Resting Witch Face
breaking the laws of physics medieval style
(feel free to add or take away any sections you wish. I just need a name and general description.)
Name:
Age:
Physical Description:
Biography:
Hobbies:
Strengths:
Weaknesses:
*School of Magic:
**Level 1 Spell:
*(Destruction, Conjuration, Mysticism, Divination, Illusion, Alteration and Enchantment.)
Destruction: Basic attack magic, with more powerful spells causing greater damage. A risky school to learn. (Fireball, Lightning, Light Beam)
Conjuration: The summoning of creatures and otherworldly things, from traps to cursed blades to wisecracking undead. (Summon Skeleton, Abyssal Blade, Pursuing Dreg)
Mysticism: A connection to the Spirit World, allowing for traversal of spirit planes and use of more ethereal magics. (Phantom Form, Detect Life, Ward Ghost)
Divination: A mystic that is in tune with the physical world more than the spiritual, usually talented at scrying and forgotten words. (Clairvoyance, Wandering Eye, Hindsight)
Illusion: Creating things that are not there, ranging from a grand spectacle to a ghastly image, phantom noises and manipulation of the mind. (Rage, Calm, Create Noise)
Alteration: Taking material that is already existing and warping it with the mind, whether it be one's own body or the surrounding environment. (Harden, Floating Stones, Transmute)
Enchantment: Infusing magic into mundane objects, giving them fantastical qualities. An underappreciated school of magic. (Elemental Trap Rune, Buff Weapon, Soul Ward.)
**(Can be anything you want, not just what is listed here. Above is just a summary to help you get a clearer picture. Please keep in mind these are LEVEL ONE.)
Name:
Age:
Physical Description:
Biography:
Hobbies:
Strengths:
Weaknesses:
*School of Magic:
**Level 1 Spell:
*(Destruction, Conjuration, Mysticism, Divination, Illusion, Alteration and Enchantment.)
Destruction: Basic attack magic, with more powerful spells causing greater damage. A risky school to learn. (Fireball, Lightning, Light Beam)
Conjuration: The summoning of creatures and otherworldly things, from traps to cursed blades to wisecracking undead. (Summon Skeleton, Abyssal Blade, Pursuing Dreg)
Mysticism: A connection to the Spirit World, allowing for traversal of spirit planes and use of more ethereal magics. (Phantom Form, Detect Life, Ward Ghost)
Divination: A mystic that is in tune with the physical world more than the spiritual, usually talented at scrying and forgotten words. (Clairvoyance, Wandering Eye, Hindsight)
Illusion: Creating things that are not there, ranging from a grand spectacle to a ghastly image, phantom noises and manipulation of the mind. (Rage, Calm, Create Noise)
Alteration: Taking material that is already existing and warping it with the mind, whether it be one's own body or the surrounding environment. (Harden, Floating Stones, Transmute)
Enchantment: Infusing magic into mundane objects, giving them fantastical qualities. An underappreciated school of magic. (Elemental Trap Rune, Buff Weapon, Soul Ward.)
**(Can be anything you want, not just what is listed here. Above is just a summary to help you get a clearer picture. Please keep in mind these are LEVEL ONE.)
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