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Fantasy 3 Vertices CS thread

Main
Here
OOC
Here
Lore
Here

Thalia_Neko

Ten Thousand Club
Hey! Ok, bye now you guys know how cs threads work, not gunna put a bunch of fluff. This'll be kinda mature n stuff, so expect that, so be aware of that.
General rp rules apply. Be respectful, don't cause problems, etc, etc.

You can also make your bio look any way you want, don't worry about how I put it here.
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(pic here)
[ tabs]
[ tab =General]
Name:
Age: Height:
Gender:
Race:

Political Status:
noble? commoner? royal? merchant? knight? criminal?
[ /tab]
[ tab =Appearance]
If there's anything extra, go ahead and describe it here.

[/tab]
[ tab =Vertex]
Anything regarding your character's chosen Vertices! Remember, only intermediate level stuff allowed! Also, your character can go through more than 1 path if they want!

Example
Martial Path
2 Cores
Heart Core, Gravity Core

Core stages
Heart: Impure Stage 2
Gravity: Muddled Stage 1

Or another example

Magic Path
3 Rings
Focusing on Conjuring and Restoration schools

Unique Ring Formation
Symmetrical Rings

etc etc!

What is your character seeking next? What are they aiming for? Name anything from the 3 paths!
[ / tab]
[ tab=Adventurer]
Are you a registered Adventurer? If so, fill out.

Rank: (between D and B) B ranks will have to discuss it through with me

Job Rank:
examples
Copper 3, Copper 5, Silver 3, Silver 4, etc. etc

Any other Guild Position? Yes, no? Character wants to?

If you are not registered with the guild, why not? Will your character do so, or no?

[ /tab]
[ tab=Weapons and Equipment]
describe them here
[ /tab]
[ tab=Personality n History]
Personality: (can be as long as you want)

Character Goals:

Dislikes: what do they dislike? are they racist towards other races? do they hate mages? do they hate specific kingdoms, or royals? what?

History: Whats happened to your character? Anything terrible? Have they seen a treacherous plot and are on the run? Were they involved? Maybe they lived on a nice farm with their family. That was burned down and destroyed by monsters! Or roaming marauders! Or mercenaries! Maybe they're from one of the noteworthy families in the lore and have been specially trained! Well, whatever you can think of, I'm sure itll be interesting!
[ /tab]
[ tab=Skills n Techniques]
Talents

Techniques
Martial Techniques

Astral Techniques

Magic Techniques

Unique Magic
[ /tab]
[ tab=Misc]
Any other misc. info about your character!

Profession:
Does your character have a profession in the world? What is it?
Examples: Merchant, Magic researcher, Monster researcher, Tutor, Mercenary, etc.
[ /tab]
[ /tabs]
Is there anything special you'd like to add to the world?
Like maybe a famous, powerful npc that's maybe your mentor?
Or a famous family of strong people?
Or a unique location?
Or a small nation that I can add to the map?

Anything, really! It'd be nice if you could come up with at least one thing, but it isn't required!
 
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  • Name: Zinniaphi Gloomring
    Alias: Sirindra Halileil
    Age: 20 Height: 5'10''
    Gender: Female
    Race: Dire People
    (but currently using magic to camouflage amongst normal people and hide her identity

    Political Status:
    Wravadaran royalty, but otherwise criminal with a smallish bounty on her head

Unique things created

Gloomring Royal Family
The royals of Wravadar

Gloomhall Castle
Their palace

Empyrean magic
Powerful Magic that royalty can use

Rougein
A small country with citizens that keep to themselves. Lots of wandering loners and rogues come from there.[/tab]
 
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  • Name: Vivi Finii
    Age: 19
    Height: 0'2" (Yes, really)
    Gender: Female
    Race: Little Person (Pixie)

    Political Status: Commoner

Is there anything special you'd like to add to the world?

If possible, secret Pixie city. Should (usually) only be accessible by a special teleportation spell unique to pixies that they learn through either instinctive senses and feeling that they know how to do it although not knowing what it is or complete accident. Where all the cool Pixies hang out and is their own little place with a Pixie monarchy and council and stuff. I think this could be her own story direction if so. Add a Pixie Queen so Vivi can prove herself and get a powerful pretty queen girlboss to mentor her.
 
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General
Name: Gaizer
Age: 25
Height: 180cm
Gender: Male
Race: Human

Political Status:
Commoner

Appearance
If there's anything extra, go ahead and describe it here.

VERTEX
Martial Path
2 Cores

Heart Core, Crown Core

Core Stages
Heart: Muddled Stage 1
Crown: Impure Core Stage 2
-------------------------------------------------------
Magic Path
Small Mana Pool

2 Interlocked Rings

Schools of Magic
Item Enchantment
Restoration Magic
Elemental Magic

Mage Techniques
.Silent Casting
.Mana-Efficient Casting
.Overcharged

Unique magic or spells
N/A
------------------------------------------------------
Astral Path
Decent Soul Density

Crown Core
2 Stars
Semi-Bright Stars

Astral Techniques
Comet Uppercut
Meteoric Kick
Enhanced Senses

Karmic leaning
Neutral

What is your character seeking next? What are they aiming for? Name anything from the 3 paths!
Power

Adventurer:
No

Rank: N/A

Job Rank:
N/A

Any other Guild Position: No

If you are not in registered with the guild, why not? Will your character do so, or no?
Yes


Weapons and Equipment
.Katana

Personality & History

Personality:
Gaizer has a very easy going personality. He doesn't hold grudges and tends to go through life at his own pace. Having no real talent at the things he wants to do doesn't bother him all that much. Pursuing a path of constant self improvement. Gaizer is always traveling in search of greater strength. He doesn't have a house or a place he could call home. The open road is where he always finds himself at the end of the day. He has no qualms about who he meets or fights with. Matters of good or evil don't really hold importance to him when he could focus on training. Gaizer can come off as irritatingly calm given that not much fazes him. He has a fondness for the simple things in life, such as good food or animals.

Character Goals:
Power

Dislikes:
.Needless Chatter
.Morality
.Not Training
.Squandered Potential
.Bad Food

History:
Gaizer's first memory was the sight of a burning building, the smell of smoke and the sound of screaming. A child with not a memory to his name. He was taken in by a Oltinian Swordswoman named Neve. Raised alongside other orphans. Gaizer was named after a distant star that always shone with a red color. Unlike many of his seemingly prodigious peers. There were obvious signs that Gaizer had no natural talent for the martial arts. He learned everything much slower than everyone else. Neve brought him to the 6 Ringed Magician, Theodore Myrius. Myrius tested Gaizer for any sign of having magical talent rather than martial. Unfortunately he had similar results to his swordsmanship, no talent. However Gaizer returned every day for lessons from the magus. Taking on two different paths despite having zero aptitude for either seemed ridiculous to everyone looking on from the outside. Gaizer didn't care, he was eager to soak up the knowledge from both mentors. The only one who never judged or worried about him was his pet crow, Midnight. He had taken the bird in after she had injured her wing. Swinging his sword at a novice level while his fellow orphans moved on to bigger and better things. Oltinia was a young nation but had earned the worlds attention due to their strong system of government and their famed Academy. Attempting to join the academy via its entrance exam. Gaizer washed out and failed to progress past his circumstances. His day didn't get any better when he found some unruly children had battered Midnight the crow past the point where she could feasibly be saved. Holding his precious friend as she barely found the energy to breathe. Gaizer killed her to spare her further pain, beginning him upon the Astral Path with his First Severing as he severed the only true bond he had from his life. Leaving Neve, Myrius and his foster siblings to pursue a life he could call his own. A wandering Gaizer worked small mercenary jobs while training his meager swordsmanship and magic.

Any other misc. info about your character!

Profession:

Mercenary

Is there anything special you'd like to add to the world?

Neve, the Divine Blade of Blossoms: A swordswoman renowned as the first female pupil of the legendary Master Kai to earn the title of Divine Blade. Her talent allowed her to defend a shrine against over 1000 soldiers comprised of great martial artists, mages and astral warriors. She spends her time nowadays training Oltinian Children in martial arts. Her sword skills are said to be so great that she could cut apart the falling petals from cherry blossom trees with but a single slash.

Theodore Myrius, the Alchemist: An Archmage who operates his own shop specializing in quality products made and modified via magic. Although possessing a wealth of magical power. He prefers the slow life of a magic shop merchant.
 
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Name: Rollo Tauriel
Nickname: Little T by friends and family
Age:21 Height:6’0” even
Gender: Male
Race: Beastken

Political Status: Noble
Part of a mid-ranking Noble family

Appearancee
He keeps his animal features under wraps because he would always be pet for stupid reasons growing up. His ears blend in with his hair and only poop up if something exists him. His tail is under his clothes. He sometimes uses claws in fights but when he has no other choice.

Vertexs
+Astral path

Decent soul density

Crown Core
2 Stars
Semi-Bright stars

Astral Techniques
Comet Punchh
Crash: holding his hand open like he is grabbing something the area his hand is directed is crushed by a shockwave. (it can only go a sword's length away from him )
Meteoric Kick
Starfall: stronger and ranged version of meteoric kick
Enhanced Senses

(will come up with animal ones later )

Karmic leaning
None yet


Martial Path
2 Cores
Heart Core, Crown Core

Core stages
Heart: Muddled Stage 1
Crown: Impure Stage 3

Techniques
Hide of steel


Magic Path
2 Rings
Focusing on Protection and Earth magic
1 Ghost

Techniques
Chant Casting
Empowerment Casting


He wishes to follow down the Astral path as far as possible.

Adventurer: Yes

Rank: C rank as he focuses on other things

Job Rank: Adventurer
Silver 3

Any other Guild Position: whenever he reaches B rank he plans to become an Examiner


Weapons and Equipmentt
He doesn't have anything special yet he will mainly switch between a simple sword or spear
As well as two arm guards

Personality: Rollo is a rather simple individual at heart. Calm and straightforward and can be a bit of a jokester if he is allowed to be. If you are friendly to him he is to you and if you are an enemy to him well you got one. But he tries to come off as an approachable person to people and make friends with them after all it helps to have connections. But he occasionally acts like a noble at certain times. The biggest thing about him he does not like

History: Rollo does not know a lot about his origins besides being found by a traveling knight who was a friend of the Tauriel house. Growing up he was raised by the guards of the house learning most life lessons and things from them. Until one particular day, Miss Tauriel an elf noble who worked under the FlowGrand family found him helping out around her house and took a shine to him. She made sure he didn't have to worry too much about things with the help of the guards. When he asked about the knight who dropped him off she told him that he was an old friend that came to check up on her from time to time.

At a young age, he started helping out wherever he could because of this he ended up getting to know the two children of the FlowGrand which Miss Tauriel visited often when she took him with her. An older girl Azrealyand a boy Tony the same age as him. After being friends with them for some time Azrealy asked him what he wants to be when he got older saying she would continue the family business and her brother didn't answer. He could only say that he wanted to be like the knight who brought him to Miss Tauiel he wanted to be like the traveling knight and that he had already started training to be that.



Character Goals: His goals are to bring enough recognition for him to get by hired so they won't have to worry about him or themselves. Go as far as possible in the Astral path. The final one but not a major one is to climb the guild ranks.

Dislikes: Being indebted to someone. Having to back down from direct challenges.Some Necromancers and the way they do things. Also, turtles he hates them and this is the number one way to get into a fight with him.

Misc
Any other misc. info about your character!

Profession: adventurer and part knight at his family's mansion


Is there anything special you'd like to add to the world?
+The Traveling Knight is someone who went down the Astral path as far as he could and the material path stopped a little past halfway. At some point, he became able to manipulate the wind around him without using magic earning him the title of The Tempest Knight or T.T.K

+FlowGrand is famous for being one of the best Predictions and Identification of schools. Are often sought out for high-value items and to see what someone's future will be like.
 
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  • Name: Sophia Yurel

    Age: 17

    Height: 5'4'' ~160 cm

    Gender: Female

    Race: Human

    Political Status: Noble - Niece of Count Yurel

Important Notes

Yurel - Both a family name and the name of a city associated with the First Guardian of the Lake. Major trade, tourist, and historical city within Reysha. Practically speaking its a pretty important dot on Reysha's map.

Temple of the Lake/Temple of the First Guardian - Holy site found in the middle of Yurel. Largest structure in the city and is said to be where the first Guardian Lived, at least possibly for a time. Truth is, most records regarding the First Guardian are stored away and archived in the temple, but they're rarely brought out for the sake of their preservation. Only the higher clergy within the temple know for sure, but they do perpetuate the story that this was the home of the First Guardian. More public records that have been cross-referenced by scholars the world over do state that the temple was the first structure and the city sort of bloomed around it. Many believe that the temple was a holy site that in its early days served as a place for rituals involving the lake. Standard fair like rituals praying for bountiful catches to early fishermen settlers. Some theories even state the First Guardian was named at this temple, hence its second title. Again, only The Guardian and the higher ups at the temple have access to the original documents to prove any of this, so feel free to take it with a grain of salt too. It's possible those documents haven't been read in ages.

Great Lake Bureau District - Short walk away from the temple, the beating heart of the city, at least if you're looking at districts. Smack dab in the middle between the ports and the wider marketplace and just barely touching the upper and middle classes' residential district, this is where all permits are checked, records of trade kept, and really just an overall important point. Regardless if you're a merchant, visiting noble, or even an adventurer passing through this is stop number one. This area contains the embassies, guest quarters (for if you're particularly important), the Adventurer's Guild Branch office, the city archives (aka library), the Knights of the Lake's Barracks and headquarters which they share with the city guard, and of course the actual Bureau building itself which is adjacent to the library.

Father - Adventurer known as The Hunter. He didn't exactly make that title himself, its just how people refer to him. Typically wanders around and only takes quests involving the butchering and slaughtering of monsters. To the confusion of many, the man does not use a bow. Instead he wields a variety of makeshift weapons, many of them serrated or made of special alloys, which can include strange gimmicks. No one knows who he is, where he's from, or how he became the way he is. All you need to know is if a man comes into your guild branch clad in heavy protective leather clothing, has a bloodstained weapon specifically designed for monsters, and is either covered head to toe and/or reeks of blood that's him.
 
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  • Name: Talio Feromanus
    Age: 21
    Height: 6ft
    Gender: Male
    Race: Human

    Political Status:
    Merchant/Mercenary

Is there anything special you'd like to add to the world?
A tinkerer’s club where tinkeres all over the world compete and help each other with their designs. That is where Talio would get help from when developing the Steel strider armor.
Like maybe a famous, powerful npc that's maybe your mentor?
Or a famous family of strong people?
While not strong persay, the house of Ferromanus is more famous for their inventions and mercantile connections.
Or a unique location?
Or a small nation that I can add to the map?
 
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  • Name: Simurgh "Sim"
    Age: Unknown. But is suspected to be quite young, only perhaps a few years of age, measurable in single digits at best.
    Height: Approx. 8 Feet Tall
    Gender: Male
    Race: Monster
    Political Status: Local Legend. Mythical creature.



 
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The Last of the Quasar Kingdom

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  • Name: Tear Ripley

    Age: 18

    Height: 4'11

    Gender: Female

    Race: Elf

    Political Status: Commoner

Is there anything special you'd like to add to the world?

A small territory called the Quasar Kingdom in Aufun, a nationalistic place that focused their paths heavily on the arts and combat. They experimented and pushed the limits of their powers in the name research. It was led by Princess Abdula, who wielded six stars when she overthrew her family and led the kingdom into war. Her intent was to assimilate the rest of Aufun under her ideals, but was quickly quashed. The kingdom was destroyed, and its zealous people were imprisoned or killed. This took place around 10 years ago.
 
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  • Name: Ragnar Fireheart, Newborn-of-our-great-mother
    Age: ~21 Height: 234 cm/7,7ft
    Gender: Male
    Race: Fezinian

    Political Status:
    Commoner




Is there anything special you'd like to add to the world?
Like maybe a famous, powerful npc that's maybe your mentor?
Or a famous family of strong people?
Or a unique location?
Or a small nation that I can add to the map?

Anything, really! It'd be nice if you could come up with at least one thing, but it isn't required!
 
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Name: Finnigore (Finn)
Age: 15
Height: 5’0”
Gender: null
Race: mixed-race human and beastman*
*part fox. They are a bit tall for this particular subset of beastman, though still as nimble. Their legs are that of a fox’s, and they have the tail and ears as well.

Status: commoner. Both of their parents were well-known criminals, and still remain in jail. They have done a small amount of thievery in their time, mostly to get some bad karma to help with their astral magic.

Vertex:
astral path
3 stars
Doesn’t mind wracking up bad karma- and has done so a couple of times. Neutral evil

magic path
1 ring
Focusing on illusion magic, hopes to one day work on summoning magic

Registered with the guild: no. They would not like to, either. They feel it comes with too much responsibility, and prefer to just take what life throws at them. Oh, and they also have too much pride to admit that they might want to join but don’t want to go against their previous bad-mouthing it.

Weapons and equipment:
A dagger. Nothing too fancy, just something they were given by their parents. They “resent the old guys… but at least they had some cool gifts.”
A single wrapped candy
25 coins
A smoke bomb

Personality:
Finn is ambitious and optimistic, and have pride and confidence in themself. They’re stubborn, and can lie their way out of many situations. They can think on their feet, and do their best to hold grudges- not regrets. They always have to get the last word in. They have been described as fiery, but simultaneously clear-headed. They put themself first due to their upbringing, and often don’t realize that they are being selfish.
Dislikes: they often are accidentally racist towards many other races, but don’t notice. They dislike royals. They also view the martial art vertex as being ‘less’ than the others.
History: Finn has an older sister, Allureia, though she isn’t in the picture. Their parents raised them well, but didn’t do the best in terms of social life. Many of Finn’s aforementioned flaws can be accredited to them. Their parents were jailed when they were 14, two months before their birthday. They don’t care enough to try and bail them out.
Their parents raised them on the saying “put yourself first. Worry about the rest later.”

Talents
Lying:
Many people don’t appreciate this talent… but Finn sure does. They can lie their way out of almost anything.
Learning:
Due to having a clear mind and sharp wit, Finn is great at learning. Despite being so stubborn, they know when to shut up and listen- they know firsthand how much you can figure out.
Disguise:
Because of their criminal background, Finn knows how to blend in. This is highly useful for when they want to get out of trouble… or want to get out of anything, really.
Agility:
Due to being part beastman, Finn is very quick and agile.
Drawbacks:
As per being a beastman, they maintain other attributes of being a fox- especially that of being primarily nocturnal. They get very sleepy during the day, and find it difficult to sleep at night. They also find it harder to see during the day, and are particularly sensitive to loud noises.

Techniques
Astral techniques:
Spiritual cleaning
Comet punch
Meteoric kick
Astral projection
Soul invade
Astral studying

Magic techniques:
They haven’t yet been able to master any techniques, but have gotten good at harnessing illusion magic to be almost unregistered by anyone, unless they were actively searching and staring at them.
Misc. info: they enjoy learning magic, but focus on their astral vertex first.

Profession:
None

Other: their parents, Piintory and Graer Syndor, are both well-known criminals. Not because they did any unique things, but because of the high scale of their crimes- specifically thievery.
 
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  • Name: "Hmm... Call me Snow Wolf. Fetch me some wine and I might warm up enough to give you my real name."
    Age: "My, did ever your mother teach you some manners? If you must, I appear in my late twenties. That's all you need to know."
    Height: "I am a stout 5'9". A good height for a lady of Vetan."
    Gender: "Now I certainly you have the insight to determine this for yourself. Otherwise... well, you will have much trouble in your romantic life."
    Race: "Human."

    Political Status:
    "I tell most people I am merely a commoner these days, but I do enjoy the benefits of being a famed adventurer, retired as I am."

Is there anything special you'd like to add to the world?

Zero Dark and Eldiria Vox alongside all the other important portions of Snow Wolf's backstory. But most importantly, Zero Dark. "Till the last light, Zero Dark shall fight! Cheers!"

[/tabs]
 
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  • Name: Vanta Onyx
    Age: 25
    Height: 5’11
    Gender: Female
    Race: Human
    Political Status: Commoner
 
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An NPC! I wasn’t sure where to put this, so I figured I’d put it here. He’s Gemllin’s disciple.

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Ourell Blaik
Ourell is a committed mage. He has been studying it all his life, and has no intent of giving it up. A greedy young man who often lets it get in his way, few can deny that he was born to be Avryss’s disciple. An arrogant hot-shot who’s not afraid of playing dirty, Ourell has a way of capturing and charming a crowd.

Throughout his time as Avryss’s deciple, he has been taught to use his elemental magic to control precious metals, and make them apart of him. Though he was never taught the latter thoroughly, due to Avryss’s own pride. Ourell quickly learned to integrate this into his fighting style, and has covered his horns- one of which is broken- in gold, using what he learned.

A fiend, who possesses a venomous barb at the end of his tail.

Vertix

5 Ring Penta mage. Interlocking rings. Specializes in (mind) enchanting magic, but uses his third school for elemental magic.

Positions
Avryss Gemlinn’s disciple
Formerly a dish washer at a mom-and-pop restaurant
 
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