◟walo 〯 the price of life

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WALO


THE PRICE OF LIFE


Below you'll find me ironing out the roleplay called WALO, a fantasy roleplay inspired by the Fate/ series. You're welcome to post interest and comments. Feedback is greatly appreciated, especially in regards to spells, stats and the dice roll system.



TL;DR This is a magic war/competition between people who have a fixed lifespan of 30 years. If they're the last one standing, they gain power and the ability to live out the rest of their life.






TO DO LIST


monoEXPECTED FINISH: EARLY TO MID JUNE



O1 
STORY
Done with the bulk of the text, but need to edit some parts as they sound extremely rushed.
monopoisonermm​
O2 
GRAPHICS
monopoisonermm​
Still debating between recycling them or making an entirely new set. Likely the latter, depending if laptop's old files can be retrieved.
O3 
BBCODE
Absolutely no progress kill me.
O4 
LORE
I have some old information leftover, but will need to expand.
O5 
DICE
??? I have an idea for the stats at least. Which isn't much.



 
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notes:






renaming in progress





wane ▸ ???





ilia war ▸ walo





ilia thren ▸ pili





cila ▸ mahika





cil ▸ madyik





thren ▸ walo





prue ▸ ayuda






language is tagalog




for ancient runes stuff, use baybayin because I know how to read and write that LOL




use the easiest version with the symbols that indicate the vowel or lack of.




change 20 years to every 8? i'm not sure


credit: my friend cale who helped me sort out some of the mythos <3






The last time people could use magic freely, humans were severely punished for it. And for good reason. Wane, the world, suffered thanks to their misuse. They abused nature, they took without giving back, they ran its resources dry and revelled in triumph as others fell. Fight for dominance, for worth - for what really? To show that they're better? Idiotic attempts, considering who truly owned mankind.



The pantheon of gods are the only ones who can say they own humans with conviction, yet they've been gracious and forgiving. But no longer. It came down like lightning, so sudden and fast, you wouldn't have realized it struck until it was too late. One day, mankind simply couldn't connect to magic. No longer could they summon things at will, make fire out of nothing or heal wounds. Suddenly living became so much harder, the very act of foraging for food becoming a herculean effort. People were dying of plagues and illnesses once easily cured, and there were no longer gifts of vision to guide their way. Slowly, the once large human population dwindled down, becoming half of its original greatness in the span of a century. They'd been abandoned. Pathetic weren't they?



This wouldn't be much of a story if mankind simply became extinct, would it? Of course not. Their savior came in the form of a man called Sana, one of the prophets of Cila. He begged, he prayed, he fasted; he did everything he could to speak with the gods of old once again. To hear his god's words as his predecessor once did. Eventually, this holy devotion bore fruit, and he appeared in his dreams and listened to his troubles. Sana wished to see magic rule the lands once again, if only enough to survive. Sana didn't wish power, he didn't wish greatness; he simply wanted his brethren to live and that cry reached Cila.



A hand touched the pink stone that adorned Sana's wrist, and it was there that Cila once again gave mankind the gift of magic. This stone eventually came to be known as Cil, after the god who granted humanity magic again, if limited by these namesake stones. Sana was favored and became Cila's champion, making him the only mortal who could wield magic without the need for these stones.



Due to his involvement with humans, Cila rose to power in the female-dominated Pantheon, which angered or distressed the rest of the ranks. The other gods picked their own champions, made humans who had no use for the Cil. These people, blessed by the gods, eventually became known as Thren.



Years passed peacefully, and it seemed the limit set by Cila proved effective in controlling the masses. Unfortunately, the Thren were getting out of hand. Drunk with their power, they abused. It was history repeating itself. Those champions of the gods were starting to think they were gods themselves. That they didn't need these deities who gifted them with their powers in the first place. To remind them of their place, the Pantheon cursed the Thren. Come their thirtieth year, the Thren would suddenly weaken and eventually die as the magic they used quickly caught up to their body. Around them, living things died. Leave a fresh flower on the bed with a dying Thren, and you will literally see it wilt in the span of a few seconds.



But over the course of those few years, one of the Thren had grown intelligent.. and quite frankly, sick. She'd discovered that living sacrifices, like cows, pigs, even plants, would increase her power. When her thirtieth came, she knew she was near her end. However once she'd taken her daily sacrifice pig she instantly felt better. That's when Tien discovered that taking the life force of other living beings would extend her own. Then things became a bloodbath. It started out with forgotten slaves, people on the street. But she needed more, and the need increased day by day.



Then one night, Tien's city was seen engulfed in flames.



A few days later, when Thren from the neighboring cities went to investigate and pay their respects to the fallen city, they found Tien. She was alive, surrounded by death and with the most crazed look in her eye. It was Una's champion who quickly realized that Tien was the reason for all of this, and didn't hesitate to set the Thren aflame herself. But as the wicked witch lay burning, she revealed to them what she discovered. And that was all it took to plant the seed of doubt that would grow into a flower of war.



It was then that other Thren took to trying her words, and upon discovering the truth, massacres broke out. Those who still had their head on correctly looked to the gods for answers. But even the Pantheon was in poor spirits. There was talk of removing the Thren altogether, but they knew that if they did, the balance of power would forever be in Cila's hands as long as humans used Cil. It was then that Riu suggested the Ilia War, to fix the problem with abusive Thren, and to decide who was in power in the Pantheon. To their champions, they whispered it. The secret to attaining a proper life was to kill all their fellow Thren. Many of them were sickened by the idea of betraying their brethren, but upon realizing that those with evil intentions would be the ones to win if they didn't act, participated as well.



It was a war that lasted for three years but at the end of it all, Una's champion proved victorious and once again, the world was in balance. In another twenty years, the same war would break out but eventually, Wane achieved harmony.



Centuries of progress have brought mankind to where it is today. Cars zoom around paved streets, kids carry around small devices that bring up holographic monitors, all powered by Cil. The Pantheon, the Ilia War, even the Thren, have become nothing more than myths. People believed in magic, but they didn't believe in gods. Days continued, people blissfully unaware to the danger that lay just beneath the surface.



While the legends have faded from memory, the legends themselves certainly haven't. The Thren are alive and well, and the Ilia war still goes strong every twenty years, disguised as a strain of bad luck every fifth leap year. What was once great battles between cities is now primarily a mind game between teams, usually consisting of only two people. It doesn't make the game any less dangerous or exciting, especially for the participants. The stakes and prize are still the same as they were centuries ago. One might say there's even more to lose and gain as the people personally invested in the war have grown.



The system's drastically changed from before, when gods openly chose who their champion would be. The Pantheon has grown reclusive, usually only speaking to their chosen one. The previous winner, the Ilia Thren, as they're called, is granted the gift to find the next generation of Thren. They're taken from their families while young, raised and trained within the Magic Academy's walls. Everyone here knows the truth behind the legends, so there's no need to hide their real nature. In the Magic Academy, they teach Thren as well as gifted magic users. These other students still require Cil to use magic, but require much less of it, making them prime candidates for learning higher magics. It's from amongst these students they will find their Prue, their partner in the coming Ilia war.



The conditions for winning the war hasn't changed much: kill your fellow Thren. There are no real rules, except a high loss of life maybe, similar to what Tien did. Killing the Thren's Prue doesn't count as defeating them, although it will be considerably easier to do the deed once they're gone. You do gain their life force, increasing your power permanently, which is why it's to your advantage to kill as many as possible. The end goal is clear. To be the last one standing, and become the next Ilia Thren. You lose, you're dead. It's that simple.










What are the Prue exactly? Why would they participate in the war? To be honest, that's something you'd need to ask each individual Prue. They each have their own reasons for choosing to assist their Thren. They're what you'd call their partners in crime, although many have likened their relationship to Thren as servant to master. On their own, Prue are simply gifted magic users, able to wield magic using much less Cil than the average person. This lets them learn much higher magics for less cost. However, should they form a pact with Thren, they become Faca Thren - false Thren. As long as their partner is alive, they have no need for Cil, and their own magic abilities are increased. While in all likelihood they're no match on a pure magic level for a Thren, they will far outclass any unpartnered student of the academy.



Contracts between Thren and Prue are usually one is to one, although there have been cases where a Thren has made a contract with more than one Prue. This is very taxing on the Thren, as Prue are leeching off their partner for their own powers. Prue however, can only form a contract with a single Thren. Any attempts have usually ended in a bloody mess, and I mean that literally. They will suddenly explode, as the surge of energy from two Thren is too much for a human being.



Partnerships are formed before the war starts, to accommodate a time to train and get to know each other. This is one of the reasons for raising Thren within the academy. (The other is that past Ilia Thren, those who've won previous wars, can sponsor and support someone of their choosing.) Once Thren have chosen their Prue, they form a blood pact which can knock both participants out for a few hours after due to the surge of energy.



It's not unheard of for Prue to betray their Thren. In fact, if there isn't at least one Prue that kills their own partner, it's considered a real miracle. This is due to the fact that if the Thren die while their Prue is still alive, the latter is released from the contract and is free to resume life as normal. They're not required to fight in their stead. You don't get to keep the powers, but you no longer have to fight either.



Prue, should their Thren win the war, become Ilia Thren themselves. They no longer need to rely on their partner, and have gained all the abilities of the Thren, without the time limit. Becoming such a powerful magician will set anyone on track for the rest of the life, so rest assured you will be taken care of should your partner win.










notes:







renaming also in progress




expanding more on them at a later date




listed in hierarchy within the pantheon, from highest to lowest


NAME MYTHOS MAGIC TYPE MAGIC
buwan, the moon goddess arbiter of wisdom inscription magic her magic is that of inscription, capable of using powerful, ancient magic by its written form
una, the creation goddess arbiter of the beginning, creator of the first and eventual last, the primeval mother conjuration magic her magic is that of conjuration, capable of materializing objects and weapons with a variety of sizes
agiw, the weaving goddess arbiter of fate, creator of webs, curses with eight mysticism her magic is that of mysticism, capable of using aether, or essence of everything, to astrally project and command spiritual forces
mahika, the magic god arbiter of madyik, the enabler of magic in humanity, the protector protection magic his magic is that of the strongest protection, capable of creating shields and barriers to defend against force
agwa, the river goddess arbiter of healing and nourishment, the great purifier, combats mischief healing magic her magic is that of cleansing and healing, capable of reversing the ill effects of Kulit
sikat, the sun god arbiter of justice and judgement fire magic his magic is that of righteous light, capable of conjuring and controlling the judicious flames of the sun
kulog, the storm god arbiter of duality, represents the bringing of fertility and new life, but also the bringing of havoc and destruction animation magic his magic is that of life and destruction, capable of giving life to inanimate objects at the cost of another's equal in value
kulit, the mischief god arbiter of sickness and spiteful ill will illusion magic his magic is that of illusion and deception, capable of inflicting illness and distrust



 
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