Inari
Member
Hark, all beings in Hell and all realms above it, to the exploits of she who soothes mad Malfeas with her music. Listen now, for her thunderous song shall come soon, and friend and foe alike shall tremble in fear at her approach.
Name:[/b] Zeia
Exalt Type and Caste: Infernal, Slayer caste
Concept: Rock and roll god-eater
Anima:
Motivation: Vanquish gods with her music and devour them.
Urge: (Ophidian) Corrupt the Blessed Isle through her music.
Unwoven Coadjutator: Van'del
Favored Yozi: Adorjan
Attributes
Physical
Strength â—â—â—
Dexterity â—â—â—â—â—
Stamina â—â—â—
Social
Charisma â—â—â—â—â—
Manipulation â—â—
Appearance â—â—â—
Mental
Perception â—â—
Intelligence â—â—
Wits â—â—â—
Abilities
Archery
Martial Arts
Melee â—â—â—â—â— (Guitarklave â—â—â—)
Thrown
War
Integrity
Performance â—â—â—â—â— (Guitar â—)
Presence â—â—â—â—â—
Resistance â—
Survival
Craft
Investigation
Lore â—
Medicine
Occult â—â—â—
Athletics â—â—â—
Awareness â—â—â—
Dodge
Larceny
Stealth
Bureaucracy
Linguistics â—â— (High Realm native, also Old Realm, Low Realm)
Ride
Sail
Socialize â—â—
Backgrounds
Artifact â—â—â—â—â— (Guitarklave. HCM and +3 Def. HCM doesn't count as a Charm activation)
Backing â— (Malfean demons)
Cult â—â—â—
Influence â— (Malfean demons)
Artifacts and Equipment
Guitarklave: Crafted by Ligier himself, the instrument has some special properties that set it above its own kind both as a device of music and war. It allows Zeia to replicate the effects of the Solar Charm Heart-Compelling Method as a supernatural power, and it provides a notable bonus to defense.
Health
Health
-0 [ ]
-1 [ ][ ]
-2 [ ][ ][ ][ ][ ]
-4 [ ][ ]
-X [ ]
Charms
First Malfeas Excellency (x4)
Second Malfeas Excellency
Malfeas Mythos Exultant
Effortless Malfeas Dominance
Sorcerous Enlightenment of Malfeas
Hardened Devil Body
By Pain Reforged: (1hl) Ignore effects of bashing damage for a scene. If reduced to incapacitated, previous bashing damage progressively converts to lethal.
By Agony Empowered: By Pain Reforged also ignores penalties from lethal damage. If reduced to incapacitated, previous lethal damage progressively converts to aggravated.
Nightmare Fugue Vigilance: No need to sleep, -1 penalty on rolls to recover Willpower upon awakening.
Insignificant Embers Intuition: (2m) Upgrades Per+Awareness rolls to notice sensory details about another being. Any level of success allows her to discern the strength and aspect of the character's essence compared to her own.
Green Sun Nimbus Flare: (3m) Enhances a physical attack. If attack inflicts any levels of damage, this Charm then inflicts two additional levels of unsoakable lethal damage.
Godscorch Invective: Green Sun Nimbus Flare can now affect incorporeal beings. Spirits who suffer any levels of damage from the secondary burn manifest and remain perceptible to nomal senses for the rest of the scene.
Immolating Terror Technique: (_+1m) An additional mote can be paid on Green Sun Nimbus Flare to drain one Willpower if it inflicts any amount of damage. Victims who lose theri last point of Willpower instantly form an intimacy of terrified awe towards her that can't be destroyed or weakened until the victim has not directly perceived her for one day.
World Chains Geas: (4m, 1wp) Enhances a Cha+Presence action against the target's Dodge MDV where she commands a spirit to manifest before her. If successful, the target may pay Willpower equal to her Essence rating or must use its next action to assume a solid form. In either case, the target is immune to this Charm for the rest of the scene afterward.
Wrath-Stoked Bonfire Soul: Green Sun Nimbus Flare now inflicts up to her Essence lethal lvels of damage instead of a flat 2L. This damage is aggravated against gods.
Spells
Emerald Countermagic
Virtues
Compassion â—
Conviction â—â—â—
Temperance â—
Valor â—â—â—â—
Virtue Flaw
The Torment Of The Ebon Dragon
Intimacies
Music (Love)
Gods (Hatred)
Gods (Hunger)
Dragon-Blooded (Hatred)
Willpower: â—â—â—â—â— â—â—
Essence
Permanent: â—â—â—â—
Personal: 19
Peripheral: 34 (44-10)
Derived Stats:
Dodge DV: 5
Parry DV: 9
Dodge MDV: 6
Parry MDV: 6
Join Battle: 6
Join Debate: 6
Guitarklave: Speed 5, Accuracy 16, Damage 9L + extra - soak, Defense 18, Rate 3, Attune 10
Bashing Soak: 3
Lethal Soak: 2
Aggravated Soak: 0
Hardness: 0
Move Action: 5 yards/tick
Theme/Mood music collection:
Enter Sandman[/i]- Metallica
Exalt Type and Caste: Infernal, Slayer caste
Concept: Rock and roll god-eater
Anima:
Motivation: Vanquish gods with her music and devour them.
Urge: (Ophidian) Corrupt the Blessed Isle through her music.
Unwoven Coadjutator: Van'del
Favored Yozi: Adorjan
Attributes
Physical
Strength â—â—â—
Dexterity â—â—â—â—â—
Stamina â—â—â—
Social
Charisma â—â—â—â—â—
Manipulation â—â—
Appearance â—â—â—
Mental
Perception â—â—
Intelligence â—â—
Wits â—â—â—
Abilities
Archery
Martial Arts
Melee â—â—â—â—â— (Guitarklave â—â—â—)
Thrown
War
Integrity
Performance â—â—â—â—â— (Guitar â—)
Presence â—â—â—â—â—
Resistance â—
Survival
Craft
Investigation
Lore â—
Medicine
Occult â—â—â—
Athletics â—â—â—
Awareness â—â—â—
Dodge
Larceny
Stealth
Bureaucracy
Linguistics â—â— (High Realm native, also Old Realm, Low Realm)
Ride
Sail
Socialize â—â—
Backgrounds
Artifact â—â—â—â—â— (Guitarklave. HCM and +3 Def. HCM doesn't count as a Charm activation)
Backing â— (Malfean demons)
Cult â—â—â—
Influence â— (Malfean demons)
Artifacts and Equipment
Guitarklave: Crafted by Ligier himself, the instrument has some special properties that set it above its own kind both as a device of music and war. It allows Zeia to replicate the effects of the Solar Charm Heart-Compelling Method as a supernatural power, and it provides a notable bonus to defense.
Health
Health
-0 [ ]
-1 [ ][ ]
-2 [ ][ ][ ][ ][ ]
-4 [ ][ ]
-X [ ]
Charms
First Malfeas Excellency (x4)
Second Malfeas Excellency
Malfeas Mythos Exultant
Effortless Malfeas Dominance
Sorcerous Enlightenment of Malfeas
Hardened Devil Body
By Pain Reforged: (1hl) Ignore effects of bashing damage for a scene. If reduced to incapacitated, previous bashing damage progressively converts to lethal.
By Agony Empowered: By Pain Reforged also ignores penalties from lethal damage. If reduced to incapacitated, previous lethal damage progressively converts to aggravated.
Nightmare Fugue Vigilance: No need to sleep, -1 penalty on rolls to recover Willpower upon awakening.
Insignificant Embers Intuition: (2m) Upgrades Per+Awareness rolls to notice sensory details about another being. Any level of success allows her to discern the strength and aspect of the character's essence compared to her own.
Green Sun Nimbus Flare: (3m) Enhances a physical attack. If attack inflicts any levels of damage, this Charm then inflicts two additional levels of unsoakable lethal damage.
Godscorch Invective: Green Sun Nimbus Flare can now affect incorporeal beings. Spirits who suffer any levels of damage from the secondary burn manifest and remain perceptible to nomal senses for the rest of the scene.
Immolating Terror Technique: (_+1m) An additional mote can be paid on Green Sun Nimbus Flare to drain one Willpower if it inflicts any amount of damage. Victims who lose theri last point of Willpower instantly form an intimacy of terrified awe towards her that can't be destroyed or weakened until the victim has not directly perceived her for one day.
World Chains Geas: (4m, 1wp) Enhances a Cha+Presence action against the target's Dodge MDV where she commands a spirit to manifest before her. If successful, the target may pay Willpower equal to her Essence rating or must use its next action to assume a solid form. In either case, the target is immune to this Charm for the rest of the scene afterward.
Wrath-Stoked Bonfire Soul: Green Sun Nimbus Flare now inflicts up to her Essence lethal lvels of damage instead of a flat 2L. This damage is aggravated against gods.
Spells
Emerald Countermagic
Virtues
Compassion â—
Conviction â—â—â—
Temperance â—
Valor â—â—â—â—
Virtue Flaw
The Torment Of The Ebon Dragon
Intimacies
Music (Love)
Gods (Hatred)
Gods (Hunger)
Dragon-Blooded (Hatred)
Willpower: â—â—â—â—â— â—â—
Essence
Permanent: â—â—â—â—
Personal: 19
Peripheral: 34 (44-10)
Derived Stats:
Dodge DV: 5
Parry DV: 9
Dodge MDV: 6
Parry MDV: 6
Join Battle: 6
Join Debate: 6
Guitarklave: Speed 5, Accuracy 16, Damage 9L + extra - soak, Defense 18, Rate 3, Attune 10
Bashing Soak: 3
Lethal Soak: 2
Aggravated Soak: 0
Hardness: 0
Move Action: 5 yards/tick
Theme/Mood music collection:
Enter Sandman[/i]- Metallica