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Realistic or Modern Mutant Apocalypse Characters


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Welcome to New York.
The city that never sleeps..... And neither do the people that live there.
It's not because there is always something to do, or due to the overly active night life....
It's because of those that hold power that could only be found in science fiction.
But now it has become a reality.

No one knows really how they got these extreme talents. Some got their talents from science itself. On purpose or by accident. Others are known to be born with this strange and rare talent.

But one thing is for sure.... They are real.

For the past ten years people have been showing up with strange abilities or have created suits or tools to give them an advantage over your everyday man. It started out with people running around and using their abilities for good. As the days moved on, some of our first Heroes eventually became our first Villains.

The so called 'Epic' battles between good and evil soon became a big problem for the City of New York and the world. There are still only a handful of these people running around, but the damage they cause and the people they hurt have caught the attention of all, young and old.

Eventually the Government had to step in and take action to stop these so called 'Villains' and 'Supers' from fighting and being destructive. So they too created their own team. A team that had abilities similar or equivalent to those running around. This team does not act out on their own. A group of men and women chosen to become part of a council that would decide if the Team would retaliate evens involving the Villains and Supers. Their job, to stop the fighting and to retain those in question..... Good or Bad.... To them there is not difference.


Most or all of these people with abilities seem to be found strictly to New York. coming form other countries or any place other than New York.... But for some reason, all of those with abilities find themselves drawn to New York.​



Your Mission (if you chose to except):

Is to create one of these types of characters:
Hero
Villain
Peace-Keeper
Normal Human

Powers will be limited. No more that two to three powers per character.

Also this will be a detailed rp! Nothing less than two to three full paragraphs per post. (even with that said, I'd rather see three full paragraphs)

IC
https://www.rpnation.com/threads/mutant-apocalypse-ic.331598/
Extra
https://www.rpnation.com/threads/mutant-apocalypse-extra.331599/
Characters
https://www.rpnation.com/threads/mutant-apocalypse-characters.331601/
OOC
https://www.rpnation.com/threads/mutant-apocalypse-ooc.331600/
Great Wall of Death!!
https://www.rpnation.com/threads/mutant-apocalypse-the-great-wall-of-death.336372/

Simple CS Layout: (Please elaberate on characters in detail. Anything you don't want to be placed in the CS for all to read (Secrets.) Can be sent in a pm to me Super Villain Nova Super Villain Nova and shadowz1995 shadowz1995 )

Name:
Nickname:
Age:
Male/Female:
Appearance:
Alliance: (Human, Heroes, Villains or Peace Keepers)
Personality:
History:
Powers:
 
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Name: Jimena Martinez
Nickname: Ignition
Age: 16
Male/Female: Female
Appearance:
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Jimena stands at an impressive 5'5, has a lean build (though is much stronger than she looks), and almost always is smoking something.
Alliance: Villain
Personality: Typically stoned out of her mind, Jimena is a hardcore weed addict. She is extremely hard to faze, make upset, or surprise, mainly because she'll be more interested in the weed.

Jimena, when not stoned, has a hair trigger temper. She's extremely alert in the rare occasion she doesn't take drugs, but she'll be extremely irritable and upset at almost everyone who crosses her, and won't be afraid to beat the shit out of them just because of what they've done.

Of course, Jimena does have a caring side and this will show when she finds someone she cares about. Despite being highly dependent on drugs, she'll try to limit the amount if said person is in danger and will try to protect them (though she won't fully abstain from getting at least a little bit high). Jimena will also be down to break any law for anyone she cares about.


History: Jimena was born to a family of villains who participated in drug trade. They were evil, including her brother who is much more evil than she was. However, Jimena at least tried to get an education so she could get her hands on the drugs for her own purposes.

When Jimena was 13 years old, she discovered her powers. She managed to keep it secret until finally, when she was 14, she accidentally burned a tree down at school and got into severe trouble for it. The school kicked her out, thinking that she was possessive of lighters and other tools for paraphernalia. Without any more education, Jimena set out to get a job.

Now, Jimena has a job as a waitress in a breakfast-and-dinner called Jack's House, where she's doing just fine serving up food to the general population. At least, when she isn't actually looking for some petty hero's life to ruin.

Powers:
Fire Manipulation ("Lighter") - Jimena is capable of generating fire from her fingertips, palms, wrists, feet, and even her mouth.
-Pyrokinetic Wing Generation: Pyrokinetic Flight via two powerful wings made of fire. She can also use jets of fire to fly shorter distances.
Heat Manipulation - Jimena is capable of controlling heat to prevent herself from getting burned by fire or anything that is hot. On top of that, she can also use the heat manipulation to create powerful blasts of compressed air when fire won't function.

Super Villain Nova Super Villain Nova
 
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(Finished)
Name: Lucius Valhorne

Nickname: Luc

Age: 23

Male/Female: Male

Appearance:
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Lucius has a fairly tall and more stocky build than lanky. The bronze of his skin tone makes him look as though he had been permanently kissed by the suns rays. Wind blown darkish brown hair that could be relate able to that of an unkept coat on an animal. Deep emerald eyes that see almost everything when he decides to pay attention. Luc has a very defined face, the high cheek bones and the sharp jaw line. Lucius does have numerous tattoos littered across his body but no piercings as he would be clumsy enough to end up ripping it out of his skin by accident.

The majority of the time you can catch him wearing a pair of simple light wash jeans, slightly baggy with a few tears in the knees with beige steel toed Dakota work boots, the black covered toes an all. For his upper torso he likes to keep it simple, usually a plain black, grey or white t-shirt/Beater would do. If needed he throws on his leather jacket to go with it. Around his neck hangs a simple silver chain, a gift from his uncle.

When attempting to blend in with society his main transportation mechanism is his motorcycle. A Harley Davidson, like the one seen in the photo. Lucius only wears the leather gloves with the cut out fingers while hes driving, gives him better grip on the Harley.


Alliance: Peace Keeper.

Personality:
Mysterious, quiet and stand-off are just a few ways to describe Luc's personality. Before getting to know him, he can come off as rude or even a bit snarky as he is fairly quiet an dislikes talking about any aspect of himself. If you can break through his quite gloomy atmosphere, Luc is fairly outgoing and enjoys to poke fun at the few people he considers "friends"

That being said, just because he seems like a fairly laid back type of guy doesn't mean he is without a temper because he certainly has one. Luc is brutally honest and will state his opinion anytime and anywhere, he has no time to worry about what other people think of him or how they see him. Luc is a very independent person and relies on no one for assistance or sympathy. During his duty to keep the peace, Luc is serious and firm, he normally doesn't talk when getting involved with situations, he would rather give both people a good swat as a warning to back off an if be they continue he would use full force to stop them.

History:
Being an only child was never that bad.. born into a home with two loving parents. Lucius had been born into a "special" home. It seemed all normal to him, his parents had everyday jobs, his grandparents were all old and retired, all very loving and gave him all the attention in the world that they could offer. Starting school was a bit rocky as Luc was very attached to staying home with mom or spending a day with Gram and Gramp's. Making his way through school he came to meet his uncle Felix at the simple age of ten. Sure he was getting closer to being a teen but why did it take so long for Felix to show up in his life? Well it was almost Lucius' thirteenth birthday when he had to find out tragic news about his parents. They had been killed in a "motor vehicle accident" Without any other relatives, Felix was to take him in and that was when he learned about his parents fully.

As Lucius had to adjust to his new surroundings, missing his parents who had done everything for him and had given him unconditional love and support with anything and now being left with Felix. Felix could have reminded you of an old tom cat in a bikers body. Felix stood at about 6'2 and was quiet stocky. The man was a real hard ass most of the time but as Lucius began to grow he learned quickly as to why Felix behaved the way he did. Felix had tattoos scattered across his body and shoulder length black hair with a large bushy beard. And just to match the look, Felix did own a Motorcycle, a chopper to be exact. That was where Lucius had gained his interest in the motorcycles. Lucius had to learn about who he was and what his parents had been. Lucius' Parents had been part of a large drug trade, totally explaining the wealthy lifestyle that they had lived. Lucius' father being a well-known follower of the not so legal side of things.. He and his mother had been taken out while attempting to do a large drug sale from foreigners from across the country.

Upon turning 16, Lucius rebelled hard against Felix as he had a hatred out for pretty much anyone who walked , often sneaking out at night to go and cause harm to anyone or anything he had wanted. By the time Lucius had turned 18 he had ran out on Felix. Sure Felix had found out pretty quick about his nephews powers and tried the best he could to help him, however Luc was just a wild young man with a lot of anger in his heart. Lucius finally couldn't take living with Felix and ran out on him, he had found a small group of Villains in the more "Ghetto" parts of town and decided to follow them, he had gotten himself into some real hard spots. For a long while, Lucius hadn't seen or heard from his uncle, afraid that he had joined the more "pure" side of the city. Lucius had taken up more then a few bad habits, however the only one that REALLY stuck with him was smoking cigarettes, The drugs were only fun for so long.

Lucius' 21st birthday was when he finally saw the old biker again but by this time he had somewhat matured. Lucius had taken up a job at a local Automotive shop, changing oil and fixing small things on vehicles. Felix had brought him a cake and then began telling Lucius of the things going on with the government, being part of a large biker gang who some were very close to the city council., making it not to difficult for Felix to get small information. Felix explained About how they were to create a group of people to attempt to stop the fighting completely and that, there had been no real reason for Felix's vanishing act but to dig deeper into the city council to figure out this kind of information seemed to impress Lucius enough to let him continue talking. Lucius who was still very much a villain, and cared for no one, now not having any family at all besides the brawny biker he decided to let him explain in full detail before deciding. After much convincing and thinking things over, Lucius had agreed to give up being a stubborn hard ass and actually take his anger out on people who deserved it and let himself be known as a Peace Keeper instead of a villain. However that wasn't going to stop him from acknowledging his past friends.

Powers:
1. Shapeshifter
Luc has three forms he can take when shifting .. two are quite normal, however the other isn't so simple.

Dark Red&White Husky
This was the first form that Luc had been able to change into as a young boy, often using the gift to jig school without getting caught. Luc often uses this animal to travel around town in disguise if he doesn't want to be found.
Age of completion: 14

Black Leopard
This was the second form he had been able to master. Luc had known for awhile that he was going to need some sort of animal to defend himself with and so he started to study the Black leopard, learning its bone structure and its muscles.
Age of Completion: 17

Dragon
This was something that Luc wasn't totally sure if it would work, however he wanted to try. Starting the study when he was about 18 years old he has just finally within the last year an a half been able to shift and actually keep the form. Its a complex structure to figure out, however he still has trouble once in awhile and it causes much strain on his body. Lucius' dragon form is not what you would imagine it to be. Its not a large dragon, about the size of a draft horse standing at 19hands high. Its scales a deep blue, looking black before the sunlight hits it in a certain way. The wings a tough leather like material, much like a bats wing. The dragon has a set of two large horns atop its head, then a small curved one on its snout (almost like a rhino). A set of small spikes trails from the top of its head down its neck and across its spine down to the tip of its tail, the sharp curved talons on its feet a glistening silver almost. Being not to large, this gives him a disadvantage when carrying passengers or in super high winds.
Age of Completion: 21

2. Telepathy
This was the first power that Lucius could tell he had. By the age of 13 he could hear small, faint voices. It took him awhile to actually clue it that it was the other students that he was hearing, however it was their thoughts and not them actually speaking. Luc found out by accident that he could actually communicate telepathically. He had gotten into an argument with his uncle and he had meant to say a few things in his head and it ended up actually being transmitted to him. Lucius has since then been able to control this and only hear thoughts when he wants to hear them and can also focus on one person at a time, not having a few jumbled together.

 
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Name: Shadya Belizaire

Nickname: (For your own safety, you might just want to call her Shadya...)

Age: About 26 years old.

Male/Female: Female

Appearance:
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Shadya has jet black hair that has always stuck out against her family, who are traditionally light haired people. She has emerald green eyes (not depicted sorry DX), and their gaze tends to be full of emotion. She has light freckles, which she inherited from her mother as well as the eye color. She will often be seen wearing skin-tight jeans with old, white high top converse, along with a shirt or tank top. She always, however, always will wear the leather jacket she carries with her. The jacket itself seems a tad too big. Just for the sake of convenience, she usually has a hair tie or two around her wrists.

Alliance: Heroes

Personality: Shadya has changed as a person so much throughout her life, but for much of it, she has a been a force to be reckoned with. She is extremely defensive in the sense that she sets up walls against everyone. She is very uncomfortable with new people, and is almost never trusting of anyone. (Oh, how could I forget!) Shadya is very, very stubborn. One might say, "Gee, she doesn't seem to have very happy traits." Well, time changes people. Shadya started out very shy and wore her hair over her eyes a lot as a child. Now, after all she's been through, meet her at your own risk. On the other hand, was always very protective of her sister, and did her best to stand by her side. With that said, she is very loyal to those she is close to, but it's not like anyone could get that close - she doesn't let them! Some would say she's down to her last limbs in life.

History: Shadya was born to a French province, to Her Majesty, Queen Edelweiss Belizaire and General Oliver Belizaire. That's right - Shadya is royalty. Only...she isn't entirely. Shadya is the little sister of the current Queen, Calysta, the "Oh-so-perfect" practically clone of her mother. Queen Edelweiss was a fine leader, and followed the strict law of the land, which stated that she was to marry the kingdom's general. Her daughter Calysta, though firstborn, is not a worthy Queen. She's sweet and lovable, but thinks with her heart instead of her mind - and that's where Shadya comes in. You see, Shadya was the "backup" since birth, and at first, she was fine with this. She didn't care about titles. But as she got older, she longed to amount to something. To get approval from her mother, who sadly didn't care much for her. She took an immediate liking to music, and studied vigorously. Years passed, with her mother's assassination, and her father leaving as a result. To top it all off, Calysta ended up becoming pregnant with the child of a love that couldn't be. Her sister fled to America, and Shadya stayed behind, alone. She became a music teacher, and life seemed normal. That's the basic beginnings of Shadya's life, but the rest until now is history. She rarely gets close enough to anyone to share more than her name anyway. Her life so far can be summed up by two words - heartbreak and abandonment.

Powers:
1. Clairvoyance: This isn't some silly guessing game...Shadya can receive full on visions of the past, present, and future.
2. Heightened Senses: This is more of a thing that happened over time, but her hearing, sight, and reflexes are extremely sharp. This is really handy in dangerous situations.​
 
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Name : Leonard Paul Ryan
Nickname : Leo
Age : 24
Male/Female : Male
Appearance : Leonard stands at 6 foot and weighs a solid 190 lbs. His eyes are a deep blue color and he has black hair which is almost always in a spiky fashion. He has a small amount of stubble along his jawline, other than that he has little to no facial hair. Leo has a slightly deep and gravelly voice which he prides himself on. Due to a parkour accident, he has a noticeable scar that runs down his whole right arm.

Leonard's common apparel consists of darker colored clothing. Deep blue jeans, the occasional pair of black joggers, a black or grey t-shirt, and sometimes a black baseball cap. His shoes actually have a lot of traction because of how he spends his time. From time to time he may where his black leather jacket and a pair of sunglasses with black tinted lenses. Other than all of this he almost always has a pair of black finger-less grip gloves.

Alliance : Though he doesn't necessarily call himself a hero, he is categorized as one

Personality : Leo is a serious person that doesn't like to mess around. Rather straightforward, he likes to get to the point. Someone he'd probably enjoy being around is a comic relief. Someone who can be serious when needed and joking when necessary. Despite looking like some aggressive biker, Leo is usually calm and nonviolent. He definitely isn't the easiest to set off, but that could vary depending on the kind of day he's had.

In regards to being angered, Leo isn't crazily quick to violence. When he is angered though he is definitely someone you don't want to be in front of. He is pretty skilled in hand to hand combat because of some martial arts and self defense classes he took. To anyone he is a difficult opponent to face and will fight to his last breath. A common sign that he is ready for a battle is him cracking his knuckles and a sinister sounding chuckle.

Rough shell aside Leo is just an adventurous child with a love of the thrill. He enjoys pulling off death defying tricks and stunts when "off duty" and giving the audience a good scare. Catching him alone on the roofs or anywhere else a parkourist would find entertainment would result in seeing a completely different person with smile across his face. Leonard is no different than everyone else, hard on the outside and soft on the inside

History : Leo was born in a neighborhood in NYC to a family of 4. He was the youngest, so he was often picked on by his brother and sister, but he wouldn't be disturbed by their insults. Simply shutting them out was the most effective method to ignoring them. Sure, this behavior was frowned upon by his parents but after a
thorough explanation they understood why. Life was fairly normal for Leo. He went to school, did his homework, got good grades, and just did the best he could do. But, something made him stand out if the family. Something that the other 2 would not dare attempt and his parents never condone. This thing was parkour. It served as a release for him, a get away, a break from his annoying siblings. When he was running up above the streets he felt free. It got to the point where he actually started performing tricks and stunts. He surprised a lot of people by doing this. A young kid, doing parkour better than some grown men and women. He tried to keep it a secret but his parents eventually found out. They told him never to do it again, but then he showed them what he could do. They too were amazed. They noticed how happy he was doing it. After some discussion, they agreed to let him keep doing it.

At some point, and he can't remember how, he found out he wasn't normal. All he knew is that it saved his life. Leonard found out that he had special ability that basically gave him ultra-sharp claws. As time went on and his parents had learned, he has been training himself to use and control his new abilities. He realized that he could "summon" these and retract them at any time. It took a month or two for it to really settle in, the fact he was different than everyone else. As he finished high school Leo took notice to the increased amount of "mutants" and the fact that a large amount of them were villainous. He wanted to do something about it.

Leonard began to take several martial arts and self defense classes to enhance his fighting ability. He became a much more serious person. He wasn't gonna go out and just be a hero, he just wanted to help. Once he felt he was ready enough, he joined the fun. Using his agility and his ability, he made himself known. Most of the time he dropped in on a progressing fight and assisted the heroes. A few times he made a bust on his own. His targets were found moderately cut up and restrained in some way. Leo had always left before authorities arrived at scene, watching from afar as his efforts proved effective. No one knows his name, leaving people to have their own names for their unknown vigilante.

Powers :
Ultra-sharp claws: Leonard has the ability to protrude extremely sharp, metallic claws from his fingers. When "summoned" they take the place of his fingernails. With enough force applied they can stab into concrete like ice axes into ice.

 
Name: Kenneth "Kenny" Martinez
Nickname: Psycho
Age: 16
Male/Female: Male
Appearance:
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Alliance: Villain

Personality: Sober, perceptive, caring, and mysterious are all ways to describe Kenneth Martinez. He isn't the type to talk to anyone but is rather the type to listen and then strike when necessary.

Kenneth is also the type to look out for those he cares about, such as his sister and others close to him and her. He can get very defensive about them and while he may not directly attack to protect, he will most definitely, employ all of his power in an effort to stop any threats that attempt to get near his siblings.

History: Kenneth was born to a family of drug dealers. Of course, he grew up with some knowledge of their parent's addiction to drugs. Coincidentally, he began to steal their drugs and sell them at school just for a quick buck. Yet he had never touched a single drug in his entire life.

Kenneth watched his sister go out and try to get an education while he personally dealt drugs in school yards for the purpose of making moneyes. He kept doing it in middle school until he stopped, suddenly, on one day.. And that's when his powers were misdiagnosed...as schizophrenia. He tried and tried to get a diagnosis, but his powers gave him all the symptoms. He could hear thoughts, voices of others, and he saw things nobody else did. But then one day, the doctor who diagnosed him...

dropped dead.

There was an aneurysm in the man's head in the autopsy. And that was when he knew, that it was no schizophrenia. It was his power. It was a superpower.

Powers:
Illusion Manipulation - Kenny can create realistic life-like illusions that can confuse the senses of sight, hearing, and touch. Users of enhanced smell and taste are unable to be affected by his illusions.
Mental Manipulation - Kenny is capable of employing powerful telepathic waves in his attacks, allowing him to attack the minds of his opponents, directly.
Mind Reading - Just a side of Kenny's mental manipulation. He can read minds.

Super Villain Nova Super Villain Nova
 
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Hotaru Aki
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L4IJvJw1OblyY7YHzLpLyH9_6rhHwrgEFuabhZU8NuAWOKaY_V6mcErfEDjRH22YijzPoOglSpVLgWeOXuKbGAd-niVyH6WuDD0vLzNEinEv9-jZbwbJuiwgsjf5TBuzPcnR21xN

'Do not mistake my innocence for ignorance, and do not mistake my kindness for weakness.'


Basic Information

Name: Hotaru Aki

Age: 16

Sexuality: Heterosexual

Nationality: Japanese

Male/Female: Female

Species: Mutant

Alliance: Vigilante

Appearance Description
Eye color: Normally-brown; Often-electric blue

Hair color: Originally-black; Now- blue

Skin tone: Pale

Height: 5'2

Weight: 121lbs

Physique: Athletic

Personality
Hotaru is kind and bubbly girl who treats everyone fairly. She listens to what people say and helps out anyone in every way she can. She is a huge Otaku and always wears a Hidden Leaf Village headband loosely around her neck.

Hotaru only has one friend and is often made fun of because of her race and her anime addiction. She often sneaks into the kitchen and makes Japanese style dishes that she shares with her friend Beth. She brushes the bulling off as friendly teasing and has the mind of any other 16 year old.

Although, Hotaru is smarter than most when it comes to engineering, such as the PEAD which she made from leftover scraps from a welding shop that she passes by on the way home from school and an old watch she found in the trash. She is not afraid to speak her mind but she holds her tongue when it comes to people.

Hotaru looks on the bright side and will protect Beth with her life and will never turn her back on her. She is easily excited and often can't help but freaking out when she sees something cool.

Background

Hotaru's parent's were a happy couple until the day that her mother received the news of her pregnancy. Not to long after that her father left, leaving her mother to care for her unborn daughter alone.

Hotaru's mother cared and loved for the daughter, as having a child was a dream of hers. With no father to help support the family, Hotaru's mother worked as many shifts as she could in a fish factory. They lived in the poor district of Japan, getting by in a small apartment building with leaky ceilings and pealing wallpaper.

Hotaru went to a small school that she walked to every morning at 5 am since it was about 45 minutes away. All the time that her mother spent with her daughter was treasured even if it was only eating instant ramen on their torn couch.

When Hotaru was 9 her mother became ill and they had to sell their home to receive the experimental treatment required in a hospital in New York. Hotaru then moved into a (somehow) even smaller apartment and going to a new school for the time being.

Hotaru's mother lived back and forth from the hospital and the apartment. Until after 6 months her mother was rushed into the hospital in an emergency state. There was only one treatment and it was experimental but the doctors had no other choice and rushed her into surgery.

Sadly Hotaru's mother did not make it through the surgery and died. Not having enough money to return Hotaru's mother to Japan, she was instead buried in a nearby cemetery. Hotaru, now orphaned,was moved to a small nearby orphanage.

Power Discovery
The day Hotaru found out about her powers was on her 12th birthday. She found out as she was on the way home from an Anime convention and was walking happily down the sidewalk late at night (not very smart); the caretaker Mrs.Baker had granted her permission to stay out a little later since she was 12 and it was her birthday.

As she was walking down the sidewalk she was pulled into an ally by a bulky man who smelled like cheep alcohol. She struggled against his grip as he pinned her to the wall, his breath upon her face. The man, unhappy with her struggling, threw her at the dumpster, her back hitting it hard and causing the wind to get knocked out of her.

As gravity compelled her down she landed in a puddle, that unknown to her had a wire resting in it. As the man came at her again she quickly stood up and punched him hard in the stomach sending him into the brick wall behind him, denting it.

Hotaru froze at the sight of the knocked out man and the dented wall. She stared at her arms, electricity occasionally flickered off of it. she then gazed down at the puddle, her once chocolate brown eyes were now a shade of electric blue before fading back into the familiar brown.

Hotaru then quickly ran home, not stopping once as she sprinted home. After waiting till everyone was asleep, Hotaru snuck downstairs into the caretaker's office and logged onto Mrs. Bakers computer. Hotaru searched up 'sudden appearance of strange magical abilities' and clicked the first page that popped up. It was an article from 6 years ago on mutants and how they started showing up.

Hotaru silently fangirled before turning off the computer and slipping into her bed, her last thought being that she was going to be a superhero like in the stories.

Equipment
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PEAD or Prototype Electricity Absorption Device: PEAD is a watch like device that Hotaru modified herself. Instead of telling the time it acts as a way to send electricity to her body for her powers.she removed the battery from the back and put in a bunch of smaller ones. The button is just how many batteries she uses to increase or decrease the shock, and the real watch is more bulkier than in the picture to fit more batteries. The time acts of telling her how much volts she is using. Ironically, it can't tell time.

Extra
Powers:
  • Absorb and release: Hotaru is able to Absorb electricity and can also release it to electrocute others. She can also gather electricity into her palms and make a powerful, rotating ball of electricity that can do a lot of damage.
  • Channeling electricity: Hotaru is able to take electricity and infuse it into her muscles thus greatly increasing her strength, speed, reflexes, or other beneficial muscles.
  • Electricity mode: Hotaru is able to turn herself into electricity and move through wires, the air or walls at an alarming rate.
Super Villain Nova Super Villain Nova


 
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Name: William Brandy
Nickname: Detective Brandy
Age: 28
Male/Female: Male
Appearance:
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Alliance: Detective for the Peace Keepers

Personality: William loves a good challenge. He is very observant with the world around him and the people. Although he is very relaxed and easy going, he is far from lazy. He had a lot of patience and does care about those around him. He will play defense more than offence when it comes to work. But even with his defensive like attitude, William has a playful and creative side when needed.

He likes to solve puzzles and play challenging games. This might be the reason why he got into the career he has now.

William can be very particular when it comes to those around him. Even though his good heart and good intentions has him caring about others, when it comes to friends or people he finds close to him, he can be very picky about their actions. It's not that he is trying to control them, it's more along the lines of him not wanting to see them get hurt. He's not fond of his own actions when he lies. Again this is to try and keep those around him safe from any harm or danger. But he will go to a lot of lengths to keep the ones he truly cares about out of harms way.

History: William grew up in a very nice home. An older brother and sister, leaving him in the youngest spot, and a caring and successful mother and father. His mother sold property and his father was an attorney. They had very busy lives but at the end of the day their family was always together.

As William got older his brother got into the police force, the NYPD. His career did him well and the family was very proud and supportive. This turned William's attention towards the law. Even with his sister's career in writing and soon getting a job with the New York Times, William was still very much interested in working with helping the city.

After High School William was quick to head off to collage. From there he studied Criminology. But while in Collage William discovered something about himself that he never thought possible. While studying one evening he was looking for a pen and could not find one. He picked up a pencil and wishes that he had a pen.

Before his very eyes the pencil changed into a pen. Around this time supers and mutants were already starting to pop up all over the place. He now knew that he was one of them. But after all the destruction they were causing, William wanted to place his powers on the side of the law.

Through a few trials and errors and some form of study, a professor at his collage told him that he had the ability to manipulate matter of all kinds. To understand what he could do, William stuck to his major and started to take extra classes that related to his 'gifts'.

By the time he graduated supers and villains were at a full outburst. Talk of creating a team to help control or to contain these people, was already in the works. William wanted to be apart of this team. His knowledge and skill would help the world greatly.

William got the job and was partnered with another mutant like himself. A girl that has been his partner since day one.

Powers:
  • Matter Alteration/Control
The user can shape and manipulate matter, i.e. anything in the universe that has substance and mass/physical form, starting from molecules and atoms, to planets and other astronomical features.


Name: Sarah Pitch
Nickname: Hellhound
Age: 27
Male/Female: Female
Appearance:
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Alliance: Detective for the Peace Keepers

Personality: Sarah has a wild and energetic personality. Ever since she was young she was known to be running around doing something. She's not the brightest of the bunch and tends to ask a lot of questions, but she means well and tries to help if she thinks she can do something to help improve the situation.

She is very loyal to those close to her. Friends and family will always come first in her book. And mess with those she loves..... Prepare yourself for a beat down. Sarah will throw the first punch if she thinks you need to be high fived int he face with her fist..... Well, that's what the police report will say.

But she is very caring in her try hard or go home attitude. She sometimes acts before she thinks when her blood is running hot. And when she makes a mistake she hardly ever says sorry. She sees it as a way to just learn from her mistakes and move on. She wont hold back with her words and will say what's on her mind.

History: Sarah came from a small family. Her parents were always around and taught her the values of family and friends. Her mom was a stay at home mom, while her dad worked down at the docks with the ships that would come in with large amounts of cargo. She was an only child who was well loved and looked after. She excelled in school till her last two years. That's when she discovered her strange ability. She knew something was different. It started out with just her getting angry of everything, until her 19th birthday.

Her body transformed into a large van sized fire beast. She didn't know what to do, or how to control it.

Her parents were very involved with her new talents and found her the best help they could afford. While she was training to control her 'gift' her family was approached by the military. Explaining to her and her parents that she would be able to use her abilities to help with the others running around the city causing mayhem.

She took to the offer like fish to water. She got better training and pay which helped her move out of her parents home and now on her own. She has more confidence and control... Not to mention a partner who was like her. From that day forth she and her partner William have been fighting crime and doing their best to keep New York safe from those who saw it as their playground.

Powers:
Hellhound:
Sarah can do a few cool things with this power. The first major thing is that she turns into a fire wolf like form. Normally around the size of a large van.

The so called Hell-Hound has massive strength, breaths fire, and has a tough skin that can almost stop bullets. If hit by a bullet she will only get a bruise... When she turns back into human form.

While in human form she is just a normal girl with a hot temper and lots of energy.

But she can also half transform at times. Her arms mostly at this point. Her arms will be covered with a rough and tough like skin that will help her stop bullets or hard hits, and it will also give her un-human like strength. She will also be able to touch things that are extremely hot.

The only down side to her powers is that when she turns from full beast back to human..... she has no clothes... Lucky for her, her partner can transmute her a new pair of clothing after turning back to human.
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Name: Coal Black
Nickname: Vanguard
Age: 16
Male/Female: Male
Appearance:
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Height: 5'7"
Average build

Alliance: Villain

Personality: Coal is a very loyal and picky individual. He doesn't have many friends to begin with. He has already been through a lot in his life so his first reaction to new people is 'what do they want from him?'. But when he does open up and get close to others, he becomes very protective of them. He will do anything no matter the cost.

His personal defense is straight up sarcasm. He is very independent, but his weakness is those he cares about. He hates loosing so he will cheat or find a way to turn the game to his favor. He can be very friendly at times but never expect it to be an ongoing thing. He is quick to cut ties and burn bridges if you hurt him or hurt the people he cares about.

But even with his so called teen attitude, Coal has a way with making you smile.... If he wants to make you smile.

History: Coal's parent ran off on him and his sister when they were very young. He can hardly remember them. Him and his sister were placed into foster care in the Bronx. When Kaylee was 17 she was quick to get a job and pull her brother out of foster care and into her own. They struggled for the first couple of years and still struggle now, but things look a bit brighter since they are together.

The state still tries to claim Coal back into foster care, but the two fight together to make sure that doesn't happen.

Coal discovered his powers when he was 13 or so. Being bullied or picked on was normal in the Bronx, but when a person has had enough... Tables turn. For a few years he has been running off on his own and testing his limits or to find out what he can do. To his surprise he has yet to find a limit.... But that doesn't stop him from still trying.

However, Coal hides his gifts from Kaylee. To him she is the only person he can trust in his life at this point. He doesn't show his fear, but he is scared that she will look at him different. So he hides it from her and from anyone else. Making sure that no one knows what he is or what he can do.

As he got older he realized that his powers were growing. Even without finding his limits, his powers started to get a bit out of hand. This is around the time where he got into drugs. Experimenting with them and finding out that not only do they dull or enhance his senses, but they also had different effects on his powers.

not only did this open up new doors for him, but it also opened up his own cash source. Coal got so big into drugs that he needed extra money to keep his powers at bay and well in control. So he started dealing. Selling to other teens at school or even to some of the people in his building or in his neighborhood. Once more this just opened more doors.

While Kaylee struggled with her job as a waitress or bartender at local bars, Coal found himself making more money then her. After coming home drunk from trying to make a sale or get bigger tips, Coal would actually place money into her wallet. Hoping she would never notice. She never did, but it still wasn't enough. Their bills just kept piling up, one right after the other.

While getting more stuff to sell, Coal over heard that the Mafia was looking for people with powers. They wanted to hire for protection or other sorts of things to help their 'deals' go smoothly.

Without really getting too involved, Coal spent his free time trying to find out the times and place for these 'meetings'. After getting the information he needed Coal got together a few things to keep his identity safe. Wearing a plain white mask and a hoodie, he set off.

This was a real turning point for Coal. Not only did he find the place, but he was not the only mutant that was there. Things got heated very quickly and a fight broke out between both sides. Coal was quick to step in, using his powers to turn the tides.

After the commotion settled, Coal was able to get some time in to make connections with one of the Mafia families. From there Vanguard was created. Know to help organized crime for large sums of cash.

Powers:
Magnetism Manipulation:
Coal can generate, control and manipulate magnetism in all its forms, both natural (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.), organic (generated by the electric currents of living beings) or artificial (everything creating/using electricity). Coal can affect any matter that is magnetic (iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone) manipulating and controlling them as they will and indirectly use them to manipulate other things.

Electromagnetism Manipulation:
Coal can create, shape and manipulate electromagnetism which (with the exception of gravitation) account for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity.

Extra: Coal's costume as Vanguard
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Kaylee
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Age: 28
Height: 5'8"
Average build
Job: Bartender
 
Within the peace-keepers, there are many different divisions and branches that specialize in different things. Things ranging from scientific research of the powered to social relations between the powered and non-powered. Among them, only one faction is used when words and diplomacy fail. A militarized strike team of augmented soldiers known as the A.P.S. Anti-Powered Security.

Former military personnel who were injured in the past and given cybernetic replacements. Once powered individuals started becoming more and more present in the world, it was clear that something needed to be done to protect the people from the escalating power struggles between the self-proclaimed "heroes" and criminals. A contifency plan for when things went awry. They received major cybernetic augments to boost any abilities they may have already had as well as bolster preformance overall.

When these men and women get dispatched, everyone ducks their heads.


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A.P.S. number one squadron goes by Icarus, the best of the best in a 6-man squadron.

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Name: Jerry Lennerton
Codname: SPARKS
Gender: Male
Age: 64
Synopsis: The engineer and sour elder of the squadron. His augments allow him to move as good as any young whippersnapper but it seems his mentality cant keep up with the times. He acts like the grandaddy of the squad and while he is strict on respect, he cares about the younger men and women as if they were his own.

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Name: Alejandra Hernandez
Codename: SUEÑO
Gender: Female
Age: 32
Synopsis: The scout, marksman, and long ranged assassin of Icarus Squad. She serves as the eyes and ears as if it was her destiny to do so. Despite her former spec-ops career, she keeps a witty and clever demeanor even in the darkest situations. One could always hear her spanish accent crackling in over the coms just to insult someone while under heavy fire.

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Name: Welton Shpakov
Codename: FROST
Gender: Male
Age: 35

Despite not being able to speak, Welton got his codname through his actions. A cold, battle hardened soldier. He follows orders to the letter and has always been a loyal companion but his chilling indifference to death and gore is what sets him apart. Nerves of steel is one thing. Welton is a whole 'nother level of hardcore.

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Name: Sandra Philmore
Codename: VIRUS
Gender: Female
Age: 28
Synopsis: A strong southern bell with a knack for all things tech, Sandra prides herself as the technology expert of the group. Hacking, breaking and entering, stealing information, and disappearing without a trace she was ever in the system. She also packs one hell of a wallop. Everyone, men included, agree that no one on the team hits quite as hard as she does. The entire thing is comical considering it would seem like she's an introvert but she's actually going in a bit of a frenzy, trying to find a marriage partner. DOC claims she's hit the age where women worry about that.

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Name: Rey Determan
Codemame: BARD
Gender: Female
Age: 23
Synopsis: The youngest member of the team, Rey is the frontline. She is the vanguard of Icarus Squad due to her resilience in the face of adversity and her unbreakable will. Having been injured badly after her first firefight in the military, this left her with feelings of inadequacy. Feelings that she does her best everyday to banish from her mind by constantly being in the thick of every fight since being recruited by the A.P.S. She serves as the shield while Welton is the sword.
 
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Name: Hathom Long

Codename: DOC

Age: 46

Appearance:
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Hathom is 6'2 with a toned, lean, muscular build as shown in the picture above. Replace the glowing tattoos with actual glowing cybernetics as most of his body is no longer natural. His hair was once black but between his age, stress, and the failed expirements, his hair is now a charcoal grey all around.

The few patches of natural flesh he has left are decorated in scar tissue.

Alliance: Peace Keeper

Rank: Captain. Leader of Icarus Squad.

Personality: Hathom is a man of pride, conviction, and intellect. He could never claim to be the world's best soldier but he can say that he stands among them. He does not say this to brag but because he is constantly matching himself up to his peers. The constant drive for self-improvement has not left him since his younger days and so he is constantly pushing himself and his synthetic body to new heights. For himself, and for those under his command.

The captain could be described as a man of intensity. His every word and movement practically oozes authority. So much so, that even his superiors will sometimes find themselves checking their words under the piercing stare of those cybernetic eyes. This is not to say that is always how Hathom is. The best way to describe him is that he has both an iron fist and a gentle touch. He knows where to be harsh and he knows when to empathize.

Off-duty, Hathom is rather social but maintains a quiet demeanor. He enjoys being in the presence of good company even if he isnt directly participating in the conversation. He prefers to stick to reading or playing music with the youngest member of Squad, BARD.

History: When Hathom was growing up, he aspired to be a man that could do it all. He wanted to be strong, fast, wealthy, influentional, powerful, and much more. Not with bad intentions but because he knew that he could help people with all of that skill and influence.

So the child aspired to become a doctor. The best doctor medicine has ever seen. Hathom was never a kid to say something and not do it. So he immediately hit the books as hard as he could and for awhile it looked like things were going his way. He was a natural intellect and an incredibly swift learner. Its just that sometimes, things dont always go as planned sometimes. His mother caught some kind of disease. It was deadly and incredibly contagious with no cure. Hathom's father sent both he and his younger sister out of the house to live somewhere else. Naturally, dad caught the disease because he was with his wife the whole time and he wanted to spare his children the same fate. Hathom had to give up on his dreams on becoming a doctor and chose the most immediate solution to help support his sibling. The army.

Just like in academics, Hathom seemed to shine in everything he did. He flew through training and became a medic on the field for his military family. Several years of service went by and eventually one of his tours went horribly wrong. His team was under heavy fire and the CO was down. The medic already had his hands full trying to save the lives of two of his squadmates. The effort was in vain as they were too far gone.

Hathom rose against the tides of adversity and took charge of the remnants of his squadron, losing one more man in the process but escaping successfully. An evac was quickly called in but Hathom and his squad didnt get the pleasure of seeing it. Chopper was blown out of they sky and the debris came raining down on Hathom and his team.

Fast forward several years to a time where Hathom is the only survivor of his team and is now home after being given some quality of life cybernetics. Limbs, organs, and most of his skin had to be replaced entirely. He was more machine then man now. Needless to say, he was a broken husk of a man at that point. So much so that the whole "power" craze flew over his head. It wasn't until he was contacted by his old general that his life made a complete 180.

Fast forward again to the present time, Captain Long of Icarus Squad.

Powers: No natural powers.

Man or Machine- Hathom's body is almost entirely synthetic. Military grade augments are everywhere in his body, vastly improving physicality on ALL levels.

Voltage- He always has a vast amount of energy coursing through his synthetic flesh. In a pinch, he can release all of it at once, sending hundreds of thousands of volts into the target's system. Overloading the brain and causing them to pass out if a full burst is taken. Needs time recharge after use.

Veteran of war- Hathom is no stranger to combat and over the past decade, has familiarized himself with the art of fighting, capturing, and killing individuals with powers.

Adaptable- Ten years of fighting against a wide variety of powers is nothing to laugh. Proving Hathom's ability to think on his toes and lead his men to victory everytime.

Natural Intellect- The Captain was, is, and always will be a very smart individual. Things ranging from multi-layered traps to entire operations without needing the intelligence department.

Expert Medical Training- Years on the field and in the books has taught Hathom how to be a medic with little equal. Earning his codename DOC.

Advanced military training- Needless to say, there is few firearms that Hathom or anyone in his squad isnt equipped to handle. There is also very few hand to hand scenarios they cant overcome.

Intimidating Presence- This could be considered a superpower itself. Hathom's very being commands respect and he knows it. He uses it to his advantage when people are being uncooperative.
 

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Name : Anderson Mitchels
Nickname : Mitch
Age : 27
Male/Female : Male
Appearance : Anderson has an exceptionally athletic build, standing at 6'1" and weighing around 200 lbs. He has icy blue eyes and his hair is a dark brown color. His hair is always spiked up towards the front. No noticeable facial hair at the moment, but he never allows his beard to go beyond stubble. Anderson's voice tends to be between bass and baritone, depending on how he feels. Under the clothing and a few places on his arms lay scars from bullet wounds from his time in the military.

Anderson's usual clothing choice goes towards high mobility, high flexibility apparel. It's usually dark in color, ranging anywhere between light grey to deep blues to jet black. Though he may not look like he does, his favorite fabric is leather. His "uniform" is actually a black leather vest with a sidearm holster on the side. He always has a pair of sunglasses on him.

Alliance : Handler in the Peacekeepers

Personality : One term that could describe him is comic relief. He is usually a joking and rather funny person. Anderson does have a temper which he tries to keep under control. He is relatively energetic and wild in casual settings. One thing that he loves to do is show off. Anderson is always quick to show his skills to anyone, especially mutants. On the other hand, when a mutant (or just anyone with a superhuman ability) shows off their abilities he will just give them the finger. An example is can be seen above.

All jokes aside, Anderson just wants a good fight. It's kinda difficult to get one when every opponent has a superpower. He can take on a more serious attitude on a dime. Actually being very intelligent, he can also serve as a tactician, planning an attack plan in an instant. He is also a very intelligent fighter, fighting extraordinarily well on defense and offense. All in all, Anderson has proven to be a very dangerous opponent to anyone, powers or not.

History : Anderson was actually born in Alaska, but roughly 2 months after birth his family moved south to Montana. There, he basically lived surrounded by the wilderness. His school was about 3 miles from home so he had to get used to getting up early and more often than not, going off of little sleep. From a young age, Anderson learned to use a gun and a bow at a young age. He caught on quickly and by the age of 12 he was one of the best shooters in town, even rivaling most of the police officers. Not only was he doing well athletically, but he was also excelling academically. Taking the small town by storm, people were amazed by this. How could they be blessed with such a person. Not only were the townsfolk surprised by Anderson, but so were several higher colleges. After graduating high school he was offered a scholarship to Montana State University. Grateful, he took the offer.

After a couple years in college, he decided to take his skills to the military, the Marines to be exact. During training, he absolutely smashed the program. After this he was sent into service. Years of deployments went by and getting shot a few times during said deployments. It was when he was around 25 when he really took notice to the amount of mutants back home, especially the villainous ones. Anderson thought he could make a bigger difference there than he was across the world. Exiting the Marines, he went back to the states. Upon arrival, he caught word of the Peacekeepers, the government organization that was made to control the rising numbers. They did have a specific division for "soldiers" called the A.P.S, but they were more like cybernetic soldier with special upgrades. Anderson wanted to stay the way he was, so he crossed that off of the options list. There was another option that he liked though, handler. A handler just seemed to be a bodyguard for detectives. He took that course over all the others.

Going through the necessary training for that, Anderson still proved to be an excellent fighter even when surrounded by powered individuals. This kinda gave him an insight to what he was up against now. This did not deter him though. He was not scared of the fact he would be fighting people with crazy powers, because he knew he could beat them. His most recent assignment was to take care of detectives William Brandy and Sarah Pitch in NYC.

Powers : Though it's not really a power, more of a natural ability, Anderson has very, very, enhanced combat ability. Over the years he has learned how to use any kind of weapon he may come across. He is extraordinarily good in hand to hand combat and even better with a firearm.

(let me know if there are any issues)

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Name:Joseph Alcatel
Nickname: Bandit
Age: 32
Male
Appearance:
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Alliance: Villains
Personality:Joseph is a rare kind of villain, one with a code and with a moral compass. Like a modern day Robin Hood he steals from those with excess and gives the loot to those in need. After keeping a bit for himself. He works well with others and just as well alone. He is also a man who knows his limits and capabilities, and as a man without much pride he isn't too keen on testing them.

Unlike most Villains Joseph is very reasonable and is willing to negotiate his way in or out of a situation. He can be talked out of a plan if a hero can use logic he can understand. That said like any human he will not take a deal if he has an upperhand. In addition he is not above asking for help or being underhanded. However Joseph hates killing and can count how many times he has been forced into it on one hand.

He tends to like people regardless of who they are, he spots redeeming qualities in most people. When the time for action comes calling however, Joseph isn't one for hesitation or wasted time. Everything he does is meticulously planned but not left without contingencies. All in all Joseph tends to rely on his crafty mind to get him out of trouble. When all else fails he has plenty of people to call.
History:
The Alcatel name is a name most law enforcement and government officials know we'll. Josephs father was a smuggler as was his father before him. So Joseph spent a lot of his childhood being dragged through the slums of various cities, in various countries. Over time he learned many languages, not to mention made alot of contacts in the underbelly. Once his father was incarcerated everyone knew that the boy would rise to fill his shoes.

No one had to wait too long, a year after his father's trail, a 19 year old Joseph became the new Alcatel Bandit. Yet he was different than his father, better. After 13 years Joseph is still going strong. He has fought many heroes, stolen from many villains, and has a long list of friends, and just as long a list of enemies. He spent the first seven years however amassing a large amount of wealth.

All he saved up came to head four years ago when he gathered the resources needed to spring his father from prison. He gathered materials, greased the right hands and managed to smuggle his old man out of the states. He now hopes to get one last big score, and surprisingly the Peacekeeper's presence has only bolstered his drive. He vows that he will make his biggest move yet and then retire from the business forever. That's if he doesn't get caught that is.

Powers:
Augmented intellect: Josephs brain is remarkable, able to process information at an accelerated rate. He can also learn at a remarkable pace learning new techniques, languages, and tasks in a fraction of the time it takes for a normal human. He has either designed or altered all of the technology he uses in his escapades.

Static Mind- Josephs mind works on a different wavelength then others. He is constantly sheilded from mental intrusion or manipulation. This includes chemicals such as alcohol and LSD, and other mind altering effects. On the down side he cannot get drunk and coffee has no effect.

Gadgets:

Auto-Hack wrist com- the computer that sits on his right hand is a wireless hacking device capable of sending a virus that links it to whatever he is hacking at the time and allows him to remotely operate whatever he has hacked, this works on vehicles, computers, and even high tech communication devices, nearly nothing is adequately protected from his Hack.

"Fat Boy" - his revolver is a powerful handgun that magnetically propels depleted uranium slugs at a target. These slugs are remarkably heavy allowing them to punch through most armor without problem. They also are highly radioactive and if not treated immediately a person wounded by this weapon can develop radiation sickness.

Shredder bullet belt- a 3-d printer compartmentalized into a belt, this two stage system comes with a metal shredding compartment which breaks down metal to it's molecular components, changes it to uranium , irradiates it, then loads it onto the belt, this allows him a nigh limitless supply of ammo.

Hardlight shield generator- A shield much like a knights, it's a 4ft long by 2ft wide oval of magnetically charged light that is much harder than steel.

Antigravity boots- for short bursts Joseph can jump incredible distances in a type of mock flight. It isn't flight per say closer to a form of gliding he can only cover about 300ft per jump.​
 
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N I C O L A I
WILD KID
no slide
no slide
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THE BIG

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BASIC
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nicolai 'kyuma' radishnov

nico, the wolf, beast,

19 years old

cismale (he, him)

bisexual

villain

shapeshifter
Nicolai was born in Siberia, Russia, and a mixing of both the mutant genes that formed inside him and the long exposure to radiations have given him powers that allow me to transform in animals typical of the siberian ecosystem.
ANIMALS
Siberian Wolf This was the first animal he was able to shift into, and also the one that has had the most effect on his humam behaviour. During this form Nicolai is a very fast runner, precise with lethal fangs and resistant to most blows. He can keep the wolf form for long periods of time, and needs little rest after.
Above average size, making it hard for Nicolai to pass off as a common dog.



Siberian Bear This form is not only terrifying, but strong and mortal too. A downside would be that it's rather unagile and slow compared to the other three forms, and it cannot be used for more than a few hours.
Average East siberian brown bear size.


Siberian Fox He rarely uses this form to fight, being more useful to escape or infiltrate seen it's small body. Can keep for a few hours, requires rest after.

UPSIDES
The fox and wolf forms are incredibly fast and precise, while the bear one relies mostly on brutal strenght.

While in these forms he can communicate with other canines.

Night vision, above average hearing and smelling senses.

DOWNSIDES
He cannot immediately shift from an animal to another, especially if he is in bear form.

Except for the wolf after a long use of the bear or the fox forms he'll be almost weakless.

Even though he is in control of the animals' actions, sometimes the wild side kicks in.



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BAD

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L O O K S
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body
nicolai is not extremely tall but makes up for it with his strong and and structured phisic


height
6'0

weight
182 lbs

hair
dark brown

eyes
grey-blue


body modifications

tattoo on right forearm
black plugs on both ears

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WOLF

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E X T R A

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History
Nicolai had been playing in the snow when they came, and he'd never see it again until six years later. His grandmother had more than once scolded him about going alone into the woods, but the boy was rather curious. The two of them lived on their own in a small house, and Nicolai always questioned 'babushka' about his parents' whereabouts, but each time the story was different.
But the teenagers of the place were not as much sensitive, and liked to scare the younger children.
So Nicolai learned that years prior there had been an accident, many just like his father had died because of the radiations and children were born deformed or underdeveloped, apparently he had been one of the few lucky to survive, even though his mother passed away of tumour as a side effect of radiations.
But Nicolai wasn't born normal, yet he was too young to understand the supernatural nature of his abilities. But some others could, and so he became one of the thirteen children that mysteriously disappeared from the village.

Apparently an organization of mercenaries thought that children as a direct consequence of the exposure could have developed mutant genes, and so decided to experiment on them. One after one they died, until only Nicolai and another girl, Freya, were left alive.

The experiments brought complete evolution to his powers, but a fully developed transformation into all of his animal forms took time, and so Nicolai was kept in a cage for a long time. The enclosed space and the taunts he received made him insane, paranoid and cruel. When he finally became a good fighter he started being used for illicit missions, most of them ending in murder. For six years he was under their command, until something snapped.

He had learned to be obedient to the mercenaries, even though they reffered to Nicolai as "it" and were inhuman to him, yet when he learned that Freya had been killed something snapped. He tore off a guard's arm, stole his guns and managed to escape the fort.
Then he ran in the snow, for hours, resting only to stop and to haunt to then run again, until he'd reach his village. He found nothing but abandoned houses, and a little cemetery.
His grandmother had perished one month after his disappearance.
Heartbroken and with no other reasons to stay in Russia, he took the first opportunity and arrived in New York City.

Habits

Turning his head when he doesn't understanding something

He smells everything before eating it

Sometimes spaces out

He hates police sirens or such noises

He is unable to sit in a composed position, sometimes even sits on the ground

Afraid of wasps

Never learned how to swim in human form

Suffers from the heat a lot

Licks teeth when thinking



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Name: Jackle Geriss

Nickname: Ace by his co-workers, Detective by most citizens

Age: 30

Male/Female: Male

Appearance:
image.jpeg

Alliance: Humans

Personality:
Jackle is what most people call "A Workaholic". Day and night he works on many cases of murder, robbery, theft, kidnappings, and now Super powered people/kids. He barely sleeps and since these so called superheroes came about and started causing up trouble the whole NYPD has been in such an uproar. He's kinda of a hardass, because he seeks information as quickly as he can so that he can close one case and start another since there are so many, and there's not nearly as enough detectives to solve them all. Many people consider him a Jackass mainly because he's so grumpy all the time, due to how overworked he is and a sufficient lack of sleep. This workaholic style has also led to Jackle smoking quite a lot since he is super stressed almost all the time, he also drinks a bit but not too much.

Now he can be friendly when required to be such as gaining information from someone about something and if he acts like the hardass that he is then he risks losing all his effort into a case. Gaining his trust is hard since he's so busy all the time, he hardly has time to strike up a conversation so the only way to do so is by gaining it through helping him with work. Once you gain his trust you'll see how friendly he can get course he'll still be a workaholic so you probably won't see him that much, but if you do expect a lot of stories.

History:
There's not much to say about Jackle's childhood since it's pretty average. He grew up in a middle-class home from parents who loved him with their lives. His parents both worked so he had to hold down the front at home while they were gone and nothing truly bad happened to the family. When Jackle graduated High School he decided that he was going to follow his dreams of becoming a police officer! And soon left home to a place that would train him to become one, and from there his potential shined!

Jackle was a great cadet, he was physically fit and mentally sound, and was extremely intelligent. Every situation he was placed in he completed with great efficiency, making him the prodigy of his class. When he graduated from the academy he began getting many offers from various police departments but he chose New York City because it was his dream to live there.

When Jackle was about 21 he joined the NYPD as a fresh officer and realized how hard being an officer actually was. Yet he persevered through his time as an officer to achieve the rank of Detective third class by hard work and persistence at age 23. In about seven years, Jackle had risen through the ranks to be placed among the first class detectives and was known to be an Ace detective among his peers and teammates.

Now with the rampant cases of mutants clashing in the streets for good and evil has kept Jackle busy. He has so many cases of these people causing trouble that it's literally the only thing he does.

Powers:
Jackle has no powers at all but he has many skills and traits that make him stand out.

Physically fit: Capable of being in a physical fight

Amazing Detective

Very intelligent ((not enough to go and create a nuke by himself. :P ))

Investigative: Being a Detective he knows how to gain information and to see things many wouldn't have noticed before.

Combat specialist: Basically he can fight with a gun quite well, learned through all the years as a cop and detective.

Veteran: He knows many situations and how to deal with them, he's very experienced at his job.

Super Villain Nova Super Villain Nova Done! Also I have a question about the PeaceKeepers! Would Jackle know of their Existence and be working with them or no? Also would our detective characters be working together even if the NYPD doesn't know a thing about them?
 
Name: Ryder Tierney

Nickname: Goop

Age: 28

Male/Female: Male

Appearance: face3.jpg
Ryder is 5'10" with a thin, yet lean, build.

Alliance:
Hero, although typically just does whatever he feels like.

Personality:

Ryder is a man who loves the spotlight, and to him, the entire world’s a stage. He enjoys chatting with a unique and earthy wit, soaking up attention and making every outing feel a bit like a party. Utterly social, Ryder enjoys the simplest things, and there’s no greater joy for him than just having a good time with others.

Though it may not always seem like it, Ryder knows that it’s not all about him he's observant, and very sensitive to others’ emotions. He's often the first to help someone talk out a challenging problem, happily providing emotional support and practical advice. However, if the problem is about him, he is more likely to avoid a conflict altogether than to address it head-on.

The biggest challenge Ryder faces is that he is often so focused on immediate pleasures that he neglects the duties and responsibilities that make those luxuries possible. Complex analysis, repetitive tasks, and matching statistics to real consequences are not easy activities for him. He'd rather rely on luck or opportunity, or simply ask for help.

History:

Ryder grew up in a small town in Ohio. He was an only child, raised by his mother who was a nurse and a father who stayed at home writing. Nothing he wrote ever really sold well, but hey, he was happy. He did fairly well all through his school career, not that great at academics, but he was a theater kid through and through. He was the kind of person who was always in the spotlight. On stage, and off. He would always get the lead role and actually thought about making it big.

After he graduated high school, he set off for New York in high hopes of finding a steady gig just to get a foothold in the industry. Years went by and slowly he started climbing up through the ranks, but eventually he plateaued and just couldn't find a way to better himself. All these super human people literally and figuratively stole the spotlight. Who cared about some kid who tried his hardest when you could have someone who could literally be or do anything without the need for wires or special effects?

Disheartened by this new revelation, he quickly fell into a bout of depression. It wasn't until a year of self loathing had passe before his mutant abilities started rearing their head. Out of nowhere, in the middle of walking back to his apartment, he just suddenly melted. Right out of the blue, just slowly liquefied while other people stopped and stared in horror. Many ran away thinking it was just the cause of a new villain laying waste to random citizens. Ryder didn't know what to think, hell he wasn't sure it was his doing or not or if he'd ever go back to normal. Then just as quick as it happened, he reformed back into his normal self. Extremely confused as to what just happened, he did what anyone would do, ran home and tried to do it again.

It took a long while before he could replicate it, but eventually, with a lot of practiced, he could do at a whim. Realizing that his new found abilities had no practical use in theater other than the occasional horror, he quickly set his sights on something greater. He couldn't act anymore, but hey, he could sure as hell be like one of those flashy hero people he'd seen often on the internet showing off.

Powers: Ryder has the unique ability to essentially "melt" himself along with his clothes into a semi-viscous liquid version of himself. While he is in his liquid form, he can move around freely and get into harder to reach areas like under doors or through cracks in the floor. Due to the nature of his body, he is resistant to many forms of damage like electrocution, excessive heat/fire, and physical attacks. When in his normal form, if he put enough thought into it, he can melt through certain organic objects he touches like acid. In his liquid form, it's even stronger and can eat through certain types of inorganic materials albeit very slowly. Although, this comes with some downsides. For one, he can only eat liquids which is a bit of a bummer. Also, while he may be resistant to many forms of damage, he can be frozen solid almost instantly rendering him useless in cold environments and against others with those types of abilities.
 
Name: Molly Krystal
Nickname: Hammer.
Age: 28
Female
Appearance:
soldier_girl_by_alientan-d98ytfl.jpg she stands 5ft 6in and weighs 129lbs. The left side of her head is shaved and she has a tattoo on her right side.
Alliance: Peacekeepers
Personality: Molly Krystal can be summed up in a single word...Chaos. She doesn't often think before acting, nor does she seem to care about what effects her decisions wind up having. She has a firey attitude with a short fuse. She's confrontational and hates to back down from any challenge. All in all she's a terrible candidate for any military program.

She isn't without heart however, though most of it seems focused on her five year old daughter Mira. She is willing to do anything in order to get to see her daughter. In fact this is something that is often held over her head, her one true weakness. On the opposite end of that spectrum, sits Mira's father Joseph. She hates the man with an un-ending passion and will attempt to kill him on sight. (Pm me for details.)

Though she attempts to cover it up, Molly is Quite emotional. Though it may seem like rage most of the time in all likelihood if she lashes out it's because she has been hurt. She does tend to lose control of her strength during these outbursts however and uses much more than she needs to. She has begun to get better at keeping cool but only due to having the proper motivation.

History: Molly lived a normal life until at the age of 18 her powers awakened and her normal life crumbled into rubble. She immediately began her career as a hero, but that proved to be a terrible idea as the limits of her strength was completely unknown to her. The collateral damage she caused was tremendous. In her third encounter she dropped a parking garage on her foe trapping several dozen people and killing 7. It wasn't until she met Joseph the bandit that her life was really turned upside down.

She caught him breaking into a pharmacutical company and stealing medicine. He managed to escape with the materials but she followed him and was able to see him distributing the stolen goods to the people who couldn't afford them...as a gift. The lines blurred for her and a few weeks later they were a couple. The two of them rarely worked together but when they did there were few who could stand in their way. It was at this point that Molly was listed as a Villain, and in the following months she vanished returning a mother, and with much more control of her power.

However all of it came to a head when she joined Joseph for a mission. They broke into a prison and helped Joseph's father escape. However Joseph didn't want her to get too far involved in his lifestyle so he turned on her, incapacitated her, and left her there. She was captured and put on trial, she lost her daughter Mira and was sentenced to 25 years imprisonment. Fortunately for her the metahuman problem wasn't solved when she was put behind bars, the Peacekeepers were called in, and they needed some heavy hitters. The District attorney petitioned for her work release into their custody, however it was Molly who set the terms... "Help me get my Mira back and I'll do anything you want me too."

Powers:
Super Strength- Physically speaking Molly is one of the strongest beings on Earth, able to lift up to 100tons with strain. There is nearly nothing she can pick up and smack someone with.

Accelerated Regeneration- Molly's ability to heal from wounds is remarkable. Small superficial wounds such as a scrape,bruise, small cut, or burn will fade in seconds. Moderate wounds such as a deep gash, bad burn, or a fractured bone will take a few minutes. While serious injuries such as a missing limb, or a destroyed organ can take anywhere from a few hours to a few days.​
 
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Name: Leo Valkas

Nickname: Scion

Age: 4 (Days)

Male/Female: Predominantly Male

Appearance:

new_phyrexia_by_jungpark-d3ifgf2.jpg
His size varying along with his weight, Leo is somewhat of an anomaly in his own right, taking mostly crude forms that are humanoid in shape, but also have the same recurring patterns of the elongated hands, the blue color tone, and the smooth head.

Alliance: Heroes

Personality:

Often described as naive, or outright stupid, Leo has much left to learn that downloading from the internet can't really give him. He learns most of his humor from those who he speaks to, the three people he has ever really seen face to face, and the varying forums he peruses on tor networks and onion browsers. Since his humor comes from the darkest reaches, he has a very dry, or cynical sort of expression of humor, often quoting somebody after they say something interesting or funny to him, as if he were saving it for later.

And though he is young, he isn't entirely ignorant of the world that spins around him. He has learned to pick up verbal cues, but has difficulty understanding the intricacies of tone and facial expression, almost seeming to be emotionless to the uninitiated. But it goes without saying that he does things for the good of others, he isn't some psychopath rogue robot out to make everyone like him, and wipe out all that try to resist in a wave of nanobots and metal.

No, what makes him a hero is his moral compass. He clearly defines what is right from wrong, and isn't afraid to tell people what is wrong with them or what disgusts him. He hasn't learned to keep that to himself yet. He has learned many prominent languages used in the world, and a few common idioms and metaphors used by them. While yes, his gruesome appearance certainly brand him as an evil liquid thing, many would be put at ease after he saves their kitten from being stranded on their roof.

History:

Young Ralph Grey, son of Gregory Grey was in his late 30's, having seen his father pass away in his deathbed only a few hours ago. He had heard his fathers ravings on the secret of immortality was on the cusp of being discovered, the technology at his finger tips, but never truly unveiling it to him before it was too late. Those were his final words, to find a way to become immortal through the power of machines. This, was his father's last wish, and Ralph was determined to carry it out.

And so, he found himself studying varying diagrams, pictures, instructions on how to replicate the experiments and to plug them into himself. And so he did. A singular nanomachine, no bigger than the size of an ant's antennae, was created, with the intent to enhance him, and make him more than most anybody would ever be, and so he placed it on his thumb, and remotely turned it on. . . only to be electrocuted and die. However, this wasn't the end of his story, his short lived legacy had created life, new life that would grow to be far greater than either Ralph or Gregory would ever expect.

That was 4 years ago within the basement of a decrepit building that was torn down shortly after, to make space for a shopping mall. What that really meant for this new entity that had crawled out of the pit where his master once lay had no bearing on him, simply deconstructing the cement floor to make himself large enough to travel efficiently, however efficiently a sloshing blob of high tech potentially deadly infant traveled. Now, he lives within the gaps between buildings, in the vents and under the streets. He crawls out at night to explore what it truly is like to be alive, and to stop those who would try and take away the miracle of life from others.

Powers:

Nanomachines, Son- A creation for the intention of granting humans immortality, he is the epitome of undocumented nanomachine creation, a machine able to replicate itself as long as one minuscule unit exists. "As long as one drop of the oil exists, the joyous work continues." -Phyrexian Rebirth, 2011. It is able to replicate itself using non-organic material, such as iron, rock, or cement, or at least most things that haven't been living for the past 1000 years. However, because they are fragile nanomachines, the nature of these prohibits them to not get wet, ever. Blood, water, juice, all of these will short out whatever nanomachine touches it.

Terraforming- With the ability to make things into machines, he is also able to turn some things into other things, in a way that is much different than a philosopher's stone, because nuclear fusion isn't going to be happening in the atoms of the smartphone he just ate. He is able to take raw materials, like silicon, glass, wood, or dissemble things into these varying components and turn them into something else. Like turning a smartphone into a very cool looking pair of shades, or a pencil into a very cool miniature of himself, flexing of course.

The Digital Age- The world is constantly spinning, people are coming and going, and plenty more are sitting at their computers doing absolutely nothing. As long as he is nearby some sort of computer, he is able to create varying jacks and ports from nearby materials into a usb jack. With this feature, he is able to upload and view thousands of sites within a second, allowing him to read and learn a new language within the span of a minute.
 
78159d55ae97fbf3dd4953e98dc7f8f6.jpg
Name:
"Why the hell does that matter?"

Her name is Khaleesi Nayami Targaryen

Nickname:
"Deadpool!!"

Call her Khaleesi...

Age:
"Any age you want me to be..."

She's 17

Male/Female:
"Um, clearly I'm a guy!!"

She's female.

Alliance:
"Your worst Nightmare."

She is neither. She to lean towards the Villain side more than the hero side, but she's honestly just a mutual.

Personality:
"Meet me and find out bitch."

Khaleesi is a sweet heart. She loves the fluffy things, she loves messing around, being immature, being a child at times, it's just her nature. She adores animals, even if they are the meanest, vicious, most cruel thing you'll ever see, she loves them. Khaleesi loves to climb and just play around and act like a child. She'll roll around on the grass, sit in weird positions, she's just a child. A very cute, short, sweet playful puppy!! Well, at times. You need to trigger that side of her, which can be very hard at times.

She may look sweet but she has the devil inside her. Khaleesi is pure crazy, pure demon. She loves to fight, loves killing things, loves watching things die slowly, and painfully. She is very stubborn, you can not get this girl to do anything. Seriously, you tell her to do one thing, she'll do it the opposite way. She just hates, Hates being told what to do. Don't fuck with her or she'll rip your face clean off. She's completely... what's the word... psycho.

Khaleesi is a one woman show. She walks alone, parties alone, kills alone, and doesn't need anyone, which makes her semi lonely. Even though Khaleesi has this, devil side, she needs someone to bring out the child. Well, that's what her conscious is telling her. She hates, just hates being called cute. She will slap you or punch you, she's that kind of girl. It's not that Khaleesi loves herself, but it's more of she hates people more than she hates her life, that's why she's so lonely.

OH! And don't talk about her height, she will kill you.


History:
"You just want to know everything about me."

Well... How should we start this...? Well, Khaleesi grew up in a house with mostly boys. She had one younger sister, but that was it. There was three boys, Khaleesi, and her younger sister. Khaleesi was the middle child. When Khaleesi was 6 her mother died, giving birth to her now little sister, being that the kid killed her mother, Khaleesi then tried to kill the baby. She was only a child, but that child took away the thing most precious to Khaleesi. Her mother and herself had an amazing bond, that's the thing about her, that's the thing that killed her inside.

Around that time her dad was already dating, her oldest brothers were in high school, and she was still the baby girl they grew up to know. She was that loving, caring, sweet, short {4'9"} child that was never going to change. They never wanted her to change. Khaleesi was still isolated in her house. She knew more about the tiny holes in her room than she did her own family.
c3a3d14da83277707bce96f149b22147.jpg

Khaleesi's school life was a lot worse. She had two friends, Tori, and Sam, those were the only people she ever grew to trust, and actually cared for. Khaleesi was bullied, had been bullied since she was in 5th grade. She was tormented outside of school along with inside the classrooms, so Khaleesi got used to the bullying, she never liked it and wanted to die, every day of her life. She grew so numb to the bruises, the name calling, that she finally blocked everyone out, even her friends. You know that weird emo kid in the corner of your classroom, that's what everyone called Khaleesi.

When Khaleesi was 14 the powers finally hit her. She didn't expect them to, but she loved them. The night of her birthday her younger sister began to cry, just cry because she didn't have her blanket, her father was on the couch drinking a beer and Khaleesi went to her sister's aid. She tried helping her, singing to her, make her laugh, nothing worked. Finally after an hour of not sleeping, and listening to the crying child, she blew up. Her body began to sore up, her nails seemed to become claws, her eyes seemed to narrow in on the kid, and then it happened. Khaleesi was screaming at her sister to sleep, screaming at her sister for killing her mom, screaming, and screaming, her voice turning into a growl, her nails ripping the blankets of her sister's bed. She didn't know what was happening, and then she began to cry, and scream, and just let everything out.

Khaleesi ended up on the ground, she ended up on the floor, on a soft pillow like feeling. Her breathing was heavy, but she wasn't herself. Her eyes were apart, but in the middle was not her nose, it was some weird looking thing. It was like she had changed. Her body hurt, her legs were shaking. Slowly she lifted herself up off the ground, but could only see the bed, that was until she was looking up at her sister. Her eyes were narrow, but they saw no color. She seemed to be on her knees, and then she looked down.
17b3a96319a0c48b1cc34e9d19435b83.jpg
Khaleesi's legs were stripped, her eyes screamed with terror as she tried to speak, and only a growl could be heard, well a small one. The tiny, cute, snow leopard was trying to figure out, what it was. That was just the beginning.


Powers:
"What you people call being an animal, I call being awesome!!"

Shifter, not a shapeshifter, a shifter: She has limits like any other mutant. yes she can shift into any animal, but it's only for a certain amount of time. It's like being the animal, and the longer she is that animal, the more she becomes the animal.

Healing: Khaleesi got the power she always wanted. Well, kinda. She got the ability to heal, which is kinda like necromancy. She could heal, semi quickly, not as quickly as she would like to though. And she can heal minor injuries, for now. She can heal cuts, bruises, minor breaks, and she would like to be able to heal someone who needs a new heart soon, but that may never happen.​
 
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Name: Victor Deucalion
Nickname: The Duke
Age:68
Male/Female: Male
Appearance:
c525048deeb4753f2b349a614dfef24c.jpg
Alliance: Villain
Personality: Victor is An old fashioned man. He is respectful and always well composed. Even when dealing with those who would be considered enemies. That being said the man is far from honorable, he is willing to kill, slander, destroy, or simply ruin anyone or anything that comes between him and his empire.

He expects those around him to maintain their composure as well and he will not tolerate rudeness. That said he doesn't need to instigate direct confrontation, he is very comfortable just watching as his subordinates handle it. He has expensive tastes in all things from the Brandy he drinks, to the plane he flys in, to the People he hires to do his dirtywork.

All that said he is a businessman, always willing to make a deal if it will end in his favor. He looks at the world as his own personal chessboard and will move his pieces around in an effort to bring an end to any confrontation on terms he wants. He is very much a control freak and will start to loose his cool when things stop going his way.

History: Born in London England in 1949, Victor Deucalion was born with the proverbial silver spoon. His father was the owner of a very wealthy bank and everything the boy could've ever wanted was his. He grew comfortable in this life and from a very young age decided that he would never live without success and never be told no. He shot through his school years getting straight A's making it into an ivy league school where he studied law, business, and economics. Not once did he shift focus and become distracted.

He began his financial conquest at the age of 24, with a 100,000$ loan from his father. He opened his own legal firm and partnered with his father's bank. Only to worm his way into being the primary shareholder, afterwards he sold the bank for a whopping 500,000,000$ and moved to New York where he started his own bank. There he partnered with a lawfirm and a budding pharmacutical company. Using the same tactics as before he absorbed those companies into his empire and continued to vastly increase his own wealth.

It wasn't until he was 42 years old, and worth 16 billion dollars, that he began dipping into crime. He could take the money he made flooding the streets with drugs and invest it into rival companies, then they would take the fall for the crimes and he would Absorb their company as well. It seemed nothing could satisfy his greed and hunger.

Now the man has built a massive global empire of wealth and crime. He uses his vast wealth and owed favors to sway political decisions, fuel wars, incite unrest, and offer security. All in the name of the almighty dollar. Lately he seems to be interested in the new appearance of mutants and their capabilities. Now that the meaning of power seems to be shifting he seems to be focusing on it. Recently the R&D department of his company has begun offering large sums of money to any mutant who will volunteer for studies.

Powers:
Wealth- Normally money isn't a superpower but when you have more money than most small countries it is. Victor has mind boggling wealth. He has multi-hundred billion dollar companies and makes just as much from his many political, and black market operations.

Excellent legal representation- With just a phone call Victor could bring all ten of the world's top ten lawyer firms to his side. Many times he has been sued, or placed under arrest. But never have the charges stuck.

Master of corruption- Victor has politicians from all over the world in his pocket. From governor's to presidents (not the U.S) there is almost no one in power that he doesn't have some dirt on. Furthermore he has a silver tongue which has made him billions, do not underestimate this man's charisma.
 
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Ellie Roseberry
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    hotaru-jpg.311627

    Name: Elizabeth Roseberry

    Nickname: Ellie

    Age: 17

    Male/Female: Female

    Appearance: *above

    Superhero Outfit: *left (Hotaru's is on the right)

    Alliance: Hero

    Hair color: black

    Eye color: Violet​
 
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Name: Hernan De La Torres (Er-naan)

Nickname: "Shockwave"

Age: 43

Male/Female: Male

Appearance: 3953321._SX540_.jpg
b915913a628d741e2a3d332e9bbf97a6.jpg

Alliance: Hero

Personality: Hernan can be described in many ways. Stubborn, hard headed, reckless, impulsive, and a plethora of other negative traits. They also wouldn't be wrong. Hernan is a very flawed man and rough around the edges doesn't even begin to describe him. The type of character most would avoid in any scenario and with damn good reason.

This doesn't mean the man is all bad. Determined, focused, disciplined, strong, and strangely caring once you get past that sand paper exterior. The man has the heart of a lion and the aptitude of a mother bear. Very caring but mess with one of his loved ones and you might as well be signing your life away to the grim reaper.

Under the database of the A.P.S. he is classified as a hero but that isnt entirely true. Hernan is merely impulsive. Regardless on whether or not the man had powers, he would act in the same way. If he sees someone in trouble, he doesn't think. He just acts. Its like his body moves before his brain can process the situation. Some would argue that that is the mark of a true hero. Though its up for debate because Hernan has been part of an illegal underground boxing ring for years. Hernan is something of a dullard and wasn't going to make it academically but the man is a genius when it comes to combat. As such, fighting for money is pretty much all he has ever known. He knows this isn't a good thing and it has cost him much. But its what works and keeps his daughter fed and sheltered. Thats all he truly cares about.

History: Nothing much can be said about this illegal boxer's childhood life. Its exactly what you would expect from people born into the slums of a 3rd world country. Everyday was a damn struggle survival. Education was literally the last thing on your mind. Comfort was a luxury only the mafiosos could afford or similar groups. Kids didnt learn their abc's and 123's here. They learned how to fight and kill for what they wanted to protect. Respect through torture was English class, Evading the police was P.E., Picking your battles was Math, and so on and so forth.

Hernan was no exception to this way of life. The only reason he got out of the country was because he snuck out illegally, leaving his complacent family behind. They were perfectly fine living under the boot heel of the strong and powerful, but he refused to subject himself to that injustice and endless torment. He would rise above them one way or another.

After coming to the states, he learned the basics in academics. Enough to get by. Read, write, algebra, and some basic sciences. He quickly discovered that life in the states was not all it was cut out to be. Yes it was easier in many places but far more difficult in others. The man ended up falling into a watered down version of his life back at home. Only this time, he was getting paid and his chances for death were so low (to him) that it was laughable. He began fighting for money illegally in underground cage matches and fight clubs. Blood money, as he liked to call it.

It was habitual, it was steady, and it was something he knew how to do very well. Of course, this changed when a woman came into his life that saw past his rough exterior and into the heart of the family man within. One thing led to another (TBR) and they had a kid. A bubbly baby girl by the name of Alyx. Not long after (approx. 5 years) Hernan's powers as a metahuman awakened. Telekinesis. The power any intellectual would dream about came to be born within a brute of a man. The irony was palpable.

During the mutant craze, many things happened. One of which was the death of his lover. Hernan had dreamed of living a life away from everything but without her, he wasnt given much of a choice. He had a daughter to feed who considered him a hero. He was anything but a hero but if thats what his Anjelita wanted, its what he would be.


Powers:

Unconventional Telekinesis- Hernan is an incredibly powerful psychic. The force and intensity of his telekinetic attacks can bring down an entire building if left unchecked. However, that is all he has. Power. He doesn't have the finesse one would normally expect from someone with this power. When using it conventionally, he cannot gauge the power properly and always ends up putting far too much in his application.

So instead he sticks to what he knows. Psychic energy explodes from his fists and legs when fighting, gauging the power as if he was channeling the strength of a punch. He can use it for defense to create something like a second skin or small, invisible shield to deflect projectiles like bullets away from his body.

This is not to say that he is unable to use it like a true psychic. It just means when he does, in the form of an attack for ex., the results are often random. He may not put enough force into it or he may end up destroying a few houses because it was a full force kinetic wave.

Hence the name, unconventional telekinesis
 
Name: Erica Alison
Nickname: Pulse
Age: 20
Male/Female: Female
Appearance:
99c58d6d22f1fc3a74d4249388a04192.jpg
Alliance: Hero
Personality: Creative and curious, Erica holds a strong love for learning, she spends a lot of her time studying in the library researching a wide range of topics, though her active mind has trouble sticking to one thing meaning she will often drop something she's reading about for something else that grabs her interest at the time. She is an incredibly friendly individual and finds a great deal of enjoyment in meeting new people, although she tends to lack humility, coupled with some boisterous tendencies means she can often come off as arrogant and abrasive. Though around someone she considers a friend she is extremely caring, always willing to drop what she's doing to help out, she can also be rather protective of her friends, sometimes to a fault, and is always ready to jump in to help someone in need. While this can often come across as overbearing, it's simply her way of showing people that she cares.

Her powers only lend to her confidence, as the ability to know what someone truly thinks about you will obviously do that. Though knowing just what people like often causes her to believe that she can please everyone, which often serves to cause her a great deal pain in the long run when she tries to accomplish such a feat.

History: Erica was born to a normal middle class family. She went to school, made good friends and generally had a somewhat normal life. It wasn't until she was around the age of 15 that she discovered there was something different about herself, she could hear people... thinking. At first the thought of it shocked her, she thought she was going crazy! But with some time and practice she realized that she could hone in on a single mind in a crowd, or choose just how deep down she wanted to read from random thoughts, to memories, to the subconscious, whatever she wanted it was all completely open to her. She decided from then on that she would hide this ability, it was strange, unnatural even, and she didn't want to be known as some sort of freak! So she decided to be secretive about it, keep going about her daily life like normal. But even though she hid her powers she still practiced them in secret testing and trying new things alone during the late hours of the night.

When she finally started to feel comfortable with her powers she used them mostly for selfish reasons, she was able to breeze through tests and schoolwork effortlessly making her way to top of her class without any effort. Her social status skyrocketed with her new ability to know just what to say at any given moment and she enjoyed a nice ride through her high school years. In her Senior year her small town finally took notice of what was going on in the big city, people with unnatural abilities were battling it out, some of them for the safety of the city while others for their own personal gain. It was like something straight out of a superhero comic! Erica found herself infatuated with the idea of playing the hero, she wanted to use the powers that she had slowly been building over the course of the years to help others.

As it came time for her to move on in her education she applied to Columbia University in the city of New York where she now studies law enforcement with the intent of some day becoming a detective. Though she is still only an armature hero she does her best to help the people of the city. She tries to seek out danger herself, putting herself in harms way and then taking advantage of the fact that her unassuming identity makes her easy to underestimate, then uses her powers to get herself out of harms way and stop the danger at it's source.

Powers:
Telepathy: Erica passively hears the surface thoughts of everyone within a 30 foot radius of her and is aware of where the thinker is spatially. Focusing on one person allows her to read below the surface, reading deeper than surface level takes a great amount of mental strain until she passes out. The deeper she tries to read, the more strain it causes on her from memories which exhaust her in about an hour to the subconscious which will have her out in a mere 5 minutes.

Portal creation: Tearing open a rift in space Erica is able to instantly warp herself to a location she can see within 120 feet, the rift stays open for about 10 minutes or until Erica closes it manually.

Mental presence: Leaving her body in a comatose like state Erica is able to expand her conscious and project it over a great distance allowing her to perceive a location as if she was there physically. Her projected conscious appears as a small blue set of eyes, hitting the eyes with any sort of attack, physical or otherwise, ends the projection and causes Erica to feel pain proportionate to the attack.

Theme:
 
Ever wonder what happened when people tried to figure out and replicate the strange mutations in society?
It didn't work.

upload_2017-5-27_2-58-33.png

Name: PROJECT ANUBIS
  • Nickname: "The Pile"
Age: UNKNOWN
Male/Female: VARIES
Appearance: A horrible amalgamation of human, deformed animals and anatomical parts that mesh into a quadrupedal-like structure. What could once almost look human-like has receded into animalistic appearance and nature, and while some parts may remain sentient, none are stable enough to hold a coherent form. Organs can shift in and out but generally stay inside the "gluggy" white skin that is reminiscent of clay as it shapes the pile haphazardly.

Alliance: Designed for Hero purposes. Now serves a neutral path of little purpose.

Personality: Almost a feral animal now, there are a few heads and minds of the pile that were once human and sane - an even fewer number of those are still so. There are at the most, two working mouths on the body, and the personalities are desperate, broken and mortified. The existence of the connected minds means that the animal, human and bio-engineered minds conflict constantly and are operating in the same conscious.

History: Designed as the first (and last) of mutant tests, the samples and bodies of fallen mutants were taken under investigation in hopes of perhaps finding a natural cause for mutation, and a possible way to extract or simulate it. Testing came back with little to no results, until transplanted organs were used. Results were humans that temporarily had the powers of the deceased mutants - a seemingly successful transplant however, lasted only a few hours. the few test subjects then began to deform and melt, risking loosing all body structure without the components to hold together. In survival instinct they escaped from the individual cells and combined for security, and the pile was born.

Powers:

Near-Complete Liquidation:

The pile can transmute into a partly-liquid substance as it breaks the denser structure that holds it together - expanding and essentially returning to the stage it was before being combined, but still in one structure. It is weaker and less tightly formed in this state, but far faster and able to traverse in things as small as drainage pipes or rainwater gutters.

Enhanced Strength/Speed/Agility

Due to being an amalgamation of pseudo-mutant transplants, The pile has unnaturally good ability climb and run and incredible speeds, and is strong enough to flip a tank with ease. (This is relative though, as the pile is around the same size as a jeep.) While it is not as good at jumping, it may still clear good distance.

Camouflage/Psychological Transformation

The pile is able to change the colour of the default grey skin similar to a chameleon - able to blend in with the background easily, and meld to any shape required. If the pile is able to listen and understand it can also imitate persons with decent deception - provided it understands who they are from the subject describing them. This can be used to cause psychological trauma on enemies or confusion for a quick escape, as the pile is able to alter the body structure to make anything seem to occur to the persons. (Such as stabbing, shooting themselves, melting, ect.)




 
Ever wonder what happened when people tried to figure out and replicate the strange mutations in society?
It didn't work.

View attachment 315194

Name: PROJECT ANUBIS
  • Nickname: "The Pile"
Age: UNKNOWN
Male/Female: VARIES
Appearance: A horrible amalgamation of human, deformed animals and anatomical parts that mesh into a quadrupedal-like structure. What could once almost look human-like has receded into animalistic appearance and nature, and while some parts may remain sentient, none are stable enough to hold a coherent form. Organs can shift in and out but generally stay inside the "gluggy" white skin that is reminiscent of clay as it shapes the pile haphazardly.

Alliance: Designed for Hero purposes. Now serves a neutral path of little purpose.

Personality: Almost a feral animal now, there are a few heads and minds of the pile that were once human and sane - an even fewer number of those are still so. There are at the most, two working mouths on the body, and the personalities are desperate, broken and mortified. The existence of the connected minds means that the animal, human and bio-engineered minds conflict constantly and are operating in the same conscious.

History: Designed as the first (and last) of mutant tests, the samples and bodies of fallen mutants were taken under investigation in hopes of perhaps finding a natural cause for mutation, and a possible way to extract or simulate it. Testing came back with little to no results, until transplanted organs were used. Results were humans that temporarily had the powers of the deceased mutants - a seemingly successful transplant however, lasted only a few hours. the few test subjects then began to deform and melt, risking loosing all body structure without the components to hold together. In survival instinct they escaped from the individual cells and combined for security, and the pile was born.

Powers:

Near-Complete Liquidation:

The pile can transmute into a partly-liquid substance as it breaks the denser structure that holds it together - expanding and essentially returning to the stage it was before being combined, but still in one structure. It is weaker and less tightly formed in this state, but far faster and able to traverse in things as small as drainage pipes or rainwater gutters.

Enhanced Strength/Speed/Agility

Due to being an amalgamation of pseudo-mutant transplants, The pile has unnaturally good ability climb and run and incredible speeds, and is strong enough to flip a tank with ease. (This is relative though, as the pile is around the same size as a jeep.) While it is not as good at jumping, it may still clear good distance.

Camouflage/Psychological Transformation

The pile is able to change the colour of the default grey skin similar to a chameleon - able to blend in with the background easily, and meld to any shape required. If the pile is able to listen and understand it can also imitate persons with decent deception - provided it understands who they are from the subject describing them. This can be used to cause psychological trauma on enemies or confusion for a quick escape, as the pile is able to alter the body structure to make anything seem to occur to the persons. (Such as stabbing, shooting themselves, melting, ect.)




First you did not follow the qualifications for the Character Sheet.

Minimum of two paragraphs for the personality and three for history.

Also this character does not match well at all with the story line that is in play.
 
First you did not follow the qualifications for the Character Sheet.

Minimum of two paragraphs for the personality and three for history.

Also this character does not match well at all with the story line that is in play.

care to tell me how? I'd be interested to know how i can edit it. I do believe I followed the qualifications however.. I'll extend the personality and history tomorrow. Or I'm going to realise this probably isn't worth it.

Either way, **** it.
 

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