||Wylloh||
View attachment 167683
|General Information|
Full Name
Wylloh
Nickname(s)
Wyll
Age
21 years old
Birth Date
Tirreni 2, 3479
Gender
Female
Species
Hybrid - Human/Reptile
Aspect
Lady Valaria
Birthmark
A vine of leaves traveling up her abdomen on the right hand side of her body (shown below).
Element
Earth
Class
Ranger/Alchemist
Sexuality
Pansexual
Marital Status
Single
|Appearance Description|
Hair Style
Normally wrapped up in a braided bun to stay out of the way, but down when she goes to sleep.
Hair Color
A shade of turquoise - a mix between blue and green.
Eye Color
Black pupils, irises the same color as her hair, and white scleroses.
Skin Color
Light Tan
Height
5 feet, 7 inches
Weight
142 pounds
Body Type
Lean
Tattoo(s)
A colored tree located between her shoulder blades (shown below).
Scar(s)
A scar in the shape of a thick line along the top of her thigh from an arrow wound she received when she was young, and a longer scar in the shape of a line across her abdomen.
Other
She has scales the same color as her hair and eyes along the small of her back, and her blood (which is like a reptile's and cold) and dark green.
|Personal Information|
Personality
Wylloh is quite a relaxed female who doesn't anger easily. She's usually the peacemaker of any altercation she witnesses or is a part of. She prefers to be kind, open-minded, and accepting, since that is what she needed as a young child but never experienced. Her determination to help others is what makes her so easy to approach, and her career/class also requires social interaction. When she's talking to people, she avoids being rude and doesn't interrupt often, unless she's excited (usually over plants or potions). She expects others to treat her the way they wish to be treated, but has often been told she is 'too nice.'
However, Wyll is fully capable of being the opposite of nice. She has a way of turning off her emotions, allowing her to make harsh decisions or to be brutally honest. She doesn't do this often, but she will if the situation calls for it and when her emotions are too clouded to make a final decision. She behaves similarly when she is alone - she's quiet and reserved, often thinking to herself and avoiding thinking about her emotions. Sitting outside and working with nature makes her happy, and she can often be found lounging in trees.
Likes
Sweets
Sunny Days
Practicing Archery
Dislikes
Close Combat
Judgment
Harming Nature
Goals
To explore the world and learn more about it, as well as help people.
Fears
Dying before she accomplishes her goal, the cold, and thunderstorms.
Background
Wylloh was born in the continent of Landfall, more specifically in a small village called Dorothen (location will be explained later). Before she was born, her parents lived in a human town known as Riverfell (location will also be explained later). Riverfell was a beautiful place before the humans gained control of it, but now it harbors criminals, is polluted, and has lost all of its natural value. Wyll's parents were not criminals or corrupt like the rest of Riverfell's population, but everyone else did not approve of their cross-species relationship. Many people wanted to kill Wyll's parents because of their oncoming child, so the two of them had to flee to the small village, Dorothen.
The village of Dorothen is inhabited by druids of all kinds, who value life as a whole. Despite their serene natures, the druids of Dorothen did not show emotion and taught everyone to keep their emotions hidden from the world to protect themselves, since emotions often lead to bad decisions. Wyll grew up believing the same things they did, but honestly wanted someone she could express her feelings to. After her parents had her, they left her in Dorothen to lead the criminals of Riverfell away from their daughter, and that was the last she had heard from them.
In the druid city, Wyll learned how to identify different plants and use them for different mixtures and potions, learning about their capabilities and how to avoid harming herself with the dangerous plants. She also learned how to protect herself from afar, and was also taught how to harness her powers once the druids realized she was special. Over time she became a skilled Archer and Alchemist, but she wanted to explore outside the forest city's border. Once she turned 18, the hybrid left Dorothen after being blessed by the druid leader (there were no tears, since everyone keeps their emotions hidden), and Wyll left to explore the continent of Landfall.
|Skills/Abilities|
Magical Abilities
Health Regeneration
Any wounds she obtains heal at a faster rate than normal humans' wounds do. If they're small cuts, they will heal completely within a minute, and if they're larger, it takes longer.
Camouflage
She can blend in with her surroundings in a nature-filled environment (such as jungles or forests), but cannot hide out in the open or in the water (especially not in deserts, although she loves the heat).
Plant Manipulation
Since she is only a beginner with this power, she can only help plants grow, especially after she takes a cutting from the plants to use for her alchemy.
Infrared Vision
She can see other heat signatures when using this ability. She doesn't have one herself, since she's cold-blooded, which helps her focus on others' heat signatures.
Armour
View attachment 167680
Her armour is fashioned from nature (some of her plant manipulation helped), leather, and cloth - archers have light armour. She wears a hood and cowl when she's hunting, but when she's in cities or socializing, the hood and cowl come down to her neck and back, keeping her warm. Her armour covers the symbol that marks her as an Aspect Champion, as well as the scales that show she's a hybrid. People think she's human, due to her appearance, despite her strange hair and eye color. She also carries a satchel that holds her vials and ingredients.
View attachment 167682
Weapons
[Include any and all weaponry that your character has on their person, and be reasonable.]
Strengths
Enhanced Agility
Enhanced Senses (Smell, Sight, Touch)
Enhanced Aim
Amiable
Weaknesses
Weakened Hearing
Lacks Strength
Cannot Withstand Cold Temperatures
Oversensitive
Miscellaneous
She's an alchemist and collects plants and flowers that she easily recognizes to create toxins and antidotes for her enemies and allies (respectively).
Favorite Food - Beef stew because it's warm, soft, and gives her a home-y vibe.
View attachment 167683
|General Information|
Full Name
Wylloh
Nickname(s)
Wyll
Age
21 years old
Birth Date
Tirreni 2, 3479
Gender
Female
Species
Hybrid - Human/Reptile
Aspect
Lady Valaria
Birthmark
A vine of leaves traveling up her abdomen on the right hand side of her body (shown below).
Element
Earth
Class
Ranger/Alchemist
Sexuality
Pansexual
Marital Status
Single
|Appearance Description|
Hair Style
Normally wrapped up in a braided bun to stay out of the way, but down when she goes to sleep.
Hair Color
A shade of turquoise - a mix between blue and green.
Eye Color
Black pupils, irises the same color as her hair, and white scleroses.
Skin Color
Light Tan
Height
5 feet, 7 inches
Weight
142 pounds
Body Type
Lean
Tattoo(s)
A colored tree located between her shoulder blades (shown below).
Scar(s)
A scar in the shape of a thick line along the top of her thigh from an arrow wound she received when she was young, and a longer scar in the shape of a line across her abdomen.
Other
She has scales the same color as her hair and eyes along the small of her back, and her blood (which is like a reptile's and cold) and dark green.
|Personal Information|
Personality
Wylloh is quite a relaxed female who doesn't anger easily. She's usually the peacemaker of any altercation she witnesses or is a part of. She prefers to be kind, open-minded, and accepting, since that is what she needed as a young child but never experienced. Her determination to help others is what makes her so easy to approach, and her career/class also requires social interaction. When she's talking to people, she avoids being rude and doesn't interrupt often, unless she's excited (usually over plants or potions). She expects others to treat her the way they wish to be treated, but has often been told she is 'too nice.'
However, Wyll is fully capable of being the opposite of nice. She has a way of turning off her emotions, allowing her to make harsh decisions or to be brutally honest. She doesn't do this often, but she will if the situation calls for it and when her emotions are too clouded to make a final decision. She behaves similarly when she is alone - she's quiet and reserved, often thinking to herself and avoiding thinking about her emotions. Sitting outside and working with nature makes her happy, and she can often be found lounging in trees.
Likes
Sweets
Sunny Days
Practicing Archery
Dislikes
Close Combat
Judgment
Harming Nature
Goals
To explore the world and learn more about it, as well as help people.
Fears
Dying before she accomplishes her goal, the cold, and thunderstorms.
Background
Wylloh was born in the continent of Landfall, more specifically in a small village called Dorothen (location will be explained later). Before she was born, her parents lived in a human town known as Riverfell (location will also be explained later). Riverfell was a beautiful place before the humans gained control of it, but now it harbors criminals, is polluted, and has lost all of its natural value. Wyll's parents were not criminals or corrupt like the rest of Riverfell's population, but everyone else did not approve of their cross-species relationship. Many people wanted to kill Wyll's parents because of their oncoming child, so the two of them had to flee to the small village, Dorothen.
The village of Dorothen is inhabited by druids of all kinds, who value life as a whole. Despite their serene natures, the druids of Dorothen did not show emotion and taught everyone to keep their emotions hidden from the world to protect themselves, since emotions often lead to bad decisions. Wyll grew up believing the same things they did, but honestly wanted someone she could express her feelings to. After her parents had her, they left her in Dorothen to lead the criminals of Riverfell away from their daughter, and that was the last she had heard from them.
In the druid city, Wyll learned how to identify different plants and use them for different mixtures and potions, learning about their capabilities and how to avoid harming herself with the dangerous plants. She also learned how to protect herself from afar, and was also taught how to harness her powers once the druids realized she was special. Over time she became a skilled Archer and Alchemist, but she wanted to explore outside the forest city's border. Once she turned 18, the hybrid left Dorothen after being blessed by the druid leader (there were no tears, since everyone keeps their emotions hidden), and Wyll left to explore the continent of Landfall.
|Skills/Abilities|
Magical Abilities
Health Regeneration
Any wounds she obtains heal at a faster rate than normal humans' wounds do. If they're small cuts, they will heal completely within a minute, and if they're larger, it takes longer.
Camouflage
She can blend in with her surroundings in a nature-filled environment (such as jungles or forests), but cannot hide out in the open or in the water (especially not in deserts, although she loves the heat).
Plant Manipulation
Since she is only a beginner with this power, she can only help plants grow, especially after she takes a cutting from the plants to use for her alchemy.
Infrared Vision
She can see other heat signatures when using this ability. She doesn't have one herself, since she's cold-blooded, which helps her focus on others' heat signatures.
Armour
View attachment 167680
Her armour is fashioned from nature (some of her plant manipulation helped), leather, and cloth - archers have light armour. She wears a hood and cowl when she's hunting, but when she's in cities or socializing, the hood and cowl come down to her neck and back, keeping her warm. Her armour covers the symbol that marks her as an Aspect Champion, as well as the scales that show she's a hybrid. People think she's human, due to her appearance, despite her strange hair and eye color. She also carries a satchel that holds her vials and ingredients.
View attachment 167682
Weapons
[Include any and all weaponry that your character has on their person, and be reasonable.]
Strengths
Enhanced Agility
Enhanced Senses (Smell, Sight, Touch)
Enhanced Aim
Amiable
Weaknesses
Weakened Hearing
Lacks Strength
Cannot Withstand Cold Temperatures
Oversensitive
Miscellaneous
She's an alchemist and collects plants and flowers that she easily recognizes to create toxins and antidotes for her enemies and allies (respectively).
Favorite Food - Beef stew because it's warm, soft, and gives her a home-y vibe.
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