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Fandom A Dangerous Game (Heroes)

Seanzah Angel

Resident Angel
(Photo here - Realistic only)


Name:


Age:



Gender:



Basic Appearance: (Height, weight, markings such as scars and tattoos, etc)


Faction: (Exousia, Primatech, Guro)


Power: (If applicable)


Explanation: (Explain the power in detail without explaining the below categories)


Strengths:


Weaknesses:


Personality:


Background:


Other:


Theme Song: (Optional)

Note: A 'Like' on your CS means it's accepted. If there is no like, and I haven't told you otherwise, you still are not accepted. That doesn't mean you'll NEVER be accepted, it just means your CS has some issues that we need to work together on to make better. If you have questions, take it to the OOC or PM me. :)
 
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Name: Danielle (Dani) Alvarez

Age: 23

Gender: Female​




Basic Appearance:

5’9’’ and 132lbs. She has no scars, but has a butterfly tattoo on her back next to her right shoulder blade, blue and black with purple accents, 3 inches in diameter.

Faction:

Primatech

Power:

Energy Absorption and Manipulation

Explanation:

Danielle can absorb the life energy from any living organism and use it as her own for various uses. Her ability can only severely weaken the life form from which she absorbs the energy from. She cannot kill it.

Strengths:

She can use her ability to enhance her own physical strength and enhance her stamina. The more energy she absorbs, the longer she can run and fight, or the harder she can punch and kick, etc. She can use this energy and create a tangible force of energy that can be used as a ‘blast’ of sorts. Depending on how much energy she has stored, the blast of energy could feel like anything from a punch to a truck slamming into her opponent. She can also absorb the energy from any point in her body, but can only expel it through physical activity or through her hands and feet in the form of blasts. Evos give her twice as much energy as a human.

Weaknesses:

To completely drain the energy of a human it takes her about 15 seconds. Anything larger takes more time, though anything smaller takes less time. Though 15 seconds doesn’t seem like a long time, it’s quite impractical to touch a person for any longer than a few seconds at a time in most situations. Even in fights 15 seconds is like a lifetime. And, she also runs the risk of expelling her own energy to make herself weak. If she doesn’t calculate the energy she takes in well enough, she could accidentally run herself dry.

Personality:


Danielle is a rather detached individual. She doesn’t have any mental or social problems like some people would like to think. She’s rather outgoing and sociable, however, she prefers being in the background of things. She doesn’t like being at the forefront of attention, though if she is she will handle it well. She likes to sit back and watch to see how the cards are played before she plays her own. She’s more strategy than anything, and she doesn’t do anything unless properly prepared.

Background:


Danielle was born with her powers, though they didn’t start showing themselves until she was about 16. At that point in time, she was the captain of the swim team. She was very popular and very with her life, since it was mostly perfect. However, there came a day when she was leading a warm up that required physical contact. She was touching two people on either side of her and because the warm up took about 30 seconds, she drained them until they couldn’t stand anymore.

They had to stay out of the competition that day, but when it was Dani’s turn to swim, she swam like a champ. She was much faster than she ever had been before. Their team won, but it was a loss for those girls. She felt bad even though she didn’t know it was her who had drained all of their energy.

Two days later, after doing the same warm up in practice, Danielle drained two other girls of their energy. They then switched to another warm up that required hand to hand contact, which drained a few more, but not nearly as much. When it came time to swim, Dani was the champion and no one knew why. It ultimately led to one of the girls accusing her of taking steroids. The girl got in her face, asking about the steroids. Angry over the situation, Danielle pushed the girl, and because she had no control over her power the push turned into a blast of energy which sent the girl flying backwards. Her head hit the wall, putting her in the hospital with a concussion.

Later that day, she withdrew herself from the swim team and became more reclusive.

Two years later, a girl showed the entire world the existence of evolved human beings, later called Evos. The world was thrown into chaos for a short time, and within days a new government branch by the name of Exousia rolled into Baltimore and began setting up a government building. On the outside, Evos were told to line up and confess their powers. If they did, they would have a good standing with Exousia. All they had to do was put their name in a system, get a new identification card that told of their powers, and get tagged so they could later be identified remotely.

Danielle was one of the ones that turned herself over to go through this, though it wasn't exactly willingly. Her family all but forced her to do it, and as she grew apart from her family, she began to notice the world for what it really was.

In the months after that, a government branch called Primatech formed in Baltimore, having moved from Odessa, Texas. Evos and normal humans alike could work alongside each other, and would be trained in how to handle the changes around them.

Within the years to come, Dani became accustomed to the new life around her. There were a lot of Evo deaths, and a lot of human deaths because of Evos. There were talks of uprising, and there were a lot of riots. It was a dangerous world. So to ensure her safety Danielle signed up to be in Primatech at the age of 20.​



Other:


*Danielle has been working at Primatech for 2, almost 3 years.


*Danielle's current partner is Gregory Talbott, who she has been serving with for 6 months. She switched partners when her old one was killed by another Evo in a mission.


*She secretly wishes she could join Guro, in the hopes that the rumors of them being 'Freedom Fighters' for Evos was true, so she could fight for her own freedom.


*She goes to The Prince, a popular Evo bar, almost every other night. Mostly to hang out, though she does indulge in a few drinks every once in a while.


Theme Song: None yet.

 

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687474703a2f2f626c6f672e70696e6b6170706c652e636f6d2f77702d636f6e74656e742f75706c6f6164732f323031312f30352f6769726c2d676c61737365732e6a7067


CLARA WILLIS





Age: 21

Gender: Female

Basic Appearance: Clara could be considered a cute girl, standing at an average 5'6 with pale brown hair and dark brown eyes, rimmed with big black, nerdy looking glasses. A small nose, and plain pink lips, nothing truly standing out about this young woman except for the fact that she's averagely pretty. And for the fact she's missing her pinky and ring finger on her left hand. But that's not too hard to hide.

Her normal attire is a casual T-shirt and jeans, with a jacket or hoddie. Something comfy and easy to hide in. She has a couple scars excluding her missing fingers, not too many from fist fights and life and death battles, not yet at least. One on her arm from falling off a tree as a little kid. One from a knick with a knife. Nothing extravagant.

Faction: Primatech

Power: Ancestral Awakening

Explanation: Clara has the ability to call upon any of her ancestors for advice, knowledge, and tactics. She can also (recently discovered) allow an ancestor to take over her body and help her fight/do other things she may not be able to do.

Strengths: If an ancestor is good at something, you could consider Clara good at it too. She comes from a long line of Greek ancestors, and the Greek are known to be a jack of many trades. Warriors. Artists. Philosophers, anything. There probably isn't a skill Clara couldn't find, and on top of that, it doesn't just apply to skills. Imagine always having someone to ask for wisdom, an idea, help of any sort. Not physical help, of course, but you get the idea.

Weaknesses: If Clara keeps an ancestor 'on the line' too long, she could suffer headaches, dizziness, and fatigue, or worse, she could pass out, and the ancestor she would have been speaking with would take over her body until someone could find a way to bring her back. Which no one knows how to do since it hasn't happened yet, luckily.

Personality: Clara likes to consider herself quiet. Not shy, but quiet. Just a spectator than a participator. She'll usually only speak when she needs too, and she doesn't require much. She's used to being alone, it's how she's lived her entire life. Up until Clara discovered her abilities, she didn't have anyone to talk too. She spent her life in a foster family with many children that teased, taunted her and bullied her, for her glasses and her love of books and her missing fingers. Clara spent most of her days in the library, finding companionship in her favorite story books.




Background:
Clara was the classic baby in a basket drop-off. Except, there was no loving note from the mother that said 'I'll come back some day', no locket that needed another half, nothing at all. She was named by the orphanage caretaker, and snatched up by a foster family as soon as possible. Her first foster family was not too bad. It was a big house, and the parents, while not the nicest, did not treat the children like dirt, like many other places. But when Clara had a little knife accident as a young child, they decided she was too much to handle.

She was passed on to another foster home. This one was considerably worse than the other, frozen dinners for meals and some ratty toys as entertainment. The parents only did it for money, and the three other children in the foster home with her weren't exactly the nicest either. She did her schoolwork, got good grades, all just in hopes of getting out of that place as soon as possible.

Clara discovered her powers when she was 17 years old. Her 'siblings' had screwed with her alarm clock as a prank for the third time that week, and the teacher had threatened her with detention if she was late on more time. In hopes of getting to school faster, she cut through a construction site. It was definetly dangerous, but she hadn't seen anyone working at the time, so she thought she would be alright.

"Duck!" A voice said, and hearing a big WOOSH, Clara did so. A wrecking ball had just missed the young girl's head. The construction worker shouted at her, yelling in a panicked tone, and taking the hint, Clara got out of there. But who had warned her?

She kept on hearing voices. Bits of help on her math test. Suggestions in drama class. Teachers were impressed, more so than they ever were. She could ask for help with any situation, she could fight any bully that approached her, ace any test. And she could talk to someone, someone who had to listen.

She called upon Sharlene the most. A girl, aged 18, a beautiful singer and musician, someone Clara related too and got along with incredibly. Sometimes, she wondered if being able to call upon her ancestors and finally talking to people, made her more weird or less weird.

At age 20, she applied to be a register Evo, like the good, law abiding citizen she tried to be. Clara was never able to get enough money to go to college, despite her smarts and grades, even the scholarships just weren't enough. Especially the fact that she was an Evo, it didn't help. Clara could see that the world was changing, and she felt it would be best to be on.. some side. Somewhere she could be protected if things went terribly wrong. So she joined Primatech. And now we're here.




Other: N/A

 
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FOUND IT


Name: Frank Pizardi


Age: 18


Gender: Male


Basic Appearance: 5’5, 150lb


<p><a href="<fileStore.core_Attachment>/monthly_2015_09/upload_2015-9-20_16-37-55.jpeg.5bb60136e328ef7be796fa9c36a6fad2.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="75843" src="<fileStore.core_Attachment>/monthly_2015_09/upload_2015-9-20_16-37-55.jpeg.5bb60136e328ef7be796fa9c36a6fad2.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Faction: Guro


Power: Teleportation


Explanation:As long as he has a destination in mind, (Be it rome or just down the street.) Frank can teleport himself around as he wishes, as long as his stamina keeps up.


Strengths: Extremely mobile, good at closing distances


Weaknesses: Vulnerable to Electricity, and extended use or group jumping can cause significant exhaustion.


Personality: Surprisingly friendly to strangers when not on a job given his faction, Frank honestly doesn’t hate people. Kind and a bit of a softie, he hates violence unless absolutely required, and without help from a certain someone he would have died a long time ago. This changes somewhat when he’s on a mission (And Yes, Training missions DO count.). He tries to act cooler, colder, more professional, but even then his kind side shows through.


When it comes down to it, Franky just has a good heart, and his loyalty to [redacted] knows few limits, but he secretly wishes they could just stop fighting, try and hide for awhile, live life like...normal people.


Background: A street urchin turned Freedom fighter, it’s a bit unclear why Frank fights for [Redacted] but his loyalty knows little bounds. In the end, Frank fights for a better tomorrow, hoping that...in the end, maybe they can just stop this battle all together.


Other: Knows a Variety of Martial Arts, Wears a wooden mask and hoodie on jobs. Work's at will's bakery

 

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Name:

Villieldr "Will" Solmod

Age:

25

Gender:

Male

Basic Appearance:

6' 4" and BULKY. Nasty burn scar across his back, wrapping around the sides of his abdomen, and down the backs of his upper arms.

Will is a very large man. Like it's borderline unsettling. He is built for practicality, not aesthetics, so he is a more meaty kind of muscular that makes it a bit difficult to find clothing. His torso is like a tree trunk, barrel chest and all, with rock hard arms and legs bigger than some peoples heads.

As far as style goes, Will likes to keep it simple but still put together. Typically, he wears a solid colored tee or sweater of the loose variety with nice clean pants (also loose; denim does not agree with his thighs) and reliable work boots with nice thick soles.

Faction:

Guro

Power:

Thermokinesis

Explanation:

Manipulation of temperature

(Range of -150 to 500 degrees Farenheit, at a rate of 75 degrees per second)

Strengths:

* Able to heat or cool areas

* Able to control own body temperature

* Able to send out pulses of heat/cold in extreme situations

* Physical strength

Weaknesses:

* Limited to enclosed areas (aside from pulse, which has a limited radius of 1 meter)

* Cannot function in extreme weather conditions (i.e blizzards, extreme heat, etc.)

* Can only control own body temperature

Personality:

(+) Warm

Will positively oozes warmth, literally and figuratively, with his welcoming smiles and soothing nature. He is extremely kind and dedicates all of his time to helping people in one way or another, Evo and Human alike.

(+) Friendly

Chatting with strangers comes easily to Will and few people have left his presence feeling worse for wear or thinking poorly of him. He has an extensive network of connections, high and low, that he has worked hard to obtain and maintain (though in his mind it was effortless).

(-) Detached

Few people haven't suffered some sort of trauma, and Will is no different. After the loss of people he cared about, Will has a difficult time making real bonds with people and growing to truly, deeply care for them. Though this doesn't impact his ability to make friends.

(-) Aggressive

More often than he would care to admit, Will gets aggressively protective of people. Whether it is thoughtlessly jumping in to break up a street fight or charging at someone threatening the safety of an Evo, he has a tendency to take the more "punchy punchy" than "thinky thinky" route.

Background:

Will was born in the desolate icelands of northern Europe. His childhood friends always complained of the cold but he never understood why, and he didn't understand why his father packed up their family at the age of 14 and moved them to America. He had said it was for a job, but after only two years of living in America he went to work and never came back. Some men came to the house and told them his father was dead.

Will's mother was quickly overwhelmed by the situation: left alone with a teenaged child in a foreign country that spoke a language she barely understood. She shut down. It was almost a year before Will got his mother to speak to him. Even then it was only to say her final word: "Evo".

Then 18 years old, reeling from his mothers death, still grieving his father, Will was thrust into a new world of powers and mistrust. It wasn't long before he figured out he was an Evo, what with his inability to feel uncomfortably hot or cold and how whatever food he made was always cooked to perfection. He was recruited by Jared and all but jumped at the chance to join.

A year into his time with Guro, Will was escorting an Evo between safehouses when there was an explosion (suspected Exousia or Primatech attack). He was able to save the Evo at the cost of his own skin, resulting in the gnarly scar on his back. Wanting to remain active and useful to Guro during his lengthy recovery time, Will proposed to Jared the idea of using his abilities in a bakery.

The bakery was funded by Rhoda Alverton, publicly. A plaque dedicated to her is on the outside wall near the front door. Will spends all of his time not on a job for Guro in the bakery, working to help people with his food. He holds a meal gathering for the homeless every morning.

Other:

* Owns a bakery


* Did I mention how massive and strong he is?



* Exceptional brawler







Edits:


(1) Addition to Power Explanation, modification of Strengths, addition to Background


 

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full



Name: Emma Heleen Naaktgeboren


Age: 23


Gender: Female


Basic Appearance: Emma has a slim build, standing at 176cm (5'9") and weighs 55kg (122lbs). Compared to other Dutch women she's just slightly above average. Her blonde hair reaches to roughly her chest which is relative in size.


Her normal choice of clothing is just simple standard fashion, nothing fancy, though she has a tendency to wearing high heels, even in the field if she gets the chance. Her eyes are light blue in color.


She has a number of birthmarks on her body. Many of them are symmetrically placed across her body, or could be interpreted as (part of) a constellation, such as the big dipper being present on her left cheek.


The total number of birthmarks over her entire body tally up to 93.


Faction: Primatech


Power: Temporary Space-Time Distorting Object Summoning


Explanation: The ability to borrow anything from any time or location by creating a rift through time and space itself.


Strengths: As long as Emma can remember where it was, when it was there, and what it is, Emma can bring it into her hands.


This gives her access to just about anything she can remember, from weapons and medical kits to clothing and accessories. Since everything she borrows gets sent back as a whole unit she's the best way to sneak in a deck of cards to play poker so it can vanish before the boss walks in.


Everything that gets borrowed gets returned to its original spot without any changes to its original state. This means infinite bullets, infinite medic supplies, infinitely taking a drink of the boss' good bourbon without him ever noticing.


Oh best part, summon a bottle of vodka, (or a few for a party) drink it, send it back with its contents and presto, instant sobering up and no more hangovers.


Weaknesses:


Limitations:


Duration



Everything she borrows from a different time or space will fade and disappear after a certain amount of time has passed. How quickly depends on the size of the object. Larger objects range between five to fifty minutes, while simple small items can range up to being in her possession for a few hours or a full day. That however is very rare.


Timeline


Items from the past or future are more difficult to summon. Objects brought in from a different time period do not fade faster than similar objects from the current flow of time.


Size


Larger items are more difficult to borrow. Not only do they fade faster, they also cost more energy to collect.


Location


In order to collect something from a location or time, she has to (roughly) know where the item was put. For small stuff like desk items it's enough to focus on a desk and collect from there. More complex and larger items and past/future items need a more specific focus point. If she were to want to borrow Hitler's gun she would have to know exactly where it was, when it was.


Also, if an item is in the same room as where she is, she can not summon it to her hands. For that she will have to get up, and walk.


Space-Time Continuum


The same object can never exist in the same room at the same time. If she was borrowing someone's phone from the past, and the person walks in with their phone, the phone she is holding will disappear instantly.


This also means she can not borrow an item that someone is holding right then and there in the same room.


Memory


If she can't remember where she saw the item, or what it was exactly, or when it was there, she can't summon it. To combat this she does own a record of almost everything she has deemed useful for a possible summoning some day. However, finding something in there isn't always easy as the list is extensive beyond belief. Plus, if she needs something quick, this takes a great deal of time. Because of this she has a short quick digital list of things that have a high turnover rate. In the meantime she is converting it to a digital record.


Weaknesses: Due to the amount of borrowing she does and can do, she constantly forgets to bring her own items, forgets where she puts them, or what really is hers to begin with.


Physically it's quite straining to reach into a different location or time in order to take something. If she over exerts herself the item will not only not appear, but she could pass out as well. Chances are she could die from it, just as over exertion on sports could kill a person given the right circumstances.


She can't send items to a different time or location, unless she is releasing an item back to where it came from.


The effects of the borrowed item do stay when the item has faded/sent back. (e.g.: bullet hole (and bullet if that wasn't borrowed too), cleaned wounds, etc)


Personality: Ditzy is probably the first word that comes to mind when people think about when talking about Emma.


Her mind tends to be elsewhere, anywhere and everywhere but here.


At times she comes across as a bit dumb and preoccupied.


While preoccupied is definitely true, those that know her know that she’s not at all as dumb as she appears. In fact, she remembers a scarily large amount of random information and details. She’s just very absentminded.


Despite that, she was only average in her grades.


Overall, Emma is friendly, warm, and welcoming. She loves being near her friends and colleagues, even if she’s distracted most of the time.


She is a bit of a girly girl.


Emma also has a strong moral code and high sense of honor. As such, she refuses to cheat or steal and won’t betray the people around her.


Background: Emma was born in the Netherlands. She had a simple, calm childhood as an only child. It wasn't till Emma was 15 that her powers showed up. Or rather, when she discovered them. Sitting at home she had realized she had forgotten an important book in her locker. As she deeply wished for the book to be here it suddenly appeared in her hands. Of course she was thoroughly surprised by it. Afraid of what others might think or say of it, she kept it a secret.


It took a while before she attempted to try it again a few times. Eventually she kept using it more and more, till eventually she got caught as something faded right out of her hands in the presence of her parents.


Of course they were shocked, but the damage was far less bad than Emma had initially thought. They didn't kick her out, disown her, call her a spawn of evil, or go announce it to all kinds of people. Instead they simply said that keeping her powers hidden would only increase her chances of getting caught by others, and it wouldn't be good for her to hide who she really was.


The best organization that would be able to help was Primatech, so they contacted them. They didn't have a base in the Netherlands at that point, so Emma was moved away to the USA.


It's been roughly four years now since her first day at Primatech. She's gotten quite accustom to the life of being an 'agent'. It's not always easy, especially at the start, but she always managed to push through. She has a reasonable track record with the company, and has been slapped on the wrist plenty of times for not exactly following protocol. She behaves, most of the time.


Other:

  • Emma hasn't told anyone the translation of her last name. In the Netherlands Naaktgeboren is a fairly common name, but it literally means 'Naked born'. Not really something you'd share with people unless you're drunk.
  • Due to having lived in the Netherlands, and only having had the basic minimum of English that was taught in middle/high school, she speaks with a Dutch accent, and often forgets the correct translation of the word. Example of how Emma talks, and the sound of voice she has.
  • It has happened at times that she accidentally spoke Dutch to someone, instead of English.
  • Kind of a scatter brain, and has a difficulty in figuring out what she wants to say at times. This isn't just because of the constant translation issues though.
  • If she cusses or gets angry her default will be shouting in Dutch.
  • Is a bit of a girly girl.
  • Hates mornings. Definitely a night owl.
  • A disaster in the kitchen. She’s more likely to kill herself with her cooking than fill her stomach.


Theme Song: TBA
 
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Name:
Quintin "Q" Smith


Age: 47


Gender: Male


blog_gotham_bullock.aspx



(Yes I know who this is, can't find a better pic though.)



Basic Appearance:
5'9, 173lb, Dragon Tatoo on his arm


Faction: Primatech


Power: N/A


Explanation:N/A


Strengths:



-
Surprisingly Fit for his age, Q can still roll with the best of them.


-A skilled marksman with a variety of weapons


-Skilled Diplomat


Weaknesses:


-Can't Swim very Well


-Hopeless with new Technology, doesn't even own a cellphone


-No Powers. He's a normal human.


Personality:


Q's personality could be described, at best, as sardonic. There's nothing more the man loves then making some witty comment or other. It's not that he isn't serious, it's just Q's seen it all happen before and by this point, isn't surprised by much. Q realizes he's reached the peak of his career long ago, and at this point, has comes to term with it. Some call him ambitiousness, he prefers to use the term content.


Either way, it really isn't hard to get on his good side. Quips and prods aside, Q generally does like people, and to him there's nothing more amusing then a wide eyed youngster who seems to know it all. Unless of course, it's putting that wide eyed youngster back into his place. Not in a cruel way of course, but he felt it was important to let people know that nobody have all the right answers, and if they go on believing that, they might get hurt.


An Amiable and Cynical man, those who grow to like him find his presence always warm. His door is always open to his friends.


Background:





At the age of 21, Q was accepted in the local police. He served for over 20 years, but for unknown reasons, never really advanced. he got the occasional raise, and a promotion or two but he received not a single medal, nor did he ever rise high in the ranks. He was a lackey, and he was content with that. That is, until a few years ago, where he suddenly quit his stable job to join the ranks of Primatech. Some found it odd, the man had never really mentioned his oppinion on Evo's, so the move to many was surprising. Q did however, refuse to shed light on it, telling them to "Mind their own buisiness." Although the terms Q used were slightly more vulgar.


To this day, Q applies his training as an operative for Primatech. One thing is for certain: Nobody knows how many years he has left.


Other: Recent addition to Primatech, joined for personal reasons. Has no wife or kids. Parents alive and well.<p><a href="<fileStore.core_Attachment>/monthly_2015_09/upload_2015-9-23_17-9-44.jpeg.28b31bf7a954f02311ea8e99d34c5298.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="76439" src="<fileStore.core_Attachment>/monthly_2015_09/upload_2015-9-23_17-9-44.jpeg.28b31bf7a954f02311ea8e99d34c5298.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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Name: Gregory Talbot

Age: 27

Gender: Male

Basic Appearance: Athletic build, 6', 190lbs

Faction: Primatech

Power: N/A

Strengths: Is an a expert in markmanship and hand to hand combat. He is familiar with many different types of weapons and explosives and has a lot of training in a variety of fields. Greg is a very effective combatant and tactician. He hunts evo's for a living. Damn right he has some skill. It is almost unfair. For them.

Weaknesses: Doesn't have superpowers.

Personality: Greg in summary, is calm and pragmatic man. He does well in keeping his cool under pressure and seems nigh unflappable in most non hostile scenarios. He has the intelligence to have survived this long in a risky business, and has a lot of experience. He is a very agreeable man, he doesn't lose his temper or act rashly, and really prefers to think before acting. He is a real company man, too. Loyal to the cause, and honest. And Despite having a good sense of humor, he can be cynical and skeptical. He is a kind man, and fair, but isn't always the most trusting. He is not fond of being betrayed.

Background: Gregory into the army at eighteen, and was on tour for three years before a certain incident in the middle east. He and his squad came across a hostile like they had never encountered before. It was unbelievable, and was using impossible powers. His squad was killed, but Gregory was able to bring the hostile down alive. He alone survived, but being the only survivor, and with no one to coroborate his story, his superiors didn't believe him in the least(Evo's were still hidden). This was where men in suits came in. These people were from Primatech and had gotten wind of this incident. They took an interest in Greg. Anyone able to take down an evo alone was worth looking into. From there he was recruited into Primatech.

In total he has been with Primatech for about 7 years. Transfering to Baltimore when the new Primatech facility opened.

It was seven months, during a meeting with one of the Founders, Mason, that his partner went rogue. His partner tried to kill Mason, but Gregory was able to subdue the evo. It was a rough day to say the least... but what matters was that Mason survived unharmed and the rogue Evo was captured. As a side note, it was suspected that his partner had shifted sides to Guro. Regardless of this boring exposition, he needed a new partner. The evo with whom he was to work with, was a woman named Danielle.

Other: Gregory picks his nose to find illustrious treasure within his nostrils. He turns in this gold for money, which he uses to buy finger adaptions for better nose picking.​
 
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When you are dreaming reality, it's hard to tell if you are really awake
Alisha

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Name:
Alisha Monet

Age: 21

Gender: Female

Basic Appearance:

Stand at 5'6". Dainty but fit, she built like a dancer, since she used to be one. Her eyes are steel gray with a hint of blue. There's a thin but long faded scar on her forehead, obscured by her bangs. When isn't on mission that requires practical clothing, she seems to favor light, floating dress.

Faction:

Guro

Power:

Astral Projection

Explanation:

One's ability to project their consciousness to a different place from where their original body is. For Alisha, she has two form of projection. First is the intangible form. In this form Alisha is pretty much a disembodied mass of consciousness. She will be aware of her surroundings, but can't interact with anything. People also can't see or hear her in this form. Second is the tangible form. In this form, she is visible to people, can interact with her environment (speaking, touching something), and pretty much bound to the usual rule of physics.

Strengths:



  • In her disembodied form, she is undetected to most people, making her very effective in spying and gathering information.
  • Her tangible form looks and interacts like a normal body, while at the same time giving protection by not being her real body. She can survive many things in this form as long as her real body stay unharmed.
  • Like a ghost that bound to familiar places they visited in their life, she can appear in the place that her tangible body has visited before, as long as she remember the route to there.


Weaknesses:




  • Electric current will trap her in her tangible form.
  • Projection or not, her tangible form still can feel as much pain as a real body. It can be wounded, and when the wound won't be transferred to her real body, the nerve reaction will be. In extreme case she can die of shock from the pain.
  • When doing astral projection, she won't be aware about what happens to her real body until she comes back.



Personality:

The most prominent thing about her is her elegance. From the smooth way she move to the serene way she spoke, everything she does, she does it with high amount of grace. The type that could make climbing down the tree look like walking down the ballroom stairs and make a string of profanity sound like poetry. One would almost expected her to have a secret identity as a princess from faraway land. If you are wondering if she really is a princess, no she isn't.

Calm and collected without being cold, Alisha is amiable-and sometimes admirable-in social interaction. Yet there always seems to be a distance that keep people from being too chummy to her, mostly because of her untouchable aura, courtesy of her previous trait. It's not voluntary, but she neither dislike nor fond of it.

The strongest trait in her is her subtlety. A little nudge here, a little whisper there, and her suggestion is being discussed without people even know who suggest it first. An inspirer at best and provoker at worst. Together with it, she also seems to have a certain aversion to directly handle things. The further she is from the problem when she solves it, the better for her.

Background:

Alisha's life began as normal and continue to be normal for a long time. Yes, from her childhood she often had a dream of herself wandering around her home, and occasionally her neighborhood. Sometimes there's complain from her neighbor about a ghost of little girl that visited their home now and then, but she and the others never thought much about it.

Life continued, and in the middle school she discovered her talent in figure skating. Since then things only got better and better. From winning several local and and national competition, to getting a scholarship for her achievement. But alas, the string of blessing didn't last long. On a cold winter night, a day before her first Olympic, she got into accident while practicing her quadruple jump. The blade of her skating boots was broken through unknown means. Losing balance in such high speed, she ended up with a severe concussion that sent her unconscious.

That accident was the first time she fully aware of her power. Her power manifest when she was in a coma, with her following the ambulance that carried her to the hospital and watching the doctor around her busily trying to bring her other self back to life. As time passed, her power get stronger and she could activate it at will. This interest the Guro faction. They contacted her, and after some explanation and deal, she ended up joining them.

Other:



  • Often get exasperated when people don't get her joke since they almost always take her seriously.
  • Has a fondness for literatures that end with a dramatic and beautiful tragedy.
 



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Name:

Pandora Clarent​




Age:

24




Gender:


Female

Basic Appearance:

Pandora stands at 5'11" and weighs 143 lbs. and while she may not be the most athletic person, she has a nice body build. She has nice curves and a decent bust, and is slightly muscled from being in the Track and Field team. She has black hair and deep grey eyes and she has a slightly pale complexion. She has a pair of wings tattooed on her back and her hair has a few red highlights.

Faction:

Guro

Power:

Density Manipulation

Explanation:

Density Manipulation is the ability to control the molecular density of solid, liquid or gaseous matter to either increase or decrease mass. She could also use this to manipulate her own density and the density of other objects.

Strengths:

Because of her powers enables her to manipulate the molecular density of an object, it allows her to walk on water simply by changing the density of the water beneath her feet to change the state of matter from liquid to solid. She could also alter the density of objects, and by altering the density of an otherwise heavy object, per se a car, to alter the mass of the certain object, she could lift it with ease. But the best application for her power is when she alters her own density. She can alter her density to become twice or thrice as strong as she originally is and can also be used to increase her durability. She could also change her density to allow her to move through the air, to become intangible, and to become harder than diamond.

Weaknesses:

Of course this ability has its own weaknesses. Once an object leaves her grasp, its original density returns and may be quite hazardous for her and others. Whenever she changes her own density, she tends not to stick to it for too long.. Sustaining a different density for too long might cause her to get stuck in this state and she might not even be able to revert back. While changing her density in order to move through the air is less risky and she can sustain it for more or less half an hour, turning intangible or harder than diamond is riskier and she only stays in this state for 5 minutes tops. Also she cannot alter the density of another living creature, she can't even alter the density of a living tree.

Personality:

Though she may look friendly and gentle, she's actually quite the ice queen. She is overly blunt and may often sound very, very rude. She has no regard for the sake of others and will hurt others, both emotionally and physically, unintentionally most of the time. She smiles rarely and is very serious. Despite these though, she follows orders to the letter and is respectful to those who deserve it. She will voice her opinions whenever she deems it necessary and will not allow anyone to make fun of her belief and the beliefs of others. She is an inherently good person, and she shows it often, it's just that she doesn't socialize very well.

She is also quite easily pissed, voicing out her annoyance very often, not giving a care who she may insult. She really doesn't like it when people acts too friendly with her, she might just punch you if you flirt with her. This doesn't mean that she detest social interactions, she just likes to keep it to a minimum and with just those close to her. She has a strong sense of responsibility and will not make any excuses once she makes a mistake, unless of course she is wrongly accused.

Background:

Pandora's parents were like her. They too had powers of their own, but they chose not to use them in order to have a nice and quiet life. Her mother has the ability of telekinesis while her father could absorb and release energy. They have once been a part of a vigilante group, back when they were younger and foolish. But that had been a long time ago, after Primatech caught some of the members. So they chose to retire to a quiet life, especially since they were expecting a child. They had vowed not to use their powers, and they had hoped their child would not manifest any unnatural ability.

When the child was born, they decided to name her Pandora, since she was perfect in their eyes. They raised her normally, they haven't even told her that they had powers. They had also hoped that she wouldn't develop any, but since the world likes to disagree with you, she started to develop her powers when she was about 12. They saw her walking on their swimming pool as if it was the most normal thing in the world for her. They couldn't figure out what her powers were at first, since sometimes she was floating, sometimes she was intangible, but they eventually figured out that it was the ability to manipulate density. But even though Pandora developed powers, they still didn't reveal the fact that they too had powers.

Of course, like any good parents with a super-powered child, they set up some rules. She was not allowed to use her powers outside of their home. She was also forbidden from telling anyone about this. Of course they still helped her to control her powers since it could be dangerous if left unchecked. So despite having developed a freakish ability, Pandora was able to live a normal, at from the perspective of others, life. That is of course until Primatech caught wind of them.

Primatech had been tracking her parents since the time some of their friends were captured, since they believe that it could be very dangerous to leave them at large. They have tracked the other members and have captured them, and because one of the former member of the team panicked and tried to save himself by revealing the location of Pandora's parents, the Primatech finally had a lead.

As luck would have it, Pandora was coming home from school, she was 17 at the time, when she saw her parents being dragged out of their house. Her mother had a nasty gash across her head and she was unconscious while her father was cradling his broken arm and limping towards a black car, being escorted by some men. She knew that they were in trouble, but she stayed frozen in place. She was too afraid to do anything and she just watched as they were whisked away, her eyes filled with tears as she watched the whole thing.

She became a member of Guro when she was 22. A member of Guro had found her since Pandora made a stupid mistake of using her power to cross a deep river since she was too tired and lazy to try and find a bridge. She taught that no one was looking, but someone was. Luckily for her, she didn't suffer the same fate her parents had. She was taken to their headquarters, and since she was tired of living alone and without any support, she decided to join them.

Other:
 
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(i'msrryalltherealisticpicsdidn'tlookrealisticforasoldierD' :)



Name: Lela Lark


Age: 28


Gender: Female


Basic Appearance: 5'8", 160lbs, red-orange chrysanthemum tattoo decorating the right side of her neck and the left side of her lower abdomen. There's one more on her right below her left shoulder-blade, and on her lower right back.She has several scars from training and combat, including one on the right side of her lower lip, a thin white line that is hardly discernable, one on her eyebrow where a piece of glass cut her and scarred, though that was by drunkenly stumbling and falling on her own broken bottle piece, though depending on the mood, she may not go with that story. Her knuckles are scarred, as are her knees, she has a long scar that rides up her right arm from a bike accident, and a few more scattered here and there. She has a resting tough face, with her jaw set like she's looking to beat something up. Literally not her at all. Hilarious, really. Oh, fun fact, she's a lip and nose piercing before, but because of the amount of times she's had to take them off, they closed up. Her ear piercing has just about closed to smallest possible without actually being closed. She's more of a ring person, anyway.


Faction: Exousia


Power: Nup


Explanation: qwq


Strengths: Trained, follows orders, upholds the law, practical, combat preparedness, survival preparedness.


Weaknesses: Subconsciously mistrusts Evo, order-is-an-order mentality, law precedence despite fair reasoning.


Personality: She's tough looking, fun loving, i-got-your-back-bro kinda girl. She can be your wing man, or back you up in a brawl, she can drink one too many, and act like 'one of the guys'. Sometimes she talks a little too loud or laughs a little too hard, sometimes she has to prove her point, sometimes you wonder if this thing is even a girl the way she lacks the delicacy of one in near all she does. Some might call it having something to prove, others might insist she's happy-comfy and just being herself. That's in the eyes of the beholder. Law is the law, you know, okay the small ones, you catch a break, that's not a big, but even then, the law is the law, this girl can be a hardass without being overly vocal about it. Maybe it's cuz she believes that everyone else has that seem assumption within them, maybe, who knows, what's true is that she's the enforcer, and she barely ever forgets it. Okay, so she walks on the grey line, but uh, hey, we all have our flaws.


Background: This military baby knew what she wanted to be at age eight. Oh, hell, she knew way before that, but eight is the actually memory she remembers. Mom, dad, both, even grandpa before that, they were all part of the Navy, all had stories, all were different and strong in their own way. Lela, or Elel as her aunt nicknamed the cute button, went fresh from graduating to the military, age eighteen, and no-one was surprised. It was hard, it was challenging, it was everything she expected, it was blindisighting, but above all, it was where she belonged. Nothing else made her feel like so, she knew she was where she was meant to be. Following the family legacy, she went from basic training to Navy training. By the time she was beginning to finish training, Exousia was rising up in name and power. As any stubborn military brat, she was willfully against this new branch trying to set itself up in midst the government. She was more inward about her stance, but when it came up, don't think she kept that opinion to herself. It was only because of her well-trusted recruiting officer that she became part of Exousia. Simply, he found her again and recommended her for it. She respected the man, knew he wouldn't steer her wrong. This is how Elel found her way to becoming one of the Exousia military, and though she is fresh in terms of experiencing anything, she is nothing but what you would call loyal.


Other: Why Chrysanthemums?


Theme Song: [media]


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