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Fandom XCOM: End of the Blade CS

Somedudesbutonly2

Junior Member
XCOM DOSSIER: [NAME]
  • Bio:
  • Nationality:
  • Skillset: X Dexterity, X Willpower, X Accuracy, X Stealth, X Time Units, X Endurace (20 Points to Spend)
  • Primary:
  • Secondary:
  • Utility Items:

Classes:
  • Demolitionist: “Our Demolitionists are trained to utilise explosives to destroy cover and eliminate grouped up enemies.”
    • Primary Weapon: Grenade Launcher
    • Secondary Weapon: Pistol, Machine Pistol
    • Trait: Fireworks; “All explosives will have a 10% chance to disorent the enemy caught in the blast.”
  • Assault: “‘The first ones in… and the last ones out.’ These serve as our primary mobile reconnaissance unit.”
    • Primary Weapon: Rifle, Pump Shotgun, Auto Shotgun, SMG and PDW
    • Secondary Weapon: Pistol, Machine Pistol
    • Skill: Tactical Sense; “Adds +1 Dexterity for every enemy in sight. Maxes out at 4.”
  • Infantry: “Infantry serve as the bread and butter of our operations. They are versatile and trained in rifle marksmanship.”
    • Primary Weapon: Rifle, Pump Shotgun, Auto Shotgun, SMG, PDW, and DMR
    • Secondary Weapon: Pistol, Machine Pistol
    • Trait: Center Mass; “All attacks have +1 Accuracy but only do 90% damage.”
  • Marksman: “Specialized in dealing large amounts of damage from extreme range, the Marksman is an invaluable resource for both scouting and surgical elimination of enemy units.”
    • Primary Weapon: DMR, Sniper Rifle, Anti Materiel Rifle
    • Secondary Weapon: N/A
    • Trait: Squadsight; “Allows firing at targets in an ally's sight radius.”
  • Support: “Supports serve as both field medics and logistical support to the squad they are attached to.”
    • Primary Weapon: Pistol, Machine Pistol
    • Secondary Weapon: N/A
    • Trait: Medical Expertise; “Allows soldier to utilise medical equipment.”
  • Artillery: “The Artillery is trained to use heavy automatic weapons, able to cover the squad with suppressive fire.”
    • Primary Weapon: Minigun, LMG, SAW
    • Secondary Weapon: Pistol, Machine Pistol
    • Skill: Suppression; “Fire a barrage that pins down a target, grants reaction fire against it if it moves, and imposes a -2 penalty to the target's accuracy.”
  • Agent: “Agents are specialised in infiltration and intel gathering. They are our main Covert Ops operatives.”
    • Primary Weapon: Pistol, Machine Pistol
    • Secondary Weapon: N/A
    • Trait: Shadowstrike; “When concealed, gain +2 bonus Aim and +20% bonus critical hit chance when attacking enemies.”

Loads:
  • Bare Minimum: (10+ Item Weight)
    • -1 Dexterity, -1 Stealth
  • Light Weight: (20+ Item Weight)
    • -1 Dexterity, -2 Stealth
  • Medium Weight: (30+ Item Weight)
    • -2 Dexterity, -2 Stealth, -1 Accuracy
  • Large Weight: (35+ Item Weight)
    • -2 Dexterity, -3 Stealth. -1 Accuracy, -1 Time Units
  • Maximum Weight: (40+ Item Weight)
    • -2 Dexterity, -4 Stealth, -2 Accuracy, -2 Time Units
 
(Just tought I would post it here)
XCOM DOSSIER: Simon Hechler
  • Bio: Simon Hechler is a tall man with black overgrown hair and small traces of a beard. Simon used to be a doctor in a hospital in Berlin, but due to budget cuts he was fired. And living in cities with hospitals that would have hired him was expensive due to the high rent, and places nearby had no space so he was unable to travel considerable distances to his work. Instead of going to the south of germany or even in foregin countries to find work there or even going a completly different carrer, he choose the alternative of joining the army. This was due to the good pay for medical units, as the german military was- and is currently lacking staff in most positions. While he was not perfect for the position, he was convinced that if he didn't choose to be a medic of the military, almost noone did, and started beliving in the greater good of his work. Only Simulations of Situations tested if he was still capeable of his job, but he wasn't moved to other countries in the fight against terrorisim because of the lack of local troops if a war against Russia would suddenly break out due to tense politics. He had voulenteerd to join the XCOM troops after the offical coniformation of an "alien war" and is currently training his aim with his Pistol. He choose the normal one so he could wear another grenade. But he is also considering that if another troop joined the squad with a huge set of grenades, he would rather sacrifice his for another medical kit, even tho he likes the tought of not needing a medical kit by preventing the damage first.
  • Nationality: German
  • Skillset: 5 Dexterity, 4 Willpower, 3 Accuracy, 2 Stealth, 3 Time Units, 3 Endurace
  • Class: Support
  • Secondary: X4A Pistol
  • Utility Items: 1x Smoke Grenade, 1x Flashbang Grenade, 1x Medical Kit, 1x Medical Duffle Bag
  • Medium Weight: (30+ Item Weight)
    • -2 Dexterity, -2 Stealth, -1 Accuracy (->Dexterity 3, Stealth 0, Accuracy 2)
    • Weight Distrubution: Pistol (6) + Smoke Grenade (3) + Flashbang Grenade (3) + Medical Kit (6) + Medical Duffle Bag (12) = 30/30
 
XCOM DOSSIER: Oliver Martin (He's back for round two m80s)
  • Bio: Oliver Martin isn't exactly the type of person one would expect in XCOM, seeing as Martin hails from an intelligence agency rather than an elite military force. Martin was a M15 agent pre XCOM, vigilantly performing investigations on suspected terrorists, investigating suspected IRA hideouts, and served his duty to protect the UK as vigilantly as possible. However, when the aliens arrived, XCOM was in need of covert agents to spy on the newfound enemy. Martin was selected for the job due to his exemplary ability for spying.
  • Nationality: UK
  • Skillset: 3 Dexterity, 3 Willpower, 3 Accuracy, 4 Stealth, 4 Time Units, 3 Endurance (20 Points to Spend)
  • Primary: Machine Pistol
  • Secondary: N/A
  • Utility Items: Flashbang and Smoke Grenade
  • Bare Minimum: (10+ Item Weight)
    • -1 Dexterity, -1 Stealth
 
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XCOM DOSSIER: Victor Garza
  • Nationality: Argentinian
  • Bio: “Victor Garza was once a decorated member of the Buenos Aires SWAT. Before the alien war began, he was locked in a hostage situation. The perpetrator was a tall lanky man, at least six feet tall, that had odd markings on his neck, was wearing an 'Action Wada' brand suit, and small glasses. XCOM was deployed onto the scene, unfortunately the man got away, and he and his comrades were swooped into XCOM. His comrades were all killed in the unsuccessful 'Operation: Haven's Sun' and barley escaped with his life."
  • Skillset: 3 Dexterity, 4 Willpower, 5 Accuracy, 1 Stealth, 4 Time Units, 3 Endurance
  • Primary: Grenade Launcher
  • Secondary: Machine Pistol
  • Utility Items: 2x AP Grenades, 1x HE Grenades
  • Load: Medium Weight
 
XCOM DOSSIER: JOHN BERLETTI

Nationality: Italian

Class: Artillery

Skillset: 3 DEX, 6 WILL, 4 END, 5 ACC, 0 STE, 2 TU

Armor: Tactical Body Armor

Primary: X12B SAW

Secondary: X4A Pistol

Utility Items: 2x HE Grenade, 1x Smoke Grenade

Load: Medium Weight

Bio: John Berletti was born to Mary Berletti, an Italian-American immigrant, and Arturo Berletti, a Sicilian man who migrated to Italy in the 70s to evade gang violence in his hometown of Calleste. Arturo went to Siena, Italy with nothing but himself; John’s grandparents had passed years prior to various illnesses. There he met Mary, come from America to seek a career in art in Italy. She believed that the beautiful countrysides would provide a perfect backdrop of inspiration to her painting. The two of them fell in love and while Arturo worked in the iron mines outside of town, Mary painted; until one night, the two of them got pregnant. With John on the way, the two became serious and tied the knot, something the had neglected doing before the news.


Years later, John was a teenager attending one of Siena’s several private high schools. His father, who opened a jewelry business in the town’s bustling downtown, had garnered enough wealth to pay for John’s education to be a fruitful one - he received the best of the best available to Siena at the time. It was during his senior year at the University of Siena that John’s world fell apart.


He first heard about it on the news happening in Rome. Ships of a foreign allegiance were dropping some sort of...creatures, into the cities. Devices had been seen expelling a green type of gas, that seemed to take people as it spread. Many believed it to be some sort of bioweapon beyond our own times, from a race beyond our own world.


However, many Italians believed it was some sort of terrorist attack, caused by rising migrant-oriented violence that had swept the country previous to what had happened. One of these italians included John’s father, Arturo, who decided to move the family as soon as possible to where he felt they would be safer - across the Atlantic Ocean. So, to the United States the Berletti family went.


When the family, now migrants themselves, arrived in Boston, Massachusetts, Arturo’s estimates seemed to be right. Maybe it was going to be safer here, at least that’s what it seemed like for the first month. However, a few days after the news talked about a “new sacking of Rome,” the same ships that John had seen that night on the news in Siena appeared overhead his own family’s apartment building.


Terrifying creatures swarmed the streets. Spiders, almost, but ginormous and not spider-like at all, asides from their legs; which they used as weapons. Tearing people apart - policemen who tried to fight back, anyone who got in their way. And then the gas began to flood the streets. “Stay in the damn house!” Arturo shouted at John, loading the family’s shotgun. “But d-” John began. “I said, stay!” Arturo demanded, before bolting out of the front door. John ran to the door, and wide-eyed watched as his father walked down the street, and disappeared out of sight.


That was when he heard a glass window upstairs break, and his mother Mary’s bloodcurdling scream. “Mom!? Mom!” John shouted, running to the bottom of the stairs. “John, run!” Mary shouted, over and over and over, with varying degrees of pain and hysteria in her voice. “Run!” She repeated. And John ran. Out the front door, into the woods; John ran, and ran, and ran.


Years pass. John has spent his life not without a home, but instead, with a group. It hadn’t been just any group, but a militia - a formidable organization of Bostoners that had managed to escape the abductions, organize and put a stand to the aliens. That’s what John had been told they were anyway, he had not seen any up close. Until, of course, this militia he had joined began deploying him to operations; by the age of twenty, young Berletti had bonded closely with his X12B SAW. This weapon had been given to him by the militia leader, an older man named Bob Hatthews. “Most of the time, the answer is to just respond with a lot more shots. Then, your buddies can respond with even better aimed shots, cus now the guys shooting at you are busy gettin’ shot at. That make sense?” Bob had asked John, when he gave him the machine gun. That was the code of ethics that John lived by now on the battlefield - he was glad there was no shortage of bullets.


This was because, for a while, the Boston militia had been backed by a group of billionaires from the city who were now spending their time in underground bunkers. They felt guilty about the fact that other people not in the one percent couldn’t afford such a luxurious hole in the ground to hide in from topside’s new conditions. So, to relieve that guilty conscience, weapons and ammo had been paid for by some militant donors - however, Bob one day received news that these donors’ funding was shifting to a new organization. One government-made, not an irregular militia of urban locals. And that’s how John learned about XCOM.


Realizing that there was more for him with this organization, John decided to leave Hatthew’s company. And yes, he brought the SAW with him. Of course he brought the SAW with him. It’s his SAW. There are many like it, but this one is his. However, upon his joining XCOM, it was brought to his attention. The M249 John carried with him during his operations with the Hatthews company in Boston was traded into the GRX for a more modern X12B. John wasn't happy about this initially, and asked for the GRX to evolve his M249 to fit the X12B's combat functionality, claiming it's sentimental value to the origins of his fight against the invaders. Despite whether the GRX gets on it, John has convinced himself to be happy with the X12B, and has familiarized himself with it on and off the battlefields of this new war.
 
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XCOM DOSSIER: Yves Roux, XCOM Infantry
  • Bio: Yves Roux was a member of the GIGN counterterrorist organization as a marksman. Prior to the alien invasion, Roux had seen quite a bit of action. On his first mission, there was a hostage situation, something Roux quickly resolved by shooting the hostage taker in the hand when said hostage taker loudly announced that now the hostages would be shot, allowing his teammates to close in and arrest the hostage taker. From there, Roux saw more and more scenarios, ranging from accompanying hostage negotiators to assisting in breaching suspected terrorist hideouts. And now, with XCOM being created to handle the alien threat, Roux was offered the chance to join XCOM, an offer Roux agreed to.
  • Nationality: French
  • Skillset: 3 Dexterity, 3 Willpower, 5 Accuracy, 3 Stealth, 3 Time Units, 3 Endurance (20 Points to Spend)
  • Primary: DMR (is it possible to change loadouts in between missions?)
  • Secondary: Pistol
  • Utility Items: Frag Grenade and Flashbang Grenade
  • Load: Light Weight
 
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XCOM Dossier: Timothy Smith, XCOM Assault
Bio: Timothy Smith was a member of the US Rangers prior to joining XCOM. Roux was selected to join XCOM due to his exemplary ability at reconnaisance. Smith is noted in the dossier for excelling in his reconnaisance role: namely, his ability to dash in, report on enemy positions, and remain undetected until his team could move in. It is this uncanny ability at reconnaisance that got XCOM's attention.
(Sorry bout the lame bio, I wasn't sure what to do here)
Nationality: American
Skillset: 3 Dexterity, 3 Willpower, 3 Accuracy, 4 Stealth, 4 Time Units, 3 Endurance
Primary: Pump Shotgun
Secondary: Pistol
Utility Items: Smoke and Frag Grenade
Load: Light Weight
 

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