OMG the Khaibit. Delicious, delicious Obtenebration.
I was pondering a few ideas and I'm noticing now how heavily influenced they all are by my hubby watching both seasons of Hannibal over the course of the last three weeks...
I'd be really interested in playing this, having been on a recent Skyrim kick. I noted that the doc mentions you've got magic very Morrowind-oriented at the moment. Do you reckon you'll be keeping Mysticism as its own school, or absorbing it into the other schools like Skyrim did? I found that...
Doubleplusgood for the 65dos theme tune. I've had them earmarked for a game theme for a while. :D
Are you looking for a character who'd be a rookie hire, or someone a little more grizzled?
Oh good grief, we've got a grenade medic. I can see myself regretting losing the uncanny dodge. ;)
Oracles can be freaking amazing, especially depending on the curse you go for. There are some really interesting powers in there.
I'm liking the idea of a rogue with Scout and/or Knife Master to compliment the mobility and light blades. One swaps uncanny dodge for movement attack bonuses, the other swaps trap abilities for knife fighting. I'm quite happy to play just one or vanilla, but I like to spice up the base classes...
For info on the points-buy, look at this: http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Generating-Ability-Scores
So for example, to get a 16 in a stat, I spend 10 of my 25 points on that, then the rest must be spread about. You can get arrays of valid scores like this...
My vote on attributes would be for point-buy. While I like the high numbers you can potentially get from rolling, you can also get shafted just as easily. :P
The point-buy isn't a straight-up "here are 25 attribute points." Incrementing an ability score by 1 costs more of those points as you...
Well hey, props for not aiming low. lol
The one time I've had one in my campaign, the player (whose character was essentially a 14-year-old Pokémon trainer in a semi-Lovecraftian horror, the poor kid—the eidolon was a Dragonite named Bob) kept track of most of the mechanics, which I trusted him...