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Futuristic [LORE] 4055: Rebirth

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Verena

Devil woman
Named by humans: Gehenna (Meaning “Hell”, named by the first human explorers that were unable to cope with the living conditions)

Original name: Aorastra

Capital: Vlofstin

The planet Gehenna is tidally locked to its star, a red dwarf, Kimsra. What this means is that the planet’s orbital period is the same as its rotational so that the same side is always facing the star. As it is with most red dwarfs, the star releases flares every once in a while, during which it undergoes unpredictable dramatic increases in brightness for a few minutes.

Temperatures of the star-ward side exceed 100 degrees C, while on the dark side they fall below -100 C. The majority of the water on the star-ward side evaporates and is carried by the wind to the dark side where it condenses into ice. Water that is left on the hot side is in a vapour form.

There is a circulation of atmosphere thanks to the air on the star-ward side being constantly heated, expanding and creating a vacuum that sucks in the expanding hot air from the other side, which leads to distributing the heat across the planet, equalizing the temperatures.

In this state, a circular belt between the two sides, a sort of twilight zone, is the only place where life can evolve and flourish. In this dusk band around the planet, the star is permanently hanging very low near the horizon with an ever-colourful red, yellow sky due to scattered light, resembling a never-ending sunset. Time as we know it is, in this sense, nonexistent for the planet’s inhabitants. Time is measured not in hours but the time between solar flares.

There is a constant flow of water from the night side to the dayside – a series of rivers and streams, all flowing in the same direction. The erosion these rivers cause creates enormous caves and canyons, used by the inhabitants to construct small and large settlements. A great deal of the water that evaporates on the star-ward side comes down in the form of rain in the twilight zone, further contributing to plant growth, before reaching the cold side where it freezes.

Gehenna is a typical eyeball planet:
Gehenna.jpg

Flora and fauna: Flora and fauna vary according to region. Plantlife has adapted to the constant winds that blow unpredictably from both directions of the planet, as well as the solar flares, for example by anchoring securely into the soil, similar to weeds and sprouting flexible branches that can withstand even the strongest of winds. During solar flares, many plants retract into huge underground bulbs.

The prevailing vegetation consists of different types of grasses, bushes, shrubs and small trees. Underwater, vast blooms of photosynthetic plankton and bioluminescent algae support the life of fish, amphibians and invertebrates. Underground, bioluminescent fungi spread quickly, increasing their brightness upon touch.

The tail of the amphibian krus mimics its head to fool predators
Krus.jpg

Lush forests of Amdrakk trees similar to mangroves dot the underground systems. Their false trunks are made up of many intertwined roots that spread quickly and deeply. Oftentimes, entire forests consist of a single organism. Once a year, each root sprouts branches bearing multiple sweet and nourishing fruits similar to an Annona. Once ripe, they fall to the ground and shoot roots.

A stream passes through an Amdrakk forest, nourishing the fruiting trees:
Amdrakk forest stream.jpg Amdrakk.jpg
Bosrakk are bat-like creatures with eight limbs that keep the fruit of the Amdrakk trees free from pests:
IMG_20210506_155952.jpg
The trees are also home to the kreksi, creatures as big as hawks that closely resemble dragons from legends:
Kreksi fighting.jpg

Both animals and Gehennians mostly occupy the huge and complex underground cave systems, as well as natural tunnels carved into the canyons. In between flares, many also leave the caves to graze or hunt on the surface. There are both tiny and enormous animals – some are as small as fleas, while others, such as the ramkski, are as big as African elephants. All of them are covered either in scales or thick skin but no fur. There are no mammals. Only hours from hatching or birth, animals are able to run and fend for themselves.

Ramski are among the largest animals on the planet:
Ramkski.jpg

Daideroni are the apex predators of Gehenna. They are both elegant and powerful, as large as horses, travel and hunt in packs. Daideroni have the personality of wolves and extraordinary intelligence, able to understand keywords and whole phrases in Gehennian. Few individuals are able to tame, ride and hunt with them, after which they gain an ally for life. Many believe that daideroni are actually the ancient ancestors of Gehennians and it’s easy to see why.

Daideroni are not to be trifled with:
Daideroni head.jpg Daideroni.jpg

Abilities: All creatures of Gehenna possess a heightened sense of sight, smell and hearing. Their eyes are protected from dust and debris underground by a nictitating membrane. They are able to see as well in low light conditions as humans during the daytime. However, their vision is much more sensitive to UV light. During a typical sunny day on Earth, creatures of Gehenna see as well as us during the night. Therefore, a huge weakness of these heightened senses is all sorts of extremes – bright light, noises and smells.

Gehennians/Aorastri

Gehennians have slit pupils similar to those of vipers with irises ranging in colour. Their entire bodies are covered in mostly dark-coloured, extremely sharp scales of various shapes and sizes. These protect them from the harsh climate on their home planet but also act as natural armour, to an extend. Fully developed individuals shed their entire skin once a year, children and teens that are still growing do so more often. Gehennians are unable to wear most types of normal attire and armour due to their sharp and protruding scales. They instead opt for loose clothing and scarves made of durable materials such as leather, fine chainmail or linen.

They possess long prehensile tails used both for balance and grasping objects. Gehennians are bipedal and walk on digitigrade legs. Their padded hands and feet both have five fingers/toes each and end in long, curved claws that enable them to easily slice through flesh and climb even the steepest of rocks.
Their animalistic legs, combined with a tail, allow them to run faster, jump higher and fall further than humans. However, they sacrifice endurance. A human can outrun a Gehennian on a long-distance jog.

Both males and females possess a pair of uniquely shaped horns that are sometimes a different colour than the rest of the body. They can be used to carry burdens but also during combat. Gehennians often decorate and paint their horns to represent a variety of meanings. They grow as the Gehennian matures and ages.

Gehennians are polyphyodonts, meaning that their teeth are continually replaced. They are carnivores but are also able to digest some plant matter. A typical, well-nourished individual can last for nearly 3 months without food. Due to the different nutritional value of foods outside of Gehenna, they need to change their diet in order for their bodies to function properly. For example, because meat from animals in their homeworld is higher in calcium, Gehennians need to eat more calcium-rich foods outside of it to prevent their scales from becoming brittle.

Gehennians mate for life and give birth to a single small but nearly fully developed young. They have an average lifespan of 70-100 years. Children are given an initial name by their parents but may choose to change it later in life. Families don’t use traditional surnames, although warriors, craftsmen or scholars may use their profession as a surname. The dead are left on the surface of the planet to be consumed by the flames of a solar flare, returning them to the earth.

Despite modern technology, many Gehennians still prefer using primitive weapons such as bow and arrow and spears
IMG_20210506_160020.jpg

Way of life: Aside from a few large multicultural settlements, mostly their capital Vlofstin, Gehennians prefer smaller, tight-knit communities. They build their housing by carving rooms and furniture directly out of the stone using tools and also their claws. Decorations are handcrafted from natural materials such as clay, bones, wood, shells etc. Bioluminescent moss and fungi are planted on the walls and used for lighting. Gehennians sleep on smoothly carved stone beds, rolling up into a sharp ball of spikes. Many keep various smaller animal species as pets, some more successfully than others.

The soil on Gehenna is rich in precious metals and stone. The people are exceptional craftsmen and architects but aren’t technologically advanced due to the lack of electricity. They love to read and write and have a great memory. Music played on instruments similar to lithophones, aeolian harps and handpan drums is a big part of their culture. Gehennians don’t form tribes, don’t have a military and don’t wage wars with each other. They have no currency and instead use barter to trade.

Gehennians follow a religion that by human standards can be identified as a combination of Shamanism and Animism. Children and animals born with albinism are believed to be linked spiritually to their main deity, their star, and be able to predict solar flares among other natural disasters. They are also believed to possess a variety of magical powers, ranging from healing powers to communicating by telepathy through dreams. These rare individuals are treated with great honour and viewed as leaders.

Although all races are welcome on Gehenna, few are able to adapt to the extreme living conditions. Due to their similarity to various reptiles on Earth, their lack of technology and science, Gehennians are oftentimes viewed as beastly and uncivilized. Enslavement, exploitation and illegal mining operations are huge issues that remain unsolved. However, rebellions are brewing that might change the course of history.

Entrance to one of many underground caves:
Cave entrance.jpg
Houses in the Saiin cave are carved entirely out of huge plant bulbs:
Saiin cave.jpg
The ancient temple of the sun, intricately carved out of stone:
Tower of the Sun.jpg
 
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Mars

By 4055, Mars has become a huge, independent, self-sufficient human colony, with a population of hundreds of thousands of people. The red planet is the place of operation of various spaceship development companies, factories operated entirely by robots, as well as military organisations.

There are also schools, universities, kindergartens, hospitals, hotels, shopping malls, sport, entertainment and cultural centres and even parks beneath enormous hive-like biodomes. There, people can comfortably walk around without needing protective suits. Many humans living on Mars today have never set foot on Earth. Many escape their current reality in AR and VR games and simulations of Earth.

Plantlife and especially microalgae thrive beneath the roofs of enormous 3D printed greenhouses, feeding people, livestock, fish, insects and pets. Naturally, they also produce breathable air. Water is extracted from the soil. All the materials required for constructing the city are obtained on Mars. Everything is recycled and reused, minimizing waste to almost zero.

Mars.jpg

Venus

Despite the unlivable hot surface of Venus, there are several thriving cities floating 50 km and more above the planet’s clouds. They offer many of the same comforts of the previously established Mars colonies. Through electrolysis, the toxic clouds above the surface are harvested and transformed into clean, drinkable water. Due to the abundance of carbon dioxide and nitrogen, plantlife thrives and ensures life in the huge floating structures.

Venus.png

Earth

While Earth is very much still around, it’s become a home exclusively to the elite – the richest, most powerful and influential people. They live in absolute luxury, able to go anywhere and do anything they please without any repercussions, both on Earth and in outer space. After a period of time, they clone their bodies to enhance them further, therefore creating, in their mind, the perfect eternal humans.

The only other people on Earth are their many servants, robot workers, as well as militarized security. Due to the low human population and therefore pollution on Earth, the planet has had time to recover from human-related disasters and reverse mass extinctions of various animal species. With no one to maintain them, many small settlements are completely overtaken by nature, with only large-scale cities remaining.

Earth.jpg
 
Technology
  • Advanced prosthetics, body augmentations, bionics and exoskeletons are available to almost anybody. Many humans are now willingly part organic, part machine. While these limbs are more capable, there are also significant downsides, such as the risk of hacking and thus taking full control over a cyborg human. The electronics inside are also susceptible to EMP attacks, reducing them to simple mechanical prosthetics.
  • AR and VR simulations and visual overlays have become part of our everyday life. These can monitor vitals, make video calls and even act as universal alien language translators. Some more advanced models are also able to give detailed information about the environment and are equipped with thermal or night vision. Many people have a hard time distinguishing between real life and fantasy. Technology addictions are more common than ever before.
  • AI and robots are able to do almost everything humans can, even surpassing them in many ways. However, at the end of the day, they’re still machines that need programming. They are not sentient.
  • Connected smart homes that respond to every command and cities with precise facial recognition software are the norm. Robots are part of almost any household. To access the IoT from anywhere, humans willingly inject chips into their skin or brains that can send and receive electrical signals and control machines or enable simple telepathic speech between two individuals. Privacy is a thing of the past. Cloaking technologies are secretly in development, aimed at combatting the death of privacy.
  • There are spaceships powered by fusion reactors that can reach FTL speeds, allowing quick transportation across galaxies.
  • Self-driving ground and air vehicles such as PVs, taxis and public transport have almost entirely replaced the traditional ones.
  • Although unethical, some parents choose to design their children before birth, deciding how they will look like. Nearly all fashion models, for example, look like clones of one another, setting unrealistic beauty standards. Speaking of clones, the especially rich can choose to make clones of themselves (and also their pets), which enables them to live practically eternally.
  • Although traditional firearms are still commonly used, pulse weapons that fire a charged energy blast are starting to replace them. Although lightsabers are not a thing, vibroblades are.
  • Almost anything can be 3D printed, including entire buildings, food items and even organs and skin.
  • Computers can be as tiny as wristwatches and can use holograms to project images.
  • On many planets, you can find both floating and entirely underwater or underground cities.
  • Asteroids are commonly mined for precious metals.
Technologies that don’t exist yet:
  • Instant Subliminal Learning
  • Teleportation
  • Time Travel
  • Wormhole and Black/White Hole Generators
  • Black Matter Weapons
  • Access to Parallel Universes
  • Mind uploading and swaps
  • Resizing, shapeshifting, x-ray vision, stellar engineering, mechas
 
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This is an interpretation of the Zabrak race from Star Wars, modified to fit within the roleplay with Verena’s permission. I do not claim that this is my creation, or that this is in any way an accurate representation of the actual Zabrak race. I just like the original Star Wars, ok?

Race: Zabrak, sometimes referred to as “Iridonians” after their homeworld.
Zabrak Male.jpegZabrak Female.jpg
Also known as:
  • Devil people: humans first called them this because of the horns protruding from their skulls.
  • Hot-bloods: a slang term for the race, derived from the fact that their regular body temperature is about 40 degrees.
Home World: Iridonia
N631400521_536861_7974.jpg
Biology and Appearance:

Zabraks are a species of near-humans that evolved to be tough due to the nature of their homeworld Iridonia. The species is carnivorous and has two hearts, which allow them to pump oxygenated blood around their systems more quickly than other species, meaning they can go faster for longer. Some Zabrak possess a ring of small, vestigial horns that run from high on their brow round to the back of their head, with the horns of males generally being more developed than those of females, although horn placement, length, and thickness vary enormously across the species.

Society and Culture:

All Zabrak are fiercely independent, usually taking on roles in society that minimize the need to be ordered around by others. This is often mistaken by other species for aloofness or arrogance, which is erroneous, although Zabrak are unashamedly proud of being survivors. The majority of Zabrak wear facial tattoos which often indicate familial ties, but could also simply be based on an individual's personal taste.
 

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