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World War: 1884

Fishman Lord

ULTIMATE AI GOD
It was going to happen, sooner or later. Tensions over colonial control, the rising demand for the populace over monarchs, and the advent of steam warfare made sure of that. The great powers denied it and claimed that all was fine and world peace was within reach, but they knew too. Why else would France order the production of thousands of walkers? Why else would the Sicilian "Iron Navy" quadruple in such a short period? Why else would the world's borders bristle with weaponry, ready to strike at any time? This tension made it so that even a simple flag translation error could lead to the greatest war of all history.


7:34 P.M., 43 miles off the coast of Jamaica


"Sir, Ottoman ship sighted."


"Goddamn Turks. Why would they even be here?"


"Sir, not to be rude, but they're probably asking the same about us."


"Fine. I still won't trust a Turk. Raise the flags to show non-hostility and keep moving. Prepare the cannons, just in case."


"Yes, sir."


Meanwhile on the O.I.S. Kahire





"Sir, the Sicilian ship has raised flags of hostility and are preparing their cannons!"


"God help us all! Return fire!"


And so began the World War of 1884.


This RP would be a steampunk nation-builder set in a world war in 1884 (obviously.) Players would compete over resources and important cities and areas in order to be able to support their armies and conquer yet more land. Resources would be extremely important. Don't expect your walker battalion to fuel itself or your people to allow the government to starve them. If you dip too low, your soldiers will desert, your fleets will rust in port, and your people will rebel. Trade and alliances will be vital for all nations to survive the Great War. Battles would be determined by dice rolls influenced by factors like terrain, morale, army size, and weaponry.


Anyone interested?
 
Zelorm said:
Can we make custom nations?
As long as there is some historical reason for their existence. No "Republic of Random name"s or anything. There has to be at least a little bit of historical context.
 
Here is the character sheet:


Main details


Name:


Location(on a map or description):


Population:


Main resources:


Current leader:


History(as long or short as you want):


Army


This section might have to be less complicated, depending on what you guys want. I wanted it to be dynamic and reflect battle and resource management accurately and enjoyably, but it might get too complicated.


Basic troop amount:


Main gun(Name and battle modifiers, for example: Ulm-19, +1 in battle roll against walkers):


Heavy troop amount:


Main gun(same):


Cavalry amount:


Main weapon:


Light walker amount:


Main model:


Heavy walker amount:


Main model:


Walker transport amount:


Main model(instead of battle advantages, these should use advantages like greater movement speed for troops and stuff like that):


Wheeled vehicle amount:


Main model:


Treaded vehicle amount:


Main model:


Wheeled/treaded transport amount:


Main model:


Patrol boat amount(boat numbers should be smaller than other groups):


Main class:


Cruiser amount:


Main class:


Battleship amount:


Main class:


Flyer amount:


Main model:


Airship amount:


Main model:
 
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