World History

NemoTheSurvivor

Personified Salt Shaker

The Rise and Fall of Magic




History in Glade has been a constant cycle of admiration and fear for the mages. When magic first appeared, it was in the form of mythical beasts and evil sorcerers. Magic was considered a blight, and those showing magical potential were outcast from society (if an outcast came back claiming he/she was touched by a god – essentially a precursor of the Divine mage – they were allowed back into society as a priest/priestess). However, after one such outcast fought a gryphon, saving a town in the process, humans began to realize they could harness this magic as a weapon. A group of outcasts were gathered together with knights from many settlements, where they learned to focus their power in order to protect humans. Once the humans accepted magic as a gift and not a curse, the elves offered to help train the humans. The magical warriors successfully protected the capital from the legendary chimera known as Death Bringer, earning them the title of Mage.


Outcasts started joining these groups of mages, bringing with them the hatred of the society that first threw them out. Several elves also harbored xenophobic hatred for the human mages, believing that humans tainted magic. An attack on the King's life by rouge mages, followed by the slaughter of several towns by elvish separatists, jolted the populace. With fear of magic spreading like wildfire, many mages were executed. Those that lived were allowed to join the elves, as the mages could fight the elvish separatists without feeling remorse. In the following years, rouge mages and elves terrorized the country, as magic could devastate the non-magical knights.


Solace came in the form of a martyr. A half-elf mage known as Gregory of the Trees, in defense of the knights sent to arrest him, gave his life fighting a rouge mage. Gregory's sacrifice proved to the King that mages could harm and kill other mages. The humans sought out the elves, begging their mages to return to fight on behalf of the King. Hesitantly, the mages agreed, and joined the King's forces. Unable to handle the combined force of knights and mages, the rouge mages were defeated. With the threat dealt with, the King ordered his troops to assist his new allies, the elves, in their fight against the elvish separatists. The separatists were unable to stand for long against the combined might of Man and Elf, and soon the land returned to peace. Mages returned to their towers to resume their studies of magic.


In order to prevent history from repeating itself, the King ordered all mages to leave his forces, and to limit communication with the greater populace. His goal was to have mages form their own society, away from the humans who have shown them nothing but hatred. For the most part, it worked, as the mages formed Guilds and their own hierarchy. Mages became mythical, and their feats exaggerated.


This mythical reputation took a turn for the worse once the dwarfs started openly trading with humans, introducing them to platemail. With the knight's new armor, even the Cockatrice couldn't face an entire legion of men. Mages had no reason to leave their Guilds, and people had little reason to seek them out. As such, tales of mage's power turned into horror stories of what they could do if provoked. After several generations of peace in Glade, hatred festered into resentment. With less and less mages being born every year, and the general populace's distrust of the isolated mages growing, there are few times when the current queen of Glade, Queen Jacinta (pronounced "ha-seen-ta"), will call upon the mages. In every instance the mages have been called upon, it has been to hunt another mage.
 

Notable Locations




Glade: A large land filled with deserts, forests, and mountains. Inhabited mainly by humans, elves, and dwarfs, though many other magical creatures are present. Several rivers travel down the mountains and towards the ocean to the West. Several lakes are also spread out along the southern province.


Guild Violet Coral: a guild led by Grand Master Phoenix (Giustina Parotus). Situated between a desert and a forest, is in an ideal spot to test spells in both biomes. Accepts mages from all walks of life. This is the guild the Players are a part of.


Amethyst: The capital of Queen Jacinta's kingdom. Built around a massive lake, the castle itself is built on a small island near the center of the lake. Filled with merchants and skilled workers, as well as knights and mercenaries. There's a separated are of the city where the mages stay while visiting.


Golden Sands: A major trading stop in the desert. Goods, both legal and illegal, pass through here daily, so a battalion of knights led by Knight-Commander Ophelia are permanently stationed there.


Forest of Changing Winds: A forest belonging to the elves. The city of Shifting Leaves is hidden within the woods. Filled with trees with trunks wider than horses, as well as various plants and animals, which can be either harmful or helpful.


Dragon's Spines: Mountain Range in the East. Sparse vegetation litters the landscape, and what few animals live here are tough and wary. Several caves in the range are owned by the dwarfs, though there are caves that even the dwarfs don't visit.
 

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