Kylesar1
This is my loudest bork
Humans
Humans in this time period are still the premier hands and minds of judgement. The most preferred of 110 Recon is to have a human with as little cybernetics as possible, though a few wouldn't discourage them from getting recruited. The reason for this is that cybernetics can be hacked or EMPed and there's nothing worse than a body part or even the brain or heart rendered useless all because of a hack or small EMP from the first AI or Alien that can do such things. Humans have access to suits that allow for free range of motion in space, provide protection, and allow for awareness of all surroundings. Also the 110 Recon has access to Mech Suits that would let them get more work done, whether that work is moving heavy objects to taking out heavy enemies
Cybernetics
Well it's Sci fi. There are cybernetic enhancements, but nothing too dramatic. It is very unlikely that the military would have a cyborg in the ranks. It messes with logistics that would put undue hardships and they don't really need that in sending a crew into space. With that in mind, cybernetics would have to be very lowscale. Speed boost, enhanced strengthened arm, an optic chip that can release a pulse of vision to see entities through walls, camouflage, arm that can change into a blade, release a small shock or fireball. Nothing too extreme because if so, there is a case to be made that keeping up with it would be too resource draining. In other words, it'll be heavily monitored
Alien Abilities
Same as technology, though these are natural to the race. You can expect things like pretty much low level magic or utility abilities like sensing feelings or adaptability. Here, I want you to think in terms of like a superhero RP and not really a magic wizard fantasy RP. 1-2 abilities to be developed and utilized in clever ways, not learning a library's worth of unique spells. If you're stumped, you're stumped and have to use weapons or think outside the box.
AI Technology
AI has to be balanced between logistics and combat. The more abilities an AI entity has, the less it'll be useful in logistics. If the AI is armed to the teeth, chances are, it won't be good at anything other than hearing orders to exterminate and doing just that. On the other hand, if the AI has a lot of logistics abilities, up to the point where they could be a ship-borne AI and be able to control any and everything on a ship, they won't be combat ready beyond basic close combat or a wobbly shot with a pistol. For example, a bot could have the ability to turn their arms into a minigun while also eating metal to make potentially unlimited ammo for said miniguns. The weakness is that, if the bot isn't shooting, they're effectively useless and clumsy in non-combat tasks. A bot could be good at every known language and have advanced hacking abilities to stop turrets from shooting or give ship and body diagnostics and have the skill to repair them both. The weakness is that they're very likely to be extremely fragile and unable to steady enough to shoot beyond point blank range. These are extreme examples, but you see the balancing, right? If it's good at one, it's bad at the other.
Rules
Don't be OP. This will be monitored
If you have an alien race, describe them
18+ Characters. This is the military. The only minors allowed are AI
Here's the CS
Fulfilled Roles
Available Roles:
Picture Appearance: If using a written appearance, use the one below
BASIC INFORMATION
Name: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological/Make age. For AI, add an age appearance)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
Role: Your Character's role on the Recon Ship
PERSONAL
Sexuality: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Relatives: (People that are biologically related to your character)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
PHYSICAL
Written Appearance: If using a picture, use the one above
Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities: Utilitarian Abilities such as multiple languages, Bartering, Diplomatic, Quick, etc.
Abilities/Cybernetics: Robot functions, Alien Abilities, and Cybernetic Enhancements.
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character. This could also mean material weaknesses, elemental weaknesses, etc.)
FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:
Humans in this time period are still the premier hands and minds of judgement. The most preferred of 110 Recon is to have a human with as little cybernetics as possible, though a few wouldn't discourage them from getting recruited. The reason for this is that cybernetics can be hacked or EMPed and there's nothing worse than a body part or even the brain or heart rendered useless all because of a hack or small EMP from the first AI or Alien that can do such things. Humans have access to suits that allow for free range of motion in space, provide protection, and allow for awareness of all surroundings. Also the 110 Recon has access to Mech Suits that would let them get more work done, whether that work is moving heavy objects to taking out heavy enemies
Cybernetics
Well it's Sci fi. There are cybernetic enhancements, but nothing too dramatic. It is very unlikely that the military would have a cyborg in the ranks. It messes with logistics that would put undue hardships and they don't really need that in sending a crew into space. With that in mind, cybernetics would have to be very lowscale. Speed boost, enhanced strengthened arm, an optic chip that can release a pulse of vision to see entities through walls, camouflage, arm that can change into a blade, release a small shock or fireball. Nothing too extreme because if so, there is a case to be made that keeping up with it would be too resource draining. In other words, it'll be heavily monitored
Alien Abilities
Same as technology, though these are natural to the race. You can expect things like pretty much low level magic or utility abilities like sensing feelings or adaptability. Here, I want you to think in terms of like a superhero RP and not really a magic wizard fantasy RP. 1-2 abilities to be developed and utilized in clever ways, not learning a library's worth of unique spells. If you're stumped, you're stumped and have to use weapons or think outside the box.
AI Technology
AI has to be balanced between logistics and combat. The more abilities an AI entity has, the less it'll be useful in logistics. If the AI is armed to the teeth, chances are, it won't be good at anything other than hearing orders to exterminate and doing just that. On the other hand, if the AI has a lot of logistics abilities, up to the point where they could be a ship-borne AI and be able to control any and everything on a ship, they won't be combat ready beyond basic close combat or a wobbly shot with a pistol. For example, a bot could have the ability to turn their arms into a minigun while also eating metal to make potentially unlimited ammo for said miniguns. The weakness is that, if the bot isn't shooting, they're effectively useless and clumsy in non-combat tasks. A bot could be good at every known language and have advanced hacking abilities to stop turrets from shooting or give ship and body diagnostics and have the skill to repair them both. The weakness is that they're very likely to be extremely fragile and unable to steady enough to shoot beyond point blank range. These are extreme examples, but you see the balancing, right? If it's good at one, it's bad at the other.
Rules
Don't be OP. This will be monitored
If you have an alien race, describe them
18+ Characters. This is the military. The only minors allowed are AI
Here's the CS
Fulfilled Roles
- Captain
- Advisor
- Pilot
- Co-Pilot
- Shipboard AI
Available Roles:
- Chaplain (1)
- Mech Pilot (1)
- Fighter Pilot (2)
- Cyber Expert (Hacker) (1)
- Chef (3)
- Medic (3)
- Engineer (2)
- Mechanic (4)
- Linguist/Translator (3)
- Ship Gunman (5)
- Recon Crew (Limitless)
- Infantry (Limitless)
Picture Appearance: If using a written appearance, use the one below
BASIC INFORMATION
Name: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological/Make age. For AI, add an age appearance)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
Role: Your Character's role on the Recon Ship
PERSONAL
Sexuality: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Relatives: (People that are biologically related to your character)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
PHYSICAL
Written Appearance: If using a picture, use the one above
Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities: Utilitarian Abilities such as multiple languages, Bartering, Diplomatic, Quick, etc.
Abilities/Cybernetics: Robot functions, Alien Abilities, and Cybernetic Enhancements.
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character. This could also mean material weaknesses, elemental weaknesses, etc.)
FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:
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