NOTE: In this post, the word 'fortress,' refers to any relatively safe-from-zombies spot. If you want to sign up a group that has a large boat, lives without fortifications somewhere cold, etc, it will count as a fortress.
It has been two years since the Zed virus got out of hand. Society has collapsed and most of the world's population is dead.
However, some small groups and communities have managed to build small fortresses.
These all have some safety measures, as well as constant sources of food and water.
Eventually, these societies will come in contact with each other, via scouts or radio.
Rules:
Use common sense. If you wouldn't want it done to you, you probably shouldn't do it to someone else.
No killing other people's characters without permission.
If contacting members of a fortress that isn't yours, attacking, negotiating, etc, let the other RP-er respond before you make second posts.
Don't make your society (or any characters) all-powerful - you can have amazing power in one area, (like military or extra food for trade) but there needs to be some flaws. Food shortage, inconsistent food source, inability to grow food of their own, bad system for collecting water, lack of sanitation, lack of fighting skill, lack of weapons, lack of building materials, cowardice, ignorance, and many more, are all flaws you could insert into your society if you don't think it has any. If you have little potential external struggle, you need some serious internal struggle and vice-versa. A small, badly defended group could be running perfectly, and a large, well-defended group should have serious internal issues.
No groups larger than 1000
It has been two years since the Zed virus got out of hand. Society has collapsed and most of the world's population is dead.
However, some small groups and communities have managed to build small fortresses.
These all have some safety measures, as well as constant sources of food and water.
Eventually, these societies will come in contact with each other, via scouts or radio.
Rules:
Use common sense. If you wouldn't want it done to you, you probably shouldn't do it to someone else.
No killing other people's characters without permission.
If contacting members of a fortress that isn't yours, attacking, negotiating, etc, let the other RP-er respond before you make second posts.
Don't make your society (or any characters) all-powerful - you can have amazing power in one area, (like military or extra food for trade) but there needs to be some flaws. Food shortage, inconsistent food source, inability to grow food of their own, bad system for collecting water, lack of sanitation, lack of fighting skill, lack of weapons, lack of building materials, cowardice, ignorance, and many more, are all flaws you could insert into your society if you don't think it has any. If you have little potential external struggle, you need some serious internal struggle and vice-versa. A small, badly defended group could be running perfectly, and a large, well-defended group should have serious internal issues.
No groups larger than 1000
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