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Fantasy A Nation In Havoc CS (2.0)

(Alas, I have returned!)
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"I'm back, bitches!" - Samuel

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Race: Human

Age: 20

Gender: Male

Sexual Orientation: Self-proclaimed lady killer

Place of birth: Dalania​

Backstory: Born into the rolling snowscape of Dalania, Weiss was raised to become a miner - like his father and his father before him - at least until Weiss' six birthday, wherein his father died in a mining accident. Ushered into poverty, his mother passed from disease just a year after. Determined not to share the same fate, Weiss just about managed to scrape by - selling potions concocted from rare earth minerals from his father's collection - which led to his eventual young career as an alchemist. At eighteen, Weiss was expelled from the alchemist community for constantly dismissing core discoveries and theories as 'absolute idiocy'. While his deviation cost him his career, Weiss had already had more than enough in his bank account to retire - yet instead opted to drop alchemy and pursue what he likes to refer to as 'real chemistry'.

Personality: About as self absorbed and egotistical as one can get, yet despite his overflowing confidence in himself, Samuel is not entirely incapable of making friends. Although he tends to be trusting of those he is close to, he is quick to dismiss things he is unaccustomed to or simply disagrees with.

Likes: Being right. That about covers it.

Dislikes: Not being right

Skills/talents: Samuel won't admit it, but he's not exactly the greatest warrior out there. Instead, he relies on potions, poisons, makeshift chemical weaponry and tools to eliminate obstacles. Explosives, corrosive solutions, medical potions, drugs, panadol®– you name it, he's already made it. Naturally, the effectiveness of these tools and concoctions is limited to the ingredients at his disposal.


pls tell me this thing's still open
Duke of Doge Duke of Doge



Nice to have you return
 
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"The chains on my mood swings just snapped. Run."

--Race--
Human [Magic User]

--Name--
Alexa Day

--Age--
16

--Gender--
Female

--Sexual Orientation--
Heterosexual

--Place of birth--
Vilnius

--Personality--
Alexa Day is a cocky, bitchy, mischievous, jackass brat who is also a pest. She's very witty and tends to use jokes to break the ice. Sometimes, it doesn't go as planned. Alexa does not believe in love. If she feels that emotion, she'll do full "tsundere" and deny that she's in love. She does not have sympathy or pity. When she was younger, no one cared about her, so why should she care about them?

Alexa's cockiness is sometimes a good thing and a bad thing. Her opponent get's confused because she's so cocky. Her opponent then loses their confidence. However, sometimes it's a bad thing. One day, her cockiness will hurt her pride. Her fatal flaw is her cockiness and arrogance.

Alexa is a jackass because she's not very smart, actually. She doesn't have booksmarts. She does, however, have street smarts which makes up for it. She's clever in her own way.

She's also mischievous. She creates chaos wherever she goes. She's a troublemaker.

--Likes--
o Sweets
o Food in General
o Stealing

--Dislikes--
o Heights
o Bitter Foods
o Masochistic wusses

--Skills/talents--
o Pickpocketing
o Thieving
o Lying
o Killing
o Singing

--Theme song--


 
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"The chains on my mood swings just snapped. Run."

--Race--
Human [Magic User]

--Name--
Alexa Day

--Age--
16

--Gender--
Female

--Sexual Orientation--
Heterosexual

--Place of birth--
Japan

--Personality--
Alexa Day is a cocky, bitchy, mischievous, jackass brat who is also a pest. She's very witty and tends to use jokes to break the ice. Sometimes, it doesn't go as planned. Alexa does not believe in love. If she feels that emotion, she'll do full "tsundere" and deny that she's in love. She does not have sympathy or pity. When she was younger, no one cared about her, so why should she care about them?

Alexa's cockiness is sometimes a good thing and a bad thing. Her opponent get's confused because she's so cocky. Her opponent then loses their confidence. However, sometimes it's a bad thing. One day, her cockiness will hurt her pride. Her fatal flaw is her cockiness and arrogance.

Alexa is a jackass because she's not very smart, actually. She doesn't have booksmarts. She does, however, have street smarts which makes up for it. She's clever in her own way.

She's also mischievous. She creates chaos wherever she goes. She's a troublemaker.

--Likes--
o Sweets
o Food in General
o Stealing

--Dislikes--
o Heights
o Bitter Foods
o Masochistic wusses

--Skills/talents--
o Pickpocketing
o Thieving
o Lying
o Killing
o Singing

--Theme song--



There is no Japan here. How much of the introductory post did you read?

Here, have a map.
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Appearance: tumblr_nza41hC8YU1rocg83o1_1280.pngAppears to be 5'5 ft. She usually wears flowers in her hair that she finds on the forest's floor. Her hair is tied all together with a white bow outlined with a forest green. She is often found wearing a green riding cloak adorned with her family's symbol. Hanging around her neck is her great grandmother's emerald necklace. The markings on her cheek are a unique characteristic from her family.

Race: Elf

Name: Lillian Angelica Alstormeria

Age: 19

Gender: Female

Sexual Orientation: Heterosexual

Place of birth: Fenwood

*Backstory: " Haha...there isn't much about me. " (I'll develop one later.)

Personality: Lilian is a mellow person. She is kind and rarely unhappy. Everyone in her village described her as a personfication of the sun that shines across the city. She is also described as an airhead who always makes a mess. She dozies off constantly while working, usually daydreaming about her hopes and dreams in life.

Likes: Gardening, caligraphy, libraries, bird watching, flower picking, sunshine, and animals.

Dislikes: Constant nagging, people making fun of her pointy ears, cold weather, ships, overly aggressive people, and polluted areas

Skills/talents: Lillian has a unsual talent of making posionous substances. She sometimes sells her random creations to some sketchy people on the streets. Lillian is also talented at making medication and antidote when she isn't busy daydreaming. Lilian is also talented with a bow and arrow. She learned how to use it since her father was a talented hunter.

*Theme song:

Etc: Her last name is named after a flower. It means friendship.Lillian usually takes tends to sick animals she finds in the forest. Also, Lilian has never been outside of her village so she rarely sees any other race than elves.
Lillian is considered on oddball in her village. She explores the forest around her rather than staying in the treetops.

(I hope this is open)
 

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^3^
Appearance: View attachment 389372Appears to be 5'5 ft. She usually wears flowers in hair that she finds on the forest's floor. Her hair is tied all together with a white bow outlined with a forest green. She is often found wearing a green riding cloak adorned with her family's symbol. Hanging around her neck is her great grandmother's emerald necklace. The markings on her cheek are a unique characteristic from her family.

Race: Elf

Name: Lillian Angelica Alstormeria

Age: 19

Gender: Female

Sexual Orientation: Heterosexual

Place of birth: Fenwood

*Backstory: " Haha...there isn't much about me. " (I'll develop one later.)

Personality: Lilian is a mellow person. She is kind and rarely unhappy. Everyone in her village described her as a personfication of the sun that shines across the city. She is also described as an airhead who always makes a mess. She dozies off constantly while working, usually daydreaming about her hopes and dreams in life.

Likes: Gardening, caligraphy, libraries, bird watching, flower picking, sunshine, and animals.

Dislikes: Constant nagging, people making fun of her pointy ears, cold weather, ships, overly aggressive people, and polluted areas

Skills/talents: Lillian has a unsual talent of making posionous substances. She sometimes sells her random creations to some sketchy people on the streets. Lillian is also talented at making medication and antidote when she isn't busy daydreaming. Lilian is also talented with a bow and arrow. She learned how to use it since her father was a talented hunter.

*Theme song:

Etc: Her last name is named after a flower. It means friendship.Lillian usually takes tends to sick animals she finds in the forest. Also, Lilian has never been outside of her village so she rarely sees any other race than elves.
Lillian is considered on oddball in her village. She explores the forest around her rather than staying in the treetops.

(I hope this is open)

While this RP isn't technically open, and I'm only making exceptions to members of the previous version of this, and you because we need more less edgy characters because my character needs a friend.
 
^3^
While this RP isn't technically open, and I'm only making exceptions to members of the previous version of this, and you because we need more less edgy characters because my character needs a friend.

Does Samuel count as an edgy character? I mean I should probably know this but I'm just wondering which way he's tipping the edge scale.
 
You know, not sure how you feel about this, but your blonde, short-haired elven character who wears a green cloak looks remarkably like how a recent bandit character whose head got crushed by an axe was described looking.

Ominous and foreboding? I guess only time will tell.
 
Given how you’re from Fenwood, you could be from one of its close border towns. I’d say wait till we’re done with the bandits, then your character can show up a little ways down the road, literally.
 
Sounds like a plan.

I'm guessing she'll probably get mistaken as one of the bandits. It's a good thing she is quick on her feet.
 
Depending on when you pop up, it probably won't be a problem. If you show up right now, on this night, then yeah, that's a mistake that the group MIGHT make, though they aren't idiots and can probably be convinced you aren't with them. If you pop up a little later, after all the bandits are already dealt with, especially closer to Fenwood where elves are more common, you likely don't have anything to worry about.
 
Appearance:
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Race: Human

Name: Violet Cestria

Age: 27

Gender: Female

Sexual Orientation: She'd fuck anyone with a pulse.

Place of birth: Ratenbar

*Backstory:

Personality:
Violet is cocky, flirty, somewhat lazy and sarcastic. Above all, she loves to mess with people. She has more than a bit of an inflated ego and somewhat of an anger problem. Violet has a tendency to smile a lot... sometimes creepy, sometimes crazy, sometimes cute. She keeps her history well hidden.

Violet has more than a little bit of a crazy side. Depending on the situation, she develops a bloodlust, a dark, twisted and sadistic side fully capable of full-blown torture. When this happens, she often dawns a red and white, fox themed mask which covers the top half of her face.
(pictured here)
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Likes: Killing, the color purple, cake, time off, messing with people, being a pain in the ass, whiskey.

Dislikes: Being told what to do, loosing, people doubting her, being called "princess".

Skills/talents:
All forms of combat
Stealth
Sleight of hand
Poisons
Surprisingly good cook

*Theme song:
 
Name: Matthias Ligotti (Current alias)

Race: Situational (Originally human)

Age: Lost count (His current estimate is in the 500s or 700s)

Gender: Situational

Sexual Orientation: You don't want to know

Appearance: Situational

Place of birth: Dalania (pre-founding)

Personality: Matthias is essentially an un-person. Countless years of changing personas have erased most of his true personality sans his deeply rooted neuroticism and paranoia, with his outward personality and mannerisms changing with every new appearance. Thanks to his hellish pact, he is able to change his appearance to the smallest detail, which, thanks to his acting skills, allow him to virtually become a new person when he so wishes. His constant jumps between characters isn't just out of necessity, but also because of his constant paranoia and fear of being caught and pinned down. By whom, that's something only his twisted mind can answer. Luckily for his mental peace, or lack thereof, he has become extreme adept at adapting to a new persona, and can stick with the act without breaking character for as long as needed. This is also true when interacting with people who know about him, which makes dealing with him be the same as dealing with a completely different person depending the day.

Backstory: Due to his constant formulation of new backstories for his new personas, he has trouble differentiating between what is made up and what is real. He remembers being born in what is currently Dalania, but many years before its founding. The details of his pact and its patron elude him, but he still remembers loose pieces of the long and arduous ritual as well as the fear he felt about the presence that bestowed him his powers. His goal has always been the same; escape. From what, he's not sure. His current course of action is to ally himself with a strong power, which has taken the form of Kruziik, who he has worked under for quite some time now.

Likes: Situational

Dislikes: Situational
  • Large groups of people
  • Being watched
  • Commotion by external parties
  • Being followed

Skills/talents:
  • Infiltration
  • Assassination
  • Cleanup
  • Blending in/acting
  • Butchering
Pact magic: His hellish pact allows him to consume people and chance his appearance at will. While he can come out with physical characteristics himself, it is much easier if he uses the one from his absorbed victims, whether its entire features or parts of them. The consumed mass isn't wasted, though, but is in fact compressed within his body and able to be released in the form of flexible yet extremely tough tendrils. This excess mass also halts his aging process and allows him to repair damage done to his body in the form of cellular reconstruction.

Theme song:
 
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Appearance:
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About 5'6"

Race: Human

Name: Silas Blackthorne (Also known to many all across Okigira as "Thunder's Fist")

Age: 42

Gender: Male

Sexual Orientation: heterosexual

Place of Birth: Lanksteer, Askary

Backstory: The son of Horace Blackthorne, a wealthy and influential Askarian governor from Lanksteer, Silas was born and bred to inherit his father's fortune and rule Askary as one of its political leaders. His father trained him from an early age in history, politics, writing, public speaking, dialectic, rhetoric, military tactics, and many other areas relevant for one who was destined to rule a nation one day. His father's plans, however, were unexpectedly cut short when, at the age of 10, Silas manifested a gift for magic. Mages who are naturally born with the talent as opposed to making a pact with an otherworldy entity are rare and the ones who do manifest are often shipped straight off to Calcia or Fenwood. It was nearly unheard of for such a talent to develop in Askary's own elite ruling class as Silas did, where he would not be sent by his parents to Fenwood and Calcia could not take him for themselves. The president took immediate interest in the boy; he took custody of Silas against his father's wishes and ensured that he received rigorous magical training. He called in many political favors from leading figures in the governments of other countries so that he could send Silas all over the world to study abroad and hone his talents before being sent back to Askary. As such, many of Silas's early teenage years were spent studying under one renowned wizard or another from Calcia, Fenwood, or Dalania, gradually building his magical talents to exceptional heights for one of his age. He showed a particular affinity for weather-related magic, especially that of storms, thunder, and lightning. In addition, he gained much knowledge during this time not only of magic, but also of the various cultures and governments throughout the world as well as the people who lived there. He gained a deep appreciation for the size and scope of the continent and decided that he wanted to use his life to make it a better place for those who lived there rather than simply consolidate his own family's political power as his father had taught him he should do. He told the president as much when he returned home to Askary at age 16. The president couldn't be happier to hear it, not because he cared about making Okigira a better place himself, but because it gave him an excellent excuse to suggest that Silas enroll in Askary's military. Their army was sorely outmatched by Calcia's and, to a lesser extent, Dalania's because those nations had their own ways of hording developing mages to one day train and deploy in their armies. Askary had very few mages in its standing forces by comparison. A promising young mage like Silas was just what the president needed to grow more powerful and influential in international affairs and ultimately win his upcoming re-election campaign.

So it was that Silas formally joined the Askary Republican Army the next year at age 17 with youthful dreams of protecting the innocent, dispensing justice upon the wicked, and raising both his own reputation and that of his mother country to soaring new heights. For his first few campaigns, that was exactly what he did, and he was proud to do his duty; fighting off a forbidden cult from the depths Fenwood stealing villagers from an Askarian settlement on the border, suppressing a group of farmers inciting rebellion and killing innocents for the perceived injustices of their government, and fending off goblin pirate raids along the Northern and Southern coasts were among his most notable ventures from this time. With his powerful lightning magic, he stood out from the other foot-soldiers at the time; the Askarian common folk who saw him work or heard of his deeds began to refer to him admiringly in taverns and gossip as "Thunder's Fist." His young ego flattered by such an illustrious title, Silas embraced the name happily. He was quickly promoted from a regular soldier to a higher rank within a year--much more quickly than most--both because of his father's influence as a governor and because the president recognized how quickly the talented wizard's reputation was starting to grow, not only in Askary, but also elsewhere in Okigira. And so, for better or worse, Silas's legend was born.

When Silas was 20, the Calcian Empire experienced a marked increase in what its government referred to as "raiding parties" from the Badlands to the South. Ever fearful of another "Armageddon," the likes of which were written in histories, Calcia invoked a clause in an old treaty with Askary; they could, when they felt necessary, petition Askary's government for military aid in suppressing the population of the Badlands when they thought it was getting too out of hand. Askary could technically refuse, but it would be politically unwise for them to do so, as they needed Calcia's support for matters related to trade and immigration. So a large faction of the Askarian army was deployed to Southern Calcia to help fend off the raiding parties and force them back into the Badlands. This time, Silas was named a captain and given his own small unit of men, a prospect which excited him greatly. When he got onto the battlefield, however, his excitement quickly died. He wasn't fighting evil cultists or depraved pirates or disgruntled rebels this time. The "raiding parties" were relatively small and separate bands of tattooed orcs and humans. They had, of course, vicious orcs and battle-tested humans--or "wildlings," as they called themselves--but they did not go out of their way to harm innocents unless they were attacked first. They were simply migrating Northward in search of arable land and natural resources. What's more, these parties often traveled with their women and children in tow. Their orders from the Calcian officers were to kill all of them without prejudice. No negotiation, no ultimatum, just kill them. Silas objected, claiming it was unjust, but was roundly reprimanded by his Askarian superiors for disobeying orders. He became so disgusted by his army's conduct that he eventually refused to field his men to fight. In some cases, he even personally assisted a few orcish bands back across the border into the Badlands rather than execute them as he was supposed to. His rebellious behavior became so problematic that he was finally threatened in person by the president of Askary himself, the very man who had taken him in and acted for him as a second father, with a court martial and a dishonorable discharge from service if he did not cease his insubordination immediately. Such a thing would have ruined Silas's reputation and his life. In the end, his sense of justice and honor lost to his selfish sense of self-preservation and he ultimately ordered his men to resume engagement and elimination of any Badlands natives they encountered, be they orc, human, man, woman, or child. He is haunted to this day by images of whole tribes laid to waste by vicious bolts of lightning that he conjured himself, men and women he felt he had to murder in order to save himself. Some of the Calcian villages on the Badlands border were sympathetic to its natives, with whom they often engaged illegally in trade while the authorities weren't paying attention. It came to light that many people in these villages were secretly harboring Badlands refugees against the wishes of their government. These innocents, too, Silas was ordered to kill. Instead of a quick execution, though, these people were made an example of; he was bid by Calcia to round up the offending villagers, line them up in the village squares, and force their friends and family to watch as he hung them all so everyone present would know the consequences of their actions. Such a public execution was a penalty, the Calcian officers said, for the "unforgivable sin" of aiding and abetting Badlands savages. As Silas was the one primarily performing these public killings, he was the one the villagers came to blame for the deaths, not the Calcian government that ordered them done. While the Askarian folk spoke of the Thunder's Fist as a hero back home, a defender of the common man and the pride of Askary, the commoners of Calcia came to speak that name only with dread, for they believed that if he came for them, innocent or not, they or their loved ones would be struck down mercilessly and without hesitation by the fiery wrath of the very heavens themselves.

The campaign in Calcia left scars on Silas that would never leave him. He no longer trusted the president or his close advisors. He saw now that he was just a pawn to them, a tool to accumulate for themselves more power whether it was right for Askary or not. He returned to his regular duties at home, but it was as if a curtain had been lifted from his eyes. Where once he saw himself fighting for justice and peace and the glory of his country, now he saw that he was only really furthering the agendas of one corrupt politician or another, none of whom gave two figs for their own country or people beyond what they could steal from them. Some senators and governors, his own father included, even conspired behind closed doors with notorious underworld gang leaders, trading votes for the promise of more wealth. Silas could not imagine how he had not seen such depravity before Calcia. He considered leaving the army and exposing the corruption from the outside, thinking this could not possibly be what he had been granted such power by the gods in order to accomplish in this world. When he made his intention to resign known, however, his father promised he would disown and disinherit him and the president assured him that he would do all in his power to make sure Silas's reputation was so tarnished that no other country would have him, no matter how frightfully powerful his magic had become. He felt he had no choice but to stay and do their sick bidding. Still, he did all he could to rebel in his own way from within, often twisting his orders to ensure as many of his targets could survive as possible if he felt it necessary. Sometimes this meant getting his hands dirty, perhaps ordering the silent assassination of a rebel leader to force his followers to surrender peacefully, but if the gruesome death of one meant the survival of so many more, he was prepared to shoulder that burden. The people came to have mixed opinions about him; some still referred to him as a hero while others thought him nothing more than a glorified assassin, a butcher, the politicians' dog sent to slay their opponents with unholy lightning, no matter who they were. They did not care that he was often the only reason a potential massacre of hundreds or thousands was peacefully averted; they saw only the wrongful arrests and heinous murders he committed, or was rumored to commit, in the process of doing so. The higher ups didn't seem to notice his tiny rebellions, or at least didn't care enough reprimand him; he was soon promoted to general for swiftly carrying out his orders without complaint, a development that Silas himself thought a cruel joke. It was unheard of for someone so young to rise so quickly through the ranks, powerful mage or no. Silas always suspected his father had pulled strings behind the scenes to lubricate his quick ascent upward.

In his off time, Silas began to drink heavily to forget the things he felt forced to do and the dirty corruption in which he was complicit. As the years went by, his once charismatic, optimistic, and likeable personality gave way to depression, cynicism, dark humor, and snotty, sardonic sarcasm; he got along well with his fellow soldiers for the most part, who were often just as pessimistic as he, but most others found him an extremely unpleasant person to be around. The governors, senators, and president saw his degrading behavior as a sign and thought him completely cowed, his once strict moral compass and strong egalitarian principles compromised as theirs had been, a pawn who would follow their every order that they could use as they saw fit. This in mind, when Silas was 32 years old, the president threw a nationwide celebration as he announced publicly, without telling Silas beforehand, that he was appointing Silas Blackthorne supreme general of the Askary Republican Standing Army and, by extension, a full-blown senator. Silas was totally broken, no more than a puppet at this point, the president believed, so with him in almost exclusive control of the military as the Senator of Military Affairs, the president and his cronies would be the ones with real control over the country's armed forces. Unfortunately for him, this was a grave miscalculation; the sudden gain of political power re-awakened some of Silas's youthful ambitions to make his country a better place and stand up for justice and the common man. He used his new position to buck authority at every opportunity, sometimes for what he saw as the greater good and others just out of pure spite. He refused to be bought by other politicians or criminals or lobbies, as all Askary public officials traditionally were. Knowing the horrors of war, he consistently voted against any use of military force but for protection of his own countrymen or any additional funding past the bare essentials, despite the fact that building and deploying the military was supposed to be one of his only jobs. He made a point to propose laws beneficial to the people but detrimental to the aristocracy that he knew would not pass just to waste the other officials' time. He actively tried to expose other senators' backdoor dealings with known criminal elements, leading to several prominent resignations and gang leader arrests. He went so far as to covertly leak to the public the fact that the current president's daughter was having an affair with some nameless street urchin. He didn't really have anything against the poor girl or her lover personally, but damn it felt good to humiliate her father for all the world to see and then deny responsibility.

Today he is 42, a powerful senator still fighting Askary's corruption in his own way. To most of the public, he appears no different than the other senators, basking in wealth, engaging in backroom deals, and caring nothing for the men and women he is supposed to represent. Anyone who looks more closely at his actions, however, can see that he is only doing what little he can to fix a system from within that was hopelessly broken years before he became a part of it. As a mage and a war hero, Silas Blackthorne is a famous figure not just in Askary, but all across Okigira; there are few who have not at least heard of the Thunder's Fist and his exceedingly powerful magic, though whether that is a name with positive connotations or negative depends upon whom you are speaking with and where in the world you are located.

Personality: He's extremely pessimistic, skeptical, sarcastic, and sardonic. Fatalistic cynicism is a way of life for him. At first glance, he almost comes off as completely nihilistic, an extremely depressing person to be around. If you can stand his presence long enough, however (or just get him really drunk), his positive qualities shine through. He has a great sense of humor, if dark. He has a passion for magic, history, and military tactics. He also has a passion for physical fitness and, in particular, training at swordplay. One of his magical tutors while he was out of the country as a teenager was adamant that, even as a mage, he should be willing and able to defend himself without magic. He took this advice to heart when he learned to fight with a sword and dedicated himself to training with it regularly. He is deeply curious by nature and loves to learn about things he does not know, especially people and cultures different from his own. Above all, he is, deep down, a decent human being who simply wants to make the world a better place. This impulse has been beaten down by years of harsh reality, but it is still buried within him somewhere if anyone cares to look hard enough.

Likes:
Alcohol
Drinking alcohol
Being drunk
Tavern music
Magic
Swordsmanship; physical training
Reading books
History
Tactics
Recognition of his natural talent
Very proud of how famous he has become since he joined the Askary Republican Army; takes great pride in his position as its supreme commander.
Loves the "Thunder's Fist" epithet; he thinks it sounds cool and wishes he had thought of the name himself.

Dislikes:
Not having alcohol
Not being drunk
Politics
Politicians
Small Talk
Most of Askary's ruling elite
War
Flashbacks
The fact that so many misunderstand his actions; by extension, his ominous reputation as a harbinger of doom among some segments of Okigira's population
Dishonorable, hypocritical, sneaky, duplicitous, or purely self-interested behavior, despite the fact that he has been, at some point, guilty of all of these things.

Skills/Talents:
Exceedingly powerful thunder mage. Has the power of the storm at his command. His abilities are feared and/or revered all over the continent.
Master swordsman, particularly with a saber or a rapier; at least semi-proficient with most weapons used by common soldiers due to basic military training (spear, bow, crossbow, polearm, etc.); decent horseman
Brilliant military tactician; "Thunder's Fist" can also refer to how quickly and efficiently units under his command complete objectives and win battles.
Good at seeing through bullshit;
Very resourceful;
Capable of doing great good for the world, when he can be bothered to motivate himself to do it.

Theme Song:
 
Name: Elethia Zhi-Liao

Nickname: Thea

Age: 17

Race: Elf

Gender: Female

Sexual Orientation: Lesbian

Appearance: She has long, incredibly straight, black hair that is eternally pulled up via smoothed wooden stick- it holds well, and her hair's not in her face. This is mainly because in her line of work, she can't exactly have loose hair. If she's trying to look nice, she might wear the hair comb her mother gave her, but that's about it. She does avoid cutting her hair, however- trimming her hair every now and then is necessary to keep it managable, but she keeps it long. Her large, brown, teardrop-shaped eyes slide into points at the end, and she has a monolid. Her skin is pale white and easily bruised.

Birthplace: Fenwood

Backstory: Elethia is the only one of three children to survive beyond her second year, and even then she is weak. Her parents don't talk about Jian much- he would have been her older brother if he'd lived, but Elethia can't even imagine him. The death she remembers is Asa's, at one year old: he was playing with a dog, and it bit him. That was all. He wept bitterly, but there was no reason he wouldn't be fine, until the fever came. Infection set it, and her parents tried everything: potions and poultices and pleas to anyone who would listen. Elethia stood in the doorway and watched, wide-eyed, too young to understand what all the big words meant, but she knew something was very wrong with her little brother and she couldn't fix it.

Asa was small, young, and weak like his siblings before him. He did not see his second birthday, and Elethia became the only child of two very overprotective parents. As she grew older, this overprotectiveness went from welcome to stifling, but she could never argue with them. They'd lost two children already. She was all they had left- how could she protest? And so she went along with it, until finally, at fifteen, she'd had enough. She was leaving home, headed to medical education in neighboring Askary, and she would do it with their blessing or not. She would much rather do it with their blessing, though. When they gave it, she nearly cried, wrapping them both in a tight hug. In the next few days, she packed what little she had, and left for Askary.

Fenwood is the place for alchemical medical training, and ever since the age of ten, Elethia threw herself into her medical education. However, she is absolutely hopeless at brewing any kind of potion. After the second time she nearly set the class on fire, she was politely recused from any future labs, and the class became much more magic-focused for her. But Elethia had known from the age of five that she wanted to cure, and she quickly found out that her average healing magic would not be enough. Healing magic could accelerate cell growth, yes. But it could not set a broken bone- could not drain internal bleeding- could not tie a tourniquet or amputate a limb to keep someone alive. So Elethia learned how to do all that healing magic could not do, and how to maxmize use of her healing magic when it was useful. Askary's medical school was just one more step in a long process. In accordance with her parents' wishes, she visited Fenwood whenever she could, and kept up with her other magical classes in plant and water affinities to the best of her ability. Although Elethia excelled in school, she had no way of paying for it. So, to afford her schooling, she took the deal the Askarian government offered to any student in their land: study for a year, then fight for one. When she was sixteen, Elethia was sent to the army as a field medic.

She doesn't talk much about that year. She tries not to remember it. She recalls the softer moments: growing a poppy for an injured soldier, or strawberries for her fellow nurses on a hard day. (She does not think of the other times: the Battle of Nightfall, people stumbling in, missing arms or legs or souls, staring blankly; the day she discovered she could keep someone alive if she used water magic to pump their blood when their heart gave out; throwing up behind the tent the first time the injured flooded in. Sometimes she can't remember pieces of that year at all, and she likes it better that way.)

After that year, she returned to Fenwood with her parents. She continues to work in field medicine, but she stayed far away from the horrors of war. Despite this, however, she is still that same girl who wanted to cure, so long ago, and she carries with her an unbreakable hope. She's not going back into the battlefield- but if she's needed within a group of people she trusts, she will fight alongside them, and heal their injuries when the fight's over. Currently, she is one of, if not the, expert in field injury in Fenwood. Her parents worry about her sometimes- they're not sure if she's sleeping enough, for one- but they are proud.

Personality: Elethia is a no-nonsense, get it done type of girl. She's friendly when there's time to be, or if she wants to get to know someone, but oftentimes she can be harsh or abrasive if she believes someone is wasting time or messing around. First impressions usually depend on how one meets her: if it's in a setting where she's safe, she'll be perfectly pleasant, and may even leave a gift as thanks for the company. If she feels threatened, she'll likely be much harsher, and may even preemptively attack. Among close friends, she is much more willing to loosen up, and tends to participate in the mischief as much as anyone else. Elethia doesn't claim to be a leader, but in medical situations she does tend to take charge- lessons in triage have taught her that. She doesn't hold grudges unless she believes they're worth holding onto, but it's hard to do something that bad to her; you'd have to do something like, say, kill many of her close friends in a bloody battle permanently associated with your weapon.

Likes: writing, tea, woodworking, and embroidery. Her favorite flowers are tulips and irises- they are the flowers she can grow easiest, along with medicinal plants like yarrow and thyme.

Dislikes: alcohol, religion, and hot weather.

Skills/talents: She has average healing magic, which can accelerate cell growth. She also has a year of education in physical medicine and anatomy. She has an innate affinity for water magic and plant magic. However, these are relatively weak, power-wise, and she can really only use for small things, like growing some fruit or pulling some water from the air, unless she is in a desperate situation. Elethia is also very good at keeping a calm head in panicky situations, most of the time

Other notes: Because this is a medieval-type story and psychology doesn't exist yet, I can't use the term "PTSD", and Elethia doesn't quite fit all the criteria to be diagnosed with it. However, she is kinda traumatized, and she's going to have to work through that. Also know that she's probably not going to be the biggest fan of Darius when and if she walks through the door.
 
Last edited:
Appearance:
IMG_0162.jpg

Race: Human

Name: Fei

Age: 26

Gender: Female.

Sexual Orientation: Heterosexual

Place of Birth: Dalania

Backstory: With no biological parents to speak of, Fei was raised by a travelling monk who decided to take her under his wing, desperate to pass on his legacy. She was trained to be a fighter from an early age, and was taught valuable survival skills which would allow her to be self sufficient in the wild. Although the monk had passed on most of his skills and techniques, due to his chronic disease, he had unfortunately died before instilling any common sense or code of conduct. Following his death, she lived a fairly reclusive life, travelling idly with no particular destination, continuing to train everyday to hone her skills. She was practically living under a rock, and is yet ignorant of most of the world’s events.

Personality: In contrast to her delicate appearance, Fei is very blunt, tactless, and severely lacking in both common sense and social etiquette. She is a person of few words, rarely speaking more than necessary. Besides, violence usually solved things when words failed to. While she’s highly competent in combat, she’s a bit naive when it comes to other things, especially money. She’s the type of person who’d buy an ordinary apple for platinum, then try to pay for a night at an expensive inn with a couple coppers. She’s also sadly incapable of comprehending sarcasm or wordplay, and takes figurative speech literally.

Likes:
  • Fighting
  • Sweets
  • Smashing people
  • Training
  • Violence
Dislikes:
  • Armor
  • Alcohol
  • Puns/wordplay
  • Shields
  • Sarcasm
Skills/Talents:
  • Extremely keen senses
  • Hunting
  • Martial arts
  • Master of soft weapons
  • Survival skills
  • Wasting money
Etc: Fei carries with her a singleheaded meteor hammer connected with chains. She dislikes armor, and wears only light clothing which provide minimal protection.

Theme Song:
 
Appearance:
View attachment 411586

Race: Human

Name: Fei

Age: 26

Gender: Female.

Sexual Orientation: Heterosexual

Place of Birth: Dalania

Backstory: With no biological parents to speak of, Fei was raised by a travelling monk who decided to take her under his wing, desperate to pass on his legacy. She was trained to be a fighter from an early age, and was taught valuable survival skills which would allow her to be self sufficient in the wild. Although the monk had passed on most of his skills and techniques, due to his chronic disease, he had unfortunately died before instilling any common sense or code of conduct. Following his death, she lived a fairly reclusive life, travelling idly with no particular destination, continuing to train everyday to hone her skills. She was practically living under a rock, and is yet ignorant of most of the world’s events.

Personality: In contrast to her delicate appearance, Fei is very blunt, tactless, and severely lacking in both common sense and social etiquette. She is a person of few words, rarely speaking more than necessary. Besides, violence usually solved things when words failed to. While she’s highly competent in combat, she’s a bit naive when it comes to other things, especially money. She’s the type of person who’d buy an ordinary apple for platinum, then try to pay for a night at an expensive inn with a couple coppers. She’s also sadly incapable of comprehending sarcasm or wordplay, and takes figurative speech literally.

Likes:
  • Fighting
  • Sweets
  • Smashing people
  • Training
  • Violence
Dislikes:
  • Armor
  • Alcohol
  • Puns/wordplay
  • Shields
  • Sarcasm
Skills/Talents:
  • Extremely keen senses
  • Hunting
  • Martial arts
  • Master of soft weapons
  • Survival skills
  • Wasting money
Etc: Fei carries with her a singleheaded meteor hammer connected with chains. She dislikes armor, and wears only light clothing which provide minimal protection.

Theme Song:

Name: Elethia Zhi-Liao

Nickname: Thea

Age: 17

Race: Elf

Gender: Female

Sexual Orientation: Lesbian

Appearance: She has long, incredibly straight, black hair that is eternally pulled up via smoothed wooden stick- it holds well, and her hair's not in her face. This is mainly because in her line of work, she can't exactly have loose hair. If she's trying to look nice, she might wear the hair comb her mother gave her, but that's about it. She does avoid cutting her hair, however- trimming her hair every now and then is necessary to keep it managable, but she keeps it long. Her large, brown, teardrop-shaped eyes slide into points at the end, and she has a monolid. Her skin is pale white and easily bruised.

Birthplace: Fenwood

Backstory: Elethia is the only one of three children to survive beyond her second year, and even then she is weak. Her parents don't talk about Jian much- he would have been her older brother if he'd lived, but Elethia can't even imagine him. The death she remembers is Asa's, at one year old: he was playing with a dog, and it bit him. That was all. He wept bitterly, but there was no reason he wouldn't be fine, until the fever came. Infection set it, and her parents tried everything: potions and poultices and pleas to anyone who would listen. Elethia stood in the doorway and watched, wide-eyed, too young to understand what all the big words meant, but she knew something was very wrong with her little brother and she couldn't fix it.

Asa was small, young, and weak like his siblings before him. He did not see his second birthday, and Elethia became the only child of two very overprotective parents. As she grew older, this overprotectiveness went from welcome to stifling, but she could never argue with them. They'd lost two children already. She was all they had left- how could she protest? And so she went along with it, until finally, at fifteen, she'd had enough. She was leaving home, headed to medical education in neighboring Askary, and she would do it with their blessing or not. She would much rather do it with their blessing, though. When they gave it, she nearly cried, wrapping them both in a tight hug. In the next few days, she packed what little she had, and left for Askary.

Fenwood is the place for alchemical medical training, and ever since the age of ten, Elethia threw herself into her medical education. However, she is absolutely hopeless at brewing any kind of potion. After the second time she nearly set the class on fire, she was politely recused from any future labs, and the class became much more magic-focused for her. But Elethia had known from the age of five that she wanted to cure, and she quickly found out that her average healing magic would not be enough. Healing magic could accelerate cell growth, yes. But it could not set a broken bone- could not drain internal bleeding- could not tie a tourniquet or amputate a limb to keep someone alive. So Elethia learned how to do all that healing magic could not do, and how to maxmize use of her healing magic when it was useful. Askary's medical school was just one more step in a long process. In accordance with her parents' wishes, she visited Fenwood whenever she could, and kept up with her other magical classes in plant and water affinities to the best of her ability. Although Elethia excelled in school, she had no way of paying for it. So, to afford her schooling, she took the deal the Askarian government offered to any student in their land: study for a year, then fight for one. When she was sixteen, Elethia was sent to the army as a field medic.

She doesn't talk much about that year. She tries not to remember it. She recalls the softer moments: growing a poppy for an injured soldier, or strawberries for her fellow nurses on a hard day. (She does not think of the other times: the Battle of Nightfall, people stumbling in, missing arms or legs or souls, staring blankly; the day she discovered she could keep someone alive if she used water magic to pump their blood when their heart gave out; throwing up behind the tent the first time the injured flooded in. Sometimes she can't remember pieces of that year at all, and she likes it better that way.)

After that year, she returned to Fenwood with her parents. She continues to work in field medicine, but she stayed far away from the horrors of war. Despite this, however, she is still that same girl who wanted to cure, so long ago, and she carries with her an unbreakable hope. She's not going back into the battlefield- but if she's needed within a group of people she trusts, she will fight alongside them, and heal their injuries when the fight's over. Currently, she is one of, if not the, expert in field injury in Fenwood. Her parents worry about her sometimes- they're not sure if she's sleeping enough, for one- but they are proud.

Personality: Elethia is a no-nonsense, get it done type of girl. She's friendly when there's time to be, or if she wants to get to know someone, but oftentimes she can be harsh or abrasive if she believes someone is wasting time or messing around. First impressions usually depend on how one meets her: if it's in a setting where she's safe, she'll be perfectly pleasant, and may even leave a gift as thanks for the company. If she feels threatened, she'll likely be much harsher, and may even preemptively attack. Among close friends, she is much more willing to loosen up, and tends to participate in the mischief as much as anyone else. Elethia doesn't claim to be a leader, but in medical situations she does tend to take charge- lessons in triage have taught her that. She doesn't hold grudges unless she believes they're worth holding onto, but it's hard to do something that bad to her; you'd have to do something like, say, kill many of her close friends in a bloody battle permanently associated with your weapon.

Likes: writing, tea, woodworking, and embroidery. Her favorite flowers are tulips and irises- they are the flowers she can grow easiest, along with medicinal plants like yarrow and thyme.

Dislikes: alcohol, religion, and hot weather.

Skills/talents: She has average healing magic, which can accelerate cell growth. She also has a year of education in physical medicine and anatomy. She has an innate affinity for water magic and plant magic. However, these are relatively weak, power-wise, and she can really only use for small things, like growing some fruit or pulling some water from the air, unless she is in a desperate situation. Elethia is also very good at keeping a calm head in panicky situations, most of the time

Other notes: Because this is a medieval-type story and psychology doesn't exist yet, I can't use the term "PTSD", and Elethia doesn't quite fit all the criteria to be diagnosed with it. However, she is kinda traumatized, and she's going to have to work through that. Also know that she's probably not going to be the biggest fan of Darius when and if she walks through the door.
Both good, enjoy.
 

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