ZombWie
Hircus Hornbrow
!!! UPDATE !!!
We would like to add another Hunter to the team. Please add your character idea below. So far we have a Mundane, Monstrous, Expert and Spell Slinger. Some moves have been borrowed from other playbooks via level ups, but there are lots available. Feel free to use the additional playbooks found here.
We are on Season 1 Episode 2 heading to Northeast Pennsylvania.
We have moved the game entirely to Discord because the conversational nature of the game makes RpN posts very difficult to keep up with. I look forward to your ideas!!
________________________________________________________
Title: Knock on Wood
Game: Monster of the Week
Player Count: Let's start with 4
Description:
This is important! We will create the world together! I have some ideas about the direction I want to go, but one of the most appealing things for me about MotW is that we work together on the stories. I want to give you all a setting and a direction, but the lore and details we will design together. My abstract inspiration will be pulled from the many horror and fantasy tropes that I love. Certain concepts will come from books like American Gods or The Great and Secret Show. I have a real connection to the places and nostalgia in Stranger Things. I love to laugh and wonder at the crazy theories in the radio show Coast to Coast AM. These are the things I have been thinking about as I dream up the loose cloud of vapor that is going to be our back to back binging of Buffy the Vampire Slayer, Scooby Doo, Supernatural, X Files, etc.
The title "Knock on Wood" implies my overall theme of luck and superstition. I want these things to be the inspiration for my monsters. Manifestations of the things that can go wrong when the superstitious forget to knock on wood or throw salt over their shoulder or don't step on the crack or whatever rituals we perform to ward off the scary consequences of life. Of course, a little magic will be involved to amplify these consequences incarnate.
I don't want to take it too seriously, so I am very open to humor and having a good time. I do want it to be scary and full of big bad baddies. Expect that you will learn to love an NPC and they will die at the hands of a monster and it may be your fault or you may have to explain it to their parents or better yet the cops or a priest or a half-awake diner waitress.
I want it to be set in the nineteen eighties. I am nostalgic for that time, but it also avoids the "Google it" or "Call them on my iPhone" cheating. You might have to actually research things in a library! oooh maybe that library will be in a nice old ladies basement and it might be filled with ancient demonic tomes and she might scold you if you spill your cocoa or drop fig newton crumbs on the 2000 year old manual of magical monster traps.
Oh, and expect a good bit of road tripping. We will be the A-Team of chupacabra choppers.
Character Creation:
We are going to talk a lot about this in Discord before we begin. It will be important to get our character's backstories connected so that we can be the team of monster muggers we were born to be. If you don't own the book that's ok. There is a lot of info about the game online. The different "classes" are called playbooks in MotW. These playbooks can be found on the Evil Hat website for free download. You are a Hunter and I am the Keeper. The free resources are all you NEED to play the game, but the book is so fun to read that I highly recommend picking it up and supporting the Publisher. If you can't swing it no worries! I can give you the info that you need as we play.
Other Details:
I am a total newb at running this game. If you have played before or you have a better grasp of a concept in the book please feel free to correct me! The rules are pretty simple, so I doubt there will be much of a learning curve for any of us. You will have a great deal of flexibility with how you affect this world we are going to build.
Here is what I am looking for from potential players! I want you to choose one of the playbooks in the resources section of the MotW site. Please describe to me your reason for choosing this playbook and a rough sketch of the character you might want to play. I am looking for posts daily and regular activity in the Discord channel. The pace will be moderate. I have free time in the evenings between 8-11 and that is when I will be the most active, although you should expect to get quick answers to questions and requests randomly throughout the day. I live on the East Coast of the US (EST), so it may be best to be within a few timezones of me. I am not a great writer, so I won't demand that of you, but please do your best to bring this world to life. Lastly, I want you to really enjoy this with me! I think it's going to be awesome!
We would like to add another Hunter to the team. Please add your character idea below. So far we have a Mundane, Monstrous, Expert and Spell Slinger. Some moves have been borrowed from other playbooks via level ups, but there are lots available. Feel free to use the additional playbooks found here.
We are on Season 1 Episode 2 heading to Northeast Pennsylvania.
We have moved the game entirely to Discord because the conversational nature of the game makes RpN posts very difficult to keep up with. I look forward to your ideas!!
________________________________________________________
Title: Knock on Wood
Game: Monster of the Week
Player Count: Let's start with 4
Description:
This is important! We will create the world together! I have some ideas about the direction I want to go, but one of the most appealing things for me about MotW is that we work together on the stories. I want to give you all a setting and a direction, but the lore and details we will design together. My abstract inspiration will be pulled from the many horror and fantasy tropes that I love. Certain concepts will come from books like American Gods or The Great and Secret Show. I have a real connection to the places and nostalgia in Stranger Things. I love to laugh and wonder at the crazy theories in the radio show Coast to Coast AM. These are the things I have been thinking about as I dream up the loose cloud of vapor that is going to be our back to back binging of Buffy the Vampire Slayer, Scooby Doo, Supernatural, X Files, etc.
The title "Knock on Wood" implies my overall theme of luck and superstition. I want these things to be the inspiration for my monsters. Manifestations of the things that can go wrong when the superstitious forget to knock on wood or throw salt over their shoulder or don't step on the crack or whatever rituals we perform to ward off the scary consequences of life. Of course, a little magic will be involved to amplify these consequences incarnate.
I don't want to take it too seriously, so I am very open to humor and having a good time. I do want it to be scary and full of big bad baddies. Expect that you will learn to love an NPC and they will die at the hands of a monster and it may be your fault or you may have to explain it to their parents or better yet the cops or a priest or a half-awake diner waitress.
I want it to be set in the nineteen eighties. I am nostalgic for that time, but it also avoids the "Google it" or "Call them on my iPhone" cheating. You might have to actually research things in a library! oooh maybe that library will be in a nice old ladies basement and it might be filled with ancient demonic tomes and she might scold you if you spill your cocoa or drop fig newton crumbs on the 2000 year old manual of magical monster traps.
Oh, and expect a good bit of road tripping. We will be the A-Team of chupacabra choppers.
Character Creation:
We are going to talk a lot about this in Discord before we begin. It will be important to get our character's backstories connected so that we can be the team of monster muggers we were born to be. If you don't own the book that's ok. There is a lot of info about the game online. The different "classes" are called playbooks in MotW. These playbooks can be found on the Evil Hat website for free download. You are a Hunter and I am the Keeper. The free resources are all you NEED to play the game, but the book is so fun to read that I highly recommend picking it up and supporting the Publisher. If you can't swing it no worries! I can give you the info that you need as we play.
Other Details:
I am a total newb at running this game. If you have played before or you have a better grasp of a concept in the book please feel free to correct me! The rules are pretty simple, so I doubt there will be much of a learning curve for any of us. You will have a great deal of flexibility with how you affect this world we are going to build.
Here is what I am looking for from potential players! I want you to choose one of the playbooks in the resources section of the MotW site. Please describe to me your reason for choosing this playbook and a rough sketch of the character you might want to play. I am looking for posts daily and regular activity in the Discord channel. The pace will be moderate. I have free time in the evenings between 8-11 and that is when I will be the most active, although you should expect to get quick answers to questions and requests randomly throughout the day. I live on the East Coast of the US (EST), so it may be best to be within a few timezones of me. I am not a great writer, so I won't demand that of you, but please do your best to bring this world to life. Lastly, I want you to really enjoy this with me! I think it's going to be awesome!
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