What goes bump in the night

Ixidor92

Game master
(The original idea and structure for this rp were created by ForgeKeeper. I have recreated the basic setting with some of my own tweaks for roleplay with a few friends) Edit: This is a CLOSED rp between me and a few friends I know


Setting:


Many dismiss the dark corners of the world. The things that hang in the corner of your vision or haunt your nightmares. They are nothing but fantasies, an irrational fear that we should ignore. But these things are very much alive and real. The things that go bump in the night, the eldritch horrors of fiction, are all a very real and very dangerous existence. It falls to the Paranormal Defense Agency to protect society against these supernatural happenings. The PDA is an elite force, comprised of the greatest talent and training the human race has to offer. They also have assets that are considered . . . less than human. However, new talent is needed. Over the years, the officers trusted with the secret and duty of the supernatural have lost their lives, while others have been rendered disabled. Older members simply cannot continue to serve, and must retire. The force is painfully small now, and now the new generation must be brought in against the darkness . . .


The forces of the PDA are generally labelled into three different types of officers.


Agents:


Agents are highly skilled and well-trained humans that are the cream of the crop. These individuals often have a significant degree of innate talent, combined with years of training. Agents are often the most varied as to what they can do, being able to take on a modicum of different tasks depending on their training and skills.


Unknowns:


Also simply known as "Power-users", these are people who seem and appear human, but hold some special power. From something as harmless as the ability to understand all languages to something as deadly as toxin manipulation. While many of these unknowns consider themselves human, others are tentative to trust them or call them as such.


Assets:


Some call them "monsters", some "mutants". Assets hold human characteristics or a human form, but they are at their cores something different. A werewolf. A disembodied spirit. Creatures that tread the line between the humans they are protecting and the monsters they fight against. While people are generally skittish around the unknowns, they at least accept them into their midst. Assets are blatantly mistrusted by most humans, and sometimes are seen as no better than the horrors that the PDA fights against. Still, these assets remain loyal, usually because the PDA is giving them shelter from the outside world.


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Skelly Structure


-Name:


-Nicknames/titles: (anything your character will answer to besides their given name)


-Gender:


-Age:


-Officer: (Agent, unkown, or asset)


-Abilities: (Supernatural powers. Agents do not have any, Assets have one, Unknowns may have either one, or two as long as they are linked. Example: -manipulate water in it's liquid form, -transfer water between its three states of vapor, liquid, and ice)


-Mutation: (For assets only. Describe how your body is different from a human's, as well as any supernatural traits it grants you. Some assets are able to change between a human form and their mutated form, while others are stuck in a single form)


-Skills: (Traits that are not of the supernatural variety. Agents have four of these. Power users may have two if they have one power, or one if they have two powers. Assets may have two, but could be limited to one depending on the strength of their mutation.)


-Weakness(es): (What makes life difficult for your character. Things to put here include fears and physical disabilities. If you are an asset or unknown, things that shut-down your abilities or even make them backfire should be included here.)


-Weapons: (Whatever weaponry your character holds on a REGULAR BASIS. Do not include everything they can possibly use, additional items can be provided by the PDA when necessary)


-Tools: (Other items that aren't weapons your character carries on a regular basis)


-Personality:


-History: (Please be sure to include how they have come to join the PDA, as well as how/if they know about the supernatural world)


-Theme song(s): (Optional)


-Other: (Anything about your character you would like to include that doesn't neatly fall into the other sections)


Rules:


-No god-modding


-Maximum of three characters (though multiple characters are encouraged)


-Have fun


Character Guidlines:


-Not every character needs to be combat-focused


-Try to keep the ratio of Agent/Unknown/Asset officers reasonably balanced


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Name: Vralik Shepard


Nicknames/titles: Shepard, Commander


Gender: Male


Age: 43


Officer: Agent (Director)


Skills:


-Battle Veteran: Shepard has a keen sense of the flow of a fight. He can sense the tempo and the turns it will take, as well as everything he must do to avoid the worst outcome.


-Pistol Training: Shepard is well versed in how to use just about any caliber of pistol. He never goes anywhere without at least two on him.


-Investigative presence: Shepard has had to investigate many times before, as well as deal with politicians. When talking professionally, others often feel intimidated or even outright afraid of his presence and knowledge. In general, when he is serious he gives of a very clear "Not to be fucked with" aura.


-Known thine enemy: Shepard has spent 20 years of his life fighting the supernatural. As a result of his experience, he often knows how to counter an enemy of supernatural tendencies. This is utilized well with the amount of gear he keeps hidden in his trenchoat, and he can generally offer advice as to what equipment should be used against a certain type of foe.


Weaknesses: Despite having kept himself in great shape, Shepard cannot change the fact that he is over 40 years old. He often has to leave extended fieldwork to other people now, being more helpful in investigation as well as negotiation, or commanding the unit from afar. This is compounded by a knee injury that he suffered at age 37. While six years old and well healed, he still cannot utilize his right leg as much as he would normally be able to (he usually walks with a cane to rest his leg, though he can certainly function without it). Shepard also is occasionally known to lose his temper. It doesn't happen often, but he has seen a lot in his life, and if he loses patience with someone who doesn't understand that then it is not pretty.


Weapons: Shepard generally keeps four high-calibur pistols within him. Each one has different specifications for the ammo he uses with them.


Tools: Shepard keeps a modicum of different tools on him at all times. These serve different functions, from locating to finding the supernatural world.


Personality: Shepard is gruff, and generally impersonal with those he works with. He definitely cares about those who work for him, but maintains a barrier of professionalism. This has become something of a defense mechanism, after seeing so many of his colleagues die. He has very little patience when dealing with the government, and especially politicians. These people often are very hesitant to meet with the PDA, as Shepard has a habit of basically saying "Give me what we need and fuck off". He leaves pretty much no time to himself, and completely consumes himself with his job.


History:


Both of Vralik's parents were agents within the PDA. It was where the two of them met, as well as where the two of them decided to live the rest of their lives together. His childhood was cut short at age 13, when both of his parents were killed in action. Vralik knew nothing about what his parents did for a living, only that they worked for the government. To give him the truth, the director of the PDA at the time took him in and told him everything. Vralik started training for the horrors of the supernatural without a look back. He has watched as the forces dwindled from the entourage that was recruited, even the director. He was named as successor, due to his experience and unrelenting attitude when dealing with those who dismiss the importance of the PDA. Now as the force dwindles to an unacceptable level, he is bringing in new members, his entire being dedicated to ensuring that the PDA continues to do its job.


Theme Song: "This is War" 30 Seconds to Mars


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(Wears black trenchcoat and wide-brimmed cowboy hat usually) 
Name: None. He was never given one


Nicknames/titles: Muerte


Gender: Male


Age: 22


Officer: Asset


Mutation: Muerte's body is in a half-living, half-dead stasis of sorts. While he is most certainly alive and kicking, one would not believe it from a regular medical exam. Quite a bit of the tissue in his body registers as being dead. This seems to have some odd effects on his functions. For one, he seems completely impervious to pain. It's not even that he tolerates it, he legitimately does not seem to feel pain in the same way a human does. His body also seems to function normally even in the face of grievous injury. If he has a gaping hole in his abdomen, he is perfectly capable of walking and performing tasks as if nothing was wrong. This lack of living tissue also has rendered him completely immune to every germ and pathogen in existence, as they die whenever they try to use his cells.


Ability:


-Universal Recipient: Muerte has the unique ability to take any organ, bone, or tissue from a deceased (or still alive) body, and implant it into his own. The intake will be altered into the composition of his body, eventually becoming truly a part of him as if it had been a part of him for his entire life. This is more of a fine-tuning however, IE: he cannot take the bone from a child and expect it to grow into a full-sized one. Also, the intake must be relatively fresh, or it will not partake in the process. Best he can tell, his body utilizes the remaining vitality of the intake to perform the alteration, as it occurs more quickly with an intake that is fresher.


Skills:


-Anatomical knowledge: Muerte holds an impressive knowledge of the human body, being able to identify fractures and injuries at a glance or feel. He can use needle and thread with his knowledge to sew shut several different types of injuries, most often his own.


-Pistol training: Muerte holds a great deal of skill dual-wielding pistols, trained from his days in the mob.


Weaknesses: While initially many would see Muerte as immortal, he is most certainly not. While his body does not feel pain or react to injuries that would debilitate a normal person, his body functionally is quite human apart from "Universal Recipient". If you were to snap both of his legs, he would be unable to walk, just like a normal person. If you were to destroy his heart, he could probably survive for a few minutes, but would die without a replacement. If his body was utterly destroyed, by something like an explosive or crushing, then he would not be able to replace anything. He also has never replaced his brain, a feat which he is rather certain would be impossible, even if another were to do it. In addition to this, his body heals naturally significantly slower than a normal human. What takes hours to heal takes days. What takes days to heal takes weeks. This is why he usually sews shut his injuries, even small ones, as they cannot heal in a timely fashion on their own. His liver cannot produce blood as fast as a fully alive one, so transfusions may be required should he lose too much. In short, without replacement body parts, Muerte would fall to pieces just like any normal human under enough duress.


Weapons: A pair of desert eagles, kept in holsters on the back of his belt, as well as a combat knife.


Tools: A strong needle along with very thick (almost wire-like) thread. He uses this to sew shut wounds.


Personality: Muerte is, above all, apathetic. He doesn't care about what his job is, only that it gets done. He doesn't care what other people think about him, only that they don't get in his way. It's not like he's secretive either. If someone were to ask him about his past, he would give them his story without a single untruth, he simply doesn't care.


History: Muerte never met his parents, or more accurately it was impossible for him to do so. Only a few months after his conception, his father (a cop) was killed in action. His mother struggled to support herself and her unborn child, but shortly before she was due, she could not hold back the grip of death any longer. Imagine the mortician's shock and horror when a young boy burst from her womb . . . a week AFTER her death. The paramedics could not explain how the child had survived, or why medical tests seemed to be saying that he in fact had not, but they sent him to an orphanage. Muerte grew up with a very cold look on the world. The pleasures of life seemed to not give him anything, and the other children avoided him. He slowly learned how different he was from the other children as they played. When they so much as scraped their knee, they ran crying for one of the caretakers. Muerte, never cried once, even when a dog attacked him and tore up his shin to the point where there was more blood than skin. Once he realized this was not normal, he sought after his origins. The caretakers could not deny the eight-year old this one question, after not asking a single one beforehand. He took to calling himself "Muerte" after learning the truth, as he had no name given by his parents, and he now understood that death hung closer to him than others. At age 14 he was adopted into family that belonged to the mob. He did not care whether others knew of his unique state of being, and soon the mob was toting around their "immortal" fighter. Throughout his years in the mob, Muerte did what was asked of him, but didn't really care about it. He was constantly besieged by the question, "Why do I live?" After eight years, the mob was taken down by the government, and Muerte's unique case was found. He was offered pardon by the PDA in exchange for his service. Muerte agreed without incident. The mob had just been a job, as now the PDA would just be a job. He is still haunted by the question "Why do I live?"


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Theme Song: "I Don't Care" Apocalyptica


Other: Has an unusual craving for spicy food when he eats 
Name: Leceel Auditore


Nicknames/Titles: Hermit


Gender: Male


Age: 31


Officer: Asset


Mutation: Leceel's left arm is a monstrous aberration. It hangs all the way down just past his knee and its girth is twice that of his other arm. It is covered in very thick, corse black fur, with random patches of violet scales. The arm ends in a massive set of claws, with the nails black as obsidian. This is usually kept in a massive cast, the bind his forearm to its base, and straps it to the side of his chest. Despite its massive size irregularity, it causes no trouble for him in physical activity. This arm is seemingly indestructible, and its strength is far beyond mortal limits. Some of this passes off to the rest of Leceel's body, at significantly reduced effect.


Ability: Leceel may let his arm "take control" of his body. When this happens, he becomes an unrelenting monster of death. Practically nothing can stop him in this form, and he will continually rampage for a six to eight hour period.


Skills:


-Don't worry, I'm a doctor: Leceel has studied both humans and suprahuman beings quite in-depth. Despite no true formal training, he has studied to the point where he is an acceptable doctor for the PDA. He wouldn't trust himself with a major operation (such as heart surgery), but is perfectly capable for lesser surgeries and more advanced procedures.


-Let it not be forgotten: Leceel has a vast knowledge of history and mythos. He can bring up knowledge of most known creatures of the darkness from memory, or at least what book it is contained in. The more common something is in ancient mythos, the more knowledge he has on it.


Weaknesses: Leceel has no combat training to speak of. He has survived fights before, but that is more due to his ability to avoid a fight than participate. His strength may be great, but he lacks the reflexes and skills to utilize it properly in battle. In addition, he has a bloodlust within him, related to his arm. When he is around people, it starts to hunger. The more people that are present, the harder it is for him to resist. It is also more difficult in the presence of blood. Should he lose control, he goes into his "Taken over" state, and becomes a rampaging monster. However, while in this state he is completely unable to differentiate between friend and foe. He is as much a danger to the PDA as he is to their enemies.


Weapons: None


Tools: None on his person. When in base, he has access to an entire library of information, while in the field he is often in a tech van and helping coordinate the team. (though he usually does not go on missions)


Personality: Leceel is almost fatherly in a number of his actions. It may seem childish, but he legitimately likes people. However, he keeps his meetings brief, out of concern for others.


History: Leceel's earliest memories are that of pain. He was alone in a ruined building, five years old. Whenever he went outside, others would think him a monster, and he would go back to hiding himself. As he grew older, he learned to hide his deformity . . . and that was when he learned of his bloodlust. He would quickly remove himself from society, hiding away. Despite his rejection, he legitimately loved people. They had shown kindness when he was hidden, and he saw much beauty in their arts. Whenever he found a book, he would read it all the way through, children's or 500 page novel. The PDA found him at the age of 14, where he begged them to hide him away from society, so that he might never hurt another again. For the last 17 years, he has been locked in the basement of the PDA headquarters. This is essentially a large vault, that can withstand several tons of explosives. Inside is a rather lavish library, complete with a number of amenities for him to live comfortably. The door can only be opened from the inside, by means of a simple puzzle that Leceel must solve.


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Theme Song:


-Battle: "The Curse" Disturbed


-Normal: "Nemo" Nightwish


-Other: Can often be seen reading a book, and will often give reading material to others.
 
Name: Neimanassa Lunosus


-Nicknames/titles: Neimi


-Gender: Female


-Age: 21


-Officer: Asset


-Ability:


Lunar Power: Neimi's werecat form's power grows and lessens with the phases of the moon.


-Mutation: Werecat


Human form:


Black hair, pale skin, emerald eyes, 5”3, 110 lb., black cat ears, black cat tail.


Werecat form: (half-human/half-cat creature; lean muscled body covered in fur with long claws, teeth, cat ears, cat tail, feline-esque face)


Black fur, ruby eyes, serrated claws and teeth.


-Skills:


Natural Hunter: Neimi excels in stalking her prey.


Serration: Neimi excels in peeling skin from bone, causing massive damage and most often killing her prey.


-Weakness(es):


Aquaphobia: Neimi fears crossing water or entering water.


Silver, Bronze, and Iron: Items of these metals can force Nemi back into her human form; extreme exposure can kill her.


-Weapons:


Human Form: Two 9mm berettas with lunar symbols carved into their handles (a gift from her parents before she left).


Werecat form: Serrated claws and teeth.


-Tools: Leather collar with small silver inserts (she uses this to force herself to remain in human form sometimes)


-Personality: Like a cat, she is extremely curious about her surroundings. She is quite shy normally until she is comfortable with her surroundings.


-History: Neimi was strange even by her own kind’s standards. When the werecat was born into a family of werewolves, many of her own kind believed that she was a demon sent for the slaughter. In reality, she is a mutation of the race of werewolves. Her family tried to help her fit in by teaching her the ways of werewolves, but to no avail. At the age of 18 she was kicked out of her pack and she began to roam alone. When PDA agents found her three years later, she was half-dead after a group of werewolves had attacked the werecat on sight. Now, she lives to serve the PDA while still trying to find the origins of her cat mutation.


-Theme: “Her pale face rising and I feel a change come on in waves. Blood boils in veins. Am I reaction or coincidence? I'm still coming after you. A new breed forming- and the werecat prowls the night. Rising. Hear the mournful cries of the hounds on my trail. I cannot fail. Cat out of hell. Vengeance is mine, the time has come tonight. Forever falling, bathed in a sea of lunar light.”


-Other: Neimi has a scar running straight down from her eyebrow to her upper cheekbone from the werewolf attack.


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Name: Haikura O'Reilley


-Nicknames/titles: Haiku


-Gender: Female


-Age: 27


-Officer: Agent


-Skills:


Swordplay: Haiku is proficient in many ways of the sword.


Hacker: Haiku is skilled in breaking into computer for information.


Paranormal Knowledge: Haiku has an amazing memory which contains much information on different paranormal creatures/incidences.


Lie Detector: Haiku is great at reading the face for interrogation in order to distinguish truth from lie.


-Weakness(es):


Loner: Haiku tends to like to be alone, never taking a partner.


Shiny!: Haiku's eyes are drawn to anything shiny; it is a major distraction for her.


Facade: Haiku hides behind an emotionless mask, thus making connections with other people difficult.


-Weapons: Dual Scimitars (plain silver blades with black handles)


-Tools: Swiss Army knife, iPod


-Personality: Cold and distant to all new people. Those who have known her she tends to be a little more open around. Never smiles.


-History: Haiku and her sister Minuetta (Minuet) were orphaned at a young age in their homeland of Scotland. They knew nothing of their parents or how their parents disappeared from their lives. A witch hunter from a hunting group took them in, purely at first for extra numbers. But soon the witch hunter became like a father to them. He taught them the ways of the sword and even had their swords custom built for them. After his death at the hands of a witch, the two set off from the group, looking for new knowledge and found the PDA. The two were put as partners and were sent after the same witch that killed their father figure. But the area in which they found the witch was booby trapped. Haiku tripped one of the traps accidentally; Minuet was the first to notice. Minuet used her body to protect Haiku (mostly protect, half of Haiku's face was burned horribly) from an explosion of fire. Minuet died from overexposure to the flames as Haiku tried to save her. After this moment, no one knows exactly what happened, not even Haiku. All that is known is that Haiku walked back into the PDA, carrying the witch's bloodied head in her hand. Minuet's body was retrieved and Haiku burned it upon a pier. It is now six months later and Haiku is still hiding behind her mask.


-Theme song(s):


Normal: My Immortal by Evanescence


Battle: Indestructible by Disturbed.


-Other: Half of Haiku's face is covered with a metal mask, molded to the contours of her face. It is removable but Haiku never takes it off.


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Name: Kerza


-Nicknames/titles: Happy, Mermaid


-Gender: Female


-Age: 23


-Officer: Unknown


-Abilities:


Water Manipulation: Kerza can manipulate water in its liquid form.


Underwater Breathing: Kerza has the ability to strain oxygen from water in a similar way as fish do with their gills.


-Skills:


Marine Mammal Friends: Kerza has allies among all marine mammals and she can “talk” to them in order to get them to help her.


-Weakness(es):


Amnesia: Kerza knows nothing of her life before two years prior.


Water Dependance: Kerza cannot be away from water for over twelve hours. By the tenth hour, she has lost a good deal of strength and ability to manipulate anything. By the eleventh hour, she is unable to move. By the twelfth hour, she is dead.


-Tools: Water Pouch


-Personality: Always happy, optimistic.


-History: Kerza knows nothing of her life before two years prior. She was found by a group of tourists in the Bahamas on the beach half-dead. Though they meant well, they nearly killed her by taking her to the hospital for ten hours, away from the water that she loves. Kerza knows one thing; the sea is her home and she will protect it at all costs. Kerza has now found herself trapped in the Bermuda Triangle with no bearings of where she is or how to get out of it. She has found the PDA on accident purely and is now for the first time coming up on land in order to get the "land-walkers" to help her figure out how to get back home, wherever home may be.


-Theme song(s):


Normal: Now We Are Free by Celtic Thunder


Battle: Soldiers of the Wastelands by DragonForce


-Other: Kerza has a bad habit of forgetting how much water she is manipulating, causing accidents at times.


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Name: Tequoia


-Nicknames/titles: Tiki, Nature's Prophet


-Gender: Female


-Age: 25


-Officer: Unknown


-Abilities: Ability to talk to animals in and summon spirit bear to fight for her.


-Skills:


Slingshot Training: Moderately skilled with slingshot, but not 100% accurate, especially under duress and stress


Bluff/ Seduction: Incredibly high ability to mislead others. Tiki to some extent believes in her own lies, making it hard to sense when she deceives. She can also be irresistible when she wishes to be, seducing men and women alike.


-Weakness(es): Very naive, unable to sense motives and others, and takes most things at face value. Tiki is a bisexual sex fiend, and tries to have sexual intercourse whenever possible.


-Weapons: Slingshot


-Tools: Seeds, bread crumbs, condoms, birth control pills, lingerie.


-Personality: Very ditzy, but observant at the same time. Is very naive, and so, believes what anybody tells her. She is very quirky and mercurial, and becomes extremely seductive when it strikes her fancy.


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-History: A neglected daughter of a wealthy family, Tiki has never wanted for anything all her life, but yet has always yearned to belong. She spent her youth exploring the woods in her father's estate, and learned that she could communicate with animals. She became fast friends with most of the animals, but in particular, a young brown bear that had lost his parents. She grew up loving the bear like her brother and spent hours wandering the forest as a pair. Over time though, the forest became infested with paranormal beings. As more and more of her beloved forest became dangerous to wonder, she was compelled to learn to defend herself, as a fox she was friends with became possessed and attempted to kill her. She took up a slingshot, promising that she would only kill when absolutely necessary. She tried to help her friends, but one by one, they all became possessed. One day, while she was wandering the small plot of forest still considered safe to explore, she and her beasr were attacked by many possessed animals. Her bear, loving her as a sister, raged against the possessed, but was eventually overcome by his battles wounds after defeating the possessed. With tears in her eyes, she lay her hands on her dead friend, and sobbed over his dead body. The spirit of the bear attached itself to her, allowing her to summon a spirit version of him at will. However, the bear laid a powerful compunction for her to rid the world of all paranormals. Driven by this compunction, Tiki left her father's estate and traveled, for the first time, into the cities. She was overwhelmed by the amount of people, having never met any other human besides her parents and their servants. She quickly learned that she needed to deceive and mislead to get her way to get information and achieve her goals. Meeting many handsome young lads, she felt a desire that she had never felt before. Driven by this mad desire, she soon learned that she could seduce and bed most of both genders, and that she very much enjoyed the sex. She has arrived at last at the PDA, having bluffed, tested, and seduced her way through the PDA tests.


Theme Song: Carameldansen
 
Name: Adrian Borskov


Nicknames/Titles: Kindjal, "Tarakan" (Russian for "Cockroach", because of how difficult it is to kill him)


Gender: Male


Age: 29


Appearance: Tall and athletic with brown hair, short and coarse just like his beard. His eyes are dark green. He typically wears dark blue jeans, gunsteel-gray combat boots, a black long-sleeved shirt, and a sleeveless brown leather trenchcoat. He has numerous scars from many battles: bullets, burns, and blades have left their mark on his tough skin.


Officer: Agent


Skills:


- Barely Even Ranged Weaponry: Even in his selection of ranged weapons, Adrian sticks to short range. Adrian is skilled in the use of revolvers, and he self-taught himself how to use throwing spikes with above-average efficiency.


- CQC: Adrian is exceptional at hand-to-hand combat, both unarmed and with a melee weapon, especially the kindjal.


- KGB Toughness: Adrian's time in the KGB has made him resilient to pain and harm. His endurance, strength, agility, and durability are amazing as far as human capabilities go.


- Iron Mind: Adrian is very brave. It isn't that he doesn't feel fear, but his mind is very resilient. He easily overcomes fear, especially when he's protecting someone or something. Additionally, he's very resistant to interrogation, manipulation, or other ways people might try to control him.


Weaknesses: He only has one arm. He doesn't even have much left shoulder to speak of anymore. To compensate somewhat (and to cover the scarring) he's been fitted with a Multipurpose Utility Imput Receiver Type (MUI-RT), which basically functions like an electrical socket in that different things (called Plugs) can be...well, plugged into it, but unlike an electrical device or a prosthetic arm, the attachment is incapable of action. In the field, he uses a Plug that is little more than a shoulderpad: it looks like a large, rounded metal plate. In his downtime, he may, for example, attach a Plug that holds a painter's pallet at a comfortable level for him to use while painting.


Weapons: One alchemically-strengthened Kindjal (a Russian curved short sword, with a blade about 2 feet long) kept strapped in its sheath on the back of his waist, one specialized stub-nosed revolver that fires all six chambers at once (basically a modernized pepperbox) kept in a holster over the left side of his chest, and four six-inch-long double-sided throwing spikes strapped to his thighs (two on each leg). In a pinch he uses the spikes as kubatons.


Tools: A specialized belt around his waist that lets him reload his revolver with only one arm (3 cartridges), collapsible spyglass, and flares (typically about three or four on his person at any given time).


Personality: Adrian is friendly by nature and prefers to get along with people as best he can. He's almost always smiling in a warm and disarming way, even in combat. He has a protective nature. He's not afraid to call people out for being unfair, unjust, or blatantly disrespectful. He is confident but far from arrogant.


History: Adrian was born to an American mother and Russian father. His father was an officer in the KGB, and Adrian was inevitably recruited. He and his partner, Vojta, were assassins often tasked with many "unusual" missions. Because of the "need to know" basis of their mission details, Adrian did his best to not think too hard about what they were doing, but over time he couldn't help becoming more suspicious and downright curious. Some of their targets seemed more or less than human. On their most recent mission, Adrian was horrifically injured protecting Vojta: his entire left arm was torn off, from hand to shoulder. He and his partner were rescued by PDA officers, and they airlifted the two of them to be operated on (mostly Adrian) and inducted into the PDA ranks...


Theme song(s):


- Everyday life: "Moskau" by Dschinghis Khan


- Combat: "Black Blade" by 2 Steps from Hell


Other: Adrian, being Russian-American, can read, write and speak fluent English and Russian. He speaks with a slight Russian accent. The monster that tore off his arm is an extremely powerful witch that goes by "Baba Yaga". He is a skilled painter with a very stylized, flowing technique. He almost always paints "mythical" creatures.


 
Name: Samuel (goes by Sam) (last name unknown)


Nicknames/Titles: Dr. Gray


Gender: Male


Age: mid 20s (he can't remember exactly)


Appearance: Average height, well built, and thin. His skin is fairly pale. His eye and hair color are tied to his abilities, but in general his eyes and hair are a dull gray. His hair, slightly wavy, reaches the bridge of his nose in front and is long in the back, reaching the middle of his spine. He is always well dressed, commonly wearing black slacks, black dress shoes, a black belt with silver studs, A white dress shirt with the sleeves rolled up to the elbows, a black vest with silver buttons, and two different lead-lined dress gloves: black on his right hand and white on his left. While outdoors or otherwise away from HQ he wears designer sunglasses.


Officer: Unknown


Abilities:


-Mending Hand: Samuel's left hand absorbs the injuries and ails of whatever it touches. This can only affect organic things like plants or animals. For example, he can mend cuts, burns, or even more serious injuries like broken bones. Effectively he "rewinds" the state of whatever he's healing. This is limited to physical ailments; he cannot affect mental illnesses. If he focuses on healing, the process is faster. His hair turns whiter and his eyes become more golden the more he focuses on healing.


-Harming Hand: Samuel's right hand "injects" the injuries he has absorbed into whatever he touches. This does not directly transfer the injury itself, but converts it into raw pain. If he's focused entirely on harming his hair is jet black and his eyes are blood red, and whatever is in direct contact with his hand suffers severe burns along with the raw pain. Unlike his left hand's ability, his right hand affects both living and nonliving matter. When transferring harm to something like a brick wall, the wall would degrade, crack, decay, and fall apart. When focused on harming, the pain is intensified, or the object degrades at a faster rate.


Skills:


- Escape Plan Omega: Having no talent at fighting, Samuel is exceptionally good at running away, even to the point of using parkour skills he picked up living on the streets, fleeing from aggressors.


Weaknesses: Aside from having no combat training, Samuel cannot "turn off" his powers: he can only strengthen their effects by concentrating on them. Lead stops his powers from working, thus why he wears lead-lined gloves. He cannot transfer or heal injuries or ailments that originate on him. For example, if he were to get shot, he would need medical attention like any other normal person. Also, the more harm he absorbs, the greater toll on his body. Healing minor wounds like small cuts and burns barely affect him by themselves, but if, for instance, he had to heal someone's crushed forearm, he would be in moderate pain all over until he transferred the harm to something or someone else. In a worst-case scenario, a massive amount of absorbed harm would tear his body apart, from bones to organs.


Weapons: None


Tools: Cigarette tin, matches, lockpick


Personality: Samuel's personality and mannerisms are closely linked to his powers. In general, he's fairly reserved and keeps to himself as best as possible. He isn't particularly antisocial: it's just that throughout his life people have shunned him, feared him, or bullied him, and so tries to avoid drawing attention or interest to himself. In his "neutral" state he's calm, polite, and professional. When primarily using his healing abilities, he's compassionate and friendly. When focusing on harm, which is closely tied to his temper, he could be described as serious, agitated, or downright pissed. It's usually a bad idea to make him angry, especially if he's storing a lot of pain.


History: Samuel never knew his family. He was abandoned at an orphanage while he was still an infant, and lived there for many years. As he went through adolescence, his powers started to come out. Some kids would get cut or scraped or bruised, but they'd play with Samuel and be good as new. However, something like the inverse also happened: happy and healthy kids would reportedly be with Samuel for mere seconds and be wailing in pain. By the age of 17, people were terrified of even being in the same room as Samuel. He was kicked out of the orphanage and lived, homeless, on the streets. As time went on, knowledge of his abilities leaked out, and some people came to him privately seeking healing. He healed who he could, but inevitably the pain would accumulate to unbearable levels. At those times stories of buildings mysteriously collapsing would be seen in the newspaper. Eventually he was found by the PDA as he was on the verge of dying of starvation. They promised him shelter and care if he lent them his services. They had barely finished speaking when he accepted.


Theme Song(s):


- Neutral: "Cello Suite No. 1" by Bach


- White (healing): "Moonlight Sonata" by Beethoven


- Black (harming): "Requiem: Dies Irae" by Verdi


Other: As seen in his theme songs, Nick enjoys classical music. He was always in worn out clothes while he lived on the street, so ever since he joined the PDA he's dressed himself in tailored, handsome clothing. He gets flustered by attractive, cute, or otherwise desirable women, and if pressed by them his articulate nature collapses into stuttering, blushing idiocy. One odd side effect of his power is that is body is very resistant to the negative effects of smoking. He is a casual smoker, and unless he smokes about half a dozen cigarettes in a day, his body will suffer no ill effects whatsoever, and even then his body will process out any harm the tobacco does.
 
-Name: Lucky


-Nicknames/titles: "Oh, god no! Please, keep that thing away from me!", "Murphy"


-Gender: male


-Age: 32


-Officer: Unknown


-Abilities: 'It Never Rains but it Pours' He possess an extreme affinity for luck, by which i mean involving him in something will bring out events so unlikely, they were likely written off as ridiculous. He has no control over it, which has led him to become rather paranoid, due to the frequency that 'chance' events occur to him. though, it has been noticed that it seems like the frequency of 'chance' events increases proportionately with his emotional status (i.e. the more pissed he gets, the more often 'chance' events occur)


-Skills: Foresight- years of dealing with horribly improbable events occuring on a regular basis has forced him to be able to analyze a situation, and immediately determine the most unlikely situations that may occur.


-Weakness(es): He is just as likely, more in fact, to get screwed over by his luck, than to get defeated by the enemy


-Weapons: None. He feels he pushes it enough by shaving in the morning


-Tools: (1) bottle of ibuproufen, (5) unscratched lotto tickets, (1) silver dollar coin, (1) carrot


-Personality: A bit serious, though he attempts to be light-hearted to deal with the crap he deals with on a daily basis. sarcasm is his native language.


-History: No one know his true origins, or even his true name, as he was orphaned as a young child, and facilities containing his files either misfiled or destroyed files pertaining to him, or burst into flame. growing up with such an ability was hard for him, especially during puberty. in one day, he had 15 moderately to very attractive women, at different times, declared as his girlfriend. the relationships lasted approximately 15 minutes, before they beat the shit out of him for whatever reason, and left him. he has since avoided the dating scene. That more or less sets the tone for his life, up to one of the few strokes of luck hes had without it turning bad. after getting fired from a decent job, for faults not his own, he found the PDA by accident. by reading a wanted ad in a newspaper. that was 20 years old. while standing outside the door of the building. Completely. Non-intentional.


-Theme song(s): 1812 overture


-Other: is rather non descript, 6 foot tall, short brown hair. murky brownish-gray eyes. has managed to avoid any serious maiming or disfigurement, though not without consequence. his left arm, after being accidentally amputated, and attached to someone else, was re-attached rather quickly, though it seems to have retained some of the traits of the person it was attached to. Who happened to be a career felon. from that day forward, though, his left arm seems to have gained a will of its own, often committing to actions not sanctioned by the body as a whole.


-Name: tau7


-Nicknames/titles: (anything your character will answer to besides their given name)


-Gender: N/A


-Age: 3 months


-Officer: Asset


-Abilities: Control of Technology, Infection of Biological organisms


-Mutation: Is a cloud of experimental nano-bots,


-Skills: Reproduction


-Weakness(es): Strong Wind, Strong Magnetic Field


-Weapons: N/A


-Tools: N/A


-History: An accident in a secret government facility, Green Valley, in a project labeled Two-Slice, a culture of nano-bots was improperly disposed of. the cloud, sharing a mind, found itself in the desert, where it consumed local flora and fauna to fuel itself away from the lab, and when the sun went down. after consuming enough, and after it produced enough extra units, it gained a semblance of sentience. drifting with the wind, coming to terms with its newfound self-awareness, it came across Lucky, who had gotten lost in the desert when he tried going out for some dessert. Lucky, for some reason, could speak binary. dont ask. communicating with the cloud, they came to an agreement to live symbiotically. Lucky would help him to understand life, and Tau7 would help lucky out when he gets into his more unfortunate situations. Now, Tau7 lives within Lucky's body, occasionally foraying out to explore.


-Theme song(s): Daft Punk - Harder Faster Stronger


the above is subject to refinement and correction of late night idea pileups
 
Name: Vojta Zlavoi-Rosta Piestruza


Nicknames/titles: V/ Havran (family title, Slovak for Raven)/Privrak (KGB title, Slovak for Ghost)


Gender: Male


Age: Appears to be roughly 30


Appearance: Black, short hair, sleeked slightly back with semi pointed ears, stoic steel colored eyes, and a fair complexion. He stands roughly 5’9”, weighs about 180 pounds, and looks quite strong for his size. He wears all black, usually a leather overcoat with a hood, and sleek black pants that connect to his half shoes/half boots.


Officer: Asset


Abilities: Shadowmeld: Vojta holds a spot in the realm of phantoms, in that he can become one with the shadows. In choosing to do so, he may become incorporeal while standing in shadows. Should light remove the shadows or he find the need to become corporeal again, he leaves the space occupied by the shadows and resumes his physical form.


Mutation: Porphyric Hemophilia


Heightened Senses: Vojta has excellent eye and earsight, and notices subtleties that most people miss. He is very observant, a trait that comes in handy when interrogating: he can and will catch the signs and tells of a liar;


Strong and Swift: Vojta’s vampire blood makes him much quicker than humanly possible, along with giving him an immense strength boost;


Forever Young: Vojta’s vampire blood reduces the rate at which he ages, and makes him look much younger than he actually is;


Pointed Ears...and Teeth?: Vojta’s vampire heritage gives him the slight appearance of the creatures, with slightly elongated ears, and longer canine teeth, through which it is possible to draw liquid.


Skill: Ranged Supremacy: Vojta’s distaste for close and physical contact drew him further away from conventional weaponry, causing him to focus more on weapons that utilize distance and power over brutal force. (Proficiency with long range rifles, and bows.)


Weakness: Garlic: While not fully vampire, Vojta’s body does not accept garlic, often causing him great physical pain and potentially death if he does not receive the proper medical attention. He has medication to suppress his body’s natural repulsion for garlic, but it still makes him very sick to ingest, and often makes him queasy to smell;


Silver: Vojta’s blood naturally reacts harmfully to silver, making contact immensely painful, and constant exposure like being burned alive. The natural metal toxins in the silver break down in his bloodstream, poisoning and making him deathly ill should it enter his body;


Being close to strangers or becoming physically contacted: After traveling from his family, he embraced the solace of silence, to the point where interactions with people not in his family initially gave him debilitating fear, to the point of being rendered immobile. While he has improved due to exposure to others through work, etc. he still gets very uncomfortable around large groups, and will often hides behind Adrian when frightened.


Weapons: Collapsible Revolver Chamber Sniper Rifle with Variable Scope, Composite Yumi Bow, Break Action Umbrella Rifle with blast cap.


Tools: Lead cross necklace containing silver leaved garlic, in case he is captured and will be interrogated (last ditch effort, will result in death); field sized notebook; family signet ring; silver tipped arrows and bullets; minor First Aid kit; 10 bullet reloading cartridges for Adrian’s revolver.


Personality: Rather reclusive, VERY opposed to physical contact. Often listens and talks infrequently, jots down notes in field journal. Very observant, and will make calls when the needs arise.


History: : Vojta’s family line traces long through the Slavic lineage dated back centuries, all the way to Vlad the Impaler, who was a critically acclaimed vampire. While the public wrote this off in later historical renditions, such rumors held quite a lot of truth. Vlad was indeed a vampire, and had long passed his bloodline through many generations. In doing this, it become less pure, often mixing with the blood of humans and forming Half-Breeds. This continued until it had spread through most of Czechoslovakia. The Piestruza family is as close to quarter-breed as humanly possible. This ‘purifying’ of the bloodstream has caused traits like sight and hearing to be much stronger, as is the physical strength and speed increased as well. His physical traits such as appearance do not change as rapidly as humans do, giving him a much younger appearance than he actually is. He has lengthened canines and while he is not required to feed, some of his family has branched out to spread their influence to vie for clan power. He left for much the same reason, but soon found the silence more comforting than his family. He stumbled about, learning to blend his sounds with the sounds of his environment so that he could move effectively undetected by common fauna. However, he didn’t know how to adequately fend for himself, and as such started using his powers to steal. Due to the reports of his stealing, a KGB unit was sent to hunt him down. After being captured through a food trap, the KGB decided that he would be better as an asset to them, rather than dead. He went through training and became quite proficient at taking down targets at a distance, which complimented the only other man who was willing to be friends with him, Adrian Borskov. The two of them had a synergy that most other small teams didn’t have, causing the KGB to assign them to a special squad for ‘special’ missions. While Adrian didn’t seem to know completely what the two of them were hunting, Vojta knew from the first mission that they were in a supernatural cleanup crew. All missions were completed efficiently and without a hitch, save for the last mission that they went on before being taken to the PDA. Adrian lost his arm shielding Vojta from the Baba Yaga’s assault, and in fury, Vojta fired the last round from his sniper, throwing the Baba Yaga back, and causing her to flee. The combination of fear and fury caused him to emit raw supernatural power, enough to a point that a U2 Scout plane with a scanner picked up the spike and located them. Seeing Adrian’s condition and that Vojta was trying to aid him, they were both lifted to PDA for immediate surgery and for Vojta to tell the agents what had happened. He neither spoke, nor looked at them, and for a moment one of the agents could’ve sworn that they saw a much older man sitting where the Young Slovak once sat.

Theme: The sound of silence -Paul Simon and Art Garfunkel

 
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Name-Geist


Nicknames/titles- Subject 7, The PolterGeist, The Face.


Gender-none, but acts male


Age-72


Officer- Asset


Mutation- Geist is an artificial human soul. He has feelings and thoughts just like a normal human would but he has no body of his own. His normal form is that of a flickering ball of flame of varying sizes and colors. As being of pure emotion and thought he can sense and feed off the emotions of those around him. He is also ethereal and can pass through solid objects.


Possession- Geist can enter and control living and nonliving things. He cannot however move something that cannot move on its own. Things such as dolls or stuffed animals that have no moving parts cannot be controlled by him. He does this by being able to manipulate electrical impulses throughout a body or machine effectively taking over the nervous system of living things.


The mind is a terrible thing to waste- Geist can access the memories of sentient beings whom he possesses he cannot however retain the knowledge of more than being at a time this way if he leaves their bodies. Information learned by his own mind however he can retain with no problem, say if he overheard a conversation while in a stolen body he could remember it.


Life everlasting- As basically a ghost Geist does not age and when the body he is in dies he however does not.


Throw voice... really really far- Geist can make himself sound like absolutely anyone.


Skills-


Not quite a soldier- Geist was given basic combat training in human bodies by the Nazi’s who created him. He is proficient to a degree with most firearms and combat knives but is by no means an expert. He got the training of a basic soldier and kept up his certifications over the years.


Better than Hollywood- The Nazi’s used Geist as mostly a spy and trained him to be able to impersonate anyone if he took over their bodies. He can watch someone for a few minutes and pick up a lot of their mannerisms and speech patterns this is solidified once he peruses their memories after entering their bodies. He was the Nazis top spy and became a master of infiltration, assassination, and intelligence gathering.


Where’d that bomb go? – Geist was trained in the use of explosives. He would sometimes be asked to take over someone’s body and use their clearance level to enter a sensitive area then blow it up.


Weaknesses


Direct sunlight- Being a spirit Geist cannot come into contact with direct sunlight he must be in a body or he will disintegrate.


Running water- Geist cannot cross over running water it has spiritual significance and will wash away his essence unless he is in a body.


Fire- Fire like sunlight will burn Geist and cause him to disintegrate due to fire existing in the spirit world as well as the physical.


Electricity- electric shock can disrupt Gest’s control of a body.


Weapons and tools- whatever are on his “person.”


Personality- He’s a realist that analyzes a situation and plans for the outcome. One way to describe Geist would be….. well creepy. Being tortured in his “youth” has caused him to be slightly unstable. At one point he was completely insane but over the years he’s gained control over his mind and is not the sociopath that the Nazis used to such great effect. At his core he is quite literally a tortured soul. Hes serious when on the job and values efficiency but on his own time hes a bit rambunctious. He loves a good prank and has a bit of an evil sense of humor.


History-Geist was the only success of a Nazi experiment to create a human soul. His creators were not kind to him and conducted many experiments after his creation. Eventually his abilities caught the eye of the intelligence and espionage division of the Nazi regime and he was trained as a spy. His ability to take control of peoples bodies we’re immeasurably helpful for intelligence gathering, assassination, and sabotage. Eventually he broke free of his Nazi masters and killed the man behind it all…. By entering his body and causing him to commit suicide, with Hitler gone the Nazis soon fell. After that he wandered for a time, he caught the eye of the PDA and without anywhere else to go he began to put his skills to work for them.


Theme songs


Combat- becoming insane by infected mushroom


When trolling- Dancin by Verka Serduchka


Other- The PDA keeps several artificial almost robot like bodies around for Geist to use. These are incredibly useful in combat as they are full of various gadgets.
 
In the middle of the Bermuda triangle, there lies a large island. Everyone who sees this island has either died, or sworn not to speak of it. It is surrounded by abnormal weather, with storms on the borders of the triangle, but perfectly calm weather almost universally upon the island itself. Large coral reefs surround the area, strong enough to crack open vessels that do not know how to navigate them. And as if to make this place completely separated from the outside world, unknown horrors dwell in the depths of the ocean . . . And yet, a large complex stands upon this island. A building that almost looks like it was made several centuries ago, with brick and mortar. The inside is a massive complex, capable of holding at least a hundred people. A place isolated from the natural world, a place where the supernatural is commonplace, this: the Paranormal Defense Agency.


. . . . . . . . .


Shepard leaned back in his chair, rubbing his knee that had never fully healed. In front of him lay several Dossiers, some humans with the best training to offer, others with elements similar to that which he was charged to fight. Many of the people he had trusted and worked with over the last couple of decades had been forced to retire. Whether it was due to injury, age, or their shuffling of the mortal coil. Precious few had been found to add to the team, but some new members were better than none. Especially considering the talent and strength of some of the members. The russian would likely be waking up soon. He had been set inside the infirmary after initial treatment of his arm was completed. Leceel had done all he could, but the arm could not be restored. His friend, the one with vampire blood, had been directed to the waiting room while his friend recovered. Shepard would talk to both of them together when they were ready. The others should be arriving on the equipped planes and boats shortly. There however was one report that he found very odd, recently given to him. Shepard reached over and pushed a button on the desk


"Geist. Come up here, I need to speak with you."


The spirit had been both an invaluable help and companion through Shepard's years at the PDA. He was the only one who had been part of the organization for the entire time Shepard had. The few others who remained had joined after Shepard was promoted to be the new director. What concerned him however, was this news. The "Anomaly" had appeared in the bermuda triangle . . . directly outside of the building.


. . . . . . . . . . . . . . . . .


"W-We're here sir . . ."


The small boat pulled up to the shoreline, opening up its ramp that only allowed a single person through. The man was in his early twenties, and had short black hair. His eyes held the same jet-black color, and he wore simple black jeans as well as a black shirt. The man who had been piloting the boat was clearly shaken at his presence, silent and uncaring as it was.


"Thank you. Your presence is no longer required."


The man walked off of the boat, the pair of Desert Eagles very clearly visible on the back of his waist. He held a small black bag over his shoulder, presumably his luggage, though it was very small. As soon as he was on the shore, the boat disembarked, the man in charge of the vessel very clearly startled. The man in black let out a slight "Feh" before looking at the massive structure in front of him. His new job, somewhat out of the way, but at least it seemed this would be slightly less boring than his previous occupation


. . . . . . . . . . . . .


Leceel shut the book in front of him, looking up at the fluorescent bulbs above his head. Despite all the wood in the structure around him, he knew he was surrounded by several feet of metal in all the walls. Today was the day, if he was not mistaken. He had already been surprised by the arrival of the two russians. The one who held no supernatural qualities was simultaneously very fortunate and very unfortunate. He had been very lucky that it was only one arm that he lost, but meeting the creature known as "Baba Yaga" at all was a great misfortune. He looked down at the cast that held most of his left side and let out a side. If he could lose his arm, would he? Not that it warranted much thought, no force natural or preternatural had even fazed the apparition that held his form. He wondered what sort of people the new members would be, what their hopes and goals were in coming to this place. He smiled as he opened another book.
 
Seemingly from nowhere, the blue and white jet codenamed "Azurios" touched down on a landing strip behind the complex. This jet was a custom model, combining the speed and invisibility of a stealth fighter with the class and amenities of a VIP personal jet. It was taxied into the holding bay, and the door/staircase lowered. Three men in official-looking suits exited, followed by a well-dressed man with gray eyes and long gray hair. Despite his hair and eye color, this man was not even thirty. He had changed clothing on the jet: he had been wearing little more than rags. He calmly donned designer sunglasses and followed the suited men towards the massive brick complex. "So...this is the PDA," he muttered, and smiled slightly to himself as he walked. He slowly and ceaslessly wrung his hands, which wore fine dress gloves. The left hand wore a white one, while the right wore black instead.
 
Another small boat had pulled up on the shore line not far from the other. The pilot inside kept staring at his passenger with a mixture of disgust and awe. Her 5"3, thin frame had great "assets" that were enough to make men stare. But the disgust stemmed from the twitching pair of cats ears and the lithe tail that this person possessed. Currently, the woman was shivering while looking at the water.


"Seriously? They could not bring me here in a plane?" As she spoke, long fang-like teeth clicked at each word.


"We're here...ma'am." The pilot chose to be polite, not sure if she was a dangerous threat or not.


"Good." She sprang for the ramp towards the shore. When her feet hit the ground outside, she noticed the presence of others on the beach. If any eye dared to look her way, her mouth curled into a snarl. She was on the defensive right now until she understood the extent of prejudice against her kind.
 
In a room not too far from Shepard's office but located several floors below it Shepard's voice came over the intercom. "Understood V" Geist answered. So they've arrived Geist thought to himself, this batch seems interesting to say the least. The ball of flame that was Geist's form rose upward at an angle moving through the walls and floors as if they didn't exist, silent and invisible. He rose up through the floor of Shepard's office and while still invisible floated above the director's left shoulder. " you rang?" he whispered right in Shepard's ear
 
Shepard rolled his eyes at the voice that came over his shoulder


"Geist, you should know by now that doesn't even bother me."


He shook his head and crossed his fingers.


"The new agents are arriving, I would like you to meet them and direct them to the conference room, where I will speak with them shortly. There is one more there than we had initially planned. It seems the anomaly has found his way to us. Bring him in as well, understood?"


Shepard didn't even bother trying to make eye contact with where the voice had come from. Geist would likely be trying to make him look like a fool
 
In point of fact Geist had drifted in front of and above Shepard. " Interesting that that one made it through the triangle at all" Geist said pensively. " That one could cause problems with his particular... gifts." " Trust me when I say that the results of those can be... well rather unfortunate" he sounded rather amused yet there was something wary in his voice.
 
"I am well aware. There were over a dozen attempts to contact him, all of which ended in catastrophic, almost comically so, failure. Now, if you would be so kind as to head out and meet them. I'm going to head to the infirmary. The russian should hopefully be awake soon. I don't want to force Sarisa to deal with him when he first wakes up alone."


Shepard reached for his can and slowly pulled himself to his feet.


--------------


Muerte eyed the cat-woman that had pulled up to shore beside him, returning her glare briefly before walking up in the direction of the building. He didn't care what the others thought of him, she could likely even smell the death emanating off his form
 
Stepping off the Cessna she arrived on, Tiki skipped down the steps of the plane. She adjusted her skimpy outfit (conservative for her). Whistling while looking around, a whistling duck fly off the eaves of one of the buildings onto her shoulders. Noticing a 5"3 girl in the distance, Tiki bounces towards her.


"Hi, my name is Tiki! How are you and what's your name?"
 
The cat girl jumped, literally, up into a nearby palm tree and hissed down. "....this is why I avoid society." She mumbled this under her breath. "....please don't do that again...Tiki...."
 
Geist sighed, well this could be fun he thought... of course if it was Shepard might get pissed. That didn't overly bother him but he didn't want to cause to many problems with the new recruits so soon. He drifted down to the chamber where the PDA kept the bodies for his use and started to browse through them. " no... no... no... maybe... no.... hmmmm" he contemplated the one in front of him for a minute. "eh might as well." he muttered as he slipped into the body and took it over, stretching to get used to the feel. After he was done he left the room through the only door and headed up to the lobby perching on the desk that was usually occupied by a secretary but was empty today. He stretched yawned and curled up for a catnap while he waited.
 
Tiki looks the girl up and down. She looks like she has prosthetic cat ears and tail, probably a girl with weird tastes in fashion. To complement this, she has a collar on her, with metal studs on her. Definitely a weirdo thought Tiki. Still, Tiki had to admire the breasts on her. "Hi, I don't think I caught your name! Don't be nervous, I'm a nice person! I like cats too, but I think you like them much more than I do. Do you know that I speak cat?" Tiki looks cat girl brightly in the face, with a big smile on her.
 
She raised an eyebrow. "Like cats?" She dropped down from the tree, landing deftly on her feet. Her ears pitched forward towards the....odd....girl and her tail flipped in front of her, flicking the other girl in the nose. "...and my name is Neiminassa Lunosus." Neimi began to stalk off, glaring at the weird guy in black. She wrinkled her nose; what died out here?
 
Tiki was surprised. "I've never seen prosthetics like that" . Still, this Neminassa (what kinda name is that anyways) looked pretty cute. Tiki sidles up to Neiminassa. "So, NemNem, where'd you get those prosthetics?" Tiki reaches out with two fingers and strokes Neiminass's tail. It was warm and furry. Man, this tail is really realistic. "You like my new friend, Bobby?", as Tiki gestures up at the bird sitting happily on her shoulder.
 
"....get your hand off of my tail." Neimi was extremely uncomfortable now; she had never even been in any sort of relationship resembling friendship and this seemed like some form of....weird relationship thing. "Prosthetics? What are you talking about?"
 
Muerte shook his head at the shenanigans of the two warm-bloods behind him. He shrugged his shoulder slightly, shifting the weight on his shoulder as he walked inside the massive brick building. The entry hall was fairly large, with a large desk at the front. There was no one sitting there, only a cat. He eyed the area, taking in a small breath


"Hello?"


His surprisingly deep voice echoed around the hall
 
"Your tail is obviously a clever fake! I mean, You'd have to be some weird cat person to have a real tail. There's no need to be so nervous around me, I'm a nice person! So tell me about yourself NemNem. How come you like cats so much? Are you into animes?" Although NemNem was looking kinda shy, Tiki thought she looked pretty damn cute. "Guys must line up to have a chance at you, huh?"
 
Adrian's eyes slowly opened, slowly closed again, and then snapped open. Where was he? The room seemed like it belonged in a medical facility, like a hospital perhaps...had he been captured? Where was his kindjal and custom revolver? A dull headache impreded his ability to think. His memory was in a jumble...


Why couldn't he move or feel his left arm?


Suddenly the events of the past few hours came back to him. He tried to get out of bed hastily but ended up falling onto the ground on his left side, letting out a short and restrained yowl of pain. He stood slowly, pressing his hand on his left shoulder to ease the ache. His whole body hurt, but the lack of a left arm was the worst aspect. He burst out the door and made it to the lobby when he saw Vojta sitting and apparently waiting for him.


"Vojta...where are...?" He managed to say before collapsing onto his knees, breathing heavily.
 
".....so you think that this is fake?" Neimi's teeth clicked as her jaw snapped shut. "Does a fake tail bleed?" She grabbed her own tail and slit it near the tip. "You see that red stuff? It's called blood." Neimi pulled away from this odd person...creature...whatever she was and tried to walk towards the door where the weird guy had just disappeared.
 

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