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Fantasy A Medieval Adventure CS

Rin Nyx

One Thousand Club

Post your character sheets here! A like from me means that you are accepted.

Stats Info:
If you are playing as a human, you get +1 to all stats, but no other racial bonuses like darkvision or the like. Alternatively, you can have +1 to two separate stats and have some sort of feature, as long as if makes sense for your character.
Other races will have +1 to two stats (can be that same stat or separate), but will also have their racial abilities (like an elf will have darkvision and resistance to being charmed, etc.)

Character Sheet: (Note that character sheets will be updated as the rp goes on, they should start out weaker and get stronger as time goes on. So, start at what would be considered 'level 1'!)

Name:
Aliases: (Other names, titles, nicknames, and aliases)
Age:
Gender:
Race: (You can use the common ones, or make your own. If you're making your own, please include a detailed description of the race.)
Class: (feel free to make your own, but here's the list: Fantasy Character Classes - TV Tropes)

Appearance:
(Pic preferred, but if you're only doing a written description, needs to be at least a detailed paragraph)
Height/Weight: (This does actually affect your character

Sexuality
:
Character Alignment: (Lawful/Neutral/Chaotic Good/Neutral/Evil)
Relatives:
Organizations\Affiliations:

Personality
: (At least 3 lines. Needs to include Personality Traits, Ideals, Bonds, and Flaws)

Backstory
: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)


STATS: (these will affect certain rolls, and will just generally give us an idea of your character's attributes)
You have up to 31 points to spend (You can use less if you want a weaker character), max stat is 16 before racial bonuses. Buying points go as follows: minimum is 5 (and that is super low, a 5 in intelligence means you lack the brainpower to learn ant languages, for example) 5-7 you gain back 1 point for each, 8 costs 0, 9-13 costs 1 point each, 14-15 costs 2 points each, 16 costs 3 points. Points are added cumulatively, so a 16 would equal 12 pts total, etc. An 'average' stat is 8 (in other words, what a typical peasant might have, an 8 is not particularly good. A 9 is better, but still nothing to write home about, whereas something like a 14 is pretty darn great, and a 16 or more is really amazing.)
Alternatively, use this point-buy system, and start with 31 points available. Ignore the racial bonuses on this system

Certain stats do certain things. Here's a super quick, non-encompassing explanation of each:
Strength is used for feats of strength, most weapon attacks, etc.
Dexterity is used for things like dodging, stealth, and weapon attacks with finesse weapons like daggers.
Constitution has to do with things like health. A higher constitution means you are hardier and tend to be able to get hit more before going down in battle, etc.
Intelligence is basically book smarts. This stat is used for things like knowledge of history, religions, etc. It is also typically used as the spellcasting ability for such classes as Wizards, or other characters that use spells based off of study and the like.
Wisdom is basically street smarts. It is used for things like perception, intuition, survival in the wild, etc. It is also typically used as the spellcasting ability for classes such as Rangers with magic, clerics, or druids, basically characters that use spells more based in nature or intuition.
Charisma is basically the ability to interact effectively with others. It includes things such as confidence and elegance, and can represent a charming or commanding personality. It is often used in the arts of persuasion and deception, as well as in performances such as singing or dancing in front of a crowd. It is also typically used as the spellcasting ability for classes such as bards, paladins, sorcerers, etc. Characters with an innate sense of magic or who typically use performance as magic tend to use this for their spellcasting.
Strength: 8
Dexterity: 8
Constitution: 8
Intelligence: 8
Wisdom: 8
Charisma: 8

Weapons & Armor:

Spells & Magic:
Spellcasting Ability: (If applicable. Pick one: Intelligence, Wisdom, Charisma. If you're unsure, feel free to post your character without this for now and I will assign one to you based on your class/race)

Items & Personal Belongings:

Skills & Abilities
: (Non-Magical, Include things like languages known, damage resistances, pick-pocketing, etc.)

Weaknesses
: (Fears, inabilities, inexperience, emotional issues, mental issues, damage vulnerabilities, etc. Only ones that could be said to negatively affect the character)

FLUFF (Optional)
Hobbies:
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
 
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Name: Atla
Aliases: N/A
Age: 23
Gender: Female
Race: Human-Wendigo
The wendigo or windigo is a cannibal monster or evil spirit that appears as a monster with some characteristics of a human, or as a spirit who has possessed a human being and made them become monstrous. It is historically associated with cannibalism, murder, insatiable greed, and the cultural taboos against such behaviours. They are strongly associated with famine and starvation.

[Basil Johnston, an Ojibwe teacher and scholar from Ontario, gives a description of a wendigo:
"The Wendigo was gaunt to the point of emaciation, its desiccated skin pulled tightly over its bones. With its bones pushing out against its skin, its complexion the ash gray of death, and its eyes pushed back deep into their sockets, the Wendigo looked like a gaunt skeleton recently disinterred from the grave. What lips it had were tattered and bloody [....] Unclean and suffering from suppurations of the flesh, the Wendigo gave off a strange and eerie odor of decay and decomposition, of death and corruption."]

The Wendigo is seen as the embodiment of gluttony, greed, and excess: never satisfied after killing and consuming one person, they are constantly searching for new victims.
Humans who became overpowered by greed could turn into wendigos, however, humans could also turn into wendigos by being in contact with them for too long.
Class: Monster Knight [Barbarian]

Appearance:

upload_2017-9-26_18-49-39.png

upload_2017-9-26_22-44-8.png

Height/Weight: Human Form: 5'6", 110 lbs / Wendigo Form: 10'3", 110 lbs

Sexuality
: Heterosexual
Character Alignment: Human form: Chaotic Good / Wendigo Form (In control): Chaotic Neutral / Wendigo Form (Bloodlust): Chaotic Evil
Relatives: All dead
Organizations\Affiliations: Ketna Tribe (destroyed) - A tribe to the far, far north of the continent of Adica. It was fairly isolated, one of the few cultures of humans to make their home in the forests that far north. It was destroyed due to famine during a particularly harsh winter.

Personality
: Generally happy but a little shy. Not really up to date on the social norms of most of society, as is often seen by the clothing she wears. Friendly and polite around people she isn't good friends with. Once she decides that she likes someone, though (as long as she determines that they can handle it), she tends to be much more sarcastic and tends to give them a hard time, enjoying riling them up. She doesn't mean anything bad by it, and she tries to avoid anything that is actually hurtful, really it's just her way of showing that she cares. She enjoys bickering to a point, as long as it is kept light-hearted, and is often contrarian just to tease her friends. She can sometimes come off as a bit mean to people on the outside looking in, but she actually is a nice person. If she doesn't like you, however, she'll be much more rude in conversation and will generally attempt to ignore you. Luckily, there are few people who she outright just doesn't like, more just people that she doesn't care for or doesn't know well enough yet.

Despite her friendly and polite personality around acquaintances, she does not take shit from people, and is quick to anger. She tends to solve a lot of her problems with violence and tends to rush into things. She is protective of others (especially kids). And through all of her happy-go-lucky attitude, she has a dark side to her. One filled with regret and longing to fix the mistakes of her past as she yearns for a cure to her ailment, but also one that harbors dark and bloodthirsty thoughts.

Also, she really likes puns and bad/cheesy jokes...like, a lot. Telling such jokes is a quick way to get on her good side.

Backstory
: Atla grew up in a tribe to the north that was mostly confined in the jungles and forests. It was there that she learned how to scavenge, how to hunt, how to move silently amongst the trees and the shrubbery and snow to sneak up on her prey. She learned how to generally avoid damage, and how to take a hit, and how to ignore pain and just keep going. Basically, she learned a lot about nature, animals, and her particular style of fighting.

Though they lived in peace with neighboring civilizations, Atla's village had its own hardships. Winters were particularly hard on her people, as food became more difficult to come by. During one particularly harsh winter, Atla's village was basically destroyed by famine. Crop yields had been low that fall, and hunts were coming back unsuccessful, causing many to suffer. Atla herself almost succumbed to starvation, her parents had already starved to death before her. Most of her village was dead...and those who survived became desperate. In her village, there were tales of creatures called Wendigos. It was said that those who were driven mad by famine and, in their desperation to stay alive, turned on their comrades and turned to cannibalism would sometimes become possessed by evil spirits of sorts, becoming a monster with an insatiable lust for human flesh...

Atla was desperate. Her parents were already dead, those in her village were already dead...She did what she had to in order to survive, and discovered first-hand the origin of the tales of the wendigo. She turned into a wendigo herself, and spent the rest of that winter as a monster, constantly hunting and constantly hungry...Atla was not fully possessed by the wendigo, however. After that winter had ended, she reverted back into her human form, disgusted with herself and what she had done. She now searches for a cure and for redemption, while she struggles against her monstrous half, holding on to the last shreds of her humanity.


STATS: total points: 31, racial bonuses: +1 STR, +1 CON
Strength: 17
Dexterity: 14
Constitution: 14
Intelligence: 8
Wisdom: 13
Charisma: 10

Weapons & Armor:
  • Staff: A long staff that is taller than her, enchanted so it does not break. Good for whacking people on the head (or other parts of their body) and defending against weapon blows.
  • Shield: A shield to help protect against arrows and the like when she goes into battle. She sometimes drops this in favor of dual-wielding her handaxes or using her staff or greatsword two-handed.
  • Handaxe (2): Simple handaxes, one for each hand. Can be thrown or wielded for melee combat.
  • Greatsword: A large, heavy sword that requires a decent amount of strength to wield, but is surprisingly versatile, meaning it can be wielded one- or two- handed, provided you have the strength for it (which Atla does).

Spells & Magic: None

Items & Personal Belongings:
  • Barbarian Clothes: A simple crop top, loin cloth, hand wraps, boots, and necklace made from various animal hides (and stones for the necklace), enchanted to resist tearing and to simply disappear and reappear for any transformations.
    It is what Atla's tribe would consider 'summer' clothes, as in winter in her tribe she would typically wear larger, furrier clothes that covered more to keep warm and an animal skin cloak (usually deer), complete with the head of the animal as a type of helmet. In the kingdom of Lothlin, however, much farther south than she is used to, even the winters feel warm to her, leading her to don her summer gear, apparently oblivious to the difference in culture that marks her clothing as 'inappropriate' or 'revealing' in most societies.
  • Backpack: Simple leather and hide bag, hand crafted in her tribe. Contains the following:
    • Bedroll
    • Hunting Trap
    • Herbalism Kit
    • Mess Kit
    • 10 days rations: Rations for what would typically be 10 days for a regular human, 2 lbs per ration. For Atla, it's really only 2 day's rations.
    • Waterskin
    • 50 ft of Hempen Rope
    • Coin Purse: A small suede pouch intended to carry coins, jewels, and other small valuables. It is currently empty.

Skills & Abilities
:
  • Languages: Common, Goblin, and Abyssal (Abyssal in Wendigo form only)
  • Wanderer: Atla has an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around her, provided she's been there before. In addition, she can find food and fresh water for herself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
  • Endurance: She may not have much in the way of armor, but this means that she tends to have much more endurance than her foes. She can also keep up a running pace a lot longer than most others, and just generally has good endurance all around the board.
    • Can take a hit - Atla can take a hit and keep on fighting, which is good due to her lack of defense.
  • Darkvision: Atla can see in the dark as if it were light out for up to 60ft. (Racial)
  • Berserker/Rage: In battle, Atla seems to sometimes go into a rage. In such a state, she seems to become even stronger, hit harder, and she gains a resistance to physical damage (bludgeoning, piercing, and slashing). As she takes damage, however, she is more susceptible to transforming into her wendigo form in this state, and sometimes will start partially transforming, gaining wendigo traits such as sharp teeth or long claws, etc.
  • Survivor/Avoid Death: (Racial) If Atla is in her human form and is harmed enough that she would die, she is automatically forced into her Wendigo form, which is more difficult to kill. She has no conscious control over herself in such a case, being automatically thrust into a bloodlust. If she isn't killed in this form, she will remain in it until she is no longer at risk of dying, and then only with a sufficient wisdom saving throw (must beat a 17, though that number decreases by 1 for each pound of meat/flesh that she eats in that time). If this takes too long, she might not be able to turn back to her human form, or at least not without great trouble, basically being lost to the wendigo.
  • Wendigo Form: (Racial) [See above in appearance for picture reference] Atla begins to take on the features of a wendigo, a tall, emaciated creature that smells of decay and possesses an insatiable hunger. Her, weapons and items are dropped on the ground when she turns into this form, her armor disappears (due to enchantment) and she is unable to use them. As a Wendigo, she has the following:
    • Slight speed increase
    • Cold Resistance
    • Snowy Camouflage: She is difficult to find when in snowy or icy terrain or storms
    • Fire Vulnerability
    • Darkvision/Enhanced Scent: Darkvision for up to 60ft / Atla can smell creatures with blood and meat for up to 120 ft.
    • Mimicry: Atla can mimic any sounds she has heard, including voices. A creature that hears the sounds must succeed on a Wisdom (Insight) check in order to tell that they are imitations.
    • Natural Weapons: In Wendigo form, Atla uses her claws and teeth to attack.
    • Blood Lust: She can choose to enter a state of blood lust, or may be forced into a blood lust with a failed wisdom saving throw in certain situations. In this state, she moves incredibly fast and attacks quicker and more savagely. Her hide is tougher and she gains resistance to physical damage. She also is able to take more hits. However, in this state, her main priority is to eat and eat alone. She will brutally attack enemies within 15ft of her and if there are none she will attack and attempt to consume the closest living creature, ally or not. Her blood lust can only end after succeeding on a Wisdom saving throw, starting at needing a 17 or higher and decreasing by 1 for every 10 pounds of flesh/meat consumed during blood lust.
    • Consume: Atla can consume an unconscious or dead body to regain health. Unconscious bodies regain more health than ones already dead. The wendigo can and will consume medium-sized bodies at a remarkable pace already, but in blood lust, the rate of consumption is even faster, frenzied almost, and she is still able to carry out strong attacks directly afterward, whereas normally it would take her a moment to be able to attack. If Atla is in blood lust, consuming bodies will help it become easier for her to return to her normal state of being -- if she is not, however, consuming the bodies of humanoids will make it more likely for her to go into a blood lust state (though afterward it will be easier to break out of)
Weaknesses:
  • Fondness of Children: She likes children, and is very protective of them, but she feels awkward around them, as if she doesn't know how to act. If a child is in trouble or is being harmed, Atla immediately goes into protective mode and will march in to save them, regardless of the situation. This can lead to her getting into some sticky situations, as she often charges headfirst without thinking things through in such cases.
  • Quick to Anger/Solves Problems with Violence: Sure, Atla will first try diplomacy to get what she wants...the problem is, she's not very diplomatic. That, and she has a bit of a temper. She can take some verbal abuse, usually dealing out some of her own, but if it's not getting her anywhere, she's just as likely to punch someone in the face or try to fight her way through a situation.
  • Magic: She really doesn't have much of a defense against magic. The exception is cold magic in her wendigo form, but this also leads her to a greater weakness to fire magic.
    • Fire Vulnerability (Wendigo form only)
  • Fear of Fire: Since becoming inflicted with the Wendigo curse, Atla has possessed an innate fear of fire. Though she isn't any more vulnerable to fire in her human form than any other human, the wendigo part of her has ingrained that fear into her very being. She is okay around small flames, but she actively avoids things like fireplaces, campfires, so on and so forth.
  • Lack of Defense: Get past her dodging, her shield, and her constant attacks, and hits can do a lot of damage on unprotected flesh.
  • Threat of Becoming a Monster/Danger to Allies
  • Carnivorous Diet: As a human corrupted by the Wendigo spirit, Atla can only eat meat. Raw meat is preferred, but cooked is fine. She cannot consume anything such as vegetables or bread, as it will effect her with poison. (Water is okay, and things like alcohol and health potions are okay in her human form only)
    • Endless Hunger: Atla must eat enough to satiate herself each day (10lbs a day), or else roll a wisdom check, needing a 17 to succeed. A failure means she is forced into a wendigo transformation and enters bloodlust.
FLUFF (Optional)
Hobbies:
  • Listening to/Telling stories (she is especially fond of the myths and stories of her tribe)
  • Light-Hearted Bickering
  • Teasing people she considers friends
  • Telling cheesy jokes and puns
Quote\s:
"Hey, can you lick your elbow? Cause I can. Wanna see?" *Proceeds to lick that person's elbow instead of her own*

(In response to criticism on her battle outfit being skimpy) "Hey, you're just lucky I'm not out here fighting naked! ...Yet."
Theme:
 
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Name
: Samwur Millerson
Aliases: Sonny
Age: 16
Gender: Male
Race: Human (+1 to all Attributes)
Class: Naive Monster Slayer

Appearance:

Kyle.png


Height/Weight: 5'6", 153 lbs.
Sexuality: Heterosexual
Character Alignment: Chaotic Good
Relatives:
(Sister) Corwur
(Aunt/Guardian) Sanna
(Uncle in law/Guardian) Bolz
(Mother, Deceased) Dae
(Father) ???
Organizations\Affiliations: Small renown in the hamlet of Ainsburrow, his birthplace and home.

Personality
: Samwur is reckless and will constantly try to prove his worth to others. While naturally quick witted and talented, Sonny's obsession with being valued tends to lead him into humiliation or a beating. His inclination to do the "right thing" is often shadowed by his foolishness, but he does genuinely want to make a positive difference-- he just won't admit it. Preference wise, he tends to get along with quieter folks since he feels less self-conscious around them (gets to do all the talking).

Backstory
: Sonny is the drunken love child of Dae and a nameless man during a Winter festival. His mother died relatively young in her sleep while he was still a child (natural causes), so Sonny's memories of Dae are very few. While nobody in the family knows his father, friends of his mother consistently speak of him as being a fugitive on the run, a silver tongued deserter who charmed a young Dae and left before anyone knew she was pregnant.

Despite being raised by a caring aunt and her gregarious husband, Sonny and his older sister Corwur grew into embittered youths; the absence of true parents at their age left a lasting impression that would never let them be satisfied with their successes or receptive to love. This drive pushed Sonny and Corwur to spend long days working odd jobs instead of facing their inner demons, inspiring the community to nickname Samwur as 'Sonny'.

Ironically, this mark of love shamed Samwur and eventually drove him to leave his home and seek his fortunes as a slayer. To him, it was just another reminder of a broken home and the fuel for his passion to change the world he knew. He is often found sleeping in the woods, traveling, and working for food.

STATS: (31/31 spent)

Strength: 14
Dexterity: 12
Constitution: 17
Intelligence: 15
Wisdom: 12
Charisma: 10

Weapons & Armor: Wooden club with iron bands, simple travel clothes.

Spells & Magic: None.

Items & Personal Belongings:
(Backpack) Sleeping pad, thick travel cloak, rope, carving knife, sewing pouch (thread, needles, etc), water skin, flint and tinder.
(Belt) Club, money pouch.

Skills & Abilities
: Life in a rural hamlet has left Sonny with many common but useful applications, such as foraging for edibles in the wilderness (even if he doesn't recognize the plant), splitting wood, cooking, cleaning, butchering, fire making, and minor carpentry (mostly for making basic tools to do the above). On a lesser note, he knows a little bit of tailoring (patch jobs) as well as a few dances (festivals are the high point of the year in small towns).

Weaknesses
: Sonny is easily provoked and his prideful, abrasive nature makes it difficult to keep a stable reputation or allies. He's also inclined to think he's smarter than other people and will treat them as such, even at his own expense. He's strong and remarkably stout, but he lacks fighting experience and he becomes very afraid when confronted with real danger. A large part of his pride comes from refusing to admit his fears of failure, which is the cornerstone of his personality.

I love dolphins. <3
 
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Name: Igneel Bashura
Aliases: "Lord Bashura" (formal) "Iggy" (friends)
Age: 124 (average lifespan of 600-700 years making him a young adult.)
Gender: Male
Race: Ghost Elf.
The ghost elves are a race of elves known for their pale skin and almostvalways having white hair. They are hard to tell apart as most bere similar features. They are known for having excellent stealth and archery prowess. (+2 Dex, +1 Int, -2 Str, -1 Con, Darkvision 60ft)
Class: Witch Hunter- A class which specializes in traps, magic arrows, stealth, and tracking.

Appearance: a052b8ff5fb214957dc246154c6ceae3.jpg
Height/Weight: 6ft 1in, 140lbs

Sexuality
:
Character Alignment: Neutral Good
Relatives: ??? (he never speaks of him home)
Organizations\Affiliations: he is loyal to his kin, but beyond that he seems to show no loyalties or bonds.

Personality
: Igneel is a very calculating being, having spent most of his life dwelling with the emotionless ghost elves he is not quite accustomed to the acknowledgement people give thier emotions outside of his tribe. He is fiercely protective of his people vowing to never speak of them or their home. This may make it hard for others to trust him but he doesnt seem to care much.

Backstory
: Igneel was apparently born into the tribes of the Ghost elves amd little is known about his growing up there. He speaks nothing of his home or his childhood claiming that his story began when he left them. He does however claim that he left of his own accord, choosing to adventure in the world of Man. Since leaving his people however it hasnt been much of a story. Instead of remarkabke adventures, he has expirienced only dreary long traks through cities and wilderness alike, his story being as bleak and non descriptive as he himself is.


STATS:
Strength: 7 (-2 racial bonus)
Dexterity: 18 (+2 racial bonus)
Constitution: 12 (-1 racial bonus)
Intelligence: 12 (+1 racial bonus)
Wisdom: 14
Charisma: 10


Weapons & Armor:
Light Elven leather/scale- well crafted to be light and flexible while offering decent defense, better than leather armor, not as good as plate.

Elven Geist bow- a bow handcrafted in the ghost clans fletcher. It is made to offer longer range than a typical bow without loosing power, it is also a silent weapon with black arrows designed to make no noise and be brittle so they break on impact making it almost impossible to tell where they were fired from.

Curved Silver inlaid dagger- an ornate dagger usable for close combat and effective against undead.

Spells & Magic:
Common spells
Muffle- A spell in which Igneel silences his footfalls, he still makes noise if he kicks something or walks very heavily but normal motion becomes stealthy

Obscure- A spell in which a targeted point emits a harmless black smoke. This smoke will not irritate eyes or lungs, but it obscures vision making it harder to notice something.

Detect poison- does as it says, allowing him to sense poison nearby.

Detect magic- same as detect poison except it helps him identify magics.

Detect entry- same as detect poison and magic except this works to find hidden doors and treasure.

Scan- A simple spell which can render the unseen visible, when used on living things it highlights their weak points

Appraise- similar to scan but made for use on inanimate objects. It can determine the value of an object.

Archery spells (fletcher magic)
Snare arrow- once fired the arrowhead is replaced with a tangle of ropes or vines which wrap around their target.

Fire arrow- Turns the arrow itself into a bolt of fire dealing fire dmage instead of piercing.

Stun arrow- coats the arrow in an electrical bubble dealing electeical damage instead of piercing. Can stun opponents hense the name.

Frost arrow- the arrow becomes coated in an aura Of cold. Upon hitting a target the target begins to get coated in a layer of frost.

Line arrow- and arrow that magically attaches to a the bow via a rope. The ropes length continues to extend until the arrow hits something, after it hits the rope goes taut.

Hail arrow- an arrow that once loosed can become up to 12 arrows. If fired in rapid succession it can create a hail of arrows.

Big arrow- once fired the arrow will expand in size until it becomes roughly the propotions of a spear.

Items & Personal Belongings:
Several arrows, a fletchers kit (the essentials for making arrows) extra bowstring. Several dozen yards of rope, a bedroll, three days dried meats, and a canteen which holds a days worth of water. Along with a small coinpurse.

Skills & Abilities
: (Non-Magical, Include things like languages known, damage resistances, pick-pocketing, etc.) WIP

Weaknesses
: (Fears, inabilities, inexperience, emotional issues, mental issues, damage vulnerabilities, etc. Only ones that could be said to negatively affect the character) WIP

FLUFF (Optional)
Hobbies:
Quote\s: (Notable things that the character has said, that may show off theirpersonality or speech type)
Theme: (Musical theme)
 
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Name: Pia Nalar
Aliases: N/A
Age: Physical appearance: 19. Is actually: 100
Gender: Female

Race: Elemental
Elemental
Universally, an elemental is any magical entity who embodies/personifies a force of nature and therefore possess the powers of elemental cognizance, elemental detection, elemental generation, elemental manipulation, elemental self-transmutation, elemental expungement and elemental immunity; these powers are usually exclusive to the elemental's own unique element.~Wikipedia
2+Strength 1+Charisma +Dexterity, -1 Wisdom

Class: The Bard

Appearance:
38cd0e0fde716e28140c016e5c270d8a.jpg

Elemental State
07ef48c5a0fd0709536ed7a4eabc8c5a.jpg


Height/Weight: 4'9" for height, 124 lbs. for weight.

Sexuality
: Heterosexual
Character Alignment: True Neutral (In elf form) Chaotic Neutral (in elemental form)
Relatives: A father, that she doesn't like to speak of.
Organizations\Affiliations: She does not have any loyalties, she travels often and prefers not to talk about where she's from.

Personality
: Pia is very passionate and extroverted. She loves to sing, and sometimes dance if in a place of solitude. She enjoys noise and crowds (mostly because when she performs she gets money.) She's very easy to connect with since she is so outspoken and social. However, despite her happy go lucky outside, she suffers from a multitude of fears and depression, which in result can get in the way of completing a certain task.

Backstory
: Pia was raised by her father, and she'd say very poorly. He mother left him when Pia was 4 years old, and her father wasn't very good at raising children. He was very verbally and mentally abusive towards her and affected her confidence. When she reached the age where she could leave the house without alarming him or anyone else around, she did, only bringing her few belongings and lyrics in her head. Ever since then, she's been traveling the world around her and making her way up in the world of a bard.


STATS:
Strength:
10
Dexterity: 9
Constitution: 8
Intelligence: 8
Wisdom: 6
Charisma: 9

Weapons & Armor: If her harp counts as a weapon, then okay! She doesn't have any armor.

Spells & Magic: Basic fire elemental spells and basic music spells.

Items & Personal Belongings: Her harp, a few dresses, a sack of gold, and a few beads that are woven into her hair.

Skills & Abilities
: Diplomacy is one of her strengths, She knows the English, Elvish and Latin languages. She's stronger during the day when the sun is at the highest in the sky. It helps with her abilities of fire. She's very skilled in agility since her dancing requires a lot of movement and reflexes.

Weaknesses
: She has a fear of water, he father, and heights. She cannot swim and has an inexperienced to cold weather. She has anger issues and depression. Any liquid that will be thrown at her during her elemental form will harm her and can be fatal if in large amounts.

FLUFF
Hobbies
: Poetry, Storytelling, Music, dancing
Quote\s: This will probably be updated as I play her. ///
Theme:


MY FAVORITE COLOR IS PINK
 
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WIP
Name
: Orion Dredg

Aliases:
The Red Hound
(Other names, titles, nicknames, and aliases)

Age: 87 (Orcs can live quite a while, not as long as elves though. I'd say about 200-300)

Gender: Male

Race: Orc
You can use the common ones, or make your own. If you're making your own, please include a detailed description of the race.)
Class: Myrmidon
free to make your own, but here's the list: Fantasy Character Classes - TV Tropes)

Appearance:

image.jpeg
(Pic preferred, but if you're only doing a written description, needs to be at least a detailed paragraph)
Height/Weight: 6'10/220lb
actually affect your character

Sexuality
: Heterosexual

Character Alignment: Lawful Neutral
Lawful/Neutral/Chaotic Good/Neutral/Evil)
Relatives:

Argen Dredg: Father and King of Orsica

Genir Dredg: Mother and Queen of Orsica

Many brothers and sisters.

Organizations\Affiliations:
The Kingdom of Orsica: The kingdom is mainly filled with Orcs as it is located in their ancestral homeland of the continent of Drulgre.


Personality
:
Orion is what many people would consider a well mannered Orc. He is very polite and soft-spoken when he's calm and not angry. He brings about him an aura of a leader, he stands tall and each word he says shows a hint of confidence behind it. After fighting with him in a couple battles can Orion trust others to a small degree, just don't expect him to pour his heart out. To Orion, death in battle is the perfect way for a warrior to die and that through battle you can determine a lot from a person.

While Orion is very nice he can get angry, and when he's angry he is livid. Orion goes berserk and will attack everything on sight, he literally sees red. Orion views those who don't fight as cowards and doesn't make friends with many scholars as they aren't warriors. He is very honest as he feels there is no need to lie on things that aren't important, like he would call someone weak even if that would hurt the other persons feelings.


Backstory
:
Orion grew up as an heir to the throne of Orsica being the eldest and most capable of all his brothers and sisters. He was trained in the ways of combat and laws as he would be a king one day should he pass his trials. Orcs rely more on tradition than laws as orcs from Orsica aren't as savage like other orcs are.

There is a Tradition that all Orcs of the royal family must pass, they are called the trials. The Trials are two Challenges a warrior must complete before he succeeds to the throne, one is to kill a legendary opponent whether they be a man, beast, or God and bring a trophy home with them. The second is to beat their father in a battle to the death, as to grow old is to show weakness.

Orion grew to a point in his life where he must leave home to complete the trials. As such he took with him few things and went to the lands of the humans. He was on the hunt for anything to prove his worth, only then would he be granted the right to fight his father to the death.


STATS: 31 (+2 Str, +1 Con, -1 Wis)

Strength: 18 (racial bonuses)
Dexterity: 14
Constitution: 14 (racial bonuses)
Intelligence: 9
Wisdom: 8 (-1 Bonus)
Charisma: 13



Weapons & Armor:
Two Orcish Longswords: Two steel swords made in a design that's heavier for anybody not an Orc.

Medium Orc Armor: Armor that provides decent protection at the cost of some weight.

Spells & Magic: Not magical

Items & Personal Belongings:
Red Mask: It's a red mask of a wolf, the meaning is unknown if you don't know Orcish culture.

A sharpening stone

Gold and a bag to carry it in

A traveling bedroll.

Rope

Rations


Skills & Abilities:

Speaker of Orcish: Knows the Orcish language like nothing

Speaker of Common: Is able to speak the language of humans.

Speaker of Elvish: Is able to speak the language of the Elves.

Physical Damage resistance: Due to the hardy nature and Warrior culture Orcs have a natural resistance to Physical attacks. (Racial)

Athletic: Is able to do backflips, climbing walls, running really fast, and all sorts of athletic achievements.

Knowledge of Orc history, tradition, laws, and Culture: This is due to being a prince of an Orc kingdom.

Dual Wielding: Is able to use two swords at the same time and uses his strength to do it.

Leader: Orion is able to lead men into battle effectively

Weaknesses:

Berserker Rage: When Orion gets angry he will literally attack everything, even trees and stationary objects.

Vulnerable to Magic

Fear of growing old: Like other Orcs, Orion fears growing old and dying old.

FLUFF (Optional)

Hobbies:
Fighting
Eating
Reading
Training
Sparring
Sharpening weapons

Quote\s:
Will be revealed later in Rp.

Theme: WIP


I Love the color Purple, My favorite animal is the Elephant, and my favorite food is Hamburger Helper.
 
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Name:
Hananya Thirío
Aliases:
Han, Beast (normally used as an insult) any other shorter variation of her name.
Age:
21
Gender:
Female
Race:
Kéwan.
The Kéwan are a more primitive and beast-like race who live off the land. Males are typically taller than females who typically hunt and tend to youngsters in the tribe, males are more solitary and some leave their home to meet others. Highly sociable, they live in tribes with a matriarch and are monogamous, mating for life. As carnivores, Kéwan typically hunt daily and need a large amount of meat to eat to survive. They are excellent fighters, primarily using strength, size and wit to overcome their enemies. But they can also use swords when the situation arises. Some could see the Kéwan as brutal or barbaric in their methods of hunting and how they are typically unwelcoming to other races in their territory, being highly protective of their clans.
(+2 STR, +1 WIS, -1 CHA )
Class:
Manakete
Appearance:
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Height/Weight:
9 ft (2.7m)
168kg (370 lbs)
Sexuality:
Bisexual but is not hopeful of pairing as it is unknown how many Kéwan there are left.
Character Alignment:
Chaos Neutral
Relatives:
Novak- Father (Status unknown)
Kensue- Mother (Status unknown)
Navid- Older Brother (Status unknown)
Mariam- Adoptive Mother (Alive)
Personality:
Uncommon to her species, Hananya is a reclusive individual who does not seek out company and seems unwilling to interact with others other than her adoptive mother, who she has undying loyalty towards and would protect with her life. Not much of a talker, she prefers her own space and does not wish to seek people out. At least that is what it seems. A lonely individual, Hananya does hold a desire for companionship but feels pressured by both her race and past which holds her back, leading her to have anxiety and depression. But if someone does earn her trust and loyalty, she will stand with them regardless of circumstances.

Despite her anti social and grumpy tenancies, Hananya is an avid fighter and can hold her own in a fight and her heightened sense of smell and hearing would make her vital for tracking or watching for predators. Hananya can be pretty snarky and will make sarcastic comments if annoyed or irritated by people. Though she will hold her tongue around her superiors. She does have a higher tolerance for younger or more innocent creatures, mainly becoming annoyed with ones who should know better.

Hananya loves nature and spends a lot of time outside in trees or wandering through the woods. She also has a love of flowers, having a patch of roses which she looks after religiously and will become angry if anything happens to them. She has a strong emotional connection with roses due to her past, something she gets upset over if it is brought up by anyone. She also has the red blanket that she was wrapped in as a baby, using it as a comfort object and will panic if she misplaces it.
Backstory:
Hananya doesn't know much about her past. She does vaguely remember her parents and her tribe, but only just. The events of the first few months of her life are a blur and the only thing that is fully clear to Hananya is the strong scent of roses. This was because, when she was three months old, her tribe was hunted under the accusation of killing cattle from a nearby farm. To save Hananya, her mother had hid her in a patch of thornless roses wrapped in a red blanket before running away.

After some time, a wood-elf came across the young Hananya and, after being unable to find her family, took her in as her own. And while Hananya did have a nice childhood, her adoptive mother wouldn't let her leave the forest in worry that she'd get hurt, given what happened with her family, whose fate is still unknown. Although she was happy, it was a rather lonely existence with only her adoptive mother for company along with her pet cat.

Nowadays, Hananya lives alone in a forest, accustomed to being on her own. One thing that does worry her is that she hasn’t seen another of her kind after losing her parents, causing her to become worried that there might not be any others. She does venture into villages once in awhile but prefers to be alone
STATS:
Strength: 18
Dexterity: 13
Constitution: 14
Intelligence: 10
Wisdom: 13
Charisma: 8
Weapons & Armor:
Hananya does not have any armour besides a pair of silver shoulder blades and a plate that runs down her back, typically used while hunting to protect herself from anything that could be hunting her.
A long and silver sword
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Spells & Magic:

Items & Personal Belongings:
Han does not have many possessions apart from a blanket from home and her sword
Skills & Abilities:
Brute strength,
Avid hunter,
Fairly quick,
Strong hearing,
Has a great knowledge of the forest, its creatures and hunting techniques,
Has intense hearing and a natural intuition
Unarmed weapons (claws, teeth),
Darkvision (can see in the dark as if it were light out for up to 60ft)
Weaknesses:
Inexperience with combat,
Solitary,
Low self-esteem,
Hair-trigger temper at times,
Can be impulsive,
Does not like being controlled,
Has a general distrust to humans or human like beings
FLUFF (Optional)
Hobbies:

Hunting,
exploring,
picking flowers (roses specifically)
stargazing
Quotes:
“...Y’don’t know anything, do you. What do you expect? Me to eat you? That’d be typical. Make our image worse. Cause that’s all you know and the thought of it being otherwise is scary so you want it confirmed. Typical.”
Theme:
My favourite colour is cobalt blue and my favourite food is spagbol
Rin Nyx Rin Nyx
 
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Name: Elania Durand
Aliases: None
Age: "27"
Gender: Female
Race: High Elf

The High Elves are a well-known race across all of Adica, having lived there since time immemorial. Known for their long lives, sharp senses and elegant beauty, they've historically been very isolationist, viewing the outside world with distrust and disdain. In recent centuries, the rise of great human kingdoms has caused these values to shift, and in the modern day elf populations can be found in small numbers across most of the continent. High Elves are valued in a variety of professions for their keen senses, which allow them to see and hear with great acuity at long distances. Their senses are strong enough to even grant them some protection from magical deception, allowing them to resist charms and illusions.
(Racial Bonuses: +1 WIS, +1CHA, Enhanced Senses, Resistance to Charms and Illusion Magic)

Class: Innkeeper

Appearance
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Height/Weight: 5'5"(165cm) , 132lb(60kg)

Sexuality: Heterosexual
Character Alignment: Lawful Good
Relatives: None
Organizations\Affiliations: Innkeeper of The Silver Harp inn, providing food, drink, and lodging for all manner of clientele, with a variety of accommodations to suit any need.

Personality: Cordial to a fault and dedicated to her work, Elania tries to make every guest feel welcome and be an example to her staff. However, her work ethic sometimes causes her to neglect her own needs, and she can be a bit overbearing when dealing with rowdy or uncooperative guests.Given her profession, she's quite accepting of those of different races and cultures, and will strive to meet most any need. However, she expects that this respect be returned in kind, and rude guests often find themselves treated with a rather cold professionalism.

Backstory:
Elania has been the innkeeper of The Silver Harp since its opening, which is longer than some can remember, and her history in inexorably linked to that of the establishment. In the early days, the Harp distinguished itself from competitors by offering both simple and luxurious lodgings, attracting a far wider range of clientele than more specialized inns. Extra services such as made-to-order meals, bathing facilities, and room service further attracted new business, turning a once-humble inn into a staple for travelers staying in the city. Though other establishments have changed their business model to compete, the Harp has stayed ahead of the curve by partnering with local guilds and merchants, establishing the inn as a sort of bulletin board where patrons can peruse requests for adventurers, craftsman, and various other sources of work around Osthaven.
Elania's previous life is a subject of some debate among the city's gossip hounds, compounded by her own silence on the subject and the continuing mystery of the establishment's owner. Her name is typical of the elves of the western kingdoms, their ancestral home, so most assume that she hails from there originally. Some rather less reputable rumors claim that she and the Silver Harp simply appeared out of thin air one day, as if they had always been there.



STATS:
Strength: 6
Dexterity: 8
Constitution: 8
Intelligence: 15
Wisdom: 17 (+1)
Charisma: 17 (+1)

Weapons & Armor:
None.

Spells & Magic: Minor Enchantment magic, used to animate small objects(plates that wash themselves and brooms that sweep up on their own, etc.)
Spellcasting Ability: Intelligence

Items & Personal Belongings: Various clothes, books, other household items. Does not own The Silver Harp herself, but as its manager has access to all its facilities.

Skills & Abilities: Cooking, cleaning, managing employees, balancing ledgers, general hospitality. Is fluent in Common, Elven, Dwarven, Orcish, and Draconic.

Weaknesses: Not being particularly strong or durable, and with a complete lack of any martial training, Elania is more or less useless in any physical confrontation.

Red's pretty good, I guess.
 
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Niiko Falone
"Politics is just the fancy name for thievery."

Aliases: N/A
Age: 18
Gender: Female
Race: Half Elf
Class: Rogue

Height: 5'3
Weight: 130
Appearance:
between_two_worlds_by_unintend-dbptil9.png

Personality:
Sarcastic, Skeptical, & Sly.
These three words could all be used to describe Niiko. With a very dry and morbid sense of humor, some may be turned away due to her seemingly nihilistic views. An avid believer that all authority should be challenged, Niiko is also very defiant. Her respect and trust are earned, not given due to a meaningless title. She's distrustful of almost everyone, and therefore is also a secretive and distant person. To an outsider, she may seem almost unapproachable.
On the flipside, Niiko is also fiercely loyal to those who have earned her trust. She is not flaky nor a coward, and would never betray a friend. However, for her to truly love and care for someone is a rarity. She's learned to survive by using others; making them think she cares about them for no other reason than to benefit herself. Niiko has been corrupted by the harsh life she's lived and no longer is the trusting and kind person she once was, or might have been. Years of death and mourning seems to do that to a person. In short, Niiko is a broken individual.


Sexuality: Pansexual
Character Alignment: Chaotic Neutral
Relatives:
Mother: Lian Falone (Deceased)
Father: ???
Organizations\Affiliations: Thieves Guild Branch Viginti Novem (Loosely)

Backstory:
Born to a single mother in the backalleys of Osthaven, Niiko grew up wandering around the streets of her city like it was her own backyard. Her father, of unknown origins, was only described as a "tall, foreign elf" by her mother who left her before Niiko was even born. She soon adopted her mother's distrust for the elven race, even though it was an entire half of her identity. Her resemblance to her father became almost blasphemous in her eyes. She hated her silver eyes, her pointed ears, her slender fingers, her everything that reminded her of the race that had hurt her mother so much.
When Niiko was 8, Lian Falone succumbed to the rampant illness of The White Plague. Once tuberculosis claimed her mother's life, she was left completely alone. Now an orphan in the lower quarters of Osthaven, she earned the title of urchin. Armed with nothing but a small knife, a map of Osthaven, and her mother's necklace, Niiko set out to survive on her own, no matter the means.
Nowadays, you'll most likely to be able to find her committing petty thievery and the occasional con against an unwitting tourist. While you most certainly can't call it an honest living, it gives her a place to sleep and food to eat. Niiko is loosely associated with the Osthaven branch of the Thieves Guild from completing a couple successful heists and forgeries; while she isn't an official member, they consider her an ally nonetheless.

Strength: 9
Dexterity: 15 (+1)
Constitution: 9 (+1)
Intelligence: 10
Wisdom: 14
Charisma: 14

Weapons & Armor:
Leather Armor: Niiko is proficient with light armor; her leather armor allows her to be protected while staying agile.
Dagger(2): Favoring smaller weapons, as they're more secretive and easily hidden, she carries to small blades hidden in her clothing at all times.
Shortsword: While not carried as often as the aforementioned weapons, Niiko will still strap this one on if the mission possibly requires more direct force
Small Knife: More of a comfort item than anything, the knife (named Sankta) has saved her life more than once, and is always kept fastened in her right boot.
Explorer's Outfit: While not armor, it still felt important to include that this is what Niiko wear under her armor, as well as when armor is not being worn. Her normal outfit includes sturdy boots, breeches, a maroon shirt, and a black cloak with a hem that hits just above her knees.


Spells & Magic:
Spellcasting Ability: N/A
While Niiko has the potential to use magic, she vehemently rejects even the thought of it due to her perceived shame of being half-elf. Perhaps she will overcome this obstacle as the roleplay goes on.

Items & Personal Belongings:
Mother's Necklace: One of the only belongings that she kept of her mother's. Always fastened around her neck, no matter what.
Annotated Map of Osthaven: This map was annoted by Niiko to not every escape route, hiding spot, and any other place of interest she's discovered or heard of over the years.
Thieves Tools: This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.

Skills & Abilities:
Languages: Along with the Common language, Niiko can also speak and read Elvish and the Thieves Cant.
Pickpocketing: As a rogue, Niiko is pretty darn good at picking pockets.
Lockpicking: As long as she has her tools, she can pick almost any lock.
Deception & Persuasion: Possibly her strongsuit, Niiko can often fool others to advance her own agenda.


Weaknesses:
Stature: It's no secret that Niiko is on the smaller side. Her lack of height and weight often proves as a detriment when in combat, as she can be hurt with a much smaller blow than others.
Shame: Niiko is shameful of her elven heritage. Not only does this limit her abilities, it is also an emotional burden she carries that can affect her focus and concentration, especially when working with elves or other half-elves.
Anti-Authority: Niiko has literally no respect for any sort of authority, which can obviously get her in some pretty sticky situations. Her defiant nature has landed her in trouble with not only her peers, but, in the past, the law as well.
Exploiter: Niiko often has no regards for others and will take advantage of the generosity of others to get what she wants or needs.



My favorite color is pink!
 

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