful old Dwarvern Kingdom, a mere 5 years before this day, there are new nations. These new nations, not all Dwarvern and not all as happy to leave their surface dwelling friends alone as the old kingdom was.
Technology and Magic


Military


This is a land where airships dominate the sky with their great cannons and their ability to cover rough terrain, the sea is dominated with massive battleships, some the size of villages, covered in cannons and favored for their speed and ability to survive long periods of time without docking. The land, however, is a different story. Until recently the best that could be managed was crawlers mounted with soldiers using bows and one-handers without shields because anything else was too heavy but, with the refinement of wheels and improved steam engines, more and more land-crawlers and 'battle-carts' are being made, using light cannons and arrow (and lead-shot) stopping armaments. Favored for the sole purpose that they can roll up to the gates of land locked enemy cities while being able to take more damage then an airship.


When it comes to battle only a few armies are using muskets and basic guns on a large scale, and even then only those of powerful dwarves or dwarvern allies.


Non-Military


Towns and cities fill with smoke as the great powerful factory's pump out their goods, that is in most places. In some, basic windfarms manage to power large areas, especially in hillier locations and in others hydropower is being harnessed to turn powerful wheels and get the cogs of efficiency moving along.


With the launch of the Great city of Aurora, many other town sized Airships where launched, namely taking the nomadic tribes of the land into the sky and focing sky based communitys to find alternatives to coal, they invented windpower for one.


Races of Thiroxia


Working on it, but think fantasy races with a SteamPunk Twist, though some have different names so please ask still. AKA. More to come.

Human


Human are innovators, their greed drives them to invent and discover. While not always as smart as the other races they will often take their inventions and turn them into something new, something worse and something better.


Average Age:65


Height: 5'10"


IQ: 100


Dwarf


Dwarves, their greed for gold drives them on, they seek to uncover all the riches of mother earth and hoard them for themselves. They are mechanical wizards, first to invent the gun and the brain boxes behind the airship they workout how to make it work and then make it.


Average Age: 105


Height: 4'5"


IQ: 130


Elf


Elves used to run the world, they are physically stronger then other races but they are few in number. They have average intellect but live longer allowing them to soak up more knowledge over their lives. Their love of tradition stops them from pushing on to take the world back for their love of bows and nature holds them back.


Average Age:975


Height: 6'4"


IQ: 120


Illundari


Illundaris are weak in strength and few in number, they make up for this with their superior intellect and affinity with magic. Their under water cities further separate them from the other races, with most routes to these cities requiring travel through dwavern holds. Their skin is dark blue and they appear similar to elves although they have webbed feet and hands.


Average Age:365


Height: 6'


IQ: 250


Orc


Orcs were the first to take to the skies as their nomadic nature fitted so well with the idea of airships, they often travel in mobile 'Tribes' of airships all tied together with rope-bridges leading between them. They are intellectually dumber then other races but mature quickly and are extremely strong.


Average Age:45


Height: 6'


IQ: 60
Map of Thiroxia.


MAPOLAD_zpspc8ljry7.jpg



(Place names and prominent landmarks as well as borders to come)


Key:


Feel free to ask me to AI a nearby nations leaders if you want me to


Now. If you want to join this RP you are saying you have read, and agree to, the following rules.


[1] No godmodding!


[2] No story derailing/hijacking


[3] No upgrading unless you make sure it's okay from an acceptor or thread maker (and it isn't something like Derp finds a shining sword left on the ground picks it up and looks at it's inscription which in ancient tongue says Excalibur).


[4] No teleporting! Think of distance okay like if a kidnapping is happening in a forest and you’re in a city and you somehow manage to rush to their aid!


[5] You can make up your own race but please give a description of what they are like with a full set of information such as name of kingdom or Faction, or perhaps even guild if they swing that way.


[6] No Mary/Gary Sues! they really ruin things


[7] Keep conflict realistic, try not to attack everyone you meet.


[8] Make sure your romances do not go beyond what you might see in a PG-13 film.


[9] Acceptors ruling is final if your app is denied no complaining


[10] Try not to post one liners in roleplay.


[11] Do your best when it comes to your application.


[12] Feel free to make as many characters as you like, an application for each of course.


[13] To confirm that you've read the rules delete everything in brackets.


Application:


Leader


Name:


Appearance: (Pictures are welcomed but detailed descriptions allowed)


Age:


Race:


Personality:


Backstory:(Unlike most my RP's I will accept as little as a paragraph)


Nation.


Name:


Location:(use my map if you can, otherwise describe its location. Feel free to add pictures of any major cities or locations if you wish)


Government:(Monarchy, Republic, etc.)


Impression:(How the nation is viewed by others)


Foreign Policy:(What are its long term aims)


Formation:(how was your nation formed, from its earliest known history to today.)


Economy:(How does it make most of its money, does it trade fish or raid its neighbors?)


Military:(How is its military divided up, is it mainly archers with some foot soldiers to keep the enemy off of them or does it rely on its airships?)


Hmm... Thank you. If you have made it thus far have a happy lifemas and I hope to accept you guiz soon!


Once enough people have been accepted we will begin. I will also start a 'recent events' area where I will keep updated on anything major that has happened and other players and new players need be aware of.



Right, now I have hidden all that in a MASSIVE spoiler, you wont have to scroll EVERY time you reload this page just to get past it and we can begin discussion, also note that questions will be added here for quick and easy access.


Questions:


Will there be more maps?


Yes, there will be a climate and (probably) culture map so that it adheres to logic so that an aggressive, nomadic desert nation does not appear right next to a Icy mountainous nation with deep cultural roots.


Will I have to rush out an App?


No, this RP will have a long 'launch' period so that people can have time to get their Apps out so that we can fill up the world to a large degree.


Where is that map from?


World of Gotha


Is that all the lore?


No, but its all you NEED to be aware of, probably more then you need. The fact is we will all be adding lore and anything people feel could be helpful for the general good, such as your religion (for people sharing religion and culture could be cool and create loose alliances) and I will develope this lore and background once people start applying so that if can fit their backstories with other major events with others can in turn, fit their own lore around and include.


Will you close apps once you start?


No, I feel that in this RP new 'super powers' will emerge on the global playing field as others fall from graces. Yes your nation may fall to war but it might also grow and expand. I want new players to feel welcome to fill in empty space and take part as the RP goes on.


Will we only have each other to RP with?


No, I will create events and opponents to overcome, they will either take a toll on your nation or, in the case of the 'big opponents' require teamwork and time to overcome.


Do you have a lot of Experience GMing?


To be completely honest, not really, but I plan on bringing in help and do feel like I know what I am doing. I have GMed RPs in the past, on other sites, and they were successful but nothing near this level.


How will battles be done?


A mix between the honour system and myself. If you and another player feel confident to RP it out yourselves, feel free but if not, you can post your actions and decisions to me via PM and I can choose what happens in a more turn based system.


Any other Questions?
 
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Tag. Nice backstory. Players for Nation RP's aren't as easily found as those for character ones. But I have faith in you.
 
ah 'aight, dont feel the need to make one now, since there will be a proper thread for it all once people show interest.
 
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Very interesting. May or may not take part in it.
 
Their cities are built underwater but are more like Giant crystal domes with either surface port cities or long reaching tunnels to lead out. They cannot breath underwater but can remain submerged for multiple hours.
 
Couldn't they just collapse the tunnels, and simply swim to the surface everytime they needed something?


Not much use for tunnels, if you can breath for hourly times. Unless, they need oxygen too...
 
They need oxygen to live, they, generally, also have good relations with other subterrainian races like dwarves and wish to allow them to easily visit them.


But I mean what is life if you have to swim to the surface every few hours?
 
Is it possible, to have some good relationships with some neighbouring kingdoms or fish village? Depending on what kind of culture they have...or type of ruler.


To visit, kiss the mermaid and hold on tight. xD
 
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NecroKnight said:
Is it possible, to have some good relationships with some neighbouring kingdoms or fish village? Depending on what kind of culture they have...or type of ruler.
To visit, kiss the mermaid and hold on tight. xD
If you can give me a good enough reason for their co-operation sure!
 
[QUOTE="General Deth Glitch]If you can give me a good enough reason for their co-operation sure!

[/QUOTE]
Fish-food and sushi?
 
[QUOTE="General Deth Glitch]People do like Sushi.

[/QUOTE]
I'd think it be obvious for sea elves to eat fish too - since there isn't enough seaweed to go around anyway. Law of the sea, you eat what you catch. Likely being a herring or shark.


I'd assume, some humans would trade for exotic fish, deeper down below, that the sea elves could catch - trading for the common type above.
 
True enough; I am also thinking a few things I could do with the magic. Namely in the fields of blacksmithing.


When you going post the thread though?
 

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