I do it for the opportunity to tell a story with a character I love, or see potential in. I've been "playing canon characters" since I was young child. Storytelling with my X-Men action figures (eh, toys, who am I kidding), or my ninja turtles. Good times.
I don't experience playing a canon...
It can vary depending on the roleplay, but usually just the essentials. And by that I mean defining attributes, commonly shown abilities, and the character-shaping parts of their backstory. Unless stated otherwise, everything else falls under the purview of "their take" on the character in my...
@Twenty below It looks like you've bitten off a lot to chew on. That's not always a bad thing; if it's how you prefer to work then more power to you. But if it were me, I would probably pick one of your regions/RPs and really delve deep into it, rather than juggle multiple regions that lack...
Great question! To answer it properly I really feel like I should mention several books. In my teens and early twenties, both The Dark Elf Trilogy by Salvatore, and the Shadowrun novel 2XS by Findley played all the right notes for me. The latter book is fairly obscure, but I kind of like it...
If it were me, I'd probably opt for a very linear story progression early on. Considering your world and tone I imagine a lot of the possible character concepts won't play nicely with others, so as the GM I'd force their hand. Maybe bring them together and make them pawns to a more powerful...
I love so many settings: Shadowrun, Forgotten Realms, Gotham City, Warhammer 40k (specifically Necromunda), Gamma World, the Hyborian Age, World of Darkness, Xanth, the seedier worlds of Star Wars like Tatooine...
I don't just want my worlds to be dangerous, I want them to be layered with...
It is what I'm aiming for, and much of the game will likely take place there. Because of that I'd like to have an approximate idea of how tall/deep the cavern is and how long it would take someone to cross it on foot. I want it to be expansive, possibly taking 2 days on average to traverse...
I'm pretty bad at guesstimating the dimensions of spaces, so I figured I should turn to the forum for help.
Roughly speaking, how tall do imagine the above cavern is, or could reasonably be? How wide might it be, and roughly how long might it take to walk across it? I know the pic doesn't...
That would also get the job done. Roleplay organization largely boils down to personal preference. My preference is to have a separate thread strictly for lore, and to keep interest checks engaging and streamlined.
The most common solution to that problem is separate threads: one for the interest check, and one for lore. The interest check will usually have the broad strokes of the setting, its primary conflict(s), player-character types & roles, GM expectations, and other similar info. Interest checks...
For the roleplaying experience that I most enjoy, the more lore the better. I don't just want to invest in the character(s) I create, I want to invest in the world they're in. And I can only do that if the setting has a certain level of depth.
As far as how it's presented – there are...
I could write a book. I'm sure other parents have.
Imagine having a son who's old enough for school, but doesn't have the ability to tell you how his day went, or if someone hurt him. Imagine watching your child act terrified of something, but him not being able to tell you what's frightening...
I can't speak to that particular show, because I haven't seen it. But I can speak as a parent of a child who's autistic (as well as another child who isn't) and tell you it's as emotionally challenging as anything I, or my wife, has ever went through. Experiences can vary of course. But there...
It should be noted that a significant percentage of individuals on the autistic spectrum lack the capacity to communicate their quality of life. And parents, teachers, and therapists can be "experts" in regards to the level of support an individual might need, or how to best redirect their...
In my experience, a carefully considered and thorough backstory speaks volumes about a character's personality. And it often does so more accurately than what's written in the character's personality section.
I completely agree. So assuming the roleplay's activity level requirements weren't made clear before the RP launched, it follows that what happened to the OP is both their fault, and the fault of the GM.
I didn't, and I wouldn't. For one, I didn't start roleplaying in freeform fandoms, I started in dice roleplays - like Shadowrun, Dungeons & Dragons, Hero System, etc. I guess those are similar to fandoms though, because they have specific worlds, themes, and conflict types. But they differ in...
I've seen this very situation play out all too often. GMs not protecting their setting, premise, or tone, from rogue player-characters; and their roleplays usually rot to death because of it. I've considered making a thread here to emphasize the importance of assertive GMs for ambitious roleplays.
I call that "world fit," and I agree that it's important. Good characters are in harmony with their setting. That includes their backstory, their tone, their goals, and their abilities.
Another quality of a good character is having a compelling goal. Characters should want to accomplish...