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Realistic or Modern x How to kill a Zombie x - The Need to Know

Beyond the Wall-Khal-



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    The northern city of Khal sits 30 miles beyond the wall, tucked within the desolate shadow's of Harlem.

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    Khal is the city of runaways, of outlaws, and pathfinders. Founded on the principles that anyone, no matter their past, is welcome to Khal. And with this group mindset, the city is prosperous in many ways. Almost all of the city lies within the deep snow and building that look like mountains, shielding those from the cold and the wonder bug, while also preventing untrained eyes to spotting them. Within the wall, Khal survives on its own water sources, and southern raids help benefit the overall wellness of the city.

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    The people of Khal live more civilized than most believe. The stronger and smarter prosper more, while the weak and dumb are sifted out of society. Children are taught by their parents, or by a family friend, and at age 10 must choose a trade. Furs are a frequent fashion necessity, and eye protecting from the snow-glare. Khal has three vehicles, using for southern trips only, and only a certain are even allowed near. A small colosseum sits centered in the city, known as “The Pit” and weekly fights are held. Winners are given a reward, while the loser is sent to labor, or death.
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    The Pit is the focal point of entertainment, as well as the ultimate law within Khal. Once a week, a series of fights will occurs throughout the day. Starting with the weaker or less amusing in the morning, which mostly are death sentencings, occur in the morning. Not many attend these. Although the evening fights are the most entertaining, usually bringing out crowds up overfilling the stadium, and leaving the web of tunnels empty. Fighters or prisoners are condemned to certain rules. No guns, no crawlers, and no quitting. Only melee weaponry, and armor is allowed. However most choose a sentimental animal to embody, using their furs and makeup to transform into their alter egos.
     
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    The Wild Wild West-Saloon




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    Saloon is located approximately 40° 45' 17.7552'' N and 73° 59' 2.4576'' W. in New York city and is about 143 miles from the wall itself.


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    in this faction, the people are aware that if you don't thicken your skin, you won't make it out alive. The Westerners have a fighting spirit that never seems to die. Always sticking up for the little man, Saloon's culture is very much family oriented and the people who live with its territories consider everyone family. The Hudson river to the further west of them provides them with water. However due to the lack of good soil, the westerner's had always had a problem growing proper crops and keeping them alive. They trade with the east for soil, seeds and other agriculture needs in exchange for the abundance of fish they catch. The culture is centralized on the ideals of family, protection and survival. None take kindly to strangers in this town and one will be lucky if they were to get out of the Wild Wild West alive.

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    The Westerners are the "moles" of all the factions, taking to the ground for protection and living. It had taken years to develop the underground infrastructure that housed all of the Saloon residence, but it was finished a few years after its beginning development in 2000. Further below the residences flats, HQ is held directly beneath it. Staying out of view at night and safely tucked away.

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    Welcome to Crawlers Saloon!!

    Henry Withers, the founder of Saloon named the town after his favorite game at the carnivals as a kid, "Wild Wild West Saloon: Shooting Range", he loved it so much, that the man swore by it as a training method for taking care of Skin Crawlers. The man was called crazy by many people until he demonstrated for himself. His idea was to effectively take the dangers of shooting ranges out of the picture but at the same time focusing on realism. The Saloon set up works just like one would work at an amusement park, except you don't really have to pay anything and this one is designed to keep track of your reflex speed and agility along with a full list of the targets you hit and where you hit them , giving the trainee all the tools needed to understand where the mistake was and how to fix it.

    Bexley, the current leader and daughter of Henry has continued this tradition vigorously with her people and make sure that everyone learns how to properly handle a fake gun before placing a real gun in their hands. Both her and her father believe that mistakes only happen if you let them and that if you give someone the proper tools, little to no mistakes will happen.


    GUN SLINGER COMPETITIONS
    That being said above, the Withers still enjoyed a good time. Turning the amusement park game turned training station back into a game for all of those in the west to enjoy. Competitions are normally held on sundays and everyone is encouraged to enter and participate ^.^
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