I will not engage as to the conversation about 'games', as it is not the right place. It is tangential.
As for this specifically, I will emphasize that it is common for a reason. Your experience is yours, the voice of many others are the voices of many others just as much. Luck is the prime...
Roleplays have always tended towards abruptly ending, as caused by a multitude of factors most aptly summarized as 'loss of inspiration'. This tends to be on the part of participants, as opposed to the GM, though certainly a vanishing GM is not outside of the realms of possibility. It is...
Though it may sound preposterous for myself to say it, nonetheless it is primarily because I do not believe the two of us would match in writing level, or the commitments we make for roleplaying, resulting in a bad 1x1-match. Secondarily, your group roleplay is generally uninteresting and rather...
The only fateful encounter of my life was a woman on a Chatango chatroom funneling me into writing with her, and thus I became a writer. Though, MSN is a close second.
Flashbacks as a part of an otherwise unrelated post, specifically if they are longer than the presented value included in the post provided. Flashbacks should not consist of 50% of a post, if anything it is far longer than it needs to be should it exceed 25%.
But sometimes you have to do it...
Everyone loses interest, one needs to invest interest to retain it. One needs to cultivate interest, and few do, because few are aware they have to. Very few people are magnetically drawn to something they can dedicate their life to, hobbies involve losing interest concurrently, but going back...
Indeed. Though this is not to say, or even proclaim, that violence and trauma hold no purpose in portrayal. They are powerful, so long as they are not made a mockery out of; so much in writing is powerful, unless made a mockery out of.
Villainy is a difficult thing to adequately write, illustrate, or describe. Tending more towards self-satire than the opposite, especially by the point they are so cartoonishly evil none could possibly take them seriously, as most villains commonly end toward. Murder, pillage, and the unnamed...
1. "It is malicious, not because they think it is bad, but because it leads to bad things." Therefore, lying is a wicked and vile thing, not necessarily because lying it is in and of itself occupying an inherent moral quality, but because the action leads to bad outcomes more often than not...
Your assumptions as to my intentions illustrate the difficulty inherent in the assessment of intention in the first place. My ethical lense is not one which pertains to myself or is in anyway there-of focused upon my own experience of events which involve me, but the consequences of all actions...
Intention is wholly meaningless to the party who is the recipient of negative action. It is the action itself that is important, intention is little more than an unknown variable for the person who commits an action, it does not define the action itself. Even a scammer may have rightful cause...
Very seldom, and I never find myself wishing to recreate what I read to validate my own subjective wants or wishes: that is simply not how it was meant to be.
I do, however, read and experience peoples' growths through sporradic observation of the Writing-section.
It makes me feel both old and...
Validating it accomplishes nothing; intention is not the sole decider of whether an action is good or bad. People lie, white or not, and it detracts from someone else the moment it affects them. A white lie is not supposed to have negative consequence, but it always does in roleplaying. Someone...
Writing, like all other things, produces stress. It is in my nature to be stressed, and seldom relieved of it; I rarely relieve myself of stress, finding difficulty in such processes. Stress is productive, simply a shame that I have to deal with it to the point of psychosis with intermediate...