infinitetech
Mad Scientist,or Loose Cannon Inventor,you decide!
I have been considering making a system for creating worlds either entirely randomly generated or any degree down to fully custom placed based on the old movie "The Cube".
Features:
I do know that meta-gaming could be an issue with maps and such, however aside from that or players not liking being killed because they chose poorly, in general this seemed to be a decent idea.
Looking forward to input and/or feedback, i hope you like this idea and im not completely off base.
Features:
- Effectively each room is a self contained encounter, zone, or whatever you wish it to be.
- No one (aside from maybe the Big Bad) knows the entire layout of the world.
- Each new door has the potential to open onto a horrific trap, a neutral zone, a blocked route, or even a very rare boon.
- Most traps have a way to survive them if you are careful.
- Supplies are rather limited compared to most world types.
- Players have at least one clear goal; try to escape if possible.
- Near infinite replay-ability with little set up required.
- Easy complexity adjustment based on the size of the room.
- Easy difficulty adjustment by adding or removing certain tables.
- By switching out tables you can have realistic (any era kinda), scifi, fantasy, or scify based stories.
- By adding in teleportation or similar rooms you can use this to create a travel network for other worlds via exits.
- Can be used to transfer players/characters into/out of worlds in the story's lore.
- Allows for any kind of player to have any kind of adventure just by adding in a few rooms.
- The module rooms could easily be taken into other world types for dungeons or towns.
- To let the different player experience levels play together changing how they see/use maps can be a simple fix, a new player could be allowed access to public maps and the player maps all the time, a slightly more experienced player could have to record their own maps or copy maps when they are with another player, a true veteran player could have to have the right materials with them to make a new map page/ink/the knowledge to know how to clearly mark paths and objects. if used right this lets new players not feel too badly lost or trapped while older players can gain in-game trade value by selling well mapped rooms, potentially even allowing new generations of players to have better and better chances to escape by slowly revealing the map
- Due to 3 dimensional traveling a DM can fit more into a smaller area or make paths take far longer to traverse.
- The recommended rate of travel and such would be to allow players one room of movement a day (or for less active chats a week) which lets the DM and the players have decent chance to do what they wish to do without having to worry about being swept away in the middle of something, however this could be altered by letting them have a set number of "move tokens" which they can try to stockpile should they wish, and should you as DM say so, so that they could try to move much further ahead at once while they work in a particularly safe zone.
- In order to keep things lively you can occasionally spring rare traps in a safe room to move people out from time to time or set up times when rooms switch around on the players, also of course making maps somewhat of a task for the players to try to maintain.
- Very easy to keep track of who knows what or whom just by the DM noting who was in which room when.
- Economy and trade routes are very easily added as are factions.
- Easily managed RP chats since each room is cut off unless you give a player a way to communicate at a distance.
- Can easily be made into either a full voice RP or a full dice RP or anything else.
I do know that meta-gaming could be an issue with maps and such, however aside from that or players not liking being killed because they chose poorly, in general this seemed to be a decent idea.
Looking forward to input and/or feedback, i hope you like this idea and im not completely off base.