1001 Adventure Seeds

Well my last thread was fairly successful until it devolved into off-topic discussions, as threads are prone to do, so I decided to try again, but with a new title.


RULES OF THE THREAD

  • * keep posts short, these should be nice simple ideas that allow each ST to build off of it, not detailed campaign arcs.
    * the less location specific, the better. the more vague an idea is, the more people can make use of it
    * feel free to discuss and build off of others ideas
    * but, stay away from off-topic stuff please
 
A Sidereal approaches the circle and tells them that he has recently discovered that one of the characters is destined to over throw the realm and restore the solar deliberative. But it must be done soon, for the solar's life thread is shown to be measured in weeks. Unfortunately the Sidereal is really a demon in disguise trying to trick the solar into rushing headlong into a war he is completely unprepared for.


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Someone the circle has upset has decided they need eliminating, in bad way. They've hired the Grass Spiders to assassinate the whole circle. Now they must find out who hired them to kill the circle and even then, once a contract has been taken out, nothing short of an order by the Three Elite Fiends can recind the job.


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While staying in town, the circle is robbed of an assortment of their most precious belongings; hearthstones, artifacts and even servants are taken. When they begin searching the town for the thieves, no one remembers the characters from the day before. What is going on and can the circle handle this threat without their prized tools?
 
The characters are framed for a series of crimes that they did not commit.  Do you stay and try to let justice let you go, or do you run in an attempt to catch the true guilty party?  Either way, can you do it without revealing yourselves as Exalted?
 
The characters are travelling in the south, when a minor fire elemental shows up, studying the group (which must include at least one moderatelly skilled martial artist, if not more). The elemental tells them that they are invited to Lord Kokage's Flaming Arena for his yearly tournament...if they can pass a simple test. The first place prize is a god forged weapon suited to the winner...and a single Peach of Immortality, the second place prize a similar artifact weapon...and even the third place prize is a full two talents of jade. Can interested characters pass the test? And even if they can, can they win the tourney, against all manner of beings of power, fighting in a tourney to please the Master of Duels? And what is this about a mortal old man who won the tourney sixty years ago being one of this years participants...just now when the winning prize is a Peach of Immortallity? Can someone so old and frial trully be a threat?
 
The circle is approached by throngs of people from a remote village, they are treated as kings and gods. Everything is going fine, until after they are bathed and feed (and stripped of their gear), when they are tied down to posts and offered up to a gigantic ape behemoth.


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A Dragon Blood outcaste and cousin to one of the solars has recently run off with the wife of a high placed member of one of the great houses. He asks the circle's help in defending his fortified city against the fleets of the Dynastic House.


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While the circle is resting in a Realm occupied area, someone is distributing pamphlets through out their city. This wouldnt be an issue, but the pamphlets encourage rebellion and mischief. Not only must the circle find out whos doing this and stop them before it brings the Realm's attention, but they must also deal with all the followers and copycats.
 
A large community of Dragon Kings have regained civilization and are now seeking to explore Creation beyond their peaceful valley.  The clutch of Dragon Kings are equipped with the best artifacts of their the community can spare and sent off with some heroic mortals as capable servants (the characters can either be the Dragon Kings or their mortal servants).  They immediately run into problems at the first human settlement, as they are seen as either Wyld-twisted monsters or rogue Gods.


Another possibility is that the characters are a group of Realm or Lookshy DBs, one of whom should be a scholar (Lore 4 to 5), who are in the small town when the Dragon Kings make their appearance.  As the Dragon Kings do not have negative experiences with the DBs, yet, it is likely that they will be grateful for any assitance from the DBs.  One could say that the gratitude of an entire supernatural species, which one would get for helping the DKs regain their civilization, would be desirable for a Realm Great House or for Lookshy, which could motivate the assitence of the DBs.
 
Tournament of the Gods


Every 100 years (or 500, or 5 depending how often you want to do it in your campaign), Yu-Shan holds a Tournament of the Gods, a contest of might and skill in combat.  Whenever this happens, those invited receive a letter of starmetal written in orichalcum inviting them to go to one of the gates to heaven on a certain day and time, where other invites will be as well, to be inducted into the tournament.


What makes this tournament so interesting, though, is that it is the first time since the Usurpation that more than 1 or 2 Solars attend.  What's more, it's the first time ever that Abyssals will be able to partake, as the Spirit who rules over the Tournament cares not at all about good or evil, merely the competition.


One, a few, or all members of the Circle have been invited to enter the Tournament, and those who do not enter may be spectators.  They'll be Spirits and Elementals, Solars and Abyssals, Lunars and Sidereals, and even a few ancient Dragon-Blooded competing in the Tournament.  Joining them in the Tournament are several of the Circle's enemies and even a few of their allies, who they'll have to fight as well.  A number of them even have agendas other than fighting in the Tournament that they may pursue while they're in Heaven.  Perhaps if the Circle kicks them out of the Tournament fast enough, they won't succeed.  If their allies have dire business to attend to, they may have to make sure they win against their opponents.  But what happens when two allies with important business to the Circle must fight each other?  Which one will they choose to help?


And in attendance in some of the fights will be Chejop Kejak, and you can be sure he has some of his Bronze Faction followers keeping notes on the members of the tournament for their Wyld Hunt to deal with afterwards...


The prize for winning the Tournament of the Gods?  Permission to attend an audience to the Incarna and to ask them one question for them to answer.
 
The characters are a group of heroic mortals, traveling to a distant slave fair to rescue the beautiful and virginal triplet daughters of a chieftain of the Northeast from a life of slavery and forced prostitution, who were forced to take shelter in a forbiddening forest by an unseasonably late blizzard.  Little did they know that the forest was a Wyld Zone, a Deep Wyld Zone, that was a leftover from the Contagion Wars.  They survived the two days they were lost in that insane forest and actually gained time, but they all came out of it changed.  They were each given two blights (for a total cost of 12 BP or 24 XP [Experience 2 with 2 BP left over or, if they already have Experience, increase Experience by 2.  If they are established characters, reduce future XP awards by 2 for the next twelve sessions, representing their difficulties to adapt to their new gifts.]) and now have to figure out how to adapt to their new gifts and to use them to recover the girls from the slavers of the Guild.
 
Project Koschei.


These two words are whispered by more mouths than those who praise the Holy Immacualte Texts. More than those who speak of the Empress. It is the veritable 'elephant' that Lookshy supposedly has it's hands on. In a redoubt in the remote plains of the East, lie three coffin shaped lakes, feeding into a canal and bunker. Sigils mark her entrance. The day the Realm finally comes to claim Lookshy and Lookshy's thread in destiny is to be cut, the bunker will open and the world will scream in terror.


What lie in the depths of the bunker? Is it truly the sleeping body of an old, dead God?
 
In the First Age, the Twilight Solar Thrice-Radiant Misho was known for being tormented by his own flawless memory. Unable to forget anything, each night's sleep sent him through the horrors of the primordial war again. The faces of the dead haunted him, an infinitely growing progression of people long gone, people he had been unable to aid or save, torturing his deep compassion every day. To his fellow Exalted, he was an object of pity. But what a few realised, as the First Age wore on, was that Misho remained grounded in his perfect recollection, remembering all that he had ever fought for or loved; though it maddened him, his struggle kept him whole and strong against the worst effects of the Great Curse to which his compatriots fell.


Misho died just before the Usurpation, forging his own essence-laden lower soul into Mim, the Blade of Vitality, in an attempt to stem the relentless tide of the dying with the gift of immortality. The Sidereals, already enacting the Uprising's first steps, sighed with relief that they did not need to destroy the mighty sorceror themselves, and sealed his Solar essence away.


Now, in the Second Age, Misho has returned; and though his memory is fragmented, what he possesses is as flawless as ever. Driven by the suffering that throngs this Age of Sorrows, he seeks out the Keyklaives, for if he can find but four of them, he may find Mim and use them to free the lower soul of his First Age incarnation. If he succeeds, he will re-absorb it into himself with his sorcery, and in so doing regain almost all the power and wisdom he once possessed.


The players are Bronze Faction Sidereals or Dragon-Blooded who havve learned of his quest. If they fail to stop him and his allies, the reincarnation of his Lunar wife and a renegade Abyssal whom he has promised to help redeem, a First Age Solar of full power will walk Creation again, and this time he will be wary of their treachery. Can they stop him, either by taking the Artifacts that he needs themselves, or by hunting him down and banishing him to his next incarnation?


And worse; once they realise that he, above all the Solar Exalted, can best resist the Great Curse... will they even want to try?
 
Young Dragonblooded women throughout a city are finding themselves inexpliccably pregnant, even those who have not engaged in intercourse...and when the children are born, they show a strange taint...the taint of the Underworld. While some may exalt, and others not...all are Ghostblooded. What is behind this strange occurance? And how can is be stopped? What purpose has a powerful ghost for spreading its half-dead seed through the city? Does it do so simply because it can...or is there a darker reason?
 
You are a group of heroic ghost mercenaries who have been hired by the Lover to debilitate the reproduction of the Dragon-Blooded women and those descended from Dragon-Blooded ancestors within an Outcaste community through impregnanting them with Ghost-Blooded children.  It is suspected that this is the first move in a subtle game of the Lover's to force the eventual surrender of the Outcaste community as, if this continues for too long, it will mean that the children, even if they Exalt, will be weakened by the death-taint in their blood.
 
You are resting in a small town when a demonic scream wakes you during the night. A wave of blackness is flowing out from the temple outside town. Within the blackness demons of all kinds start appearing. As the wave of black reaches the town, it stops along the edge of the town, strangely right where the cherry blossom trees are. To the dismay of the townsfolk, the cherry trees do not hold back the demons as well. What is it about the trees that keeps the blackness at bay, and whats causing the blackness? Can the heroes find out and still keep the town safe from marauding demons?


(this actually wasnt my idea, but the beginning to a Solar game I just started with my roommate (Forsaken Rapture) as ST. I'm psyched to see where he goes with it.)
 

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