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  • REDEMPTION

    created by social


β… .

β…‘.

β…’.

β…£.

β…€.

coded by social (inspo cred. mortemdocs)


Basics
Full Name:
Alias: Optional
Nicknames: Optional
Age: 20+
Gender:
Sexuality:
Role: See tab 4 for available roles!

Appearance
Height:
Hair:
Eyes:
Distinguishing Features:
Scars:
Modifications:
Face Claim: If using one.
Description: If you are not using a face claim, there is a two-paragraph requirement for a physical description of your character! Include whatever you'd like!

Personal Items
Weapon: Optional (if your character would use one. Feel free to list what they are, what they look like, how they got it, etc.)
Horse: Optional (if your character has one. Feel free to write about their breed, personality, appearance, how they got it, etc.)
Notable Items: Optional (if your character has any notable items on their person that set them apart [ie. special necklace, jacket, holster, etc])

Personality
Likes: 4+
Dislikes: 4+
Hobbies: 2+

Vices/Virtues: 3+ each with one sentence explaining how it shows in your character's personality, or you can write out a personality in paragraph form!

Background
History: Give a brief overview of your character's history from childhood to the present!
Family: Optional (you can list your character's family members and their connections to them/the gang if you'd like)
Relationships: Any important relationships that are worth mentioning (not other player characters yet)

Character Questions
How old were they when they joined the Prewitt Gang?
How do they feel about William Marrell's death?
What do they think the group should do? Should they go good or stay outlaws?
How do they feel about the move they just went on?

Additional Information
Feel free to add anything to the sheet that you feel is important for your character! If you have any questions feel free to PM me or tag me in the OOC! Happy character creating~


ROLES
Gunman: Unlimited β€” Important lines of defense for the camp, a few are often posted on the perimeter of the camp to keep them safe from those who would stumble upon them. The others are members of the robbery teams and will go off every so often to pull a robbery. They are all skilled with various guns and can be dangerous in a gunfight. That being said, many of the camp's gunmen can be reckless and wild, leading to frequent injuries.

Gunwoman: Unlimited β€” The camp women decided some time ago that they couldn't rely on the men for the only lines of defense within the group so they decided to learn how to shoot guns as well. Now they are important members of the group and will help with robberies or simply guard the camp. They are a lot smarter and more responsible than many of the men, they tend to fill in for them when they are injured.

Thief: 1/4 β€” Subtle and quick, they are pickpockets at the top of their games. They usually will go into town and steal their, or they will go on robberies that require a more subtle way to get goods. Regardless, they are skilled and important members of the group when it comes to earning money.

Camp Cook: 1/1 β€” Camp food never tasted any good until they showed up. They have been feeding everyone in the camp and keeping them as healthy as possible. They cook whatever they can with the limited ingredients provided. They work closely with the camp's hunters and administrators in order to get what they need for the food.

Cook's Assistant: 0/1 β€” Training alongside the cook, they are learning the ins and outs of the kitchen and how to provide for the group. They don't usually make full meals alone but recently they've been allowed to make breakfast a couple of days out of the week.

Hunter: 1/4 β€” They go out and hunt for the camp, but also will gather things they find such as herbs, fruit, vegetables, etc. They are excellent trackers and have a wide variety of knowledge on bows, traps, skinning, and different flora and fauna in the area. They are the main source of food for the group so they are very important for the survival of them all.

Horse Thief: 0/4 β€” They are fast and agile, able to sneak onto farms and steal prized horses before the guards or stable hands notice. They often will take jobs from other horse businesses that want their competitors taken out, so these people will go to farms, steal, and then deliver or sell the horses for a hefty price.

Debt Collector: 1/2 β€” It's rare that the Prewitt gang lends out money, but sometimes they do when Rasmus runs into old friends or finds an investment he's interested in. When someone fails to pay them back, they are the ones to show up on their porch and figure out why that is. When Rasmus is not present, Mitch is in charge of them.

Enforcer: 0/2 β€” Some of the more intimidating and stronger members of the group are often brought by Rasmus to meetings with other gangs or when the debt collectors go off to collect. They are the only ones that Rasmus will trust to rough someone up without killing them and getting whatever it is he's looking for. When Rasmus is not present, Mitch is in charge of them.

Camp Doctor: 1/1 β€” Maybe not a doctor in a professional sense, but they certainly are qualified now. They have taken out bullets and arrows, pried off traps, set broken limbs, and eased the harsh coughing of the children throughout winter. Incredibly important to the group, they are their main source of health support, especially when on the run.

Camp Midwife: 0/1 β€” Often working alongside the doctor, the camp's midwife is one who has delivered many of the babies within the gang and often takes care of the children when the doctor is unavailable. Their knowledge about birth often allows them to assist the veterinarian with any of the camp's animals giving birth.

Camp Veterinarian: 0/1 β€” Just like the doctor, the camp's vet is very important. They tend to the horses when they pull up lame, take care of the camp dog, and make sure any animals the camp owns are healthy and getting what they need. Generally saves them money as they have learned to shoe horses as well and do trimmings so the group doesn't have to go to farriers anymore.

Wagon Hustler: 0/2 β€” They specialize in taking over wagons on the road and finding buyers for the right price. They have fast horses and know how to use their lassos to pull drivers off without ever being seen. They make a steady stream of income for the gang as it can be done even while they are traveling.

Bait: 0/1 β€” They are almost as insane as the blaster, but in a different way. They are involved in most cons that require a victim or distraction. They will pretend to be hurt, stranded, lost, abandoned, or dead, simply for the sake of the con. They are very important to many roadway robberies.

Collector: 0/1 β€” Jewelry, cards, photographs, you name it, they will collect it and sell it to the highest bidder. They know what is valuable and desired by the richer people in life and so they often will clean up real nice in order to sell their goods. Not exactly the type to be guns blazing, they still get most of their wares from people's homes and possessions.

Blaster: 1/1 β€” A demolishing expert if you will, they are in charge of any and all explosives that are required for a robbery. Usually used when making hits on other gangs or trains, they are extremely important, and their merchandise even more so. While they've almost blown off their own fingers a little too often, they are the only person Rasmus would hand a stick of dynamite to.

Outsider: 0/1 β€” They were allowed into the gang a couple of years ago after being their prisoner for a year. They were a member of a rival gang that was spying on the Prewitt gang, prepping to report back to their gang's leader. Well, let's just say they didn't make it out of camp. Since then, they have been a bit ostracized from the closer gang members, but they are doing their best to gain the trust of their new gang. They genuinely want to be part of the group, but they don't know if anyone else sees it that way.

Camp Trader: 0/2 β€” Recently having started up a business while in Crow's Alley, these two make goods from pelts, bones, and other things from what animals the hunters bring in. When they have a large amount of them, they usually send them to town or some contacts that will buy them for a decent price. They have even been known to dabble in shipping booze for a decent price.

Handmaiden: Unlimited β€” Usually the older members of the group or new mothers, tend to hang around camp and keep it clean while watching the kids. Quite important, they take care of the young, sick, injured, old, and animals, especially when most of the group is off committing a robbery. Most new members are in this role before they find their place in the group.
 
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  • MITCHELL MCFARLING ━━━━
    ━━━━ LEAD ENFORCER
    vengence is an idiot's game.
    Basics β€”
    full name. mitchell hiram mcfarling
    nicknames. mitch
    age. forty
    birthday. september 24th
    gender. cis. male
    sexuality. heterosexual
    relationship status. divorced (single)
    role. lead enforcer, lead debt collector, and gunman

    Appearance β€”
    height. 5'10"
    hair. light brown
    eyes. blue
    distinguishing features. scar under his eye, bright smile
    modifications. none
    scars. various scars all over from his lifestyle in the gang, but has one large one under his left eye from a knife fight.
    face claim. ian bohen

    Personal Items β€”
    weapons. colt single-action revolver | this was something that he got from rasmus as a birthday present.

    1873 winchester | reliable and one that he may or may not have won from an off-duty lawman at a saloon.

    sharps rifle | one he actually bought and used to teach leonora how to properly use one when she became interested. he enjoys the rifle and will use it when hunting large game sometimes.

    knife | custom to his liking, he uses this for pretty much anything. he likes it and makes sure to take good care of it.

    horses. rook | mustang | stallion | 7 years old | xo
    a lone mustang out in the colorado territory, mitch fell in love with his patterns and temperament. they were only there for a short time. Frankly, they needed money so mitch did end up catching whatever horses he could in order to sell to barns or auctions. Still, this one, he refused. he kept him, despite the kicks and bites he received in the process. their relationship took a long time to form and for trust to truly build, but now he is a solid horse for mitch and the group itself. he usually will alternate between his horses so when he is not in use, he is used for hunting trips or pulling some lighter wagons during moves.

    belladonna | arabian | mare | 14 years old | xo
    living up to her name, she is a horse who has taken the blood of many people in the past and has also taken some lives. used for racing and things of that nature, she was rather mistreated before ending up at auction due to her bad temperament. often having pinned ears and teeth ready to bite, she wasn't a kind horse and certainly not one that someone would want. well, unless it's mitch. he easily won her at the auction and with a lot of hard work, got her to an area where he could work with her. her personality was twisted from years of abuse and he took his time unwinding the years of pain and replacing them with a gentler touch. now quite a pair, she is a trusted horse and is used for teaching the kids to ride during her off time, and running alongside trains with gunfire when he takes her to work.

    notable items. silver pocket watch | a gift from his parents on his eighth birthday, he has kept it close to him for his entire life. it has beautiful patterns on the case of it and while the clock itself runs a bit slow, he uses it frequently and does his best to keep it running.

    hat | a very particular black hat that he swears is good luck. he always picks it up when it's knocked off and he will take it to a shop to fix it up if there's ever a hole or rip in it. the current band of his hat is leather braided with horse tail hair, having come from his horse that sadly passed away some years ago.

    Personality β€”
    likes. drinking, betting, new guns, hunting, horses, dogs, baths, women, star gazing, fishing, swimming, journaling, telling stories
    dislikes. collecting from families, snitches, law enforcement, losing people, injured animals, dumb mistakes, getting sick
    hobbies. fishing/hunting, working with horses, journaling, learning about plants

    vices. someone who indulges in the less than finer things in life, he has developed a taste for good whiskey and cigarettes. he uses it to help wash away the bad memories and the ghosts that seem to hang around him. he has a high tolerance for people, but when he does snap, he can do things he isn't proud of. he tends to speak out of line and often argues with people, which can result in some fights where he leaves for a bit. he has a hard time committing and staying around after conflicts, which can hurt those he cares about. in relationships, he struggles with the same thing as he feels he just isn't cut out for anything serious, not since he got divorced.

    virtues. dedicated to taking care of the group, he does what will benefit them the most, even at the expense of his own happiness. he likes to be useful and will do tasks that bother him, just so that they are done and people don't have to worry about them. he often checks in with people and does shopping trips to get them supplies or simply spend time with them. he is a lover and a fighter, resulting in him standing up for the gang members even if they've done stupid shit that's gotten them into trouble. he is protective of the group as it is the longest-lasting home he's ever had. surprisingly very respectful, he often uses last names instead of first and will do his best to make people feel at ease and comfortable around him.

    Background β€”
    history. his childhood was ordinary, especially when compared to others within the gang. his mother was a grade school teacher and his father was a ranch hand who bounced around whenever he was needed. they made enough money to own a house with some land, but it wasn’t much. micah, his father, eventually needed an extra pair of hands to help him on the ranches so mitchell was pulled out of school relatively young in order to work. he didn’t complain and his mother simply told him to behave and to listen to his father. the work was tiring and difficult, especially for a 12-year-old boy. but he kept his bottom lip stiff and he worked hard.

    when he would get to go home and see his mother and younger sister, he was over the moon. he loved the gentle hands of his mother, the soft scent of apples and cinnamon clinging to her as she welcomed him back. he was quite close to her, which was why when she got sick and lost her sight, it rocked his world. he didn’t know what to do as they had lost income from her teaching job. anna wasn’t old enough to work and his father was only able to be away from home for so long. so mitchell decided to work on other ranches and send his paychecks to his parents.

    he moved to a horse ranch when he was 14 years old and never came home. he worked and lived at the farm, staying in the barn with the animals. he learned a lot and had a special touch when it came to the animals, almost as if he could read their thoughts and feelings. when he was 15 years old, the ranch was a victim of a raid, their horses getting stolen and men getting killed. the prewitt gang were the perpetrators but mitchell didn’t care. he chased after them for days which turned into a couple of weeks before he managed to sneak into their camp with a knife in hand, prepared to steal back the horses.

    rasmus didn’t let that happen. both were young at the time, the gang quite small and not overly well-known in the south. but he saw a spark in mitch that few did. he could do well in the gang. he could make money, he could give his parents plenty of support so they could live out their lives in peace. it was either that or death. he chose to work for the gang. when he first joined, his role was simply to care for their horses, train them, and be a gunman if he needed to watch camp. he had little desire to do much more, he only wanted to make money to send home. but as the years passed and his skills grew alongside his taste for smoke and whiskey, he found himself in a rather powerful position within the gang.

    it was still tough, not seeing his family, but he made do with the money he sent them and the whirlwind marriage he was involved in. he was married to an honest woman named delilah for around three years and he adored every moment of it. she wasn’t cut from the same cloth as him, but foolishly, they both thought they were meant to be. it wasn’t until the gang was raided by the hensley gang. supplies were taken, men were killed, and delilah was almost assaulted. she asked him for a divorce shortly after this and she went home. he later learned she married a rich businessman the following year.

    since the divorce, mitch found himself retreating within himself, relying on drink to put him to sleep at night and ease the pain in his heart. but the pain never stopped, it just grew. his mother passed away, peacefully, but that letter was painful to receive. the gang suffered losses and great arguments as they moved around, trying to find a home they could stay at. but it never seemed to settle for them. with the most recent death, mitch has become rather upset and frustrated by the secrets he harbors for those within the gang and the stress he carries on his shoulders. he doesn’t want to go against rasmus, but he truly fears for everyone’s safety if they continue on this quest for self-destruction.

    family. claire mcfarling | mother | deceased
    his mother was always a kind and caring soul. she often put people's needs above her own and would do whatever she could to bring a smile out. she always liked children and animals, being a teacher for a period of time. as mitch grew older, he truly appreciated the gentle hand that she had with them as it was a big contrast to the outside world. she did get sick and lost her eyesight when he was in his teens, greatly impacting the family. still, she lived a full life until she passed away a few years ago in her sleep.

    micah mcfarling | father | alive
    a bit rough around the edges, he was a man of the wilderness and seemed to always have that unsettled look in his eyes. he didn't have much to say to his children as they aged, but he didn't need to unless he was teaching them something. he would often take the kids hunting or to ranches he was working on to give them experience in various fields. he was gruff but he had a sweet spot for his family, especially for his wife. when she lost her eyesight, he made her life as easy as possible and stayed by her side until her passing. he currently is living in the family home with anna and her family.

    anna mcfarling | younger sister | alive
    a bit of a spitfire, she always had a crazy idea or story bouncing around in her head. a mess of dark curls, she would chase after mitch and their father whenever she could. she didn't like boring 'lady things' and preferred to be more like the boys and run about in the woods. after mitch left the family to join up with the gang, she stayed back and did her best to help their parents with their own business. she got married when she was older and currently has four children that she loves dearly. she stays in touch with mitch pretty regularly.

    relationships. rasmus prewitt | a horse wrestler that mitch encountered back when he was only seventeen years old, the two have maintained a friendship over these 20+ years. they don't always see eye-to-eye on things, but generally, they don't have any major issues. mitch tends to be rasmus' eyes on the ground when he nor jeb can pay attention to what's going on with the gang or around camp. more recently they have been butting heads over the future of the gang as they are bother trying to figure out the best way to keep everyone safe.

    jeb hendrix | the more level-headed of the three, mitch tends to vent to jeb and sort of lets himself rely on him more than others. he is a safe person to talk to and it makes things easier to have someone to talk to that doesn't piss him off beyond reason. he usually goes on fishing or hunting trips with jeb to catch up or to talk about the gang without rasmus trying to butt in on the conversation.

    delilah campbell | his ex-wife and at the moment, the only woman he's ever loved. they were together in their late twenties and stayed married for about three years before the divorce. she had initially said she was okay with the life of the gang, but after living in it for some rough periods of time, she couldn't handle it anymore. she asked mitch for a divorce after their camp had been attacked by another gang and there were some rather awful injuries and camp supplies were lost. they occasionally keep in touch but he finds it difficult to see her, knowing that she's happily married to a rich man and they have a couple of children while his life hasn't changed at all.

    Character Questions β€”
    how old was he when he joined the prewitt gang? | he was fifteen when he got ensnared by the prewitt gang. a rather talented horse wrangler, he worked on various farms breaking horses, training them, catching them, and helping sell them for the farms. he met rasmus when they were stealing a horse from the farm he worked at. he spent a couple days tracking them down and when he finally caught up to them, rasmus was so entertained by his dedication to the horses, he asked him if he wanted a job within their group. for some reason, mitch agreed. he's been part of the gang for 25 years.

    how does he feel about william marrell's death? | this death hit a bit too close to home for mitch. he wasn't really thrilled about having such an inexperienced member of the gang on a train robbery, but he didn't think it was going to result in his death. there was nothing that could be done from him to have prevented it as he was on the opposite side of the train, but he still has a lot of emotions about it. he was one of the ones to inform mrs. marrell and it was hard to see her so upset.

    what does he think the group should do? | honestly, he doesn't know. he has been an outlaw longer than he hasn't, but he knows that their time is running out. there are only so many places within the country that don't have their faces on a bounty board and he is starting to get a bit tired of running. but his loyalty to the gang is unmatched, which has caused inner turmoil within his heart.

    how does he feel about the move they just went on? | it was pretty rough, especially due to the crying of william's wife and the fact that everyone was incredibly somber. serenity gulch is a nice place though, the mountains and rivers are comforting to him and he feels almost like he could make a home somewhere close by. he would never say that out loud though.
    coded by social
 
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  • beatrice kane






    Basics:

    Full Name. Beatrice Tallulah Kane
    Nicknames. Bea, Bumblebee
    Age. 26
    Birthday. 8/9
    Gender. Female
    Sexuality. Heterosexual
    Role. Gunwoman and Thief

    Looks

    Face Claim. Riley Keough
    Height. 5’7
    Hair Color. Red
    Eye Color. Blue
    Distinguishing Features. Bright smile, long red hair, high cheekbones
    Scars. Various small scars from her lifestyle
    Modifications. Ear piercings







































    persona







    Personal Items
    -Weapon: Winchester 1873 Rifle: Beatrice was given this once she was old enough to train as a gunwoman. Colt Navy Revolver: This was Bea's father's gun.
    -Horse: Athena: Athena was not originally Beatrice's horse, she stole her about three years ago. Athena can be stubborn, but she always gets the job done.
    -Notable Items: It has wear around the edges and a bent corner, but Beatrice's prized possession is a family photo. It is of her parents from just after they eloped. It is the only photo she has of her parents.

    Likes.
    Looking at the stars, legends, music, ghost stories, cool rocks

    Dislikes.
    Lonliness, extreme weather, true silence, itchy clothes, long fingernails

    Hobbies.
    Collecting rocks

    Fears.
    The pitch black, snakes, being alone

    Vices.

    -Cocky: Bea can be overconfident at times, assuming that she is right. Success is assumed, which can lead to trouble if she does not think out every angle.
    -Stubborn: It is very hard to change Beatrice's mind. The only ones who can cut through her obstinacy with ease are Rasmus and her father. She also holds grudges like it is nobody's business.
    -Untrusting: Due to the nature of the gang's lifestyle, Beatrice is not very trusting of outsiders. They need to prove to her that they are trustworthy, which is no easy task.

    Virtues.
    -Loyal: Once you have Bea's trust, she will support you until the end. It would take a lot for her to go against those she respects and trusts.
    -Observant: With keen eyes, Beatrice will take notice of her surroundings. Even if she isn't sure what something means, she will take note of it and mentally file it away for later.
    -Discreet: Bea knows how to be unassuming so that she draws as little attention as possible. She is also quite good at keeping a secret if she needs to.

















    history + misc






    Background.

    Dalton Kane was an early member of the Prewitt Gang. Somewhere along the way, he met Tallulah Carson. The pair fell quickly for each other and she ran off from home to join Dalton, eloping the first opportunity they had. Somehow, she wasn't put off by the crime and the violence. As long as she was with Dalton, she was happy. A year later, Beatrice joined the family, and by association, the gang.

    While the pregnancy was smooth, her birth was difficult. Though, things turned out just fine. Tallulah mooned over her baby girl. Despite the skirmishes with the law and constant movement, the family was happy. They were overjoyed to expand when Tallulah fell pregnant with her second child. Four-year-old Bea was excited to be an older sister. Things, once again, were fine throughout the pregnancy but went very wrong during the birth.

    The baby got stuck and nothing the doctor did was helping. All Bea remembers was being escorted into the room to see her mother. She was pale and sweaty and crying. Beatrice didn't understand, she was supposed to be happy. Her mother kissed her on the head and said, "Mama loves you so much. Be good for your daddy."

    She and the baby died a short time later.

    The memories from that time are still hazy, but that's when her father stopped shielding her from the gang's activities. Of course, he kept the more gruesome details from herβ€” she was a child after all. But, without her mother to look after her, he wanted her prepared for their lifestyle. Her young age made her the perfect candidate for pickpocketing. Nobody would suspect the cute child with the sunny smile. And while she wasn't old enough to keep a gun of her own, Dalton taught her to shoot under his supervision.

    When she was nine, her life changed once again. Her father was killed in a shootout. That left Bea alone with nobody to provide for her, and in Rasmus’s eyes, nobody to earn her keep. There was debate on whether she should remain with the gang or be dropped at the nearest orphanage. Rasmus wasn’t too keen on providing resources to someone that wasn’t contributing to the gang financially. However, she proved her worth when she was able to slip into the wreckage caused during a robbery gone to chaos and retrieve valuables that were trapped inside. For Rasmus, that was enough to let her stay.

    She grew into a strong and independent young woman, who was becoming quite an asset to the group. Her sticky fingers were quick and her demeanor was unassuming. Not to mention, she was a pretty great shot. She even got a rifle for her sixteenth birthday.

    When she was nineteen, she was officially given the extra duty as a gunwoman (though she's been unofficially doing the job for years). The Prewitt Gang is all that she has left in this world. William's death was a devastating blow for everyone. She'd do anything for the gang, but something is starting to nag at her now that they have an opportunity for some normalcy. However, she's too dedicated to go against the majority's wishes. So, until there is a decision, she is going to keep on doing as she is told.

    Family.

    Dalton Kane (deceased)- From the ages of four to nine, Dalton was the only family Beatrice had. They were very close. He'd call her his "Bumblebee" on account of how she would practically buzz with excitement as a little girl. She misses him quite a bit.

    Tallulah Kane (deceased)- Beatrice doesn't remember much about her mother. Her memories mostly consist of bedtime stories and their final goodbyes. However, they share many physical features, including beautiful red hair. Every so often Dalton remarks on how much Bea reminds him of Tallulah, which never fails to bring a smile to her face.

    Character Questions.

    How old were they when they joined the Prewitt Gang?

    "Well, I was born into it, really. My father was an early member and raised me in it."

    How do they feel about William Marrell's death?

    "Oh that just broke my heart. I've known him since he joined us and cannot believe he's gone. I check on his wife occasionally, but I don't think I can do much to help."

    What do they think the group should do? Should they go good or stay outlaws?

    "This life is all I've ever known. I don't know what a 'normal' life would even be like." She takes a long pause. "However, I can't help but think that William's death may be signs that something needs to change."

    How do they feel about the move they just went on?

    "I've moved so many times, I'm used to it. I'm just glad we've escaped the law... for now, at least."



















    gallery





































    bang!


    SCROLL >>>




    coded by mountainpost

 
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winifred dunn

"when I look in her eyes, well I just see the sky"

Basics
Full Name: winifred dolores dunn
Nickname: winnie
Age: 28 y/o
Birthday: Jan 10
Gender: female
Sexuality: straight
Relationship status: single
Role: debt collector / gunwoman

Appearance
Height: 5'7"
Hair: blonde
Eyes: blue
Distinguishing Features: long, thick hair, frown lines, strong jaw, cleft chin
Scars: many small scars on her hands/fingers, faint bullet scar on her right thigh
Modifications: none
Face Claim: evan rachel wood

Personal Items
Weapon:
schofield revolver, .45-- her first gun and a gift from jesse, this is winnie's go-to. when she'd ask him where he got it, he'd always respond, "can't say. it's a secret."
1868 greener shotgun-- taken from another outlaw's dead body after a run-in a few years ago. likely stolen from someone else before that.

Horse:
ginger, a dutch warmblood. female. 13 y/o. pic here-- the horse that winnie hopped on and rode away with when her previous gang was attacked. she is one of the only things left from that part of winifred's life, and means a lot to her. she's a very stubborn and loyal horse, just like her owner, and doesn't like to be touched, fed, or handled by anyone who is not winifred. however, she does enjoy the company of other horses and animals.

Notable Items:
harmonica-- winifred got this for herself when she was 16 years old, bored and having extra money to spend. she taught herself and would play it often when she returned back from late nights working as a teenager, and found that playing it was a good way to distract herself from everything else in the world. she always had it in her pocket everywhere she went, and when she joined jesse's gang, she would spend many nights around the campfire playing it while other gang members played instruments with her or danced around. however, these days, she plays it more for herself, and enjoys sitting in the woods alone with ginger while she makes music.

Personality
Likes: getting to know people, swimming, fishing, staying up late, listening to stories, sunsets, the idea of romance, music, horse riding
Dislikes: waking up, police, ignorant people, hurt animals, hunting, rich people, snobs, big cities, sex
Hobbies: fishing, playing harmonica, people-watching

Vices:
winifred can sometimes be a very jealous person, especially when it comes to those who had good childhoods and families. she hates that her parents never cared about her as much as they should have, and although she found a father figure in jesse, hearing other members of the gang talk about happy experiences from their childhood makes her bitter and upset. winnie's also very stubborn, and will not change her views or opinions for anyone. she feels that she has fought hard in life and has good reasons for all of her beliefs, and anyone who disagrees/argues with her is doing it because they are ignorant and haven't experienced what she has. lastly, she can be prejudice towards those who are very well-off. due to winnie's experiences with rich people, especially men, growing up, she has an inherent dislike for those with lots of money. she feels as if they are all disgusting perverts like the men she did business with, and that they have no empathy or kindness for anyone but themselves.

Virtues:
winnie is extremely loyal. she would never abandon those that she thinks of as friends, and would die for anyone she loves. she often feels guilt for leaving jesse behind, and thinks that she should have gone down fighting for him and her previous gang rather than running away. she is also a very friendly person and loves meeting people and becoming closer with them. however, so far in her time with Rasmus' gang, she has not bonded with anyone as strongly as she'd like, which does occasionally bother her. to make up for it, she tries to be as friendly with everyone as she can. winifred is also extremely reliable, and feels horrible when someone asks her to do something and she doesn't get it done. she hates disappointing others and will do everything in her power to get something done if another member of the gang is relying on her to do it.

Background
TW!! underage s/x work
History:
winifred was born to a working-class family in the big city. she lived in a crowded and disease-ridden tenement house with her mother, father, and younger brother, none of whom she was particularly close to. winnie and her family members all worked at the textile factory a couple blocks down the street, until her brother got cholera and was unable to continue working. her parents were unable to afford any professional treatments for him, so his sickness progressed quickly and he passed away when winifred was 15.

determined to support her family after her brother's death and being laid off, winnie began sneaking off to the nicer part of town while her parents worked to find men who were willing to pay for her body. she made great amounts, seeing as she was much younger than other prostitutes and was able to weasel her way into grand parties, where she could find lots of men to profit off of. winnie helped out her parents and moved into a nicer apartment, although they continued working at the factory. they eventually became aware of how their daughter was making money, but the benefits were too great to try to convince her to stop-- they just didn't want to deal with being fully supported by what she was up to.

at 18, winnie was at a party as the guest of some old man who owned a few clothing stores in the city. she noticed a younger middle-aged man who looked much more rugged than everyone else there, who seemed to be telling some extravagant story. surrounded by others, winifred listened to him, as he spoke of his adventures as an outlaw and told his listeners about how he got an invite to the party-- a very well-known and rich attorney in town was having his carriage robbed, until the story-teller and his friends rode in and took care of the thieves. this earned them a very generous sum of money and an invite to the event as thanks. winnie was enthralled, and after his story was over and the others had left to find more interesting conversations, asked the man how exactly he became an outlaw. he introduced himself as jesse, and told her that he simply left home one day as a young man and decided to live life how he wanted. "can you help me do that?" she asked, having grown resentful of her lifestyle and her family that enabled it. he laughed. "you know how to shoot?" she shook her head. "well, we got a long way to go."

years later, winnie was part of jesse's gang, having left behind her parents and her city the night she met him at the party. however, the law was catching up to them, and one night, they showed up at camp. not going down without a fight, the gang shot at the cops, and it became a full-on gunfight. however, they were outnumbered, and after a few gang members had gone down, it was clear that they wouldn't be winning this fight. jesse, who was badly wounded, turned and yelled at winnie, still shooting at the lawmen. "you're too young, girl! grab a horse and go, they won't be able to catch up!" she looked at him for a second, not wanting to leave, but knew what would happen to her if she didn't. winifred nodded, tears forming in her eyes, and ran over and hopped on the nearest horse. giving one last look at the man who had changed her life, she snapped the reigns and went off into the trees.

a couple days later, hungry and exhausted, winnie stumbled upon a camp. she walked in with her hands raised, calling out for anyone who would give her some food, water, or a safe place to rest. ending up surrounded by gang members pointing guns, a man who she assumed to be the leader approached. "please sir. I mean no harm. my friends and I were attacked and I have nowhere to go. if you could spare anything, or could just let me stay for a night or two, I would forever be grateful." the man, who she later learned was named rasmus, allowed her to stay at camp for as long as she needed to figure out where she would go next. however, she never ended up leaving, and is still a part of the gang today.

Family: will fill out later :-)

Relationships:
jesse mackland-- the leader of her previous gang, who invited winifred to join when she was 18. she lived with him and the gang for 6 years, and he taught her everything she knows, from gunfighting to riding a horse. she thought of him as her father. winnie assumed that he died in the gunfight in which she left the gang, but is not 100% sure, and she still has a sliver of hope that he survived and that she'll find him again one day.

Character Questions
How old were they when they joined the Prewitt Gang?-- 24 years old

How do they feel about William Marrell's death?-- winnie wasn't part of the robbery, and wasn't particularly close to william, but thinking about his death makes her heart ache. she's slightly upset at rasmus for having someone that young and inexperienced go on such a dangerous job, especially when he had loved ones who would be deeply affected if something happened to him. winnie feels that maybe it should have been her instead-- she's gotten to live life and doesn't have anyone around who'd be particularly affected by her passing; the gang would get over it.

What do they think the group should do? Should they go good or stay outlaws?-- stay outlaws. after living her first 18 years, winifred does not want to go back to a boring, working-class life. she feels horrible about what happened to william, but when she thinks about jesse, she would rather die fighting like he did than end up like her parents. winnie feels like she is meant to be an outlaw, and doesn't think she'll be satisfied with settling down. if the gang eventually does go good, she thinks she'd probably leave and find a new gang.

How do they feel about the move they just went on?-- winnie is happy with where they are now, and quite enjoyed the move. it was tiring, but getting to experience so many new places and people was pretty enjoyable. she wants the gang to lay low for a while, as she rather likes their current location, and doesn't want to have to move again soon.
 
  • Basics
    Theβ˜†Camp Doctor
    Atlas
    Darlington
    FC: Henry Cavill β€” Sherlock Holmes in Enola Holmes
    Alias/es
    |
    John Sullivan (This is what he uses when he meets someone new, but the gang and the people he trusts most know him as the Atlas Darlington.)
    Age
    |
    Twenty-Seven
    Birthday
    |
    27th of March
    Gender
    |
    Male (He/Him/His)
    Sexuality
    |
    Bisexual Biromantic
    Relationship Status
    |
    Never Married (Single)
    Role
    |
    The Camp Doctor β˜† Hunter β˜† Gunman
    Appearance
    Height
    |
    6'3" or 190cm
    Weight
    |
    170lbs or 77kg
    Atlas is one of the tallest members of the gang; despite his muscular and tall build, he prefers doing the housework, cleaning and taking care of everyone. His physique is characterized by well-defined muscles, particularly his chest, shoulders, arms, and abdomen. Atlas' build is often described as "ripped" or "jacked," indicating high muscle definition and low body fat percentage. He typically maintains a lean yet muscular physique. Generally, he maintains well-maintained skin, consistent with his day's grooming standards. As for the appearance of his skin, it is a burnished copper with a deep, warm bronze undertone. Atlas’s hair is typically dark brown, sometimes almost ebony in certain lighting conditions. His hair is known to be quite thick and voluminous, with a natural wave that adds texture and depth. His hair is often styled to enhance these natural waves, giving it a tousled and slightly rugged look. Atlas' hair is typically well-groomed, reflecting his care for his appearance.

    Bright and piercing navy blue eyes with a gleam of intensity that can see through an innocent individual’s soul. Above his eyes are a pair of trimmed and thick eyebrows, framing his square face well. Beneath his eyes lies a swirl of complicated and furious emotions; you would have to know him well to be able to see through his facade. Only when he’s in the presence of someone or something that means anything to Atlas does a hidden gentleness within exist. And both of his ears have been pierced.
    Personality
    Hobbies:
    Herb Hunting, Reading, Helping, Sketching, Knife Games and Cleaning, specifically, keeping his medical equipment clean.

    Vices:
    POSSESSIVE/JEALOUS: Atlas tends to get attached to things or people he values and will portray some possessive and jealous tendencies. When Atlas feels possessive or jealous, his body might stiffen slightly, particularly when he perceives a threat to something or someone he values. Atlas might also adopt a more dominant posture, standing taller or puffing out his chest to assert his presence and dominance over others. He doesn’t usually feel threatened by such things, but when he does, it will be blatantly obvious.
    STUBBORN: His stubbornness becomes extremely useful when he has a rowdy patient. No matter how stubborn his patient is, he will use his brute strength if he really has to get his way. He often only gets stubborn regarding his medical practice and if his patient needs immediate help. He doesn’t typically show or even want to be forceful, but he will if he really needs to.
    SCEPTIC: Atlas engages in critical thinking and analysis, carefully evaluating information before accepting it as accurate. He may ask probing questions and seek evidence or rationale to support claims or assertions made by others. He demonstrates scepticism towards authority figures and established institutions, questioning their motives and decisions. Atlas challenges directives or policies that seem arbitrary or unsupported by evidence, advocating for transparency and accountability.

    Virtues:
    GENTLE: Atlas can speak softly and gently, especially when interacting with those he cares about or in situations that require empathy. His voice can convey warmth and kindness, putting others at ease and creating a sense of comfort. Atlas can perform acts of kindness without expecting anything in return, such as helping someone in need, offering a listening ear, or providing support during difficult times. These gestures can be subtle yet meaningful, demonstrating his compassionate nature.
    CLEAN: Atlas can maintain a neat and well-groomed appearance despite the challenging environment. His clothes are clean and properly cared for, showing attention to detail. Atlas makes a point of bathing regularly, even if it means using natural water sources like rivers or setting up makeshift baths. He takes care to wash thoroughly, ensuring the cleanliness of his body and hair despite the limited resources available. Atlas carries personal care items such as soap, shampoo, and a comb, indicating his commitment to maintaining cleanliness even on the frontier. When setting up camp, Atlas ensures his surroundings are clean and organised. He picks up trash and debris, leaving the area better than he found it.
    HELPFUL: Atlas helps with everyday tasks such as chopping wood, washing dishes, fetching water, or tending to horses, easing the burden on his companions. He willingly takes on responsibilities around the camp or homestead, contributing to the group's well-being. When others are injured, or in need of medical assistance, Atlas is quick to offer aid. He may use his knowledge of first aid to treat wounds or injuries. He improvises solutions using the resources available, demonstrating his resourcefulness and adaptability.
    +
    Likes
    The smile and relief from the patients he has saved. Reading. Sweet foods. Freshly baked pastries. Taking care of horses, dogs and people. Gathering herbs and all types of plants. Spending time outside. Testing poisons and medicines. His herb/apothecary kit. Road trips. Cold Weather. Baths. Winter and Spring. Tea. Smoking.
    -
    Dislikes
    Spicy food. Clowns. Dishonesty. Disloyal people. Loud Noises. Messy Things. His family. Being rushed, especially when it comes to his practice. When people cry in front of him. Being vulnerable, and vulnerability in general. Loss of life, it could either be a person or an animal, he will always silently grieve. Hot Weather. Drinking. Gambling.
Code by Nano
 
Last edited:






Alice









Alice Porter










01.



02.



03.














  • 01.




















    01


    name.


    Alice Porter







    02


    age.


    34







    03


    sexuality.


    Unlabeled







    04


    gender.


    Cis Female







    05


    role.


    Camp Cook






















    visage.







    height.


    5'7"






    hair.


    Black and short, typically worn in curls.






    eyes.


    Brown






    scars.


    Burn scar on left index finger






    modifications.


    Ear piercings






    faceclaim.


    Katie Findlay


















β™‘coded by uxieβ™‘

 






LVI.
the woodsman
scroll.















Glass and Buffalo Warrior Travel
Ryuichi Sakamoto

BEING
NAME: Miller Autio.
NICKNAMES: The Woodsman, Woodsman, HiΕ‹hΓ‘Ε‹ (Lakota, lit. 'Owl')
ALIAS: Douglas Harp.
D.O.B: Early 1820's.
AGE: 56 years old.
GENDER: Male. (CIS)
ORIENTATION: Demisexual.
ROLE: Hunter, Gunman/Enforcer, Sharpshooter, Camp Trader (mostly hides, bone works, tailored furs and skins, and anything else he can make from his killed game.)

PRESENCE
HEIGHT:
5'10.
HAIR: Dark Brown, medium length, greased back. A few thick strands tend loosen, coming to rest across his face in times of action.
HAIR, FACIAL: Dark Brown, mid-length and minimally groomed beard. Seems to hug the angle of his jaw rather than travelling up the cheeks.
EYES: Steel Grey, striking.
SIGNATURE FEATURES: Numerous scars across his face- some leaving small patches in his beard that are often missed. Eyes are striking enough to be called "Distinguishing." Unless in disguise, always wears his hand-tailored Raccoon Cap- a staple of the frontiersmen and mountainmen of his age.
SCARS: Numerous- biting scars practically cover his shoulders when undressed, along with claw-wound scarring from various animals across his back and chest- the largest of which seem to be grizzly-sized. Numerous small scars on the legs and arms, those on the torso are overshadowed by those from the claws of the bear.
FACECLAIM: Leonardo Di Caprio, The Revenant.

MIND
PERSONALITY:
Frontiersman, Mountainman, Woodsman, HiΕ‹hΓ‘Ε‹, Injun-Lover, Miller has heard them all. Every nickname given to him by every story that's been told. They're all the same- rooted in a deep, fragmented past that he often wishes he struggled to remember. Aside from Miller's obvious wagonloads of experience, he seems quiet to those outside of camp. Introverted. Those in the Prewitt gang know him well- and he is often extroverted in such an environment with those he considers close to family. But in taverns? In the duckboard walks and muddy streets of towns? His head is low, eyes averted and voice low. The wild has always been nicer to him than anyone ever was- the wild is simple. It takes, it gives. It doesn't forgive mistakes- but rewards success more than anything he's known. The harsh, cold, untamed wilds in the Dakota's and the Pacific Northwest have always known him better than anyone. Even the gang he calls family, and the people he's known for decades never get the same looks he gives the star-filled sky during a winter night; or the smile-found gaze he gives to the pines above as they creak and rustle with the wind. As quiet and reserved as he is, Miller holds a massive heart for those close to him. He is quick to shout for vengeance when a good friend dies infront him- quick to quiet a gunshot filled town with a cry of utter rage and fury when he watches one of the gang fall from wounds or death. He shows massive empathy for not only those in the gang, but those unaffiliated aswell- there are stories of Miller, when approached and out of his shell, giving flowers to girls, shooting advice to boys, and wisdom to anyone in every town they pass through. He's often the first to bring up moral qualms or justifications for any action the gang is planning to commit- and he's one of the only members who makes sure his rule is laid out plain before each robbery: "No killin' unless y'need to." But in action? In the heat of gunsmoke and the adrenaline of any fight? He fights like a savage animal- using his great strength and practically immutable stamina to beat, stab, and brutalize any enemy the gang points him towards- even when he makes it clear his preferred fighting style is on "The smart end o'my rifle."- aiming down a scope from 500 meters away, and slowly squeezing the trigger. Miller's view on the world, although nihilistic and near-cynical, is often said to be optimistic even with how horrific his past has been. He rubs dirt in his hands for good luck, and refers to the world as "O'Earth" whenever speaking on philosophical topics- and tinges of his Lakota past still present themselves when he speaks on religion and existentialism. He seems to view the wild as its own being- not a god, but a being far beyond mortal understanding, as a great Creator. It gives, it takes... often at random- but Miller knows both the good and the bad, the beautiful and the horrible, all the same.
LIKES: The wilderness, pine trees, campfires, winter, animals (wild or domestic), natives and their tongue, Lakota traditions that can be hidden and respected, good people, honor, diligence, human kindness, stargazing, foraging, marksmanship, hunting, trapping, his friends, his fellow gang members, travelling.
DISLIKES: Pride, suffering, anguish, melancholy, the Federal Government, racism towards Natives, anyone in the U.S. Cavalry,racism, sexism, disliking people for being themselves, any kind of bigotry, hate, cruelty, unnecessary killing, excessive alcohol, the Army, waste, any lack of empathy, any lack of sympathy, disrespect for anyone close but himself, death of loved ones, remaining stationary whilst needing to move, lack of diligence, lack of patience, honorless scumbags, debting.
HOBBIES: Marksmanship, hunting, trapping, foraging, curating of medicinal herbs, firearm maintenance, tailoring, leatherworking, leather art, carving pistol grips and rifle stocks, advanced firearm maintenance.
MASTERED/EXPERT SKILLS: Sharpshooting/Marksmanship, hunting, trapping, foraging, firearm maintenance, tailoring, leatherworking, native-style melee combat.
FLUENT LANGUAGES: English, Lakota, Crow, Soshoni (mildly fluent), Nez Perce (mildly fluent).

munitions and gear

RIFLE: 1874 Hartford Sharps, chambered in .50-90. The Hartford itself has been heavily modified- its varnish is made of a fancier rosewood than its factory preset, and the stock has been engraved with the scene of a soaring Great Horned Owl, backed by the alpine woods of the Northwest. It comes with a medium-range capable tang rear sight, but Miller always carries a set of tools in his satchel that allows him to rapidly screw in and attach a longer, much longer range side-mount telescopic sight. Miller seems to adore this rifle, although he often speaks fondly of the Whitworth he owned in the past. As the rifle is chambered in the large, daunting .50-90 cartridge, it can easily punch a hole through a bears heart with a shot through the side- which might just be why he uses such a cartridge.
SIDEARM: Colt M1860 Army, chambered in .44 caliber cap n'ball paper cartridges. Like his Hartford, his chosen sidearm has been heavily modified. Its barrel has been rifled a bit better to give it more upstanding short to long range accuracy, and its varnish is the same, fancy rosewood used on his rifle. The grip has also been engraved, this time with the scene of a rising bear- one claw stretched outwards as it stands and roars on its hind legs, the forest behind it dark and eerie.
LARGE MELEE: Unlike other members of the camp, Miller doesn't just have a knife for close-quarters- he also has a tomahawk slung to a ring across his buckskin gunbelt. This hatchet seems quality made, its handle fashioned from the same rosewood as his firearms, and a swirling engraved pattern travelling right from the sharp end to the handle, wrapping around with the steel. A owl-feather extends outwards, the opposite direction of the head, held to the handle by a tight buckskin bind. He seems fairly experienced in slashing and pummeling his axe into people and trees alike- and he tends to use it as his main lumbering and carpentry tool.
SMALL MELEE: A Finnish Puukko knife, full with an Elk-ivory grip and polished, wave-patterned steel. The only thing to remember his blood-relatives by, Miller uses this as his skinning, tanning, and all around bladed tool. He can, and will stab people with it if he needs to- but tends to leave that to the tomahawk, as Puukko's aren't designed to be used as weapons in most circumstances.

clothing and pack

HORSE: Miller's preferred mount is a Rocky Mountain Horse named Matȟó/Mato (Lakotan, lit. 'Bear'). He doesn't have the silver-dapple coat most Rockies are known for, instead his coat consists of simple coffee-brown fur, and a dark, grayish mane and tail. Mato seems to like Miller- and Miller seems to hold the same sentiment towards the giant of a horse, whom is often used for wagon-leading in the gang whenever Miller doesn't have a need for him. Miller takes good care of his mount, knowing full well a good, reliable, loyal steed could save his life more than his rifle ever could in some situations.
CLOTHING: Due to Miller's past occupation 30 years ago, and heavy relation to the frontier and hardy way of life in the wild, combined with the influence his past with the Lakota have had on his skills: Miller's preferred clothing consists of a dark buckskin Rifleman's Frock, full with short-cut fringe, and often covered with his go to Bearskin fur-cloak. The fur on his cloak is especially thick, insulative, and warm- leading him to keep it at camp during the spring and summer, and don it during the cooler and crisper autumn, and winter months. His Frock is often slung over with his rifle sling- which seems to be handmade by Miller himself, and doubles as a bandolier holding 22 extra .50-90 cartridges for use in shooting. His preferred pair of pants is that of traditional, Lakota-styled buckskin Suede pants- the fringe of which is also cut short. An Elkskin belt, also handmade, holds his pants to his hips, while a gun belt sits just over it- its hard to tell if its handmade or not, but it holds his Colt well, albeit without extra ammo slotted on the outside due to the vulnerability of paper cartridges. A quality, probably handmade Elkskin satchel is slung over his right shoulder and held to his left hip, and seems to be a fairly heavy duty satchel by design. Theres 2 pouches on the outwards face of the satchel, one for percussion caps, and one for paper cartridges, both for his revolver- while the inside of the main compartment is segmented into various spaces for herb poultice, dried meat, and a small woodcraft pipe. Several pouches line his gun belt, most of which sit on his rightmost hip that remains uncovered. The 3 largest pouches hold tobacco, sinew binding, and gauze respectively. The other, smaller pouches, are relegated to case-by-case use. Miller doesn't wear boots- finding them loud and heavy. Instead, he wears traditional Lakota long-moccasins that extend to his upper calf. The bottom of his moccasins are padded to make moving across hard surfaces more quiet than one would expect, while also making movement across twigs, branches, and other noise-making brush more hard to hear. The moccasins are decorated with beads in a traditional style- although he seems to prefer muted, green/brown colors as compared to the brighter, more vibrant ones present in tribal villages. To top it all off, Miller wears a wolf-fur scarf during winter, and ALWAYS keeps his 'Coon Skin Cap on his head, tipping it over his face during sleep.

RECOUNT
HISTORY:
Miller was born and raised into an immigrant-Finnish family, himself being part of the third generation of the Autio's- his Father's Father immigrated himself and his sons to America in the mid-late 1700's, mostly in a bid to escape the harsh reality of serfdom under the Russian Empire. Initially settling on the East Coast, Miller's father and grandparents were kicked out of their small East Coast town due to racial bigotry surrounding their people, and were forced to settle West in Kentucky- mostly around Lexington. When Miller was born, his father was incredibly negligent- Miller himself being born into a family with 3 other siblings: 2 sisters, and brother. His brother always seemed to shadow over him, and his father seemed to have a definitive preference to whom he wanted to care for (his brother), often leaving Miller alone in the woods surrounding their small, shabby cabin. The negligence his father displayed put his life in danger many times- as Miller was often left alone, deep in the woods, while out exploring/hunting as a chore. Getting him into many scraps and incidents- nearly falling from cliffs, actually falling from cliffs, falling from the top of tall trees, stuck by porcupines, sprayed by skunks, and many more examples of less-than-safe activity. Miller, at the time, did not seem to mind or even think about the negligence his father had- as it seemed his mother doted on him more than any other child in his family. At the age of sixteen, Miller set out North-Westwards in the 1840's. Hoping to strike it rich off the beaver fur trade in the Dakota's- he did, and he seemed to be a natural learner. Earning himself many praises from the members of several expeditions he went on, frequently heading deep into Native territory. However, one such expedition came where he found himself abandoned- the men he was with being driven off or killing by hostile Arikara natives. Miller struggled to fend for himself deep in the wild- surviving a near death experience with a Grizzly bear that left him in a wounded, albeit still mobile state. When a group of Lakota huntsmen found him starving, thirsty, and still wounded from a grizzly encounter- he thought his life was going to end then and there.

Fortunately, it seemed the Lakota did not immediately think to kill him. They were hostile- but they gave him empathy he felt would never be given by his fellow trappers that he ran with. Hell- if he was in such a state during an expedition, they would've probably left him for dead. But the Lakota showed him mercy- empathy- they gave him the smaller furs of their hunt for warmth, dried meat for food, and fresh water. They sheltered him in their hunting camp, taught him what to forage for food and what to avoid, and, eventually, even gave him respect when he fended off a hostile wolfpack whom accosted them in the harsh winter. Miller found himself confused- the natives he was told to avoid, the savages whom brutalized and scalped many young frontiersmen before him, were soon dancing around a fire- inviting him to do so out of respect for scaring off such a veracious pack. Those people showed him the lies he was showered with, and, abandoning his hopes of finding fortune in the fur trade, he decided to join them. To live amongst them as equals- to learn their ways to the fullest extent. The 20 year old Miller was given the name "HiΕ‹hΓ‘Ε‹" by the tribe whom took him in. He was ostracized at first- many months passed in their company where he felt isolated, alone, and surrounded by an alien people who did not understand him as much as he didn't understand them. But, with every act- every word he learned to speak in their tongue- more respect was earned. 20 years later, and Miller finds himself a 40 year old white man, living amongst people who very well may have killed him had he not been in such a precarious state. He found love- he had a daughter, and a son- a wife who looked past the color of his skin. For all the joy in the world, these were his people- he spoke their language as fluently as he did English, and he frequently conversed in the tongue of the Westward Crow tribes aswell.

Miller fought for these people when the 1860's began to fold. He fought the hostile Crow tribes to the West for land and hunting ground- killing his first man in combat with a tomahawk out of desperation. The act haunted him- but he fought such thoughts away. These people saved him, gave him greater freedom than he could ever hope to find- showed him more mercy than his father and brother ever did. The Lakota were his true people. The fighting between the Crow and Lakota were from white settlers and hunters- trespassing against the law settled by the Fort Laramie Treaty of 1851, and slaughtering buffalo- whom the Lakota and Crow heavily relied on for subsistence. Driven to near extinction, the revered herds that once roamed the valleys and countryside were all but gone- and people began to starve. When the Red Clouds War of 1866 broke out- Miller's tribe was still located on the Western end of the Southern Dakota's, far from the fighting in Wyoming and Colorado- but that did not stop small cavalry contingents from riding North into Lakota lands.

Miller was out, foraging for food to account for the lack of Buffalo in the tribes stocks, when he saw the smoke over the horizon and trees. He never heard the screams as he rushed back, and when he made it- he came across a massacre. The Cavalry were gone before he returned, and, frantically searching through the burnt ashes of his tribe, finally stumbled to the bodies of his wife, son, and daughter- he wept for days. Even as the embers turned to ash, and the heat from ash began to fade and fizzle into that winter of 1867, he could not comprehend what had occurred. His family was gone. His life was gone. He was broken- there was nothing left for him. And so, grabbing what things he could carry- burying his family on a high hill where they used to forage together, and cutting a scar far across the claw scars that still lingered from 20 years ago. Scarring himself all in accordance with taught tradition, he trekked south. Part of him hoped the winter would take him- and as he ran low on food, and began to starve and grow weak from thirst- it was a pure stroke of luck, somewhere on the border between Nebraska and Kansas, that the Prewitt gang found him. Just as the Lakota did, they gave him empathy- fed and hydrated him, warmed him by the fire. He was quiet, he simply nodded and shook his head to most questions- but when the fledgling Prewitt gang began to prepare a hunting party for morning provisions, he grabbed his rifle, donned his bearskin, and went with them. It was simple, really- they saved him, and he had nowhere else to go.

As he travelled with the gang- whom were hesitant to accept his companionship at first- he struggled to grapple with the meaning of what had occurred. Nothing could ever account for what he lost- for the death of whom he loved- but this was as close as he seemed to get. There was no such thing as a life-debt in Lakota culture- the Creator gifted life to every being that lived. It cannot be given to another, and life was a sacred journey no matter whom you saved, or were saved by. At first, staying with the Prewitt's was simply a matter of not knowing where else to go. They were fighting against the law- against the government, and Miller began to see this as vengeance. As a way to get back at those whom stripped his family from him- but slowly, that hate began to turn into love and camaraderie for those in the gang. So, he stayed- even as a decade rolled by, and the brown of his hair began to hold specks of grey, he stayed. They saved him like the tribe had, some 30 years ago now- and as he reintegrated into living a white life, and contributed in his own masterful ways of hunting, foraging, trapping, and shooting- he felt he found a new family- and he was going to fight to the death to keep them from harm... but sometimes he cannot do everything. Sometimes men change. Sometimes, when blood dries, and the winters get cold- families are torn apart.




GALLERY










miller autio


designed by bad ending. & coded by xayah.ღ
 






cassian "angel" lawrence
















the prewitts' ox.




the enforcer.










β™‘coded by uxieβ™‘



 

Full Name:
Claira Anne Blackthorn
Nickname:
Anne
Age:
29
Gender:
Female
Sexuality:
Heterosexual
Roles: Backup Gunwoman and Handmaiden
Claira Blackthorn
Appearance
Height:
5'10
Hair: Red
Eyes: Green
Distinguishable Features: A birthmark on the left shoulder, two inches in diameter, nondescript in shape.
Scars: Burn scars along her fingers and hands. Rectangular burn on her right calf.
Face Claim: Eleanor Tomlinson

Personal Items
Weapons:
Masonic round knife.
2 other nondescript pocketknives.
Derringer Percussion Pocket Pistol
Hawken Long Rifle

Horse: Paint mare (white with brown patterns), 12 years old, 15 hands tall.
Notable Items: Long chain necklace with an empty locket, a small ruby embedded into the face of it with roses engraved into the gold.
Broken pocket watch.
Indian beaded bracelet.


Personality
Likes:
Claira enjoys horseback riding, swimming in creeks, and going for walks in wooded areas. She likes rainy days (as long as they don't turn into consecutive days) and the smell of rain on overturned soil. Give her an antique or a rarity of any kind, and you'll earn her admiration shamefully quickly.

Dislikes: Blood and death. While she deems the two as necessary evils at times, she recoils if she's confronted without warning. Claira detests people who are cruel without cause, especially toward women or children. She does not care for coffee or pork.

Hobbies: Claira does not have much time to herself, but when she is alone and has a mind to do so, she will go treasure hunting in creek beds or campsites where Natives have passed through. She also likes to document plants through her art and scrapbooking, and polishing weapons in her spare time.

Virtues: Claira is a quick study with a mild curious nature. She loves exploring and discovering new things, but in relationships her curiosity is never forced on anyone. If she were to pry and be rejected, she would bow out gracefully, waiting for that person to come to her. Aside from a sharp intellect, Claira is courageous, never flinching in the face of danger. She's a steady hand during a shootout, fully confident in being a silent protector within the gang, loyal to a fault. Her heart, while easily wounded, is big and open to just about everyone especially children or hurting souls.

Vices: While she has a gentle spirit about her, she holds onto grudges until the matter is resolved (even if the other party has no inclination that there is a problem in the first place), and her strict sense of right and wrong can eliminate grey areas, making it so others outside of her idealism are often viewed as the enemy. She also can get jealous, but only for those closest to her, though again, they may not be aware of her inner struggle as she tends to be tight-lipped about things, she believes to be obvious. Petty wounds are one thing, but should anyone betray her irrevocably, Claira can be a force to reckon with.

Background
History:
Maeve Connor was an Irish immigrant with the dreams of settling in the West where she could sell exotic jewels instead of dirty potatoes. Within the first week of arriving in America, she discovered her dreams would take more work than she first guessed, and soon the honest Irish lass turned to less than honest means to get her start. At first, she stole little things, but her greed intensified, and she quickly found herself in classier circles with pearled necks and glistening wrists. One evening at a social function, a middle-aged man caught the seventeen-year-old red handed and threatened to turn her over to the authorities unless she agreed to marry him.

That man was no other than David Blackthorn. With her talent, he accumulated enough wealth to start up a jewelry store. At first, they did well, and their marriage was tolerable, if not enjoyable some days. Claira was born, bringing the joy to Maeve's life that she was previously without.

However, it was short-lived.

Maeve confided in David one evening that she wanted out of their business, knowing David cheated nearly every customer. This angered David, but not as much as it did when Maeve threatened to leave. In a fit of rage, he killed his wife. Claira was only four, but she remembers the skirmish to this day.

After her passing, David turned to alcohol and soiled doves to stifle his guilt. He was a cruel man and took his inner turmoil out on his daughter. With no one to defend her, Claira was left to suffer until the day that a man by the name of Rasmus showed up. Rasmus and his gang robbed David Blackthorn's Fine Jewelry store. David was killed, not by Rasmus' hand, but by his own gun backfiring when he went to defend his jewels.

The sheriff had called Rasmus names that would turn the neck of a barman red, but to Claira, he was a hero.

She went on to grow up in the orphanage, facing hunger and more abuse, but nothing like her father had subjected her to. At the age of sixteen, she left the orphanage and set out to track down Rasmus and his gang. She found them a little over a year later and has stayed with Rasmus ever since.

Family: Father: David Blackthorn
Mother: Maeve Connor
Half Sibling: Unknown (Sired by David with a woman of ill-repute.)

Relationships: Claira has never married and has rarely dated. Nothing more than flings has occurred, perhaps due to her fear of being abandoned.


Q&A

How old was Claira when she joined Prewitt Gang?
17

How did they feel about William Marrell's death? William Marrell didn't deserve to die on that train, he was merely following Rasmus' orders. He had so much to live for. So young. So tragic.

What do they think the group should do? Should they go good or stay outlaws? Good? What is good? And can Claira really be good with the blood that runs through her veins? Besides, after all she has done, she doesn't deserve a fresh start- she wouldn't even know where to start. Yet, she can't help but long for that very possibility. Is it possible to live a fulfilling, God-fearing life without worrying if her next day will be her last or if the law will finally catch up to them? Claira is undecided but is growing restless for the life she's tasted in Serenity Gulch.
How do they feel about the move they just went on? At first, Claira hated it. Hated the disagreements amongst the gang. Hated the growing rift. Hated the instability of running from the life she had looked forward to since her father was killed.

After a day or so, her desires began to change when she was confronted by the kind people you'd could depend on and wanted as neighbors, as well as the kind of nature that made her Irish blood sing. She is still devoted to Rasmus, but her dreams have shifted to something other than what he can offer her inside the gang, and that terrifies her.


β€œAn rud is annamh is iontach”
coded by incandescent
 






Margaret "Mags" Cadeau
















#camp midwife




#cara gee










β™‘coded by uxieβ™‘





I keep my closet free of skeletons / 'Cause I'm much better at digging graves

Basics:

Full Name: Marguerite Cadeau, but no one calls her that, and few people even know her real name.
Nicknames: Mags
Age: 32
Gender: Cis woman? If she was more in touch with herself, she might identify as non-binary
Sexuality: Bisexual
Relationship Status: Not really any of your business, in’it?
Role: Camp midwife
Languages: Mags is fluent in French and English, and can get by in Anishinaabemowin.

Appearance:
Height: 5’5”
Hair: Black, long and straight. Usually worn down but occasionally tied back.
Eyes: Dark brown, almost black
Distinguishing Features: n/a
Scars: A long scar diagonally across her abdomen that twists and pulls at the skin.
Face Claim: Cara Gee

More info to come!
 
Basics
Full Name: Kele
Alias: Kelly (for when she's in towns selling stuff)
Nicknames:
Age: 28
Gender: Two-spirit (presents as female)
Sexuality: Lesbian, bi-romantic
Role: Camp Trader and wagon hustler

Appearance
Height: 5'6
Hair: Black, shoulder length, kept in braids
Eyes: Green
Distinguishing Features: A large scar across her chest from a knife or a sword.
Scars: Aforementioned scar, among others from being shot and stabbed in the past, and one scar she doesn't talk about from medical malpractice at the hands of the government.
Modifications: None
Face Claim:
Description: Kele is your typical looking native woman at first glance. She has medium brown skin, shoulder length black hair which she keeps neatly tied back. But it's her eyes, her eyes reveal her half Asian heritage. She has an athletic build, while not being visably muscular, it is easy to tell by how she moves that she is deceptively strong, something people have learnt the hard way.

Her two main outfits are either a traditional looking buckskin tunic and pants (see attached image), black leather boots and a broad brimmed hat, or a black riding jacket over a purple cotton blouse, purple corset and purple and black riding skirt (ankle length but tied up at the front to allow proper riding of a horse without flashing her undergarments, no more sidesaddle riding for her!) ad black leather, ankle high riding boots.

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Personal Items
Weapon: Winchester Repeating Carbine Rifle. Volcanic pistol and Colt double action revolver. Lasso. Tomahawk/hand axe
Horse: Moondancer (13yo blue dapple Nakota)
Notable Items: Her mother's necklace from her tribe.

Personality
Likes: Freedom. Horses. Her firearms. Her friends. Women. Poker and blackjack
Dislikes: The government, mostly the Army (she has VERY good reasons). People harming animals, and wasting their hunting kills. Men who are pushy for certain things. Being called "ching-chong" because of her eyes and being half Chinese (the last man to have the balls to call her that, no longer has any)
Hobbies: Making sure her weapons are in working order. Riding Moondancer. Playing against and sometimes beating her fellow gang members at cards (maybe with some light hearted cheating)

Vices/Virtues: Virtue: Friendly. She likes to talk to people, even guys, despite her background. Especially with her family, both her tribal family and the gang.
Virtue: Caring. She cares, a lot. To the point where she has, and will again, give part of her take of robberies to orphanages and the poor.
Virtue: Honest. A double edged sword. She will tell you exactly what she thinks. Even if it's to tell someone they're a fucking idiot.

Vice: Alcohol. She likes to drink, and sometimes drinks a bit to much. She isn't a drunkard but she has had to be bailed out after drunken shenanigans gone awry (just ask the wife and adult daughter of the sheriff in that one town a few years back...)
Vice: Anger. She can be quick to anger, and tends to resolve said issues that anger her with violence. Sometimes just badly wounding, sometimes she has a body or 3 to hide.
Vice: Lustful. She can be a bit lustful around good looking women (again just ask the wife and adult daughter of the sheriff from that one town a few years back...)

Background
History: Kele grew up with her native mother and Chinese father on the edges of "civilized" territory, just outside of the border of the US but in an area that was just starting to be settled. Her life was fairly normal, being a plains tribe she learnt how to handle horses, and a bit about herbs and cooking. When she was 10, though, her tribe was attacked by the Army acting on rumours her band had been responsible for murder, among other things, and she, along with her mother and youngest sister, were captured and kept in the fort. It was here she learnt to hate the US Army, it was here she went from being disinterested in men, to despising, and even being sickened by men who wanted one thing from women. By the time she was 16 she had escaped and returned to her tribe. But she couldn't handle being home anymore, especially with the elders talking about how in a few years she would find a husband and bare children, little did they know she had been rendered infertile by a military surgeon who removed her womb so she wouldn't fall pregnant. Spayed, like a common dog, granted that is how they treated her. She would eventually leave, and after some time learning how to make money through trade, and the occasional stagecoach robbery, and fencing the stolen goods, she would meet the leader of a gang who would take her in, due to having seen her skills, and hearing her story over more then a lot of, shall we say, creatively acquired whiskey. She quickly became the gangs main trader, and helped with the stage robberies. Through her trading business she was able to fence the stolen gods, as she had always done, becoming the unofficial fence for the group (and other criminals, usually at a huge mark-up for rival gangs).
Family: Parents: Both dead
Younger sister: Alive, as far as she knows.
Relationships: US Army Captain Howard Mansfield. The man in charge of the fort where she was kept and tortured, she hates him. He is her biggest rival, and someone she has claimed she would kill if she ever met him again, but he's not this far west...right? Well rumours are he might be.

Character Questions
How old were they when they joined the Prewitt Gang? 25
How do they feel about William Marrell's death? She always thought, and even said, he was a dumb-ass. But he was their dumb-ass. While she was in town when the ill-fated train robbery happened, she still raised a drink to him when she managed to link back up with the gang. She will miss her dumb-ass adopted brother.
What do they think the group should do? Should they go good or stay outlaws? She doesn't trust the government after what happened to her, and her people. And she doesn't want to lose what little freedom remains for her. She could be convinced either way but is leaning towards them staying outlaws at this time.
How do they feel about the move they just went on? Sad she had to leave her very lucrative, all-be-it expensive, part of the general store behind, and a lot of her stock, both legal and questionably legal (read: stolen). But she was starting to get bored being tied down to the one area. This is a chance for her to see new sights, have new adventures.
 

Tom Thibodaux
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  • wlfmpvmou5z81.gif

    Full Name: Tom Thibodaux
    Alias: Any Freedman's name will do. Not many people poke around for a good alias.
    Nicknames: "Thibs" (silent h). Reclaimed his sharecropper's names to be unique to him.
    Age: True age unknown- likely in his mid-30s (FC is 32).
    Gender: Male
    Sexuality: Bisexual
    Role: Camp Veterinarian / Collector

    Height: 6'0ft
    Hair: Black
    Eyes: Brown
    Distinguishing Features: N/A
    Scars: His entire back is riddled with scars from lashings.
    Modifications: Branded on his right breast with his ID number, 1001, it's quite small now but has distorted his chest with age.
    Face Claim: LaKeith Stanfield



 
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