Protagonist
One Thousand Club
Alright! For character sign ups, use your rulebook!
There's also some other guides that help for playing Xeno characters, such as the Koronus Bestiary, the Tau Guide, and Into the Storm.
http://wh40klib.ru/rpg/Rogue Trader/The Koronus Bestiary.pdf
http://wh40klib.ru/rpg/Rogue Trader/Tau Character Guide.pdf
I also have other books for playing other races, and if you really want one that isn't there maybe we can find some homebrew stuff on the internet?
It's also just fine to port in characters from other 40K games if you like (except maybe Black Crusade-it would take justification to explain why someone with Chaos would be allowed onboard). A Dark Heresy character is fine as long as you can justify why an Inquisitor is willing to be here (perhaps they're some sort of Oracle). A Deathwatch character would need some convincing but I have an idea for how to make that work, so PM me if you want to try that. Only War's acceptable if you help convert the character into Rogue Trader.
If you want to look at supplements, I can totes hook you up.
Here's the stuff to put down for you CS:
Name:
Appearance:
Class: (All Classes and most Xeno Species welcome!)
Stats: (We're using the point allocation system. You start with your base stats, and then add 100 more stats afterwards)
WS
BS
S:
T:
A:
I:
P:
W:
F:
Wounds:
Insanity:
Fate:
Corruption:
XP:
XP Purchases:
Origin: (if playing human. Also, we're removing the "adjacent to" rule-pick any combination you like, if you can justify it, then it's acceptable)
Skills:
Talents:
Traits:
Starting Equipment:
Bio:
We use the point allocation system for this RP, BTW. Less randomness that way.
Life aboard the Valhalla is perhaps comparable to Tau society, but unlike the collectivist Tau, Apollo proposes a pseudo-objectivist philosophy. Individuality is the cardinal virtue of this society.
Much aboard the Valhalla comes at a price. The ship itself is Apollo's property, and he gives away things like air, food and water for basically free (it's included in your payment, that is).
The ship's interior is sterile and minimilastic looking, with black and white colors dominating the ship. (Ala an Apple product)
Xenos aboard the ship:
Xenos are tolerated as long as they don't cause trouble and can work as well as any human. There are only bans against the most vile species. But Orks, Eldar, and Tau will usually find themselves welcome aboard this ship.
Though our subfaction allows Emperor-worship, we don't officially recognize his divinity. As such, it may seem odd for a Missionary to be aboard our crew (though it's fine if you want to play one).
Enter: The Oracle. Mechanically, the exact same as the Missionary, but with a different set of views. They're dedicated to spreading Apollo's ideology. They preach the morality of ambition and rational self-interest.
In addition, they represent the fight against the vile forces of Kaos-in a way the Valhalla's own little Inquisition.
Name: Apollo Torque
Appearance:
(Above: Out of Armor. Below: In Armor)
Class: Rogue Trader (with a few modifications)
Stats:
WS: 25 (25)
BS: 25 + 15 (40)
S: 25 + 5 (30)
T: 25 + 8 - 3 (30)
A: 25 + 10 (35)
I: 25 + 10 + 3 + 3 (41)
P: 25 + 10 + (35)
W: 25 + 17 - 5 - 3 (34)
F: 25 + 20 + 5 (50)
Wounds: 10
Insanity: 4
Fate: 3
XP: 5000
XP Spending:
-300 for Tech Use
-200 for Renowned Warrant
Origin: Noble Born, Savant, Renegade, Dark Voyage, Pride
Skills: Command (Fel), Commerce (Fel), Charm (Fel), Forbidden Lore (Archeotech), Evaluate (Int), Literacy (Int), Scholastic Lore (Astromancy) (Int), Speak Language (High Gothic, Low Gothic) (Int), Logic (int).
Talents: Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Peer (Military), Peer (Nobility), Peer (Academics), Enemy (Eclessiarchy), Resistance (Fear), Renowned Warrant.
Traits: Etiquette, Vendetta, Supremely Connected, Legacy of Wealth, Free Thinker, The Things Man was not Meant to Know, Marked by Darkness
Starting Equipment: Archeotech Laspistol, Best Craftsmanship Shield, Best Craftsmanship Enforcer Light Carapace, Drone Controller, Kara Drone
Bio: Apollo was born into a wealthy family in the 31st millennium. His father was a captain in the Interex Navy. He himself had a fascination with technology, and was considered gifted by those around him. Following in his father's footsteps, he joined the Interex Navy as an engineer.
During a battle with the Luna Wolves, he was injured and put in cryostasis after surgery. They made a Warp Jump away. Unfortunately, his ship was caught in a warp storm and everybody else died. He managed to recover, to find himself in a whole new galaxy. Interex is gone, and now mankind is under the rule of the Imperium of man, one of the cruelest regimes imaginable. Finding no group that suited a man like him, he decided to use his ship as his own government, a safe haven for those who might be held back by the evils of the other factions. He thinks of himself as being something akin to John Galt In Spaaaaace.
[dice]21952[/dice]
[dice]21953[/dice]
[dice]21955[/dice]
WS: 22
BS: 22
S: 30
T: 45
A: 40
I: 15
P: 35
W: 30
F: 8
Skills:
Awareness (Per), Dodge (Ag) +10
Talents: Fearless, Guardian
Traits: Dark Sight, Hoverer (6), Machine (4), Size (Scrawny)
Equipment: Twin-Linked Lascarbine
Programmed Intelligence:
A drone operating outside the range of a friendly drone controller (50 metres) can only perform one Half Action on each of its Turns and cannot
make Reactions.
The Valhalla is a ship that was constructed by Interex. It was technological marvel even in its own time. It was thrust into the future, and all its crew was killed by a warp storm sans Apollo himself.
Profit Factor:
30
Ship Points:
60
Machine Spirit: Resolute
Past History: Reliquary of Mars
Ship Class: Frigate
Stats:
Speed: 8
Detection: +15
Armour: 18
Space: 40
Maneuverability: +20
Hull Integrity: 35
Turret Rating: 2
Stuff Aboard the Ship:
(E = Energy, S = Space, P = Points Spent)
-Modified Jovian Pattern Class 2 Drive (+45 E, 6 S, 3 P)
-Ancient Life Sustainer (2 E, 2 S, 2 P)
-Strelov Warp Engines (10 E, 10 S)
-Gellar Field (1 E)
-Combat Bridge (1 E, 1 S)
-Voidsmen's Quarters (2 E, 4 S)
-Main Cargo Hold (2 E, 5 S, 1 P)
-Barracks (2 E, 4 S, 2 P)
-Tenebro Maze (1 E, 2 S, 2 P)
-Murder Servitors/Security Androids (1 E, 1 S, 1 P)
-Munitorium (2 E, 3 S, 2 P)
-Librarium Vault (1 E, 1 S, 1 P)
-Crew Reclamation Facility (1 E, 1 S, 1 P)
-Chapel [Read: Shrine to God-Emperor] (1 E, 1 S, 1 P)
-Titan Forge Lance: (4 E, 2 S, 1 P)
-Mars Patter Macrocanon (4 E, 2 S, 1 P)
There's also some other guides that help for playing Xeno characters, such as the Koronus Bestiary, the Tau Guide, and Into the Storm.
http://wh40klib.ru/rpg/Rogue Trader/The Koronus Bestiary.pdf
http://wh40klib.ru/rpg/Rogue Trader/Tau Character Guide.pdf
I also have other books for playing other races, and if you really want one that isn't there maybe we can find some homebrew stuff on the internet?
It's also just fine to port in characters from other 40K games if you like (except maybe Black Crusade-it would take justification to explain why someone with Chaos would be allowed onboard). A Dark Heresy character is fine as long as you can justify why an Inquisitor is willing to be here (perhaps they're some sort of Oracle). A Deathwatch character would need some convincing but I have an idea for how to make that work, so PM me if you want to try that. Only War's acceptable if you help convert the character into Rogue Trader.
If you want to look at supplements, I can totes hook you up.
Here's the stuff to put down for you CS:
Name:
Appearance:
Class: (All Classes and most Xeno Species welcome!)
Stats: (We're using the point allocation system. You start with your base stats, and then add 100 more stats afterwards)
WS
BS
S:
T:
A:
I:
P:
W:
F:
Wounds:
Insanity:
Fate:
Corruption:
XP:
XP Purchases:
Origin: (if playing human. Also, we're removing the "adjacent to" rule-pick any combination you like, if you can justify it, then it's acceptable)
Skills:
Talents:
Traits:
Starting Equipment:
Bio:
We use the point allocation system for this RP, BTW. Less randomness that way.
Life aboard the Valhalla is perhaps comparable to Tau society, but unlike the collectivist Tau, Apollo proposes a pseudo-objectivist philosophy. Individuality is the cardinal virtue of this society.
Much aboard the Valhalla comes at a price. The ship itself is Apollo's property, and he gives away things like air, food and water for basically free (it's included in your payment, that is).
The ship's interior is sterile and minimilastic looking, with black and white colors dominating the ship. (Ala an Apple product)
Xenos aboard the ship:
Xenos are tolerated as long as they don't cause trouble and can work as well as any human. There are only bans against the most vile species. But Orks, Eldar, and Tau will usually find themselves welcome aboard this ship.
Though our subfaction allows Emperor-worship, we don't officially recognize his divinity. As such, it may seem odd for a Missionary to be aboard our crew (though it's fine if you want to play one).
Enter: The Oracle. Mechanically, the exact same as the Missionary, but with a different set of views. They're dedicated to spreading Apollo's ideology. They preach the morality of ambition and rational self-interest.
In addition, they represent the fight against the vile forces of Kaos-in a way the Valhalla's own little Inquisition.
Name: Apollo Torque
Appearance:
(Above: Out of Armor. Below: In Armor)
Class: Rogue Trader (with a few modifications)
Stats:
WS: 25 (25)
BS: 25 + 15 (40)
S: 25 + 5 (30)
T: 25 + 8 - 3 (30)
A: 25 + 10 (35)
I: 25 + 10 + 3 + 3 (41)
P: 25 + 10 + (35)
W: 25 + 17 - 5 - 3 (34)
F: 25 + 20 + 5 (50)
Wounds: 10
Insanity: 4
Fate: 3
XP: 5000
XP Spending:
-300 for Tech Use
-200 for Renowned Warrant
Origin: Noble Born, Savant, Renegade, Dark Voyage, Pride
Skills: Command (Fel), Commerce (Fel), Charm (Fel), Forbidden Lore (Archeotech), Evaluate (Int), Literacy (Int), Scholastic Lore (Astromancy) (Int), Speak Language (High Gothic, Low Gothic) (Int), Logic (int).
Talents: Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Peer (Military), Peer (Nobility), Peer (Academics), Enemy (Eclessiarchy), Resistance (Fear), Renowned Warrant.
Traits: Etiquette, Vendetta, Supremely Connected, Legacy of Wealth, Free Thinker, The Things Man was not Meant to Know, Marked by Darkness
Starting Equipment: Archeotech Laspistol, Best Craftsmanship Shield, Best Craftsmanship Enforcer Light Carapace, Drone Controller, Kara Drone
Bio: Apollo was born into a wealthy family in the 31st millennium. His father was a captain in the Interex Navy. He himself had a fascination with technology, and was considered gifted by those around him. Following in his father's footsteps, he joined the Interex Navy as an engineer.
During a battle with the Luna Wolves, he was injured and put in cryostasis after surgery. They made a Warp Jump away. Unfortunately, his ship was caught in a warp storm and everybody else died. He managed to recover, to find himself in a whole new galaxy. Interex is gone, and now mankind is under the rule of the Imperium of man, one of the cruelest regimes imaginable. Finding no group that suited a man like him, he decided to use his ship as his own government, a safe haven for those who might be held back by the evils of the other factions. He thinks of himself as being something akin to John Galt In Spaaaaace.
[dice]21952[/dice]
[dice]21953[/dice]
[dice]21955[/dice]
WS: 22
BS: 22
S: 30
T: 45
A: 40
I: 15
P: 35
W: 30
F: 8
Skills:
Awareness (Per), Dodge (Ag) +10
Talents: Fearless, Guardian
Traits: Dark Sight, Hoverer (6), Machine (4), Size (Scrawny)
Equipment: Twin-Linked Lascarbine
Programmed Intelligence:
A drone operating outside the range of a friendly drone controller (50 metres) can only perform one Half Action on each of its Turns and cannot
make Reactions.
The Valhalla is a ship that was constructed by Interex. It was technological marvel even in its own time. It was thrust into the future, and all its crew was killed by a warp storm sans Apollo himself.
Profit Factor:
30
Ship Points:
60
Machine Spirit: Resolute
Past History: Reliquary of Mars
Ship Class: Frigate
Stats:
Speed: 8
Detection: +15
Armour: 18
Space: 40
Maneuverability: +20
Hull Integrity: 35
Turret Rating: 2
Stuff Aboard the Ship:
(E = Energy, S = Space, P = Points Spent)
-Modified Jovian Pattern Class 2 Drive (+45 E, 6 S, 3 P)
-Ancient Life Sustainer (2 E, 2 S, 2 P)
-Strelov Warp Engines (10 E, 10 S)
-Gellar Field (1 E)
-Combat Bridge (1 E, 1 S)
-Voidsmen's Quarters (2 E, 4 S)
-Main Cargo Hold (2 E, 5 S, 1 P)
-Barracks (2 E, 4 S, 2 P)
-Tenebro Maze (1 E, 2 S, 2 P)
-Murder Servitors/Security Androids (1 E, 1 S, 1 P)
-Munitorium (2 E, 3 S, 2 P)
-Librarium Vault (1 E, 1 S, 1 P)
-Crew Reclamation Facility (1 E, 1 S, 1 P)
-Chapel [Read: Shrine to God-Emperor] (1 E, 1 S, 1 P)
-Titan Forge Lance: (4 E, 2 S, 1 P)
-Mars Patter Macrocanon (4 E, 2 S, 1 P)
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