Shireling
A Servant of King and Country
Imperium Galactica is your prototypical soft science fiction nation builder set in the Milky Way Galaxy circa 3100 AD.
Humanity has ascended to become an interstellar civilization, only to encounter other races with various biological compositions, societies, cultures, polities, and imperial ambitions. By the 27th Century, the Grand Human Empire has disintegrated into a myriad of nations competing for the resources of the Galaxy with human and non-human alike.
The Setting
Imperium Galactica is set in the Milky Way Galaxy in the semi-distant future. Humanity is divided into several polities that are collectively known as the Humanish Worlds. Players wishing to play as human nations will not be in control of all of humanity, but rather a political organization of a fraction of all humans. Additionally, Earth is under the control of the Sol Confederation, so any player who wishes to control Earth will have to play that faction. I will accept a maximum of six human factions. Humans control one fourth of the Galaxy.
The rest of the Galaxy is controlled by non-humans. These aliens can be humaniform (human-looking) or completely alien. They may have any level of technology, so long as it does not give them a grossly unfair advantage in multiple areas (military, espionage, etc.) I will approve or disapprove of any nation sheets before their entrance into the RP and inclusion on the map.
I will create a map with the factions and their homeworlds represented. No one empire may control more than 1/4 of the Galaxy at the start of the game. Additionally, the size of a nation on the map is not necessarily an indication of military power.
Rules and Guidelines
Generally speaking, you have complete control over all the individuals in your empire. You have the ability to do anything reasonably within your nation's capacity. I will moderate conflicts between nations. The following is completely banned:
1. God Moding (The Ban Hammer will hit you hard on this one.)
2. Metagaming.
I will structure the RP in such a way that there is an overarcing villain that the players can choose to fight together or alone, or to ignore and fight amongst themselves. When defeating the boss, the participating nations will get to divide the loot.
FTL communications are achieved by a device called an Instantenous Ansible that uses Tachyons to send communications. A transmission can be broadcast from one end of the Galaxy to another with a delay of roughly twenty four hours. This is the standard means of communication for galactic civilizations.
FTL travel is executed by ships with "hyperspace" or "slip-space" drives, devices that change the quantim vibrational frequency of the ship's particles to allow it to travel through a parallel space-time dimension that is smaller than the observable universe. The most powerful slip space engines can make a trip across the Galaxy in roughly six Terran months, although the travellers on the ship experience only about one tenth of that due to time dilation. Slip space travel, despite being common, is dangerous, hard on navigation systems, and can make astronauts violently ill. Auditory and visual hallucinations are common in humans and other similar races while FTL travelling, and "slip space madness" is common. For this reason, many empires use Jump Gates that create a hyperspatial connection between two points, allowing near-instantaneous travel at a heavy energy cost.
Shout out to, and a plea for assistance to, @Jarkov Malachai
Humanity has ascended to become an interstellar civilization, only to encounter other races with various biological compositions, societies, cultures, polities, and imperial ambitions. By the 27th Century, the Grand Human Empire has disintegrated into a myriad of nations competing for the resources of the Galaxy with human and non-human alike.
The Setting
Imperium Galactica is set in the Milky Way Galaxy in the semi-distant future. Humanity is divided into several polities that are collectively known as the Humanish Worlds. Players wishing to play as human nations will not be in control of all of humanity, but rather a political organization of a fraction of all humans. Additionally, Earth is under the control of the Sol Confederation, so any player who wishes to control Earth will have to play that faction. I will accept a maximum of six human factions. Humans control one fourth of the Galaxy.
The rest of the Galaxy is controlled by non-humans. These aliens can be humaniform (human-looking) or completely alien. They may have any level of technology, so long as it does not give them a grossly unfair advantage in multiple areas (military, espionage, etc.) I will approve or disapprove of any nation sheets before their entrance into the RP and inclusion on the map.
I will create a map with the factions and their homeworlds represented. No one empire may control more than 1/4 of the Galaxy at the start of the game. Additionally, the size of a nation on the map is not necessarily an indication of military power.
Rules and Guidelines
Generally speaking, you have complete control over all the individuals in your empire. You have the ability to do anything reasonably within your nation's capacity. I will moderate conflicts between nations. The following is completely banned:
1. God Moding (The Ban Hammer will hit you hard on this one.)
2. Metagaming.
I will structure the RP in such a way that there is an overarcing villain that the players can choose to fight together or alone, or to ignore and fight amongst themselves. When defeating the boss, the participating nations will get to divide the loot.
FTL communications are achieved by a device called an Instantenous Ansible that uses Tachyons to send communications. A transmission can be broadcast from one end of the Galaxy to another with a delay of roughly twenty four hours. This is the standard means of communication for galactic civilizations.
FTL travel is executed by ships with "hyperspace" or "slip-space" drives, devices that change the quantim vibrational frequency of the ship's particles to allow it to travel through a parallel space-time dimension that is smaller than the observable universe. The most powerful slip space engines can make a trip across the Galaxy in roughly six Terran months, although the travellers on the ship experience only about one tenth of that due to time dilation. Slip space travel, despite being common, is dangerous, hard on navigation systems, and can make astronauts violently ill. Auditory and visual hallucinations are common in humans and other similar races while FTL travelling, and "slip space madness" is common. For this reason, many empires use Jump Gates that create a hyperspatial connection between two points, allowing near-instantaneous travel at a heavy energy cost.
Shout out to, and a plea for assistance to, @Jarkov Malachai