Windseeker Skills

RaynaFon

The Nepster
Windseeker is the next class for rangers after Arcane Archer.

Windseeker

lvl60:
Grace of Wind(Passive): grants a permanent 20% bonus to attack speed.
Druid's blessing(costs 80MP): gives target ally or self a HoT that recovers health equal to the user's spirit stat 4secs for 20secs.(4min CD)

lvl61:
Wind ward(costs 20% MP): Clears all blinding effects from self and party, as well as prevents their uses for the next 20secs.

Wolf Spirit(70MP): Summon a wolf spirit imbued with either fire, water, earth or wind magic to attack a target for the Int stat and deal a status effect.(Fire does a dot that deals damage equal to .5 of the Int stat 5secs for 50secs. Water slows the targets movement speed by 15% for 50Secs. Earth Blinds the target for 50secs. Wind does a lighting attack that reduces defense by 20 points. 50sec CD)

lvl62:
Magic trap arrow(10MP): Shoot an arrow at the ground. When an enemy gets close the arrow will explode and hit all foes in a 5m area around it adding a magic draining debuff on them. Drains MP equal to 25% of the spirit stat and recovers it back to the caster for 10secs.(2min CD)

Flay(50 MP): Pull back the bow and fire 5 arrows at the same time in a horizontal line. Each arrow does damage equal to your strength stat.

lvl63:
Hunter's Sight(costs 30%MP): Gives yourself a buff, allowing you to see and hit targets and extra 20m away. Lasts 5mins.(3min CD)
Flow of the Wind(Passive): With the Wind on your side, your allies will receive it's blessings as well and have a 20% increase in attack speed.

lvl64:
Humming Wind(90MP): Unleash the magic within you and knock back all foes in a 5m area around you.
Wind Cloak(100 MP): For 40secs you are surrounded in wind and cannot attack or be attacked(5min CD).

lvl65:
Rising Stinger(Costs 80%MP. Ultimate): Gather magic in your hand and draw your bow. Letting it go, you let loose eight magic arrows that home in on targets and deal damage equal to your Agility stat times 3. Homing AI takes priority in this order: common mobs<named mobs(NPCs fall here)<boss monsters<players.​
 

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