Nation Submission

Mm, May you find much Ore and few Goblins in your mining, fellow Dawi.
 



Nation Name:
 


The Siren Kingdom 



Religion, if any:
 


It doesn't have a specific name, but the sea folk worship three main dieties. 


 


- Poseidon -


poseidon_god_of_the_sea_by_genzoman-d80hne4.jpg


God of the sea. To the Eastern Sirens, he is often depicted as the hero who helped form the Siren Kingdom. It is debatable as to whether or not he was real. 

- Nyneve -


 



 


Goddess of the celebration, youth, and hope. Poseidon's wife. 

- Ria -



Goddess of Darkness and Prophecy. Nyneve and Poseidon's illegitimate daughter who resides in the darkest part of the sea. 

- -



Poseidon and Nyneve's youngest daughter. Goddess of water, love, and music. 


Backstory/Lore:
 


Many years ago, all of the sea folk lived in the western sea, in a kingdom known as Oceania. However, soon, the kingdom became overpopulated. So, in order to keep the population balanced, the merfolk of Oceania sent all of the criminally prosecuted and the outcasts of society to the Eastern Ocean. 


 


Amongst these outcasts is told to be Poseidon, god of the sea, who was an educated merman. He taught the people of the kingdom to create their own kingdom, independent from Oceania, and fend for themselves. 


 


The Siren Kingdom, as it is now called, is relatively peaceful. The people of the kingdom are willing to strike deals with other kingdoms for a good price and celebrations are common. The Sirens live happy, carefree lives, and all is well—just as long as they stay on the Eastern side of the border. 



Territory:
 


 


The sirens have taken over about a quarter of the Eastern Ocean. 



Government Type:
 


Monarchy



Military:
 


65k Spearmen


73k Swordsmen


12k Neptunists (those who use water magic for combat.)


700 Sea Monsters (Vary in type)


2k Regular Guards 



Leader & Leader Personality:
 Queen Atlanta of the Sirens


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A relatively calm mermaid with a good head on her shoulders. Practical and puts her people before her own needs. Takes interest in beauty, rather than war, and prefers to help sides out rather than start wars against other kingdoms. Wise, clever, and a worthy ally. 



Other:


 


- Neutral in Most Affairs


- Will Respond to Good Deals


- Industries include the fishing industry, the oil industry (a little), and, most notably, the silk, jewelry, and entertainment industries

While i like the Idea of a Siren nation, i prefer a more terrestrial one.
 
Hey look on the bright side, you have a Shelter GIF so you must be cool  :smile3:


Here's my reccomendation:
Instead of going for a nation of sirens based in the sea, maybe go for one that dwells on the Island of the Eastern Sea, like Fishman's nation in the central-western sea. Maybe you could even incorporate some Sirens into it. With some slight CS Edits you could do it.

That...could actually work. Thanks ^^
 



Nation Name:
 


The Kingdom of Morwenna



Religion, if any:
 


Hallimedism - Taken from the founder, the Siren prince and storyteller Hallimed, the people of Morwenna believe in the stories of four deities. The Hallimed Diviners, as they are called, study the practice of water, and sometimes even ice and snow, magic. 


 


- Poseidon -


poseidon_god_of_the_sea_by_genzoman-d80hne4.jpg


God of the sea. To the Eastern Sirens, he is often depicted as the hero who helped form the Siren Kingdom. It is debatable as to whether or not he was real. 

- Nyneve -


 



 


Goddess of the celebration, youth, and hope. Poseidon's wife. 

- Ria -



Goddess of Darkness and Prophecy. Nyneve and Poseidon's illegitimate daughter who resides in the darkest part of the sea. 

- -



Poseidon and Nyneve's youngest daughter. Goddess of water, love, and music. 


Backstory/Lore:
 


The Kingdom of Morwenna has existed for a very long time, the humans of the kingdom co-existing with the Sirens living in the Eastern sea that surrounded the island nation. However, before their days of peace, over a thousand years ago, the humans and the Sirens lived in a constant struggle against each other, always at war, never at peace. About two hundred years in to the humans' conquest of the kingdom, the king of the Sirens, Neptune, requested a meeting with the king of the humans residing there, Barnabas Finch. After much discussion, it was decided that the humans and the Sirens would do better to help each other out, the humans trading their fine silks and art for knowledge on water magic. 



Territory:
 


 





Government Type:
 


Monarchy



Military:
 


65k Spearmen


73k Swordsmen


12k Neptunists (those who use water magic for combat.)


700 Sea Monsters (Vary in type)


2k Regular Guards 



Leader & Leader Personality:
 


Queen Shakaku


c5aae969918d295296044dc0f0c2ecee.jpg
 


 


Shakaku is a very calm and gentle young woman, having been raised a Hallimed Diviner. She is disciplined and ladylike, but can be seen as cold and distant. As a youth, she mastered both Snow and Water as a Diviner and is quite proud of it. She dislikes war; therefore, she tends to avoid such things, but she is still willing to make trades and deals, and, if necessary, send her troops out to assist allies of the kingdom.


 


- King Sokankon -


 





 


King of the Sirens. A carefree young king who tends to take a bit too much lightly. A lover of music and the life of the party. Not as important a ruler, seeing as Shakaku makes most of the decisions, but it is required by law that she go to him for affirmation on important decisions anyways.


 


Other:


 


- Neutral in Most Affairs


- Will Respond to Good Deals


- Industries include the fishing industry, the oil industry (a little), and, most notably, the silk, jewelry, tourism, and entertainment industries.

approved
 
Nation Sheet


Flag:


View attachment 213783


Nation Name: Kuukyojii


Religion, if any: Ishikan (Wa Katui)


Doi Xu Kura Reni Haka


Wa - God of creation, life, light, fire, and water. Parent of Imika, Kona, Fi, and Wai. The rebel spirit who disobeyed his masters of nature and took an active part in creation. His words transformed the original Dewa Katui and they are now shells of their former selves. 


Kona - First son of Wa. The god of darkness, dark magics, and of tactics. Of all of the Wa Katui he is the one who resembles the primordial spirits the greatest. He is the husband of Ubaka and is worshiped throughout Wajii although his main centers of worship are Sujare and Ubakai.


Imika - The second son of Wa. He is the god of death and the end. He is worshiped at his holy city of Imika by the Imikawa of the city and the various regions.


Wai - Third son of Wa. He is the god of water and travelling upon the sea. His name is both attributed to mean both "sea" and "elves", for it is sometimes said that the Elves were raised from the dark depths of the sea.


Fi - The first daughter and fourth child of Wa. She is the counterpoint of Wai and the goddess of fire and war. Out of all of the gods, she is the most aggressive and has had a long lasting grudge with Imika over his devout assassin followers causing her to send her Fiwa to burn down the Imika City.


Ubaka - A strange spirit unrelated to the main host of the Konajii Katui. She is the goddess of passageways, magic, knowledge, and fate. She is the wife of Kona.


Nefu - The grand god. He is the god of wealth, trade, and wine. He is the brother of Hara and her opposite.


Hara - The humble goddess of charity and equality. She is the sister of Nefu, and his opposite.


Eyani - The protector and creator of the Elves of the North who were made separately from the ones of the original Elven landmasses of Konajii and Dejii. Mother of Ubaka.


Binu - The father of Nefu and Hara, a primordial god of duality.


Inwa - Father of Wa, the primordial solar god.


Naru - Mother of Wa, the primordial lunar god.


Temu - Creator of the Temuwai


Kura Qo Reni Haka


Koku - Daughter of Kona and Ubaka, goddess of music and art.


Suiki - Singular offspring of Hara, goddess of light.


Hoi - Son of Imika and Eyani, god of ice.


Sujare - Son of Kona and Ubaka, god of air and ash.


Dasune - Singular offspring of Hara, goddess of love.


Doken - Son of Kona and Ubaka, dragon-god of the sky.


Kine - Daughter of Imika and Eyani, goddess of the snow.


Diyu - Singular offspring of Fi, goddess of hunting.


Muta - Daughter of Kona and Ubaka, goddess of silence.


Fu - Singular offspring of Wai, god of luck and fortune.


Meku - Singular offspring of Imika, goddess of revenge.


De - Singular offspring of Fi and twin to Noho, goddess of loyalty and chastity.


Noho - Singular offspring of Fi and twin to De, god of honor and chivalry.


Ura - Singular offspring of Nefu, goddess of business.


Derikana - Singular offspring of Hara, goddess of childbirth.


Backstory/Lore:


After Wa's successful revolution against the primordial Warui Katui, he left Dejii with his children and encouraged birthing new races to experience the joys of life. They were numerous and plentiful, with dozens of types of Wai (Elves in this case). The rebellious spirits passed through Kona and into the Konawai he created. In the year 33, Aku led the first revolution and became the first Emperor in 41 when he conquered Konajii, the heartlands of the different types of Wai. His Empire fell soon after in 74 and the different types of Wai began warring with each other once more. After four years of civil wars, the Nefuwai came into power due to their vast economic resources capable of hiring the largest armies mostly made of Wavuzawai and Fiwai. Near the end of the first century, a conflict between the gods Fi and Nefu caused the Nefuwai to become extinct after Fi's races marched into their lands and slaughtered all of them.


In 104, the Wavuzawai became the dominant race and made the conquered city of Nefu the capital of Konajii. Wa became the first dead Founder Spirit in the year 113 which began the Era of Fulfillment where most of the main creator gods died after giving all of their power to their races. Nefu was the next Founder Spirit to die in 134 at the hands of an Imikawai assassin. In 156, the Poiwai, Hara's race on Poi Silu revolted against the Wavuzawa of Fi's militaristic rule. A race of half-fish, half-Wa, born from the mixture of Wai's divine essence and a creature of the sea had joined the Poiwai's rebellion a year later, taking the waters around Qo Silu to the south of Poi Silu. The Imperial forces of the Konawai begged their god Kona for Ubaka's magical aid in crossing Qo Silu to reach the Poiwai and crush their rebellion. Unable to defeat the Poiwia, the Konawai went to the villages of the Harawai, Hara's personal race, and murdered them all in hopes of ending the war more quickly. A few years later in 161, Hara died as the third Founder. The grieving Poiwai submitted to the Imperial forces and mourned for their god, vowing to always keep Hara close to their hearts. The High Priests of the Poiwa then cut open Hara's body and sliced it into thousands of small pieces for each of the Poiwai to eat so that their vow would stay true. As the second century came to an end, Teko became the Fourth Emperor of Konajii and led the Konawai back to dominance. By now, Nefu was the capital of all royal ruling houses and would stay that way for over a thousand years.


In the years 231 and 237, both Fi and Imika die respectively, both at the hands of each other's races. The Era of Fulfillment came to an end afterwards with most of the Founders dead. In 276, Emperor Teko dies and Konajii is passed to his daughter, Kasane. Kasane's rule starts off with civil strife begin the wizards of the Ubakawai and the Poiwai who were being used as test subjects for spells. Kasane dismisses the changed Poiwai and they leave Konajii to the south, near the lands of Dejii where the Dewai of the primordial gods live after being forced to accept creation. In 299, another mass genocide occurs at the hands of the Fiwai who nearly wipe out the Imikawai for murdering their goddess, Fi.


At Kasane's death in 371, the Empire fell into petty kingdoms once more. The goddess of magic, Ubaka, fails a spell in 390 and falls through space and time to the magical realm of existence called Aterine. Four years later, the Wavuzawai and Fiwai lead joint-conquests to reform the Empire of Konajii.


With no single leader, the Empire splits into a large civil war in the early 400's which sees the Fiwai go extinct in 405. Fourty years after that, Kona, the god of the Konawai and husband to Ubaka begins his famous adventure throughout the world and starts sailing east. In the east, he discovers the Temuwai led by Temu who willingly join with the Empire becoming the first set of lands outside of Konajii, the Kona Silui. The civil war in Konajii ends in 470 with the Wavuzawai victorious under the leadership of Emperor Tuko. At this time Kona leaves Kona Silui with a band of travelers who head further east.


In the sixth century, Kona and his Temuwai followers find a new continent and form their colony there, called Wa Jii. The goddess Koku, daughter of Kona and Ubaka, goes searching for her parents and travels north where she finds a rumored continent full of a strange race completely different than the Wai of the Isles. She travels to the cities of Mrthirn and Idgenk where she learns of Imika's involvement in the north under a different name, Ymx. While Kuko is travelling, the now mad Emperor Tuko attempts genocide of the Poiwai for being historical enemies. It is at the this time that the word for Emperor, "Ekasha", was merged with the word for crazy, "Shinja", to become "Ekashinja".


As Ekashinja Tuko's madness grows, the Qowai declare revolution and aid the Poiwa, honoring their cousin Waiwai who did the same centuries before. The seventh century is filled with general hardship for all and a fracturing of the Empire.


The eight century opens with Imikawai assassin's murdering Ekashinja Tuko in 701. In 703, Haja agrees to divide his power and rule with a Council from all of the race's royal families. In the Eastern continent where Kona founded Wa Jii, he concludes treaties with two nations of men called Sirdiumas and Itan. In a Sirdiumasian port town called Oma, he is accused of being a demon on part of his grey skin. The peasants attack him and a small massacre occurs before Kona and his Wai leave in search of new lands to find his long lost wife. Back in Konajii, the races of Konawai and Ubakawai start fearing their for their gods much more and Suiki, daughter of Kona and Ubaka, enlists a Qowai army to sail north. The Qowai army raids a city called Hasurdabk ran by the Northern Men, unaware that Kona and Koku had met in the city of Vohk on the other side of the Northern Lands.


Kona and Koku find the Awawai in the most northern parts of the Northern Lands where men cannot live where they travel to the city of Eyani and meet with her. It is there that Eyani journeys north through time and space to pull Ubaka back into reality. The Awawa king Hatsu of Awaji submits to Kona and Ubaka and becomes part of the Empire if Ubaka would acknowledge Eyani as her re-birth mother in hopes of elevating his status since Wa leaders are traditionally the closest to the gods. In 850, Kona, Ubaka, and Koku travel back to Konajii and rebel against Haja who had violated that ancient tradition by allowing peasantry into the Council, thus beginning the Era of the Great War. Kona and Ubaka's son, Doken, travels to the forbidden lands of Dejii where the Dewai, who men call demons, rule. While there, he finds an ally in Jina, a goddess of chaos in ever-changing form who grants Doken the power to be a dragon. With few allies, Kona and Ubaka take war to the rest of Konajii and use Jina and Doken in dragon form to neutralize the Qowa navy and attack Poiwa cities. The ash god Sujare unleashed ash storms on the Wavuzai and hindered their war effort. After that, the ice god Hoi froze the water of Konajii for summoned Dewai armies reportedly as large as two million to cross through the Isles at ease. The Northern Men get retribution at the end of the ninth century when they invade the islands of Poi Silu and Wavuza.


Being loyal to Kona's side, the Temuwai set up magical barriers on the northern icebergs of Konajii. In 907, some long-lost forgotten race of Wa called the Iwai, who live in the bowels of the world, came to the surface for the first time. They accepted neutral refugees and their expansions of underground cities to accommodate them caused the volcano of the island of Sujare to erupt, doing great damage to the Konawa war effort. The goddess Eyani joined the war and sent ice storms all throughout the Northern Lands and Hatsu led Awawa armies on campaign. Fleeing Konajii due to the war, Ekashinja Haja, Dasune, Suiki, and the Founder Wai go to Wa Jii and help found Owae Wai as a neutral refuge. Fearing a war on their own land from the refugees, the Sirdiumasians declare war on the entire empire; Konajii, Kona Silui, Wa Jii, and Awaji. The Itans join in war against the Wai, but the Sirdiumasians declare war on the Itans to preserve their image as global enforcers. Doken and Jina leave the war in Konajii and fly north with legions of dragons under their command to terrorize and fight the Northern Men.


In the 1010's Koku travels to Owae Wai to try an arrange an alliance with the city and attempt bringing the Empire back together where a disagreement ends with her killing her wife, and another goddess, Suiki. Following the murder, Koku takes her own life in her misery. The Northern Lands, Sirdiumas, and Itan, forge an alliance and march on Owae Wai where they murder the Founder Wai. Ekashinja Haja and the goddess Dasune flees Owae Wai before dying and end up in the Kona-aligned Kona Silui under Temu's command. The couple falls in love, and with Temu's permission, marries. Temu decides to stop supporting Kona's losing side and supports Haja. Kona and Ubaka commit suicide at the end of the eleventh century when it becomes clear that there was no way to victory, their bodies are preserved by Eyani and kept out of time in Aterine.


In 1111, Ekashinja Haja reclaimed his leading position in Konajii and the Era of the Great War ended after 262 years of fighting. The Great War saw many new inventions and creations as nations converged in one area and began working together with their combined resources. Such inventions were Sirdiumasian Fire, the crossbow, halberds, new armor techniques, and the creation of a new language; Enishi, which was used between nations as a mutually understood language. A period of peace and reconstruction begins and war criminals are imprisoned in the island of Sujare near Mt. Kyakejijun, named after a Dewa Katui.


The period of peace ended in 1223 when the kingdom of Awaji attacked the kingdom of Norsnd in the Northern Lands. In 1257, Ekashinja Haja was poisoned and died soon after, leaving the throne open if his wife, the goddess Dasune could take it. The Iwai declare war on the isle of Sujare and the Konawai release their prisoners from the Great War who form the Kona Gui, a guild of assassins and guerrilla warriors led by Hoi, son of Imika and Eyani. In opposition to the Kona Gui, Temu forms the Shijani as elite guards working to undercover plots and investigate murders. The dragons Doken and Jina manage to penetrate the cities of the Iwai in 1283 and burn most of them down, quelling the conflicts. In 1298, Dasune is officially crowned as Ekashinja and is the first Katu to claim the position.


Wa Jii officially joins the Wa Ekashi in 1348. Afterwards, the growing radical tension began growing as Enishi started spreading more in the Ekashi and all non-Konaishi languages were banned, including Enishi.


In 1421, the Dewa Ekashi, which included Dejii, Kumika Dejii, and Fujijika, declared war on the Wa Ekashi. The dozens of minor nations of Northern Men increase the amount of times they raid ships and get into a conflict with Norsnd and Eftng who take a more foreigner-friendly stance. Sawajii joined the Wa Ekashi peacefully in 1439 in order to defend their continent from the Dewai. In 1456, the Wa Ekashi succeeds and gains part of Kumika Dejii which is renamed Kumika Jii. Following the war, Ekashinja Dasune reforms the ruling Council of the Wa Ekashi. From 1476 to 1480, the rulers of Sawajii, Keme and Yaki, manage to leave the Wa Ekashi.


During the 1500's, the nations of Wai wage war against the Northern Men and Ekashinja Dasune dies during the siege of Ungumor, a small fortified isle where the collective leaders of the Northern Men rule.


In the 1600's, the Wa Ekashi returns and negotiates peace between all foreign powers.


During the 1700's, the Sirdiumasians storm the Wa Ekashi en masse and force them to relocate underground to the cities of the Iwai. 


The Aka Plague ravages the entire known world in the 1800's when a band of Okamawai adventurers descended from Poiwai exiled in the days of old returns. It is brought through a parasite that consumes blood and multiplies to fill and effectively take over its host. The host either gives in to the parasitic blood craving or resists until the parasites start dying along with themselves. 


The Wai emerged from the depths in the 1900's after the Aka Plague had taken its toll on the Sirdiumasians and they pushed the emerging Empire of the humans from the Isles. This caused another great war in which the Sirdiumasian grand wizards flooded the world. The lands of the Sawai were the first to become fully flooded and the Wai living there began to wear the shells and armor of the underwater crustaceans in their new sunken cities. The rest of the Wai moved to the seas and became a nomadic seafaring people, beginning the Era of the Great Migration.


In the 2000's, they moved east in search of a fabled continent from where the men of Sirdiumas were rumored to originate from. As the ships landed on the shores of a new landmass, the races of Wai divided themselves and became wanderers. It is unclear how long this period lasted as there are varying accounts, but one generally accepted consensus is that space and time are distorted into infinity. As the Wai went further north, time itself accelerated until a time that is on average about 20,000 years had passed. Some report having been sent millions of years through time while others report that nothing happened at all. In the end, careful leadership among the fractured tribes had managed to solve the issue and they came once more to the open sea.


In the 22,100's, they discovered Magna Sirdiumas and lived peacefully for a time. The older generations of Wai, however, had remembered the purpose of their journey and set out. Remembering their dead gods, they brought Kona and Ubaka back to life and sent them as emissaries to the advanced men. The Emperor of the men attempted to murder them, but caused Kona to self-destruct instead. This caused a massive outburst which killed everyone besides Ubaka in the blast and utterly destroyed the government of Magna Sirdiumas. The races of Wai rebelled and began slaughtering the men, hailing Ubaka as their new Ekashinja of the Wa Ekashi. In 22,178, the Wai had secured all of Magna Sirdiumas and renamed it Kuukyojii. They had killed every man on the island and harvested their souls to power the machines of the men as a replacement for the fuel. The blast area had become a toxic lake that made the upper half of the island inhabitable, but the gases coming from it were used in the explosives of Kuukyojii's Infernals and Fire-Breathers.


Territory:





Government Type:


Theocracy


Military:


30K Riflemen


3K Infernals


500 Fire-Breathers


300 Cannoneers


100K Longbowmen


1K Composite bow serpent riders


50 Armored sea serpents


30K Mages


5 Grand Wizards


10K Marines


3 Man O' Wars


20 Frigates


17 Turtles

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Leader & Leader Personality:


Name: Ubaka


Appearance: View attachment 214719


Personality: Ubaka cares about the Wai and adamantly believes she is the best for the job. However, she appoints priests to run most of the government and army since interfering with the world too much would kill her as it did with most of the other gods. She rarely appears and communicates through priests she sends.


Other:


Population : 6,057,001


Iwai: 526,147


Awawai: 434,347


Eyaniwai: 53,352


Temuwai: 835,256


Konawai: 976,347


Wavuzawai: 1,137,954


Poiwai: 857,245


Imikawai: 543,145


Qowai: 1,012,138


Waiwai: 1,035


Ubakawai: 13,734


Dewai: 52,573


Okamawai: 171


Sawai: 156,702

approved
 
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Nation Name


The Republic of Mortheim


Religion


Pantheon Religion


Sjela, Goddess of Life and Innocence


Mortuis, God of Death,and the Underworld


Kaotus, God of Chaos and Storms


Aequitas, God of Order


Gladium, God of War, Strength, and Victory


Valstad, God of Commerce, Trade, Currency, and Prosperity


Pahūluku, God of Explosions and Ruin


Historia, Goddess of Analysis, History, and Retrospection


Hiramele , Goddess of Music and Half-breeds


Sol'Rah, God of the Sun and Fire


Okaruto, God of Magic and Balance


Gast, God of Thieves and Charity


Gaelena, Goddess of the Moon and Winter


Many Other Gods and Goddesses


(Using a Religion I made with group of friends which is obviously not completed)


Backstory/Lore


According to Mortheim legend the beginnings of the great republic was before the time of rifle or iron blades thus to them they believe they are the oldest human civilization though this is just their lore. Beginning from the fluke of Sjela all of mankind were created and from that they expanded. Being guided by the First Born so as to learn the ways of the land to build a self sufficient land so that the mortal suffering they must live with were done so in ease. Living off the land for a good portion of their lives they moved towards industry to help sustain a rapidly growing populace while also improving their military to more modern standards using a combination of technology and magic.  


The Republic is lead by a council of voted representatives of each state where the head councilman is voted in by those selected representatives, though his role is to prevent a tie mostly by having two votes but normally he acts as a normal councilman though having some influence he is seen as leader of the Republic.


Territory


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Government Type


Indirect Democracy


Military


160k Republic Rifleman armed with Gladium V bolt-action rifles


(Based on the Mauser 1871 Rifle, Single Shot)


20k Republic Snipers armed with Gladium VII bolt-action heavy rifles
(Based on same gun as above just with a added scope)


15k Republic Master Magic Users


30k Republic Magic Users


50k Republic Magic User Apprentices


50k Republic Spearman


5k Republic Okaruto Magic Cannons


(Cannons using magic as the cannonballs)


5k Republic Gladium Mark X Cannons


5k Republic Armored Drake Riders


(No Wings)


500 Sjela Airships


(Basic Scout Airships, Little to No Weaponry)


4.5k Republic Guardsmen armed with Okaruto III bolt-action magic rifles that defend the capitol


(The rifles are like the Mauser 1871 except fire magical bullets)


5k Republic Magic Guardsman that defend the capitol


4 Gladium Class Ironclads


16 Sjela Class Frigates


10 Mortuis Class Man-o-Wars


10 Hiramele Class Corvettes


Leader & Leader Personality


Head Councilman Elias Ravenwell


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Being at the age of 32, Elias Ravenwell is seen as one of the youngest head councilman to date in Mortheim history. He is clever, wise, caring, but he is strict, and ruthless to those who harm him or the Republic.


Other


[SIZE=14.666666666666666px]The population of the Republic is 7 million [/SIZE]


 
 
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Nation Name


The Republic of Mortheim


Religion


Pantheon Religion


Sjela, Goddess of Life and Innocence


Mortuis, God of Death,and the Underworld


Kaotus, God of Chaos and Storms


Aequitas, God of Order


Gladium, God of War, Strength, and Victory


Valstad, God of Commerce, Trade, Currency, and Prosperity


Pahūluku, God of Explosions and Ruin


Historia, Goddess of Analysis, History, and Retrospection


Hiramele , Goddess of Music and Half-breeds


Sol'Rah, God of the Sun and Fire


Okaruto, God of Magic and Balance


Gast, God of Thieves and Charity


Gaelena, Goddess of the Moon and Winter


Many Other Gods and Goddesses


(Using a Religion I made with group of friends which is obviously not completed)


Backstory/Lore


According to Mortheim legend the beginnings of the great republic was before the time of rifle or iron blades thus to them they believe they are the oldest human civilization though this is just their lore. Beginning from the fluke of Sjela all of mankind were created and from that they expanded. Being guided by the First Born so as to learn the ways of the land to build a self sufficient land so that the mortal suffering they must live with were done so in ease. Living off the land for a good portion of their lives they moved towards industry to help sustain a rapidly growing populace while also improving their military to more modern standards using a combination of technology and magic.  


The Republic is lead by a council of voted representatives of each state where the head councilman is voted in by those selected representatives, though his role is to prevent a tie mostly by having two votes but normally he acts as a normal councilman though having some influence he is seen as leader of the Republic.


Territory


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Government Type


Indirect Democracy


Military


160k Republic Rifleman armed with Gladium V bolt-action rifles


(Based on the Mauser 1871 Rifle, Single Shot)


20k Republic Snipers armed with Gladium VII bolt-action heavy rifles
(Based on same gun as above just with a added scope)


15k Republic Master Magic Users


30k Republic Magic Users


50k Republic Magic User Apprentices


50k Republic Spearman


5k Republic Okaruto Magic Cannons


(Cannons using magic as the cannonballs)


5k Republic Gladium Mark X Cannons


5k Republic Armored Drake Riders


(No Wings)


500 Sjela Airships


(Basic Scout Airships, Little to No Weaponry)


4.5k Republic Guardsmen armed with Okaruto III bolt-action magic rifles that defend the capitol


(The rifles are like the Mauser 1871 except fire magical bullets)


5k Republic Magic Guardsman that defend the capitol


4 Gladium Class Ironclads


16 Sjela Class Frigates


10 Mortuis Class Man-o-Wars


10 Hiramele Class Corvettes


Leader & Leader Personality


Head Councilman Elias Ravenwell


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Being at the age of 32, Elias Ravenwell is seen as one of the youngest head councilman to date in Mortheim history. He is clever, wise, caring, but he is strict, and ruthless to those who harm him or the Republic.


Other


[SIZE=14.666666666666666px]The population of the Republic is 7 million [/SIZE]


 

accepted
 
Flag: 
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Nation Name:  Britania 


Religion, if any:  The Order of the Holy Cog: The largest religion by far in the nation, with the majority of the population adhering to it, The Order of the Holy Cog (or the Cog church, in layman's terms) believes that the world was created by a being known as The Gear Well, which breathed life and curiosity into humans and gave them the sacred goal of collecting all the knowledge they can in an attempt to understand the universe's secrets and ascend to a from of godhood of their own. They value intelligence and scientific endeavors over everything, and scientists are viewed with respect, being seen as priests in a way. 


Backstory/Lore:  The Britanian city states, made up entirely of humans, was a somewhat tense place to say the least for several hundred years, being home to dozens of independent cities and hundreds of towns who constantly were occupied by other forces. The one true unifying force was The Order of the Holy Cog; even then, this only prevented outright religious wars. However, in the year 237 OCG (of our Cog), the eastern city states reported terrible news; hordes of barbarous monsters had started to invade, laying waste to the land and enslaving anyone they could find. Forced to unite to survive, Britania quickly united in an effort to defend their sovereignty from Cogless heathens. They quickly started an arms race in order to minimize causalities and fight back the savage hordes, gradually expanding east as their weapons and industrial tech grew. First they reclaimed their lost land, and finally started to occupy the vast, untamed wilderness of the interior of Groles by the year 340 OCG. A combination of population growth caused by the strives in technology made since the war began, a religious motive to explore the unknown, and simple want for material gain has started a sort of land rush, a race to the east of the continent in an attempt to finally civilize Groles and show the natives the light of The Gear Well.



Territory:RP map for Magic and Rifles + my nation.png


Yellow near the bottom is me.


Government Type:  Representative democracy where cities and towns elect leaders who run local affairs; these leaders then elect a larger parliament who perform national functions and lawmaking. The parliament elects a President every eight years based on a majority voting system (the candidate who gets the majority wins); anyone who has served in parliament for ten years or more can be nominated for President. The President commands the military and has the ability to veto any act Parliament passes, forcing Parliament to have a second vote; if the act passes again, it is forced through. 


Military: The Britanian military has access to primitive smokeless powder, which is (relatively) much more stable than blackpowder but only offers a small increase in power. However, it is much cleaner (relatively) than blackpowder, allowing basic automatic weaponry to be developed. They also have access to primitive cartridge rounds.


[SIZE= 18px]60000 ground troops, 40000 support personnel (blacksmiths, carriage drivers, tailors, artillery operators, etc), 5000 cavalry troopers[/SIZE]


50 Henry Repeating Gatling Guns


100 12 pounders


20 32 pounders


Weapons:


Jezebel 325 Repeater


original.img.jpg



Eight round tube capacity, lever action, .44 Henry Round


The Jezebel Repeater is the standard issue rifle for Britanian troops, utilizing a smokeless powder mix to increase power and reliability over previous muzzle loaders. It uses an ingenious new type of bullet known as a cartridge, which is a self containing round that has both projectile and propellant in one easy to load shell. The Jezebel also features a special tube that can be reloaded easily and quickly, letting it hold an astounding eight rounds. The lever action is reliable and easy to work, giving the Jezebel unprecedented infantry level firepower. 


Harrier Six Gun


400px-Rev_m1863stift_a900.jpg



Six round cylinder, single action, 12mm pinfire


The Harrier Six gun is a light sidearm issued mainly to cavalry and officers for their small and threatening frame. Each cartridge is inserted manually, but the ability to carry multiple and its ease of use make it a formidable weapon in close quarters. 


Troop Types:


Soldier: The soldier is the basis of the Britanian ground forces; these are the men who charge into action, firing their rifle and over taking enemy lines.


Equipment:


Jezebel rifle


Pouches with 70 rounds


Uniform 
v2_c6_s08_ss02_02.jpg



One day of rations and water


Bayonet


(Officers are granted a Harrier with 18 rounds as well)


Cavalry: The fast attack unit of the Britanian military, cavalry are the bane of artillery and troops caught in the open. 


Equipment:


Carbine variant of the Jezebel, with a cut down barrel and stock at the expense of having a five round capacity.


Easy access pouch with 40 rounds


Harrier with 24 rounds in easy access pouch


Cavalry saber


Uniform: 
us-cavalry-uniform.jpg



Two days of rations and water


Artillery:


Henry Repeating Gatling gun


https://en.wikipedia.org/wiki/Gatling_gun#/media/File:Gatling_gun.jpg


200 round magazine, crank action, .44 Henry Round


This marvel of military force allows a small team of men to have the firepower of dozens, suppressing infantry and ripping apart formations of savages and soldiers alike. While needing to be carried over long distances by a team of horses and quite finicky, the Henry Repeating Gatling gun is a major force on the battlefield.


Johanson 12 Pounder


https://en.wikipedia.org/wiki/File:CW_Arty_M1857_Napoleon_front.jpg
4.62 inch bore, breech loading howitzer


Another example of Britanian might, the Johanson is a light howitzer capable of firing explosive shells to smash enemy fortifications as well as cartridge rounds to decimate savage hordes. Drawn by horse over large distances, it is light enough for a crew to move it during battle, allowing it to support troops as they advance.


Johanson 32 pounder


32-pounder-seacoast-gun.jpg



6.41 inch bore, breech loading heavy howitzer


A monster of artillery, the Johanson 32' rips apart fortifications with its powerful shells. It requires a team of 8 horses to drag, making it one of the heaviest field pieces used by the Britanians.


Navy:


4 River Steamers


6.jpeg



A light steamboat propelled by a steam driven motor, it is lightly equipped with a 12 inch howitzer on a swivel turret and two gatling guns on the bow and rear of the ship. Not intended for deep sea work, but it can function in coastal regions and rivers.


Leader & Leader Personality:


Rufus_King_Civil_War_General_-_Brady-Handy.jpg



Lucas Thomas


A hard working man of 5'11 and 48 years of age, Thomas was a renowned officer in the Eastern exploratory corps for some time before being elected to the parliament. Elected into presidency at the age of 46 in 338 OCG, Thomas promised to open up more eastern land for colonization and expand national infastructure so that everyone can see the great nation of Britania. He is somewhat cold and distant from others, being absorbed by his work, and all of his public appearances are heavily choreographed by his advisors. However, he is still a true and honest patriot at heart, dedicated to helping Britania thrive for at least eight more years.


Other:


Population: Around nine million, due to a jump in population growth caused by advances in farming technology. It entirely consists of humans, and the only non-humans that the people of Britania know of are the savage orcs and goblins to the east. 


Most transportation is still done by horse or foot, but some of the more developed interior regions and industrial cities have decent rail infastructure. Every major city is connected via telegraph, and some of the larger eastern cities have a connection to the capital.


[SIZE= 18px]A thriving capitalist spirit is active throughout the entire nation, a side effect of the freedom of intellectual thought; everyone has something they want to sell or patent![/SIZE]


[SIZE= 18px]Fish and other seafoods are quite popular in the coastal regions; the more interior grasslands have a thriving pastry business based on honeyed sweets and breads.[/SIZE]
 
@Lordvader59


Thank you kindly. I'l fix that.


Would it be possible to fire early smokeless powder cartridges from a repeating rifle that is smoothbore?


The Winchester 1866, for example, could fire multiple rounds without reloading.
 
Union of the Khajiit


Flag:


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Nation Name:Union of the Khajiit


Religion, if any:


he Khajiit creation myth includes references to powerful ancestor cats with strikingly familiar names.[2] Their legends start with the original litter mates, Ahnurr and Fadomai (Anu and Padomay). These two gave birth to all of the great spiritual children, including Alkosh the first cat (Akatosh), Khenarthi (Kynareth), Magrus (Magnus), Mara, and S'rendarr (Stendarr). A second litter of children soon followed, including Merrunz (Mehrunes Dagon), Mafala (Mephala), and Sangiin (Sanguine), among others. Ahnurr did not want further children, but Fadomai was persuaded by her elder children to birth one more litter, this final group containing Azurah (Azura), Nirni (Nirn), and the moons. At this, Ahnurr became angry at Fadomai, who fled to the void, and birthed one last child, Lorkhaj (Lorkhan). Fadomai knew she was dying, her life having been drained by her birth, but she gave to Nirni a gift, that she would birth children of her own.[3]


Nirni went to Lorkhaj, asking him to form a dwelling place for her children. This he did, but he tricked his siblings, forming the mortal plane and trapping many of them there with him. Most of Fadomai's first litter were trapped, while her second litter saw the danger and fled. Into this dwelling, Nirni birthed many children, the various human and mer races of Tamriel. However, one of Fadomai's children, Azurah, had also been given a gift by their mother. She was given permission to take one of Nirni's children, and reshape them to her own liking, so long as she made them the fastest, cleverest, and most beautiful of all creatures. Azurah chose a group of forest dwellers among Nirni's children, and from them, she formed the Khajiit. Nirni was furious at this, and asked her sibling Y'ffer to punish the Khajiit. He defied this demand, which, in the Khajiit eyes. The Khajiit, however, were protected by Azurah, who taught them the secret of the moons (the Lunar Lattice in Khajiiti terms), and how to change their shapes to survive.


Backstory/Lore:


The Khajiit are a race that seems to be old as the land itself, and old enough to evolve into sub-species ranging from tigers as tall as three men, to bipeds 7 ft tall... 



The simple history is this: the Khajiit were a seperated race, until 1,000 years ago when the first Mane (the Khajiit Holy Person, born only on a complete Solar Eclipse, united the tribes under the fist Khajiit Union. An age of prosperity ensued as the Khajiiti Cultire flew high, and the Scientific Age started...


600 Years ago the Khajiit were invaded by a reptilian race called the "Argonians", out of the Northern Swamps, and invaded... But after a Civil War lasting 200 years, the Khajiit managed to take back all land, and exterminate almost the entire Argonian Race, taking thier land aswell.


Territory:


Screen Shot 2016-12-05 at 2.21.10 PM.png


(on the Eastern Coast, with Swamps to the North, jungle in the rest. A mountain range lasts on the Western border)


Government Type:


Democratic Republic (people elect leaders to the senate, and they decide things. Great Leader [who serves five years] is eleceted by a majority vote of the nation)


Military:


140k Riflemen


(https://en.wikipedia.org/wiki/Colt's_New_Model_Revolving_rifle)


15k Snipers 


(An upgraded version of the Rifle, with a longer barrel & scope)


50k Master Destruction Magic Users


(Powerful magic users, specializing in Destruction)


20k Master Enchanters


(Soldiers hard at work enchanting every item to increase accuracy and damage)


45k Master Healers


(Skilled in Healing Magic, irreplaceablele on the battlefield)


55k Republic Magic User Apprentices


(Hard at work learning from Magic Masters)


5k Magic Ballistas


(Ballistas using magic as the Arrows)


2k Normal Cannons


10k Armored Senche-raht Riders


(Tigers 2-3 times taller than a man, and ferocious, although sentient


15k Pahmar Riders


(Pretty much a large Cheetah, able to run 80 MPH for long distances, Messengers of the Army, and still sentient)


1500 Assassins 


(Literally Professional thieves brainwashed into loving the Union and trained with Bows and Close Quarter Combat. Very effective in Political stuff)


200 Airships


(Scout Airships, No Weaponry besides mounted Rifles)


1 Ironclad


12 Frigates


9 Man-o-Wars


8 Corvettes


Leader & Leader Personality:


Screen Shot 2016-12-05 at 3.05.26 PM.png


Ri'Do Jah'kandha


(Title of Ri indicates Leader, Do indicates Warrior. Jah is his name, and Kandha is his Original Tribe [now disbanded, like the rest of the old tribes])


Personality:


Although he can come off tough at first, if you sit down with Jah'kandha he will start to joke around, showing respect as most Khajiit do in the personal setting. He values Honor and Prowess in Life among everything else.


Other:


Population: 9.5 Million (not counting quadrepedal sub-species)


Demographics:  99.95% Khajiit (not including quadrepidal sub-species)


                            00.05% Argonian


Race types:


Masser Waxing Phase - Large Bipeds


Secunda Full


Secunda Waxing


Secunda New


Secunda Waning



Cathay – The Cathay are a relatively common type of Khajiit  They have plantigrade legs and are similar in height to Men.



Cathay-raht – Still maintaining their agility, the Cathay-Raht are larger and more powerful jaguar-like Khajiit, often described as "jaguar-men."


Tojay – There is little known of the Tojay, other than that it prefers theTenmar Forest and southern marshes and jungles of Elsweyr.


Tojay-raht – Little is known of the Tojay-raht, other than that it is larger than the Tojay and lives in the same area.




Masser New Phase – Small Bipeds


Secunda Full


Secunda Waxing


Secunda New


Secunda Waning


Ohmes – Almost indistinguishable from Forest Elves, the only notable anatomical difference between the Ohmes and Bosmer is the Ohmes' shorter height.


Ohmes-raht – Similar in physiology and appearance to the Ohmes, the Ohmes-Raht differ in stature, being closer to the height and appearance of Men, except for their golden fur and tail.


Suthay – Similar in height to the Ohmes but with much more cat-like features including high set ears and facial features, a long tail and digitigrade legs.


Suthay-raht – Suthay-raht have similar features to the Suthay but are taller, around the height of Men. Suthay-raht are the most common breed seen in the North




Special Race Abilities


Many Khajiit (In non-war situations) disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatic abilities. Many Khajiit are also warriors, although this is mainly true of the Cathay and Cathay Raht, while the other sub races are either quadrupedal, or very lithe in build, more agile, but not as physically tough. In addition to their native quickness, Khajiit have developed a natural proficiency in stealth, and have the added benefit of native night vision.


@Loyal Guardian


@Loyal Guardian



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Last edited by a moderator:
@Lordvader59


Thank you kindly. I'l fix that.


Would it be possible to fire early smokeless powder cartridges from a repeating rifle that is smoothbore?


The Winchester 1866, for example, could fire multiple rounds without reloading.

well I doubt the worth. To be honest if I could pick between smokeless powder and black powder with rifling i'd take the latter in a heartbeat.
 
Last edited by a moderator:
well I doubt the worth. To be honest if I could pick between smokeless powder and black powder with rifling i'd take the latter in a heartbeat.

Could I go with bolt action smokeless powder? The rules say no tech past 1873 is allowed, but the guy running this has already accepted at least one faction that uses bolt action rifles, which would need some form  of intermediate smokeless powder to prevent barrel foul ups.
 
Could I go with bolt action smokeless powder? The rules say no tech past 1873 is allowed, but the guy running this has already accepted at least one faction that uses bolt action rifles, which would need some form  of intermediate smokeless powder to prevent barrel foul ups.

tech goes up to 1871. By then bolt action rifles had well been in place and used, especially by the Prussians.
 
The first repeating rifles were made in 1860.

Yes, but those were lever action. Bolt action repeaters weren't a think until the... 1880s if I recall. Single shot bolt actions are essentially just shooting, pulling back the bolt, sliding in another round (my rifle, but not your needlers, use metal cartridges so I just slide it in) and firing
 
Yes, but those were lever action. Bolt action repeaters weren't a think until the... 1880s if I recall. Single shot bolt actions are essentially just shooting, pulling back the bolt, sliding in another round (my rifle, but not your needlers, use metal cartridges so I just slide it in) and firing

Wait, so can I have cartridge based repeaters then?
 

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