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Futuristic [Characters] 4055: Rebirth

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Verena

Devil woman
Do not post anything else besides the CS (Character Sheet) in this thread. Its approval and/or comments will be discussed in the OOC thread.

Name:
  • Alias or Nickname if any:
Age:
Gender:
Race:
Occupation:
Appearance: art or description but no anime
  • Distinguishing features: (skin colour, eye colour, hair colour if any, tattoos, scars etc.)
  • Height and weight:
  • Body build:
Personality:
  • Likes:
  • Dislikes:
  • Fears:
  • Mannerisms and quirks:
  • Style of speaking:
  • Ambitions:
  • Philosophy:
Backstory:
  • Include early, middle and current life
  • Relationships:
Skills and weaknesses: Make sure to link them to the backstory. How and why were they acquired?
Equipment:
  • Clothing of choice:
  • Armour of choice: TBA
  • Weapon of choice: TBA
  • Gadgets and tools: TBA
  • Fighting style:
 
Name: Josh Ray Person
  • Nickname: "Ray" "Hillbilly" "Tex"
Age: 24
Gender: M
Race: Human
Occupation: Colonial Marine
Appearance:
1620406713084.png
Photo of Ray. He is in the background, holding a shotgun
  • Distinguishing features: Several large scars on his chest, and an old bullet wound in his shoulder
  • Height and weight: 5'11", 151 lbs
  • Body build: Slim, yet muscular
Personality:
  • Likes: 2000 year old songs and lore, air support, war
  • Dislikes: being an RTO, bullies, killing
  • Fears: Failure in the eyes of his father
  • Mannerisms and quirks: He has a heavy combat background, and as such he is prepared at any moment to be ambushed, hit with an IED, or shot at. He will commonly check things to make sure he doesn't get his ass blown up, but if combat is engaged, he become the opposite, he holds an almost careless regard for his own life and tries to help out those around him.
  • Style of speaking: He usually varies from (Ray) and (Cowboy)
  • Ambitions: To return to the Corps and kick those who framed him's ass.
  • Philosophy: Killing is never good, but a marine survives off of war. He lives to kick ass, and take names. But he stands by basic principles instilled into him from his father, in which a Cowboy's honor matters not, but justice pervades all else. If you need to make a deal with the devil and it costs your soul, but the galaxy is saved, then it is worth it.
Backstory:
  • Early: Born on New Nebraska, he was raised on the backwater farming world, which was mostly untouched by large cities and high levels of technological advancement(for example, they utilized tractors and farming equipment from the 2200s). His planet held a lot of older cultural ideas and was highly conservative, but Ray was raised differently by his father. He was distilled with a strong sense of duty and honor, as well as judging people by their actions, not their skin. But he nonetheless developed an insensitivity as far as using slurs and slang, mainly due to the fact that he found himself on the receiving end of it for a large portion of his life, even on New Nebraska people called him a "cowboy". He got into a lot of fights at school, mainly because he stood up for the little guy. He did not do too well in school, barely passing with okay grades, but scored high enough on his entry exam that he qualified for the Colonial Marines.
  • Middle: Despite him not being the best student, the smartest, or the fastest, he passed top of his class in boot camp. At recommendation of his DI, he got himself sent to Scout Sniper School, where he again excelled. He finally found himself transferred to the 1st Reconnaissance Battalion, a considerably high tier infantry formation withing the Colonial Marines. It is with them that he was deployed, as a scout sniper, to the warring system of Chendaki. There, he would claim his first kill, watch friends die, and develop a strong sense of brotherhood and esprit de corps. He would deploy there again a year later, this time as an RTO. In this deployment, he developed a reputation as a joker within his company, considered a genius by his fellow marines. A week before his unit was supposed to be cycled out, his squad's vehicle was hit with an IED, and most of his squad died. He remained relatively uninjured, and was able to pull the injured out of the wreckage, and hold his position until evac could arrive. He was awarded a Silver Star, and was recommended for the Orbital Drop Shock Troopers, and elite unit of soldiers from all the branches, that specialized in high risk missions. He would serve with them for 3 years, until he found evidence that the government was committing war crimes on the planet of Ishval. Planning to expose this, he was apprehended. His record was scrubbed and he was given two choices: get sold to slavers and never speak again, or have the government kill his family. He chose the first option.
  • Current: While in the slaver's custody, he has been formulating a plan to escape ever since he overheard the "managers" mention that his parents died in a factory explosion, and that his brother died in a mugging. Having nothing left to fear, Ray is twitching to get even with those who sent him to the hell hole.
  • Relationships: Ray Person(Father), Jane Person(Mother), Helen Person(Grandmother), Danny Person(Brother), Alexis Person(Sister), Staff Sgt Brad Colbert(Mentor), Lance Corporal Frank Johnson(Friend).
Skills and weaknesses:
-Animal Riding: Acquired via his New Nebraskan Background
-Weapons Maintenance: Colonial Marine Corps Boot Camp
-Radio Operation and Maintenance: Combat usage and experience
-Moonshine distilling: New Nebraskan
-Sniper Skills: Colonial Marines Scout Sniper School
-Armored Vehicle Operation and Maintenance: Combat usage and experience
Equipment:
  • Clothing of choice: He typically will wear whatever had can get his hands on, but the only common feature in all of his outfits is a big blue cowboy hat, with golden braids. It is very worn, but well maintained.
  • Armour of choice: TBA
  • Weapon of choice: TBA
  • Gadgets and tools: TBA
  • Fighting style: He fights dirty, living by the old marine saying, "The Enemy isn't going to play nice. You need to kick 'em in the balls before they kick yours."
 
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Name: Ignisarha
  • Alias or Nickname if any: Sarah
Age: 27
Gender: Female
Race: Zabrak
Occupation: Bounty Hunter

Appearance:
Ignisarha.jpg
  • Distinguishing features: Clan-specific face tattoos
  • Height and weight: 175 cm / 69 kilos
  • Build of body: Lean and lithe
Personality:
  • Likes: Fights, Individualism, Creativity, Exploration, Space Travel
  • Dislikes: Unnecessary Cruelty, Pacifism, Brute Force, Staying in one place for too long, Robots
  • Fears: Black holes, Space monsters, Robots gaining sentience
  • Mannerisms and quirks: Nearly all her movements are rhythmic and graceful as if she’s dancing. Even though she could appear calm, in truth, she’s always ready for a fight.
  • Style of speaking: She adores music and if one listens closely, they could hear subtle melodies in her speaking.
  • Ambitions: To travel the galaxy and see all there is to see within it.
  • Philosophy: “If it isn’t worth fighting for, then it isn’t worth it at all.”
Backstory:
  • Include early, middle, and current life: TBA
  • Relationships:
Skills and weaknesses:
  • Acrobatics: Keeping herself mobile and on her feet.
  • Land vehicle Piloting: Landspeeders and the like, in particular, to travel at her own pace.
  • Streetwise: To gather information about her bounties and acquire gear.
  • Tracking: Prey is sometimes elusive but it always leaves a trail that can be followed.
  • Distaste for technology: She never did understand computers.
  • Bad Mechanic: Although she travels with her own vehicles, she can only handle the most basic repairs. Anything beyond that forces her to look for a professional.
  • Not a Great Physician: She can stop bleeding and make temporary crutches but can never substitute a real doctor when it comes to healing.
  • Terrible Cook: She can prepare only very basic meals but prefers not to, as they turn out tasteless.
Equipment:
  • Clothing of choice: Light, practical, non-restrictive traditional Iridonian clothing, comfortable for fighting in. Example as in provided character art.
  • Armor of choice: Currently none in possession. Armor gets in the way, thus she would prefer not to wear any.
  • Weapon of choice: Currently none in possession. Swords are preferred but any blade will do.
  • Gadgets and tools: Currently none in possession. Personal energy or kinetic shields are useful for closing into melee range, while sleep grenades and a stun gun are necessary to take a bounty alive if required. A grappling hook would be useful to reach high/low places.
  • Fighting style: Dance-like Iridonian martial art with or without swords or knives, involving acrobatics, feints, and practical flourishes. Her style has her constantly on the move, shifting her position to try to break through the enemy's defences. Prefers fighting up-close and personal but has adopted shooting handguns if enemies are at range.
 
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Name: Asp av Tald su Arit
Alias or Nickname if any: The Drunk Martyr
Age: 45
Gender: m
Race: human with Martian descent
Occupation: former member of the Noble Guild on Mars. Information about her can be found in the work "Babel" by Vl. Colin

Appearance: A typical Europid type from the Mediterranean on Earth. Correct face without special memorable features. Black eyes. Black, buzz-cut hair. Medium height, stocky and stiff physique to the point of seeming clumsiness. The gestures are clearly of someone who had spent many years of martial arts, although only another with similar experience can notice this.
Distinguishing features: If he gets very drunk, he starts sweating, laughing loudly and rudely, and his irony turns into tactless "digging" into the emotional wounds or internal compromises of the interlocutor. Something like a rude psychoanalyst who hurts you excessively while treating you.

Height and weight: 180cm, 93kg
Body build: Medium height, athletic, disguised by slight fullness

Personality: Complex and controversial. Asp lives with an extremely powerful Inner Observer, which a hastier mind would take for conscience. No, the Inner Observer is not conscience. This is yourself standing in front of the mirror that is inside your own soul. This mirror does not judge or forgive, it... asks questions.

Likes: Wine, women, mountain sunsets, quiet and pleasant music, carving small sculptures of wood or stone.
Dislikes: Guilt, memories, absolutism, stupidity, people who think they are always right, bigotry and the need to resort to violence.
Fears: That he could hurt people who are his friends.

Mannerisms and quirks: There is a special radiance from him typical for cats – wherever he is, is the most natural place to be. This is expressed at every level of his personality – gait, gestures, manner of speaking, etc. This appeals to some and repulses others. People who like to recklessly impose their authority can sometimes experience a sudden and well-conscious hostility for Asp.

Style of speaking: According to the mentality, mental baggage and attention of the interlocutor. Both with people he considers friends and with people he finds annoying, his speaking style is ironic and biting. Only those who know him well can spot the slight difference.

Ambitions: Apparently not. On a deeper level, he tries to understand human nature to a degree that will give him peace and calm the images of the killed, which he carries within himself.

Philosophy: No one is bad enough to get what they deserve.

Backstory: Former member of the Noble Guild on Mars, convicted under a supreme and irrevocable Ferundale Decree and executed by the hand of his disciple Idomar av Solg su Saro. Resurrected in the world of the living at the strange events of Babel, which led to the end of Scat Moor. The last Asp's memory from before his death is how his student's silence acquires for him the Image of Destiny.

Asp is a philosopher, moderate alcoholic, admirer of women and contemplator of mountain sunsets with a glass of good drink in hand. Where others have a past, he carries a gallery with the faces of people for whom his silence has taken on the Image of Destiny. He does not try to drive them away, nor to appease them, nor to punish himself for them. Some time ago he decided that he would no longer be a member of the Noble Guild on Mars and that he would be killed for it. Well, he has already been killed and is now living a second life. Things are as they are.

At the moment, three or four months have passed since the events of Babel. Asp has managed to lose weight during this time and find the most remote corner of human space. A place to hide from the attention of the Noble Guild on Mars. He is in a mining colony and his current status is a slave - which will continue until he deems it necessary.
For allies, enemies and overseers, he is simply Asp. One of the many men and women in this place who have no name other than personal.

Relationships: Not currently. Few manage to get through the "strainer" and from acquaintances to become friends and confidants.

Skills and weaknesses: For 35 years he was a living weapon of the Noble Guild and its full member. In his arsenal of skills are all possible ways to selectively kill any form of life in the universe – from dirty hand-to-hand combat through high-precision weapons to the use of viruses designed for the biochemistry of a specific creature. The ability to track, conceal, deceive the senses, take advantage of the environment, etc. are an integral part of Asp av Tald su Arit. Ironically, this makes him a person with good medical knowledge and allows him to work as a well-qualified doctor and surgeon.

Asp always looks over his shoulder for the moment when some of his former brothers will appear surprisingly and his Silence will accept the Image of Fate for Asp.
In this expectation, there is a calm that turns into fatalism. It's so inevitable that it's pointless to even worry about it.
And yet, whenever he can, Asp refrains from using his true skills. The less attention he attracts, the later the inevitable will happen...

Equipment: Currently not available.

Clothing of choice: It generally adheres to the standard clothing for the location.

Armour of choice: Those that can be worn unnoticed in an urban environment. In nature – those in which the emphasis is on camouflage and secrecy of movement.

Weapon of choice: prefers a pistol with a silencer

Gadgets and tools: electronic and mechanical pad

Fighting style: War is the art of deception. He who watches without seeing and listening without hearing will die.
 
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Name: Hisako

Alias: Sako or sahiko (both barely used)

Age: 16

Gender: female

Race: human

Occupation: student

Appearance: a pretty face with an overall appearance which leaves little left to be desired. dull light brown hair, short and straight with two little green coloured ribbons at the front to keep her hair out of her face. usually wears a yellow dress with a white Victorian lace collar.

Distinguishing features: she has no real distinguish able features except for the fact that she has red eyes, which is quite uncommon.

Height and weight: 5 ft and 1 inch, weighs 102 lbs

Body build: a captivating physique a that's a little bit on the slim side. She cant keep running for very long, nor can she lift too heavy objects.


Personality: Hisako is a very kind, cheerful, and caring kid. attentive, upbeat and likes to help people. She’s not too shy and not too confident, although unfortunately she has a hard time in scary or extreme situations. She’s playful, forgiving, and wants to make others happy. The girl is relatively productive and Intends to work hard, but wants to spend just as much time having fun.

Likes: things she adores are: plants and flowers, sweets, exploring, talking with people and playing games, including traditional board games. She likes cooking, cleaning up (only occasionally), going out, and learning about interesting things. Aswell as doing makeup and dressing up.
She’s also into video games although she gets bored after a while. her Favourite food is chicken.

Dislikes: she hates: sad events, rude or blunt people, monotonous chores and dirty places. Aswell as scary things, bad manners and physical exercise for longer than 15 minutes.

Fears: she is afraid of everything a young person would typically be afraid of, maybe even slightly more than average for her age. any place new which she isn’t familiar with also puts her greatly at unease. her old life was quiet and unexciting. As a result: she isn’t quite prepared for the grown up world yet, still lacking the necesary confidence and experience.

Mannerisms and quirks: hisako is a polite, inclusive and occasionally a bit cheeky girl. she wants attention, dislikes losing and gets bored easily.

Style of speaking: the way that she usually speaks, is a bit high pitched, curious and either upbeat or attentive.

Ambitions: she wants to be liked by everyone, and wants be a dependable person, shr hasn’t settled for any career yet.

Philosophy: have fun, love, and make everyone happy including yourself.


Backstory: Hisako is a girl who originates from planet earth. She used to live a quiet life as member of the almost died out middleclass on earth. in between all the rich elites their people are considered the tiny minority with the lowest income, even though in the past they were the majority. she lived in a big house with her mother and father as an only child, the living conditions were well above old conventional standards.

most of the careers of the people who lived there where either servants or people working in the service sector, employed by the elite to fill the leftover jobs that weren't replaced by AI yet.

people living in the shadows of the elite, being allowed to live to function as a bottom line for the society planet earth had turned into.

There, she lived with her father and mother as an only child in a big house. Her father worked as a supervisor in a factory and her mother as a servant in a rich household. They lived in a friendly and silent neighbourhood, Relatively sheltered and closed of from political or global events as well as the rest of the world. some technological development could be seen in the form of patrolling police robots and high-tech industrial zones although the people themselves didn’t live as modern as the rest of the population. Hisako went to a regular looking school, having regular classmates. All in all, the people lived simple and peacefully.


One day Hisako left from school, heading back to her home. She approached the house as she saw a black van parked on the drive way. As she kept walking towards the house an unsettling feeling fell upon her, the house was deadsilent, peeking her curiosity. She tried to enter but noticed the door was locked. Things seemed a little bit out of place suddenly. She dugg out her keys from the bottom of her bag after which she unlocked and opened the door. She headed toward the living space from the hallway, but, before she could, a man suddenly made his way around the corner, tackling the girl. As she fell, chloroform was pressed into her face as she was being restrained. Everything faded to black.


As she woke up, she found herself in a dark warehouse with strange people walking around. Her hands where chained to the ground next to piles of large chests. Trembling with fear she managed to gather her strength to ask what was going on. “Shut up!” She was yelled at, as one of the strangers continued to pay her no more attention.

A long time waiting followed as she moved from place to place. eventually she found herself in a cargo freighter, that unbeknownst to her, took her to other worlds.


Skills and weaknesses: she is able to cook, do cleaning, she can draw a bit, can sleep till midday, is conversational and can learn at a decent pace. When suffering heartache, she can get herself back up in time. (with some help and support).

At school she learned a little bit of how to handle computers and robots, providing a very basic understanding of how they work. Beside that she also learned how to be a housekeeper.

Also she can play a bit of piano :>


Clothing of choice: dresses and easy clothing.

Armour of choice: no preference

Weapon of choice: no preference

Gadgets and tools: a flashlight, (not included in packaging.)

Fighting style: prefers not to fight. And is likely too scared to, in the foreseeable future.
 
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Name- Charles Relington
Nickname-Shadow
Age: 34, his droid parts have been active for 5 years
Gender: appears to be male.
Race: Human/Android
Occupation: Special Military ops
Appearance:

deus-ex.jpg

intro-1608755009.jpg
  • Distinguishing features: His head and torso are human but augmented. However, his arms hands legs and feet are all machine.
  • Height and weight: 6'4
  • Body build: 240lbs
Personality:
  • Likes:- Taking care of people.
  • Dislikes: Being lied to or being used as a tool for the wrong reasons.
  • Fears: his family or friends being hurt.
  • Mannerisms and quirks: Even though he is mostly a machine he still acts human
  • Style of speaking:- Normal
  • Ambitions:- Getting ahead in the military
  • Philosophy:- No better friend no worse anymore.
Backstory:
  • Early. Charles was a normal boy who grew up normal. His parents were killed in a car accident a couple of months after he was born.
  • Middle. Even though he was without his biological parents he was not a problem child. He was on his grandparents' farm until he was 18. He wanted to be something else something bigger something better. He enlisted in the Marines Special Ops division.
  • Now. His grandparents are both gone. He was setup by someone in his unit he lost limbs in an explosion. He was an experiment he should have died that day. They haven't found the mole. But they were looking and so was he. After a few years, he started to get really close to finding the identity of the person that set him up. He went to his normal drop off point for intel. He was given from a very reliable source on where his target was hiding. He went there fully prepared and he was ambushed again. Come to find out that person feeding him intel was his target all along. Going under a false handelr. This man was very high up. Charles was abducted and brought to some mining facility. He vowed to escape and get his revenge.
  • Relationships: none.
Skills and weaknesses: Make sure to link them to the backstory. How and why were they acquired?
Equipment:

He acquired training in the military. Hand 2 hand. Close and long arms training.
  • Clothing of choice: shown in attachment
  • Armor of choice: his body is made up of bulletproof material. He can still die, just not from small arms fire.
  • Weapon of choice:

002f7311c84b1c3a0c31bb768266a282.jpg

for close combat.

Remington_Defense_CSR_Concealable_Sniper_Rifle_Rucksack_Rifle_Breakdown_Takedown_Suppressed_Sn...jpg

collapsible sniper rifle.

nem.jpg
  • Gadgets and tools: His augments
Gives him more than Human strength and speed.
  • Fighting style:
Military training.
 
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Name: Str’nni
  • Alias or Nickname if any:
Age: 23

Gender: N/A

Race: Mimic

Like all others of its kind, Str’nni is a biological assimilator, and is a shape shifting organism, but it must come into contact with its host in order to begin the process of analyzing and copying its cellular structure. To do this, the cells begin digesting and replicating the host, eventually taking over the entire body.

Occupation: Cargo Technician

Appearance: Variable/Amoebic

6A77155A-BE6F-4FDE-8F89-1878453BF66A.jpeg
  • Distinguishing features: In its current form, simply nothing. Str’nni has taken the shape of a mid thirties androgynous female human being with both masculine and feminine features.
  • Height and weight: currently 5’ 6” 130lbs
  • Body build: Average
Personality:

Str’nni has developed in an interesting way for a being like itself. While normally, the agency behind others of its kind is quite disruptive, Str’nni has developed an ‘evolved’ set of self awareness. If most of its kind can be considered a virulent species, Str’nni can be considered a more ‘benign’ strain.

Gentle, careful, friendly and helpful, Str’nni is developing a level of careful passiveness in order to extend its lifespan as far as possible. More than willing to help, learn, and experience as much as it can, Str’nni is a delight to be around when being treated well in turn.
Underneath the layer of seemingly selfless charm is an extremely predatory organism totally invested in the survival and well being of itself. While capable of understanding the value of cultivating social relationships, Str’nni will without hesitation sacrifice others for its well being if push comes to shove. Small sacrifices can be made but any thing verging on life threatening or even possible major injury will be met with vitriolic hostility.

  • Likes: New experiences, pleasant conversation, safe workplaces and honesty.
  • Dislikes: Personal danger, use of physical force, cybernetics, and spicy foods
  • Fears: an acute fear of fire and being electrocuted, loss of identity
  • Mannerisms and quirks: Str’nni tends to wear it’s heart on its sleeve, making very obvious physical expressions and tending to speak its mind rather than hide any sort of displeasure
  • Style of speaking: measured and quick
  • Ambitions: Longevity! Str’nni had a notable breakdown early in life over its purpose in this existence and is unsure of what an afterlife could be for it. As such, it is mixing a natural biological drive to survive with a fear of death to create an ambitious plan for functional immortality.
  • Philosophy: Stay alive and nothing good occurs after midnight
Backstory:

  • Early: Born of what it considers a ‘wild’ parent splitting, Str’nni is, all things considered, extremely young. Being a fresh split and not a forced split, Str’nni has very few assimilated memories that could influence its attitude. Fleeing its ‘birth’ parent, Str’nni found work by posing as crew on various shipping lines, making a humble living and actually establishing an identity instead of stealing others.
  • Middle: Making a living on Mars but rarely able to return home, Str’nni continued work on less than reputable, high risk high reward shipping lanes. Working as a loading dock and cargo operator, Str’nni eventually landed itself in hot water. Attacked by pirate bands, their ship was taken, and crew sold off to various off world bidders. Unwilling to break character and not worried that it would be killed, Str’nni kept up a charade of humanity that eventually got it landed in Ghenna
  • Current: Working as a miner hasn’t been all that different as a wage earner, all things considered, but Str’nni is a patient one and is slowly but surely coming up with a way to escape their current predicament
  • Relationships: While generally friendly and making friends easy, Str’nni holds no current long term relationships of value and generally goes about to ensure things stay this way.
Skills and weaknesses:

Str’nni is a competent cargo technician, able to sort, organize, haul and ship various cargos across the galaxy as well as being able to identify and understand shipping logs and manifests.

Equipment:
  • Clothing of choice: Simple, casual clothing, usually overalls
  • Armour of choice: TBA
  • Weapon of choice: TBA
  • Gadgets and tools: TBA
  • Fighting style: untrained
 
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