Livson
Absolute Queen
Visit the Interest Check for details before creating a character.
It should be noted that all characters must be a superhero when the role play begins. This is for plot reasons, and non-negotiable.
______________________________________________
Appearance:
Preferably drawn in a similar style to Young Justice character design, but not necessarily
Name:
Full
Hero Persona:
The name they take on the field. Compulsory.
Age:
13-18
Gender:
Species:
Height:
In feet
Powers/Abilities:
Be unique
Weaknesses:
Just the most obvious ones. Their Kryptonite
Equipment:
Suit:
Legacy:
If they're a legacy character. Include whether or not the legacy is canon in dc universe (any continuity)
Time As Hero:
How long they've been are hero
Personality:
City:
If applicable
Origin Story:
Don't write an essay, but please have it be more than two paragraphs
Other:
If applicable
It should be noted that all characters must be a superhero when the role play begins. This is for plot reasons, and non-negotiable.
______________________________________________
Appearance:
Preferably drawn in a similar style to Young Justice character design, but not necessarily
Name:
Full
Hero Persona:
The name they take on the field. Compulsory.
Age:
13-18
Gender:
Species:
Height:
In feet
Powers/Abilities:
Be unique
Weaknesses:
Just the most obvious ones. Their Kryptonite
Equipment:
Suit:
Legacy:
If they're a legacy character. Include whether or not the legacy is canon in dc universe (any continuity)
Time As Hero:
How long they've been are hero
Personality:
City:
If applicable
Origin Story:
Don't write an essay, but please have it be more than two paragraphs
Other:
If applicable
Five characters min and seven max will be accepted.
I will not accept characters straight away as I want to see what variety may come.
If you are not accepted, it is nothing personal and should not be taken as such.
I will not accept characters straight away as I want to see what variety may come.
If you are not accepted, it is nothing personal and should not be taken as such.
______________________________________________
Name:
Katherine 'Kathy' K Waterson
Hero Persona:
The Squire
Age:
14
Gender:
Female
Species:
Human
Height:
5’1
Powers/Abilities:
None
Weaknesses:
Not especially acrobatic
Lacking in technological ability
Human
Equipment:
- Utility Belt
- Projectiles
- Normal, Explosive, Magnetic, Flash, Electric, Tracking
- Bolas
- Smoke, Stun and Gas Pellets
- Glue Globules
- Freeze Grenades
- A Rebreather
- A Taser
- A Flashlight
- A Cryptographic Sequencer
- A Tranquilizer Gun
- Projectiles
- Broad Sword
- Grappling Hook
- Line Launcher
- Lock Picking Mechanisms Imbued in Gloves
Suit:
Made of a fire-resistant, triple-weave Kevlar-lined material modelled after medieval chainmail. Excellent protection against damage, insulated against electricity & fire
Legacy:
The Knight and the Squire (canon)
Time As Hero:
3 years and 4 months
Personality:
Positive:
Kathy is an easy going individual, who is hard to anger and quick to humour. She is confident in her abilities, and as a result is difficult to insult or upset. On the field she is adaptable, shrewd and logical, capable of assessing situations and acting accordingly. Her moral sense is strong. She enjoys making others laugh, and while she can belittle others to achieve this, she is unafraid to embarrass or poke fun at herself for the same cause. A good loser.
Negative:
Kathy can be seen as crude, with an abrasive and often dirty sense of humour that some may find uncomfortable. Her confidence can occasionally stretch its boundaries, becoming a bloated ego. While reliable on the field, she can be flaky with friends; ditching them or throwing them under the bus if it is to her gain. Shows of emotion make her uncomfortable, and she often reacts in an inappropriate manner. She’s also a bit of a gossip, and has no qualms with spreading rumours. She can be lazy and greedy at times. She often doesn’t consider others’ emotions. Competitive.
Misc:
A bit of a flirt, but only in a playful manner. Cynical outlook on life; believes the worst in people. Is often annoyed by the superhero ‘no gun’ rule. Procrastinates too much. Little to no dignity.
City:
Wordenshire
A british city with a long and rich history, where modern architecture and medieval mix; the new awkwardly intertwining with the old. While it may pass as a dank but passable city in its nicer areas, its slums are cesspits where crime festers and thrives. It's technology remains a small way behind that of other large cities, and a typical citizen is stuck in their ways; change is unwelcome.
Origin Story:
Kathy grew up in a relatively high class environment...at least by Wordenshire standards. Her house had two stories, she lived in a good area and went to a top private school. Her parents weren’t the most emotionally forward, but they loved her and if they didn’t say it often, they showed it well enough. From a young age they had her training in gymnastics, and fencing. She didn’t question why until much later. Her father, Roger, was a hair stylist and her mother, Amelia, worked as a dentist. Neither job was one that would get a lot of business in a city like Wordenshire, and neither paid well. Despite being a sharp child, questioning your parents isn’t often something easily done. And so it wasn’t until Kathy reached 11 and found a suspiciously familiar suit in her parent’s cupboard that alarm bells went off.
As it turns out, her parents worked as the Knightingales, a duo of hitmen for hire that had terrorised Wordenshire and it’s superheroes for years. Kathy did the natural thing a child would do in such a situation: she put the thing back where it came from and pretended she didn’t see anything.
Or, at least, she tried to.
Suddenly when she looked at her parents, she didn’t see her gentle, careful father or her headstrong, compassionate mother. She didn’t see the two who had raised her, who had comforted her and supported her. She only saw the faces of their victims, the ones that flashed on the tv every night. Men, women, the elderly, the young. She became obsessed with it, and suddenly everywhere she looked there was someone else dead. Eventually, she couldn’t take it any more. One night, she slipped out of the house and approached the city’s poster superhero: The Knight.
Beryl Hutchinson had never been the type to wave the claims of children; she had been Squire in her early teens, after all. So she looked into it, and with the help of Kathy managed to defeat the pair of assassins that had been taunting and plaguing her for years. But when all was said and done, she was left with a child with no parents. And for a child with no parents, Wordenshire was a dangerous place. So, she did what Cyril Sheldrake had done for her all those years ago: she took the child in and allowed her to take the mantle of Squire.
Credit to an old friend of mine for the idea