Whitney

Kazehana

Vivacious Flora

[COLOR= rgb(242, 94, 46)]Whitney[/COLOR]








Alias: Whitney Tallulah Foal

Gender: Female

Age: 21

Sexuality: Bisexual

Marital Status: Single

Allegiance: Night Raid

Rank: Assassin







 


         
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Preferences


Likes:


+Fun


+Comedy


+Anything that detracts her attention


+Animals


+Murder


+Clouds


+Explosions


+Mystery


Dislikes:


-Party poopers


-Strict rules


-Belligerence (that she didn't cause)


-Clowns


-Mitch



Personality


As a particularly curious character, she is upbeat and energetic at all times. As the saying goes, ignorance is bliss. She is generally unaware of what is actually going on, limiting her perception to her own imagination. Thanks to this, she typically marches to the beat of her own drum, which could be brilliant or horrendous. At times, the trait manages to achieve her goal in a ludicrous method. At other times, it tends to backfire on the environment around her. Either way, she tends to get by unscathed so long as she avoids battle. Almost always, she tends to find a way out of most situations given her teigu. Despite her independent disposition, she can be instructed by capturing her attention. That being said, her attention tends to wander and is only kept in place through her own fascination. Even in battle, she's hardly serious. Despite her seemingly stellar teigu, she is entirely incapable of taking another life; thus she relies entirely upon her companions to do the actual deed.  Now, she is rather upbeat, but that doesn't stop her from being a complete psychopath.  She loves experimenting with the consequences of rather outrageous actions that could be extremely volatile to her surrounding environment.  One time, she got someone to kill themselves by giving them exploding gum, then laughed about it for like five minutes.  Then she was on her merry way.  Simple as that.



Biography


WIP af



Teigu


Toon Physics - The parasol she wields grants her a collection of law defying attributes that make little to no sense in reality


Acme Arsenal - The ability to use mundane or random objects as weapons with bizarre effects. For example, she might use an apple as a smoke grenade.


Banana - Places a very convenient banana peel directly in the path of the target, which will cause them to slip.


Disguise Mastery - Can assume many well done costumes and act out roles effectively. The clothes can be changed anytime she is in a private area, and they come from practically nowhere. Her acting abilities are above par, though she has to know what the person acts like in order to copy them properly.


Elasticity - Immune to poison, burn, paralysis, and fall damage.


Fantastic Travel - The ability to travel through frames, drawings, and other stuff as well as through areas that make next to no sense. This typically leads to her disappearing in random areas and reappearing in a nearby location. If possible, she will accidentally appear in a location that is not her destination as long as it provides some sort of comedic effect (to me). Otherwise, she tends to use shortcuts that do not exist.


Gravity Defiance - Can jump and fall at various degrees. As such, she can reach abnormal heights with her jump. Her slow fall stems from the use of her parasol, which must be opened to work. It won't open if falling is funnier.


Flatten - When struck with a blunt object, it simply flattens or dents the body. This has no real harmful effect on the user, and the body typically bounces back quickly.


Pain Suppression - Can withstand a higher pain tolerance than normal. As such, only fairly harmful attacks will hurt.


Pocket Dimension - Can draw out random objects from seemingly nowhere. The size hardly matters, but the possibilities aren't endless. At all times, she can pull out as many daggers as she wants, a large hammer roughly her size, dynamite, a rocket launcher, a teapot, any book, candles, clocks, crayons, paper, and other mundane objects. The hammer only flattens the target, and the rocket and dynamite only singe and cover the target in soot. The daggers are generally used to pin the target to the wall, but can provide damage. Regardless of the circumstance, she cannot deliver the finishing blow.  That must be done by someone else, be it an ally or the target themselves if they're gullible enough.


Regenerative Healing Factor - Recovers ridiculously fast. Cuts are unnoticeable, gashes take seconds, and limb recovery takes about a minute. She cannot recover from decapitation.



Parasol Things


Parasol Proficiency - Can perform a variety of feats with a parasol, including:

  • Shield - Ducking under the cover of her parasol, it extends itself to engulf her. It absorbs damage, but provides the knock back. She cannot move or perform any of her powers in this state, but is invulnerable to external forces.
  • Hook - The handle can hook things.
  • Blunt weapon - Beating people with a parasol.
  • Hidden weapons - Can spawn daggers and rockets from the underside of the parasol.
  • Flight - Catches the wind and allows her to fly at a pace similar to a moderate jog. This also allows her to ascend and descend slowly.
  • Drilling - Spinning it at a high rate lets it drill through many materials.
  • Lancing - Stabby stabby.




Trump Card


Acme Anvil - This drops a large, patented Acme anvil on the target that appears out of nowhere in the sky. The anvil drills the target into the ground with its high velocity, rendering them completely immobile. It then dissipates in a cloud of smoke. As expected of this sort of device, this anvil will follow the target to wherever they are, and thus always land on their target. The anvil itself is invulnerable to damage, and the attack cannot be avoided. In exchange for such a wonderful power, the user is bound to regular physics for the rest of the day until midnight when the high moon can replenish the effects. She is basically useless when she is forced to adhere to real physics.
 
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