Drakerus
Friendly Doge
Member Form
What do you expect from RP's?:
I'm looking to have fun writing up a unique story with others
What do you expect from THIS RP?:
A whole new experience when it comes to rp combat
What kind of Experience do you have in RPing? :
I've been in a couple rps. Some died but I had fun with almost all of them for the time they lasted.
What genres of RP do you like?:
Definitely fantasy with magic in it
What times are you available?:
I'm usually able to get on anytime after 3:00PM Eastern but I might spend my time doing other stuff too during that time period
How long on average are you on?:
Varies pretty greatly
How many posts a week do you think you can make?:
3-5 as an approximation
Are you willing to contribute in World building? If so, in what way? :
I have a few neat ideas I migHT be willing to share in the request section
Would you be willing to play a role already setup? :
Maybe, but most likely not.
Would you be willing to play an Antagonist? :
Nope.
Would you be willing to GM certain events? :
Possible. Although I definitely wouldn't bet on it XD.
General Traits
Character Picture:
Theme:
Character Role:
Main
Character Name:
Lann Farna (First name pronounced like 'lawn')
Alias:
None
Gender:
Male
Race:
Human
Age:
17
Appearance
Height:
5"7
Weight:
126 lbs.
Hair:
Strawberry Blond
Eyes:
Blue
Body Marks:
Birth tattoo/marking along his left arm
Biography
Birth Place:
Welwyn
Date of Birth:
Feusen 30, 980 C.Y.A.D
Nationality:
Northerner
Personality:
Put simply, Lann is a bright and energetic young man. He often unintentionally lightens the mood of any situation by making a fool of himself or by leaving openings for others to do so. Because of his comedic and sometimes simple minded nature, he has been called a dunce by more than a few of his peers. Despite being playfully insulted on a regular basis, he only shows initial offense towards snide remarks before returning to his usual cheerful self.
2 Positive Traits:
- Is kind and empathetic, often making the sorrow of others his own before proceeding to try and help
- He has a tendency to just follow his gut which allows him to make decisions more quickly than some others might
2 Negative Traits:
- Unfortunately, Lann is quite gullible and can be decieved with relative ease. Although if he's lucky, a ruse will float right over his head in a way that protects him from falling victim to it
- Always following one's gut can often lead to unwanted consequences. Lann is no exception in this matter.
Weaknesses:
- Nothing noteworthy that wasn't already mentioned
History:
Lann knows virtually nothing about his past dating back to more than 2 years ago. His earliest memories were waking up right outside Durward with a little blue dragonling sleeping on his chest, before being offered a temporary place to stay by a kind innkeeper. Although she insisted that Lann could stay as long as he liked, he politely declined. He had his sights set on exploring the world which was, at the time, completely new to him. Perhaps he would find clues to regain his lost memories. While wandering from settlement to settlement, Lann happened upon a recruiter for the Norhad Swords. Siezing the opportunity, he immediately applied to join as a trainee. From here on, Lann unknowingly intertwines his destiny with others whos' actions will inevitably decide the fate of the world.
Occupation:
Trainee
Life Skills:
- Can sustain himself proficiently in a wilderness setting
Material Possessions
Clothing and Attire:
- The outfit you see in the picture
Personal Items:
- A steel dagger
- Magic gauntlet made out of a hardened form of Lann's own spirit energy which he uses to channel his Artes and command his familiar. Connected to the tattoo that occupies the same area along his left arm. Purely aesthetic, really.
Combat Section
Custom Class: Dracmancer
Description: Dracomancers focus on using magic that both empowers allies and hinders enemies. They're all about shifting the tide of a battle by being absolute nuisances to their opponents.
Elemental Affinity: Light / Fire / Wind
Types of Artes: SPT / PNM / DEF
Base Stats: HP 4 / SE 15 / CCA: 3 /// Please add 1 to each of the Types of artes you have chosen.
data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==
Special Ability:
Familiar User - Lann employs the user of a familiar, a being who's soul is bound to someone. Lann's familiar is Mir, a spirit who closely resembles a dragon. He currently has 2 forms. The first form is a portable prsm-like object that Lann can use to manifest Mir's second form. Mir's second form is his true physical body. In combat, Lann casts his Artes by channeling spirit energy through Mir via their bond. Lann and Mir share ALL stats and can be considered as one entity as far as targeting goes. If one gets hurt, the other gets hurt as well. For clarity, an IC post would list Lann and Mir's current stats under a single "Lann & Mir" heading. In other words, Mir's presence in battle is pretty much purely aesthetic. Technically though, if both of them were hit by an AOE Arte, they would take double damage.
Mental Link - Due to their connection, Lann can sense what emotions Mir is feeling and vice versa at almost any given moment
Runes Artes:
Arte level 1
Name of Arte: Phantom Step
Type: SPT
Description: The target ally is granted a light bending aura that allows them to leave ghostly afterimages in their wake whenever they move, confusing opponents. -1 to highest physical EVA roll of the target and +1 to lowest physical ATK roll of the target. Lasts 1 turn. Has no effect if all rolls are successful.
Elemental: Light
Price: 5 Token points
Cost: 6 SE
Arte level 2
Name of Arte: Flash Breath
Type: PNM
Description: An extremely bright flash of light erupts from Mir's maw, causing temporary blindness to enemies caught in it. Enemy cannot successfully use any Artes on their next turn.
Elemental: Light
Price: 10 Token points
Cost: 12 SE
Arte level 3
Name of Arte: Sunfire Aura
Type: SPT
Description: The target is surrounded by a shroud of ethereal fire that does not mitigate damage. Instead, melee attacks against the bearer of the aura cause a backlash of fire that deals damage to the nearby enemy. Counters melee attacks against the target, inflicting 1 damage to the attacker. Lasts 3 turns on the target.
Elemental: Fire
Price: 15 Token points
Cost: 18 SE
Arte level 4
Name of Arte: Renewal Barrier
Type: DEF
Description: A bluish-green dome appears around the target blocking the next enemy Arte used on the them. If the blocked Arte is lower than level 4, half of the difference of the barrier and the enemy Arte's SE cost is granted to Lann & Mir. Because of the added effect, the barrier is not able to protect against level 5 Artes.
Elemental: Light
Price: 20 Token points
Cost: 24 SE
Arte level 5
Name of Arte: Shinryu's Protection
Type: SPT
Description: A radiant golden aura surrounds the target, granting them protection at the cost of Lann and Mir's spirit energy. This renders the target immune to damage however, as a consequence double the damage they would have taken is subtracted from Lann & Mir's SE. Lasts until Lann and Mir hit 0 SE.
Elemental: Light
Price: 25 Token points
Cost: 30 SE
What do you expect from RP's?:
I'm looking to have fun writing up a unique story with others
What do you expect from THIS RP?:
A whole new experience when it comes to rp combat
What kind of Experience do you have in RPing? :
I've been in a couple rps. Some died but I had fun with almost all of them for the time they lasted.
What genres of RP do you like?:
Definitely fantasy with magic in it
What times are you available?:
I'm usually able to get on anytime after 3:00PM Eastern but I might spend my time doing other stuff too during that time period
How long on average are you on?:
Varies pretty greatly
How many posts a week do you think you can make?:
3-5 as an approximation
Are you willing to contribute in World building? If so, in what way? :
I have a few neat ideas I migHT be willing to share in the request section
Would you be willing to play a role already setup? :
Maybe, but most likely not.
Would you be willing to play an Antagonist? :
Nope.
Would you be willing to GM certain events? :
Possible. Although I definitely wouldn't bet on it XD.
General Traits
Character Picture:
Theme:
Character Role:
Main
Character Name:
Lann Farna (First name pronounced like 'lawn')
Alias:
None
Gender:
Male
Race:
Human
Age:
17
Appearance
Height:
5"7
Weight:
126 lbs.
Hair:
Strawberry Blond
Eyes:
Blue
Body Marks:
Birth tattoo/marking along his left arm
Biography
Birth Place:
Welwyn
Date of Birth:
Feusen 30, 980 C.Y.A.D
Nationality:
Northerner
Personality:
Put simply, Lann is a bright and energetic young man. He often unintentionally lightens the mood of any situation by making a fool of himself or by leaving openings for others to do so. Because of his comedic and sometimes simple minded nature, he has been called a dunce by more than a few of his peers. Despite being playfully insulted on a regular basis, he only shows initial offense towards snide remarks before returning to his usual cheerful self.
2 Positive Traits:
- Is kind and empathetic, often making the sorrow of others his own before proceeding to try and help
- He has a tendency to just follow his gut which allows him to make decisions more quickly than some others might
2 Negative Traits:
- Unfortunately, Lann is quite gullible and can be decieved with relative ease. Although if he's lucky, a ruse will float right over his head in a way that protects him from falling victim to it
- Always following one's gut can often lead to unwanted consequences. Lann is no exception in this matter.
Weaknesses:
- Nothing noteworthy that wasn't already mentioned
History:
Lann knows virtually nothing about his past dating back to more than 2 years ago. His earliest memories were waking up right outside Durward with a little blue dragonling sleeping on his chest, before being offered a temporary place to stay by a kind innkeeper. Although she insisted that Lann could stay as long as he liked, he politely declined. He had his sights set on exploring the world which was, at the time, completely new to him. Perhaps he would find clues to regain his lost memories. While wandering from settlement to settlement, Lann happened upon a recruiter for the Norhad Swords. Siezing the opportunity, he immediately applied to join as a trainee. From here on, Lann unknowingly intertwines his destiny with others whos' actions will inevitably decide the fate of the world.
Occupation:
Trainee
Life Skills:
- Can sustain himself proficiently in a wilderness setting
Material Possessions
Clothing and Attire:
- The outfit you see in the picture
Personal Items:
- A steel dagger
- Magic gauntlet made out of a hardened form of Lann's own spirit energy which he uses to channel his Artes and command his familiar. Connected to the tattoo that occupies the same area along his left arm. Purely aesthetic, really.
Combat Section
Custom Class: Dracmancer
Description: Dracomancers focus on using magic that both empowers allies and hinders enemies. They're all about shifting the tide of a battle by being absolute nuisances to their opponents.
Elemental Affinity: Light / Fire / Wind
Types of Artes: SPT / PNM / DEF
Base Stats: HP 4 / SE 15 / CCA: 3 /// Please add 1 to each of the Types of artes you have chosen.
data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==
Special Ability:
Familiar User - Lann employs the user of a familiar, a being who's soul is bound to someone. Lann's familiar is Mir, a spirit who closely resembles a dragon. He currently has 2 forms. The first form is a portable prsm-like object that Lann can use to manifest Mir's second form. Mir's second form is his true physical body. In combat, Lann casts his Artes by channeling spirit energy through Mir via their bond. Lann and Mir share ALL stats and can be considered as one entity as far as targeting goes. If one gets hurt, the other gets hurt as well. For clarity, an IC post would list Lann and Mir's current stats under a single "Lann & Mir" heading. In other words, Mir's presence in battle is pretty much purely aesthetic. Technically though, if both of them were hit by an AOE Arte, they would take double damage.
Mental Link - Due to their connection, Lann can sense what emotions Mir is feeling and vice versa at almost any given moment
Runes Artes:
Arte level 1
Name of Arte: Phantom Step
Type: SPT
Description: The target ally is granted a light bending aura that allows them to leave ghostly afterimages in their wake whenever they move, confusing opponents. -1 to highest physical EVA roll of the target and +1 to lowest physical ATK roll of the target. Lasts 1 turn. Has no effect if all rolls are successful.
Elemental: Light
Price: 5 Token points
Cost: 6 SE
Arte level 2
Name of Arte: Flash Breath
Type: PNM
Description: An extremely bright flash of light erupts from Mir's maw, causing temporary blindness to enemies caught in it. Enemy cannot successfully use any Artes on their next turn.
Elemental: Light
Price: 10 Token points
Cost: 12 SE
Arte level 3
Name of Arte: Sunfire Aura
Type: SPT
Description: The target is surrounded by a shroud of ethereal fire that does not mitigate damage. Instead, melee attacks against the bearer of the aura cause a backlash of fire that deals damage to the nearby enemy. Counters melee attacks against the target, inflicting 1 damage to the attacker. Lasts 3 turns on the target.
Elemental: Fire
Price: 15 Token points
Cost: 18 SE
Arte level 4
Name of Arte: Renewal Barrier
Type: DEF
Description: A bluish-green dome appears around the target blocking the next enemy Arte used on the them. If the blocked Arte is lower than level 4, half of the difference of the barrier and the enemy Arte's SE cost is granted to Lann & Mir. Because of the added effect, the barrier is not able to protect against level 5 Artes.
Elemental: Light
Price: 20 Token points
Cost: 24 SE
Arte level 5
Name of Arte: Shinryu's Protection
Type: SPT
Description: A radiant golden aura surrounds the target, granting them protection at the cost of Lann and Mir's spirit energy. This renders the target immune to damage however, as a consequence double the damage they would have taken is subtracted from Lann & Mir's SE. Lasts until Lann and Mir hit 0 SE.
Elemental: Light
Price: 25 Token points
Cost: 30 SE
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