So, a discussion of wether Sidereal Martial Arts fits the feel of their published charm guidelines, compared with the guidelines laid down players guide?
I'll need more clarification -
Do you mean thematic feel? Â Mechanical feel? Â Is this a power & balance question?
When one speaks of...
They're where you want them to be. Â It's not stated where they are, at all, and the nature of the camp does not bind it to any specific area. Â So you've got license to plop it down in front of your circle, wherever they are.
no more than -1 turn on celestial and solar circle, no quicker than terrestrial, artifact 5, or more, and little to no other effects on the artifact.
Thats insane power.
Well, I have contention with the idea of "go for it" in terms of multiple parries against a single attack with thrown. Â Now, it makes sense thematically, ala the example I gave, but once a player learns this is possible, it is quickly game breaking once it is learned to be repeated. Â So even...
I figure my circle is gonna run into him either next session, or the one after, as we are currently "raiding my tomb" in the middle of Nexus.
oooh the possibilities...
This might seem weird, but...
I can imagine multiple parries to be possible against a single attack, with thrown. Â Like throwing a stream of chakram at a falling axe, each plink pattering it backwards a bit.
This would change a few aspects of the game however, and I have not persued the...
More good points!
Unfortunately those posts of mine were done at work away from the book which would otherwise make sure I wasnt full of shit. Â And I did have a little bit of BS in there, as you pointed out. Â A couple you've convinced me on, many not. Â I'm still not quite convinced away...
And now on to a more specific reply!
I looked through some Brawl again after reading this(wtfs wrong with me?!), and a few things occurred to me. Â These thoughts follow -
Thunderbolt Strike -
I noted Ox Stunning Blow and KnockOut Blow accomplish higher damage as well. Â This makes me...
This is what makes Brawl so fascinating to me, it has so many interpretations of how it is executed. Â This is also what affects my view, and prompts me to feel that separated trees and specific use charms should be avoided.
To me, it seems like making charms just for this-or-that are steps...
http://www.webster.com/cgi-bin/dictiona ... ss&x=0&y=0
I hates that thing! Â Precious!! Â HACK-GOLLUM!!
I examined these charms on the basis of mechanics within the theme of Brawl as I have percieved it. Â I have become completely anal about Brawl mechanics, right or wrong.
I didnt think...
Something to be aware of:
Solar Exalts have tremendous capacity to affect anything. Â Don't railroad your characters on a plot... Â Their characters' power and influence has such scope that the story could move into and out of relevance.
Where they are supposed to fix up a town, they might...
Eh, now that I think of it, I dont know where I got that. Â Maybe some dork of a roomate threw the statement out there, and im parrotting it without thinking. *shrug*
Btw. Â im a totally trustworth source. Â Believe me!
Heh ... I just had a funny idea...
Give them all some kind of artifact that is separated into a series of X parts(X = how many people in this circle). Â These pieces each have tremendous destructive, Creation grabbing, fate rending, political smashing power. Â On their own! Â Even broken...
Certainly he'd kick the shit out your PC's. Â Hes essence 10. Â
But I'd venture to think that someone out there could kick the shit out of PC's even more, who might be say essence 9 or something. Â He doesn't muck with the loom too much, hes just old muscle.
He could kick Chejop's ass.
I agree with you. Â You have X ammount of time in a day... you can split it between multiple things, focus on certain things... etc. Â The more you focus on martial aspects, the better you will be. Â And other things will suffer.
Chejop is shown to the guy for behind the scenes meddling. Â In...