• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

-1905-

High Moon

Relic of a Bygone Age
Roleplay Type(s)
-1905-
1900.png




The Signing of Entente Cordiale in 1904, ended the splendid isolation for the UK and politicaly isolated the German Empire on the continent, tensions over the Morroco are rising between France and Germany. Kaiser Willhelm the Second plans a visit to the African monarchy.

The surprising Japanese domination of the war over in the Pacific has decimated the prestige of the Russian Empire in the eyes of the European Powers, Tsar Nicholas the Second resfuses too sign a peace treaty with the Japanese, meanwhike the cries for change are starting to be heard all over the Empire.

The Balkan Nations are watching the crumbling Ottoman Empire like hungry vultures, meanwhile the Balkan subjects of the Ottoman Empire are living in fear after the brutal supression of the Macedonian revolt and there's whispers of a constitutional restoration in the military.

The Recent intervetion in Cuba by the US Government has signaled a chnage of power balance in the region, what they will do with the island nation is unknown but there's a few who suspect that it might become a new territory of USA.

This will be a turnbased roleplay, every turn represents four months.

DISCORD
Discord - Free voice and text chat for gamers
 
Last edited:
hi hi! I'm interested in joining, as well as some questions to follow:

1. Playable Nations: I assume we'll be taking control of a country. Would puppets of empires be able to play independently in terms of their individual developments (ie. Canada, Egypt, Indochinese Union, Australia)?

2. History: Would you be GMing our nation's interests historically? Or will the players be able to go about a different alternative (like Italy joining Central Powers)?

3. Technologies: How many things are we able to research per turn? Or do you have a certain mechanics regarding our technological advancements?

4. War - Army Movements: How would a war play out between two players? Will you determine our movements based on certain information we give you in IC, or do we have to PM you our war plans and all those good military stuff for you to decide on the outcomes?

5. War - Logistics: Will this RP be in-depth regarding terrains and geographies? Or will it be simplified in terms of movement and displacement of troops?

6. Diplomacy: Diplomatic initiations between different nations (players) will be in PMs, and official status will be put into IC? Or do we have to state it officially in our IC posts?
 
To answer your questions:

1. Puppets are allowed but it would be better if you asked the individuals who own the Sovereign countries that rule those countries before taking them, and remember they will have the right to intervene in your affairs.

2. Everything past January 1st 1905 is up to the players so it will turn into an alt-history right after the first turn.

3. Depends on the Nation you play, between 1 to 4, some events may change those numbers.

4. Battle strategies and the area of war will affect it but we are using a dice based system so it's still based on luck to some extent.

5. As the turns cover 4 months each Logistics won't be a key-part of this RP but it will affect the armies in certain situations, and yest the Moderators will cover the events of the war in weekly reports based on the information provided by the players.

6. As long as these negotiations are not secret diplomatic action should be IC, and if it is secret than you should use PMs moderated by one of the Mods.

I hope this is enough to answers your questions. Btw I have updated the first post to include a discord link.
 

Users who are viewing this thread

Back
Top