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One x One War of the Two Kingdoms

Verdas

( . Y . )
Name:


Age:


Gender:


Appearance:


Personality:


Kingdom:


Powers and Abilities:


Weaknesses:


Bio:
 
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:Name:

Feimaan

:Age:

47 Do not underestimate Feimaan simply because of his age. He is very powerful and trained in both mind and body.

:Gender:

Male

:Appearance:

Despite being 47 years old, Feimaan looks relatively young, mostly due to use of magic in order to slow his aging.

<p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpeg.7426c01a21a28c11f2c776e6c1497e0e.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="77620" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpeg.7426c01a21a28c11f2c776e6c1497e0e.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

:Armor

Feimaan's armor was made through creation and enhancement magic. It has a blue glow which almost looks like blue fire or some kind of aura surrounding it. It's enchantments give the user enhanced stamina, concentration, speed, and agility, also giving the user night-vision, far sight, and enhanced hearing. It is meant for those who want to be able to use powerful magic without getting distracted or being afraid of being hit while doing so as it is also incredibly light. There is a weapon attached to the right arm where the hand should be, a blade with a strange, green colour. It is very sharp and will not break even after the armor itself lies in ruins.

<p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpeg.aeb387b0cd3f415b8f96804068df22a7.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="77619" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpeg.aeb387b0cd3f415b8f96804068df22a7.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

:Personality:

Feimaan is quite hungry for knowledge, and all that he's learnt in his 47 years of life thus far has not made his hunger for knowledge calm. Although already very wise, cunning, and intelligent, as to be expected of the ruler of a kingdom which relies mainly of magic, he still believes he does not know enough to be called wise or knowledgable. He is able to remain calm even in a fight where the odds are against him and uses many tactics and strategies against his foes.

:Kingdom:

Caelum (Ruler/King of Caelum)

:Powers and Abilities:

Advanced Enchantment

Inside Caelum, at least some sort of knowledge of Enchantment magic is required. Feimaan's Enchantment magic is very powerful and renowned, though it cannot compare to that of the first ruler's, it is certainly something to be recognised. He himself enchanted his own armor and weapon.

Advanced Creation

Feimaan's creation magic is weaker than his Enchantment magic, however it is still quite strong. He can create small or simple objects without much difficulty however when it comes to the more complex structures, he has quite a difficult time. Having made his armor himself using Creation and Enchantment magic, there are many failed ones as his armor is very complex and Creation magic is very difficult, even for him.

Wind Magic

Feimaan is a master of Wind Magic, and was a well-known Wind Mage even before becoming a ruler. He is able to cut things using air itself and as it is very hard, if not impossible, for one to see the wind, it is difficult to avoid his wind attacks, though it can be felt and heard.

:Weaknesses:

-Having made his armor himself using Creation and Enchantment magic, there are many failed ones as his armor is very complex and Creation magic is very difficult, even for him.

-Enchantment magic can be time consuming and difficult, though it is not as hard to use as Creation Magic, it takes time to master it and just one mistake may end up messing up everything, as should be easy to see from the amount of failed attempts there are in Caelum's storage houses and armories.

-Though wind magic is fast and unable to be seen, it can be heard and felt (you can feel a little breeze of sorts) beforehand and determine how to dodge. Those with good hearing such as those from Terra or those with enhanced armor like Feimaan's can more easily determine how to dodge.

:Bio:

TBR

~~~~~~~~~~~~~~~~~~~~~~~~~

:Name:

Tractatori

:Age:

24

:Gender:

Female

:Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2015_09/image.jpeg.c2ead9242f74971f5454781009b9184d.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="77618" src="<fileStore.core_Attachment>/monthly_2015_09/image.jpeg.c2ead9242f74971f5454781009b9184d.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

:Personality:

Tractatori is very cruel towards the Terrans, but can also be cruel to her own people if they underestimate her simply because she can only control two puppets at a time. She hates sarcasm, as she considers it pointless and unnecessary. She is very cunning and deceptive, similar to Feimaan in that particular trait of her personality, and is able to act very well. She is kind to anyone she is on friendly terms with, but to others she will be very cold (get it? Caelum? Ice wall? Cold? ...Nobody..? Ok...)

:Kingdom:

Caelum

:Powers and Abilities:

Manipulation Magic

Manipulation magic is yet another special type of magic developed in Caelum and it is often used together with summoning/conjuring magic. Manipulation Magic allows the user to take control of and use any inanimate and/or non-living objects, be it chairs, stones, corpses, dolls, or statues. The maximum amount of inanimate objects a magic user can use at a time differs from person to person.

Summoning Magic

Summoning magic allows the user to summon nearly any type of species or creature to use at their disposal. Of course, they cannot summon endless hordes of creatures to fight for them as there is a limit. This will be explained in the weaknesses.

Malum & Bolum

Malum (the red girl in the appearance pic) and Bolum (the blue girl in the appearance pic) are Tractatori's main puppets and the ones she will always be seen using. They are special puppets made using creation magic... which she had to request from a stronger magic user as she did not know how to use creation magic and was not skilled enough to use it either. They are, in a way, clones of herself.

Malum is very strong, able to deal massive damage to nearly any foe if she gets a direct hit on them, and is able to lift heavy objects and destroy large obstacles easily. She is, in a way, a glass cannon, not being able to take many direct hits herself. She uses a large, sharp, and durable lance which is coloured a dark red.

Bolum has outstanding defence, being fully armoured except for the head. She has a large tower shield which she uses to defend herself, Malum, and Tractatori. She is like a wall, hardly letting anything through, although walls don't do much damage do they? Bolum does have a mace which she uses with great skill at close quarters, however her offense is considerably low. Her armor, shield, and mace are all coloured a mix of blue and silver/white.

:Weaknesses:

-Tractatori can only control 3 inanimate objects at a time, which is quite low, although she has better control of them, fewer numbers make her disadvantaged by others with higher numbers and better puppets.

-As previously stated, Summoning magic has a limit. It takes up more energy to summon stronger or larger monsters, though it already takes quite a bit of energy just to summon a few. Summoning two human-sized puppets such as Malum and Donum would leave her defenseless once her puppets have been taken care of.

Bio:

Tractatori had her parents killed by Terrans, which is why she has become so cold and cruel. Since their deaths, she's been forced to fend for herself until a family of Magic Users in Caelum took her in and began to take care of her. From them she learned her summoning and manipulation magic. Unfortunately, that's all that they specialised in, and other types of magic were not something they really used well, other than enchanting. Just as she had begin to become her old self again, the one who decided to take her in was killed by the Terrans, the family changed, and she was forced to leave, further increasing her hatred for the Terrans, the moles who hid in that gigantic mound they live in.​






 

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364bf31dbcc24417cc4bef1baaf26ce9.jpg



Name


Vera Rahot


Age


25


Gender


Female


Sexuality


Demisexual


Height


5' 8"


Weight


135 Lbs


LqhzQxs.png


Written Appearance


Vera has a lean yet muscular build, soft blue eyes, angular features, ebony hued hair, and a pale complexion.


Personality


Vera’s personality is a bit muddled. More often than not, she’s exceedingly intellectual. Having knowledge on subjects she can’t remember learning about yet wouldn’t think twice about correcting you. Not so much for the learning opportunity, yet for the pure humor of comical reactions. Vera is also quite serious, yet that doesn’t mean she hates sarcasm. Trust me, it’s used often.


Then we have a bit of a difference. Vera can be immature, having to making that joke at the wrong time. Sarcastic, as mentioned above. Not often, but when needed she won’t hold back a retort in this manner. A tad antisocial. Not wanting to get involved with unnecessary social interactions. But, once she has warmed up to one you will be sure to have numerous discussions on diverse topics. This make Vera a bit harder to “get used to” than others. Learning how to deal with Vera is a taxing process, although more than one person has succeeded in this.


Kingdom


Terra (Queen/Ruler)


Powers and Abilities


Plant Magic - limited ability to control plant life.(Quite odd considering she works with metals but it's explained below)


Skilled in Combat - favors duel swords of forged with Biion blades and Vedix hilts.


Forged - Growing up in Terra, almost every man, woman, and child knows how to work a smithy.


Weaknesses


> She has little control over her ability and it tends to have a mind of its own at times, reacting to emotions.


> Due to her father's meddling with Suleyk, it caused her body to now only be able to use Photosynthesis to generate energy. How this happened is explained below.


Bio


Vera’s father, the king of Terra, had lost his queen when their outpost had been raided shortly after she had been born. Becoming slightly envious of Caelum’s magical talents, the king took his newborn child and began to mess with Suleyk. Now, it was known to boost one’s magical ability but not without a price in return. Yet, he was so determined to have his child use magic that he fed her the metal unknowingly in the food she consumed. Vera became gravely ill due to two things. One, this metal was unstable and two, PEOPLE DON’T EAT METAL. (I mean, you can if you want. I don’t judge.)


She was able to be healed by a few doses of various herbs and a lot of time with a vahraan stone. And this is where is started. The herbs bonded with what remained of the Suleyk and there you have it. She was about 12 when it first started to appear, her not being able to consume foods. And after a quite visit with a local healer, her father was horrified. How are plants beneficial when you work underground with metals for a living?!?!?!? Not only that, but magic users were branded as traitors and sentenced to death by hanging. She was a walking plant, and there isn't that much sunlight underground. The price one has to pay for using the vile metal.


Years passed and her father was slain in battle. Despite being quite young, she was still sworn in as the new ruler with little time to grief. This was war. This was chaos. This was a man’s worst nightmare.
 
StoneWolf18 said:

364bf31dbcc24417cc4bef1baaf26ce9.jpg



Name




Vera Rahot

Age

25

Gender

Female

Sexuality

Demisexual

Height

5' 8"

Weight

135 Lbs

LqhzQxs.png

Written Appearance

Vera has a lean yet muscular build, soft blue eyes, angular features, ebony hued hair, and a pale complexion.

Personality

Vera’s personality is a bit muddled. More often than not, she’s exceedingly intellectual. Having knowledge on subjects she can’t remember learning about yet wouldn’t think twice about correcting you. Not so much for the learning opportunity, yet for the pure humor of comical reactions. Vera is also quite serious, yet that doesn’t mean she hates sarcasm. Trust me, it’s used often.

Then we have a bit of a difference. Vera can be immature, having to making that joke at the wrong time. Sarcastic, as mentioned above. Not often, but when needed she won’t hold back a retort in this manner. A tad antisocial. Not wanting to get involved with unnecessary social interactions. But, once she has warmed up to one you will be sure to have numerous discussions on diverse topics. This make Vera a bit harder to “get used to” than others. Learning how to deal with Vera is a taxing process, although more than one person has succeeded in this.

Kingdom

Terra (Queen/Ruler)

Powers and Abilities

Plant Magic - limited ability to control plant life.(Quite odd considering she works with metals but it's explained below)

Skilled in Combat - favors duel swords of forged with Biion blades and Vedix hilts.

Forged - Growing up in Terra, almost every man, woman, and child knows how to work a smithy.

Weaknesses

> She has little control over her ability and it tends to have a mind of its own at times, reacting to emotions.

> Due to her father's meddling with Suleyk, it caused her body to now only be able to use Photosynthesis to generate energy. How this happened is explained below.

Bio

Vera’s father, the king of Terra, had lost his queen when their outpost had been raided shortly after she had been born. Becoming slightly envious of Caelum’s magical talents, the king took his newborn child and began to mess with Suleyk. Now, it was known to boost one’s magical ability but not without a price in return. Yet, he was so determined to have his child use magic that he fed her the metal unknowingly in the food she consumed. Vera became gravely ill due to two things. One, this metal was unstable and two, PEOPLE DON’T EAT METAL. (I mean, you can if you want. I don’t judge.)

She was able to be healed by a few doses of various herbs and a lot of time with a vahraan stone. And this is where is started. The herbs bonded with what remained of the Suleyk and there you have it. She was about 12 when it first started to appear, her not being able to consume foods. And after a quite visit with a local healer, her father was horrified. How are plants beneficial when you work underground with metals for a living?!?!?!? Not only that, but magic users were branded as traitors and sentenced to death by hanging. She was a walking plant, and there isn't that much sunlight underground. The price one has to pay for using the vile metal.

Years passed and her father was slain in battle. Despite being quite young, she was still sworn in as the new ruler with little time to grief. This was war. This was chaos. This was a man’s worst nightmare.

Nice. Very unique, and I like that Bio. (>.<)b
 

:Name:

Dinok, also known as the "Black Dragon of Caelum" for his invaluable and irreplaceable armor.

:Age:

27

:Gender:

Male

:Appearance:

<p><a href="<fileStore.core_Attachment>/monthly_2015_10/image.png.939312e4a61c2f7e0424981755773ab8.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78110" src="<fileStore.core_Attachment>/monthly_2015_10/image.png.939312e4a61c2f7e0424981755773ab8.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

:Armour:

Although his armour may look like it's made of an unusually pitch black metal, it's actually created using the rare pitch black Kruziik. The magic users had hit the jackpot when they found the black Kruziik which was usually only found in the towering mountains of Terra. Although Caelum did not possess the skillful black smithing of Terra, they made do with magic. In fact, they even made a special add-on. Six spine-like spikes on the back of the armor are controllable using magic and can be used to guard his back and give him extra attacking power. They are said to resemble snakes when they are extended, like miniature dragons or dragon wings. It is considered more valuable than Dinok's life and he agreed to prioritise the safety of the armor and to make sure it did not fall into enemy hands.

<p><a href="<fileStore.core_Attachment>/monthly_2015_10/image.jpeg.189d52554ea5a4ad681ef822f8b04a74.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78071" src="<fileStore.core_Attachment>/monthly_2015_10/image.jpeg.189d52554ea5a4ad681ef822f8b04a74.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

<p><a href="<fileStore.core_Attachment>/monthly_2015_10/image.jpeg.38685887d4531cdef2f98ff46a9fb2b5.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="78072" src="<fileStore.core_Attachment>/monthly_2015_10/image.jpeg.38685887d4531cdef2f98ff46a9fb2b5.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

:Personality:

Dinok is often shown charging head-on to his opponents, which makes him seem like a complete idiot. However, he never charges head-on without a plan in mind or some kind of tactic, and will depend on his armour to do the rest of the work. Dinok also has an extremely good, photographic memory which makes him stand out among the other magic users. This allows him to easily tell what kind of enchantments an item has using his eye and remember them without having to check again. He has a deep hatred towards the Terrans, thinking of them as nothing more than overconfident moles that have gotten their hands on some rare ore. He is mostly silent, appearing to be unfazed by anything, and very calm, which makes him even more intimidating within his armour.

:Kingdom:

Caelum

:Powers and Abilities:

Demon Eye

Dinok's right eye was taken from him by a Terran while in battle. It has since been replaced with a magically created and inserted eye which allows him to have excellent night vision, heat vision, very far and keen sight, as well as the ability to see and read the enchantments of items. For example, if he saw Feimaan's armor, he would be able to see what kind of enchantments it has through words formed in air through his right eye.

Destruction Magic

Destruction magic is a strictly forbidden art in Caelum, and when those who aren't permitted to use it, they are usually executed on the spot. It is difficult and risky to master, as death often occurs during training of this magic. Though, as the name suggests, this magic has the highest firepower out of all magics, however it is a double-edged sword. A bomb may be strong and blowing it up will damage your enemy greatly, possibly killing them instantly, and damage the surroundings too. However, bombs create explosions, and explosions can hurt not only the target of the user, but also the user who used the bomb. Thus, destruction magic is not very popular within Caelum, although most of the higher-ups and powerful magic users know and have practiced Destruction magic, including the King, they never use it because of it's risks. Dinok can use it freely thanks to his armour's protection, but it is unlikely that he will try to use it when not within the safety of his armour.

-Dinok is a master of the sword, spear, and lance. His swordsmanship is unmatched in Caelum (of course, in a city of magic users- *thud*) and is far deadlier with two blades in his hand than with one while when armed with a spear, it is very difficult to get close to him.

:Weaknesses:

-Destruction magic is a double-edged sword and can endanger the user's life greatly.

-Demon Eye can only be used to see the enchantments of an item once, meaning there will be no second chance.

-Dinok, though strong enough already without the Kruziik set, is overly dependant on his armor, always using it when he goes out into battle, always depending on it to block out and/or deflect attacks.

:Bio:

TBR​






 

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