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Fantasy Weekly Superhero Quota Characters

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PauciloquentPumpkin

Pumpkin Patch
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Name: (What it says)

Superhero Name: (What it says)

Gender: (What it says)

Age: (What it says)

Appearance: (Pictures or text description)

Powers/skills: (No one starts with gear or sidekicks)

Gear: (Edit this throughout the story to keep track of gear that's obtained/lost)

Sidekicks: (Edit this, like gear. Descriptions should probably be kept short and simple, as they'll probably die at some point, describing their appearance and powers.)

Weaknesses: (List their weaknesses/limitations. Personality defects are not counted for weaknesses, you can include that under personality.)

Personality: (It can be bullet form or paragraph form, or however you wish. Include likes and dislikes.)

Backstory: (Things like their life growing up and how they got their power and why they became a hero.)

Extra: (Anything I didn't think of a category for that you want to add)
 
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Name: Lucio Moretti

Superhero Name: Moretti

Gender: Male

Age: 21

Appearance: full.jpg

Powers/skills: Energy Manipulation; Kinetic and Thermal. Martial Arts, swordsmanship

Gear: None currently

Sidekicks: None Currently

Weaknesses: Using too much of his powers will cause Lucio to "Overheat" Which would literally put him to sleep on the spot.

Personality: While Lucio does have a good heart, he has trouble showing his emotions. He could come off as rude, but deep down he means well. He has a soft spot for women and children, but he wouldn't hesitate to save someone. He's smart, able to formulate plans and calculate various scenarios in his head.

Backstory: Lucio's power just sorta... Developed right out of the blue, his mother had no powers but his father did. However, he didn't inherit his power and was instead born with his own unique one. His childhood wasn't really a rough one, but it was challenging as he had to focus on mastering his abilities, and various other skills in order to become a great hero one day. However, tragedy struck when a villain had smashed through the city, and while his dad did survive his mother did not. He was lucky at the time, in which he was sent to hide. He didn't have much control over his powers at that age after all. From that moment on, he had vowed to become a hero that would make his mother proud, though perhaps some of that cold nature that comes off from him is because of the effect his mother's death had on him.
 
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Hero Identification Card

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Name: Jimmy Hops
Hero Name: Frogger
Gender: Male (he/him)
Age: 24

D.O.B: April 21st
Height: 145cm
Weight: 54.44 kg
Eye Color: Black

"Suspenders are the way to go, ribbit"

Personality:
Jimmy, like his appearance suggests, has a hopping personality. He is inherently goofy by nature, having a penchant for making those around him laugh at his goofy antics. Jimmy is especially good at handling children, having considered being a full-time day care worker if the superhero thing didn't work out for him. He is a person who enjoys to live in the moment, taking everything in stride. Despite this trait, he also like to take things slow when everything becomes to hectic for him to handle. He used to jump into things headfirst, quite literally at times, but as he grown into adult, he has learn to use his brain a little more though he can sometime be swept in the moment. Just like the old saying goes, old habit die hard.

Likes:
- dancing
- photography
- suspenders/overalls
- water
- cooking
- vegetables
- personal space
- environmentalism
Dislikes:
- insects
- birds
- stereotypes
- pessimists
- large flames
- loud noises


I don't eat flies

  • Power:
    Jimmy's power is no secret. He's a frog and he can do pretty much anything a frog can do. He has a long tongue that he is capable of grabbing things with, though he doesn't like using it because he can taste whatever he grabs. This doesn't prevents him for using it for hero work, but it does provide a mild discomfort for him. He can jump relatively high, around 30 time his own height, though his running speed is relatively slow because of his anatomy. Another ability of his is that he is capable of camouflaging his body to match his surrounding, but to successfully do so he must be completely naked unless he wants people to see his clothes. Being a frog, he also has the ability to stick to flat services using a specialized mucus that he produces in his hands and feet. He has relatively strong kicking strength but nothing in the arms department.
    Weaknesses:
    Having a frogs physiology, Jimmy has to regularly douse himself in water to keep his skin moist or it will dry out and cause terribly aches. Although, the amount of times he has to drench his body is dependent on the humidity of the location. The more humid climate the less need he has for water. However, the same is true for the opposite, the drier and arid a place is the more frequently he had to douse himself water. Another drawback to being an amphibian is that he cannot withstand cold temperatures due to frogs being cold-blooded.
 
Name: Kelsie Becker

Superhero Name: WarpDrive

Gender:
Female

Age: 22

Appearance: 79d420cfa14250cf06d9beade90068f3.jpg

Powers/skills: Hyperspeed movement-Kelsie is capable of moving at incredible speeds, reaching speeds of Mach 2.
Hyperspeed Vision-The only reason why Kelsie is able to see while moving at the speeds she does, her eyes can take in information and process letting her see things as if they were moving in slow motion.
Kinetic Drain-Kelsie can absorb the force of any blunt damage and store up to four charges for later.
Warp-Using one of her four charges Kelsie can reach such great speeds it appears as if she teleported. While warping Kelsie is moving so fast she can't even be seen nor touched.
Way of the Speedy Fist-A style of fighting Kelsie was forced to create as nothing really suited her speed, it has a heavy focus of overwhelming foes with a flurry of blows.

Gear: TBA

Sidekicks: TBA

Weaknesses: "I'm starving."-Kelsie's extreme speed isn't just limited to her movement, her body actually works faster than the average person's. This results in her burning calories and using up energy faster than others. Meaning she has to keep herself topped off and watch her energy usage or she could actually start to starve.
"Okay that one hurt!"-While able to absorb blunt attacks for her Warp, Kelsie can only absorb four charges before she is unable to take in anymore energy. Meaning after she has her four of her charges she won't be able to stop any other attacks. She is also unable to absorb any piercing or cutting attacks.
"Woah did anyone see that!?"-While Warping is incredibly useful it comes with a few drawbacks, for one it's impossible without a charge so if she's out of charges then she can't use Warp. Another drawback is while warping Kelsie is moving at such an incredible speed that even with her eyes she can't process what's happening. Meaning she can't see where she's really going, she can only estimate where she might end up. She also can't turn while warping and as such despite her moving too fast to even be seen someone can figure out where she might appear.

Personality: Kelsie is an absolute ball of energy practically bouncing off the walls at all times. She's a talker and once you get her going you'll find it hard to stop her. She's also a thrill seeker always chasing the high of her adrenaline pumping. When face to face with trouble Kelsie will always run towards it, not just to chase excitement but because she genuinely wants to help others. She seems to always be looking to prove something to both herself and others. When it comes to others Kelsie always seems to prioritize their safety over her own. Even when facing off against criminals she is always careful not to go to hard on them.
Likes-Going fast, sweets, upbeat music, working out, getting her blood pumping
Dislikes-Sitting still, Having to be quiet, reading, slow people, speeding tickets

Backstory: Kelsie Becker is the third gen in a family of heroes. Her speed something that was passed down on her father's side. Typically the act of passing down the role of hero was celebrated, yet Kelsie's father was reluctant. He told Kelsie he doubted she had what it took to be a hero, saying she was too hotheaded for the task. Kelsie responded to this by running away from home. Determined to prove her father wrong she set out to try and solve a crime on her own. Which of course was against the very rules of hero society, none the less Kelsie walked around basically looking for trouble. The best she got was a couple of thugs trying to mug her of course she took of them no problem. When Kelsie was found it was by her grandfather, he explained to Kelsie that her father was actually just worried about her. As he admitted how fearful he was passing on the role to her father. After hearing this Kelsie felt awful for running away, returning home to apologize. Her father was glad to see her safe and promised to at least give Kelsie as chance to prove she could be a real hero. Now with quite the chip on her shoulder Kelsie seeks to prove herself as WarpDrive.

Extra: N/A
 

Introducing the one and only...
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Dead Hand

Name:
Caitlin “Cait” Clive

Superhero Name:
Dead Hand

Gender:
Female

Age:
22

Height:
167cm

Weight:
59kg

Powers/skills:
Most of Cait’s abilities revolve around the ghost hands of which her hero name originated from. She’s able to “extract” these hands from any corpse and control their movements as if they were her own limbs. She can control six at a time. When Cait isn’t putting any effort into controlling these translucent hands, they are sentient and are able to access all their memories from when they were alive as well as talk to Cait. Similarly, Cait can communicate with the dead by talking to corpses, while Cait talks to them they are given the same sentience the ghost hands. The physical strength of an individual hand is the same as the physical strength of whoever she extracted them from. If at least four hands grab onto her at the same time, Cait and the hands grabbing her are able to assume a state of either invisibility or intangibility or both. Since the hands are disembodied from her own body and are floating around her, Cait can use them to lift objects or herself into the air indefinitely. Cait is also somewhat proficient with martial arts- though it is far from being her greatest strength.

Gear:
N/A

Sidekicks:
N/A

Weaknesses:
Though the ghost hands are seemingly immune to normal muscle fatigue they can still be damaged and even destroyed through normal means- Cait will not experience pain if the ghost hands take damage. While her ability to be invisible is indefinite so long as four hands are grabbing her, air passes straight through her lungs while intangible so she can’t breathe while she is in an intangible state. In order for her ghost hands to stay under her control they need to remain within a 30 metre radius of her- they evaporate into nothingness if brought outside that range. Cait often needs a quiet environment around her to actually be able to understand what any of the dead people she is trying to communicate with are saying.

Personality:
Cait is selfish, manipulative and crafty at her core. It’d be very unlike her to hesitate in stabbing someone in the back for her own personal gain. Despite this she is not an overtly rude or argumentative person. In fact she is highly personable, usually breezy, amiable, level-headed and easy-going- if slightly fond of playfully teasing people. Though she does have genuine respect for others and their talents, she simply cares about herself and her own goals a lot more than she does about others. Cait has a somewhat noble moral compass but isn’t above commiting minor crimes like petty theft if she thinks she can get off scot free.

Cait is a very vengeful person, she doesn’t let go of grudges until they’re either settled under her own terms or she dies. Enacting vengeance is one of the few times forgo her normal cheery demeanour and instead be completely serious.

Likes:
Herself, Money, Dark colour schemes, Bitter foods, Swimming, Lounging about

Dislikes:
Losing, Spiders, Sleeping, Waking up, The cold (particularly cold showers), Excessively touchy-feely people, Sweet foods

Backstory:
The younger of her parents' identical twin daughters, Cait was born with her abilities- just as her father and sister had been. Both Cait and her sister, Carol, were able to control far more hands than their father, and both were praised heavily for it. The family was rich and the children became spoilt. They and grew up competing with each other for their parents' attention, favour and gifts. Schoolwork, hobbies, prowess with their abilities- the siblings butted heads over everything, and yet no achievement could ever be as sweet as the relentless berating and bragging one sister would get to unleash on the other after “winning” a round of their endless competition. The two grew to outwardly despise each other into teenage years, insults turned to voilence, attention from their parents became success in their own professional and social lives, their burning desires to win became debilitating fears of losing. Unfortunately for Cait, Carol was was smarter and stronger, meaning she'd come out on top most of the time. That changed.

Carol became a hero known as Phantomette, renouned for both her extreme skill and rude, egocentric personality, while Cait struggled to find her place in the world- hopping from job to job while trying to stay as far away from the hero business as possible. She’d grown tired of being reminded that she was second place. Two days ago there was a knock on her apartment door. It was Carol, battered and left for dead by a fellow hero she’d screwed over in the past. She begged Cait to help her, in any way possible.

Cait killed her, there and then. No regrets. No hesitation. Cait extracted a ghost hand from Carol's dead body and kept it with her- forcing her to watch as Cait now tries her hand at the hero business. Her sole aim: make sure that the world forgets all about Phantomette and remembers only Dead Hand.

Extras:
•Unconsciously whistles when idle, pretty good at it.
•Has trouble sleeping, needs moderate light in a room. She is very prone to nightmares and screaming in her sleep.
•Cait got a pet cat named Lucky half a year ago. Cait’s slippers have seen much less action in squishing spiders ever since.

 
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People ask a lot about the taste of things, like cement. I just tell them it tastes like the rest, sturdy. It’s not savory, not sweet, not bitter, sour, or even spicy. Just sturdy.
Orma

Name: Orma Harvinci

Superhero Name: Maw

Gender: Female

Age: 22

6914026C-69A9-4A8D-99E5-520431C43457.pngAppearance: Height wise Orma is 5’6, but her weight mismatches her appearance with a standard being 240lbs thanks to her stomach and jaw density making them weigh much heavier than they look. Her skin is mixed and tanned, body thin but athletic with muscle definition. Hazel eyes and short black hair with a rather unique jaw. While she has a strong jaw, teeth, and tongue that are close to human despite their sharpness as the picture, her entire face beneath her nose where her jaws are is covered by seemingly bleached bone exoskeleton that’s moves with her initial jaw. These jaws resemble a bear trap closed, and are attached to her jaw bones through the skin at parts. The skin under this secondary skeletal structure is hidden but there since it almost looks like her face turns into a distorted skeletal jaw beneath her nose instead of a very close cover over a somewhat normal face

TLDR:
-5’6”
-Hazel Eyes
-Short Black Hair
-Tan skin
-Athletic Build
-Two sets of teeth/jaw bones, one inside like normal teeth but sharp, and a secondary outside the skin like a bleached bone closed bear trap over her jaws.

  • Consume
    Orma’s digestive system is, for lack of a proper medical term, an utterly corrosive monster. This helps with her power, as it is to use her strong abnormal looking and indestructible teeth and jaws to bite and eat anything really and then break it down inside her. These in combination allow her to then form her body composition like what she consumes if she chooses to. Steel, when consumed, causes her to become chromatic as well as dense and durable, while consuming cement makes her skin a matte color of either grey or black and course but not affected by magnetic issues metals could run into. Consuming meat increases her physical strength considerably, and she does retain a bit of the strength permanently but only small amounts. The powers also scale with amount consumed, as with the metal example, few coins consumed can help make armored arms or arm while a full ingot will put the material all throughout the body.
    Her stomach is so acidic that her entire body was born to accommodate it, her stomach dissolving everything to nothing and extracting every nutrient, making her not needing of any intestines which is just used as more room for her stomach. Also her stomach and jaws and everything associated directly are nigh invulnerable and dense, allowing her to eat toxic or hazardous material with the worst case scenario being she vomits it up.

Gear:
Sidekicks:


  • Despite her natural response to being around others is to stare off at nothing or at the ground a bit of ways off, she does want to socially interact due to a rather isolated lifestyle. She responds poorly to those who are hateful especially with physical aspects of anyone, but her hero status keeps her cordial in those settings. Other than the two cracks in her personality, she generally can be seen as almost lazy as she watches with a neutral face and snacking unless she feels it falls in her duties as a Hero.


Extras: Orma’s metabolism is crazy fast, so she usually has something to eat on constantly or is figuring out what to eat next.
 
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Name: Marquis talo

Superhero Name: celestial

Gender: Male

Age: 22

Appearance: dell.png

Powers/skills:
Magic user: as a master of spells and such, he uses stars and signs to battle.

Living arrow: a basic magical skill , he fires several arrows from his palms. These arrows so long as he is focused can be fired, and rebuilt.

celestial body: normally named after a specific planet or star, these are considered ultimates.
(Some examples)
celestial body: earth: the surrounding area heals him and all allies near by
celestial body: solar: the surrounding area burns the foe
Celestial body: Mercury: the surrounding area becomes metallic and sheilds allies.

starsign: named after the very starsigns such as pieces and gemini, each skill is used on enemy and or allies. (Star sign skills cannot be used on himself )
(some examples)
gemini: splits marquis soul in half and enters the body of someone else, thus making them suffer similar body amputations and slashes.
libra: a balancing set of scales, depending on how strong or weak his foes and allies are, it initiates balance.

enchantment: the very opposite this allows the user to change aspects of himself, using starsigns such as scorpio and sagitarius.

Sagittarius: the user becomes a centaur, giving the user the abbility to force someone downstairs, whilst entering a bowman stance.
scorpio: the user turns to solid stone, but becomes immune to most and all damage.
through

soul star: this skill is usually paired with the gemini skill and celestial body solar.
with this skill, he can then create his final devastating skill.

soul star: Black Hole: the technique proceeds to form a small black hole on a random part of the body, this hole will then increase in size slowly.

if the user removes that limb, the hole reappears somewhere else on the body.

gear: the book of excalvar: this book allows him to memorise the spells he has.

Sidekicks: no sidekick.

Weakness: If you have battled him before, you can predict the skills he will use, this is rare as he tries not to use too many skills in a fight.

his living arrow is usually the only spell he follows with.

Personality: marquis is abit laid, but during battles will get into a serious mode. His intellectual is higher then most people but he never speaks too highly about it. He is fair and normal gives his opponents a chance to retreat or give up.

This can result in sneaky foes getting a tricky attack in.

Backstory:

when he was much younger, he discovered the legendary book he would forever weild. At first he was confused..but after a week or two learnes the majesty and decided to master in astrology by the age of 16.

by 17 he learned about the art of manipulation of the elements. Eventually he tried to manipulate other elements and even his own body.

upon reaching 20, he became abit more certified to be a hero, and mastered the art of his starsign...then his enchanments.

By 21 he learned of the celestial bodies.

Extra: (Anything I didn't think of a category for that you want to add)
 

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