Esbilon
Seven Thousand Club
Name: V'Neef Suhiko
Caste: Dawn
Anima: A magnificent dragon with scales of deep gold and great curving horns of white gold coils around her and lashes out at her enemies.
Concept: Hunted, aspiring savior of the Realm
Appearance
Attributes
Physical
Strength ●●●●●
Dexterity ●●●●●
Stamina ●●
Social
Charisma ●●●●●
Manipulation ●●
Appearance ●●
Mental
Perception ●●
Intelligence ●●●
Wits ●●●●●
Abilities
Archery ●
Athletics ●●●●●
Awareness ●●●●● (Ambushes)
Brawl ●
Bureaucracy
Craft
Dodge
Integrity ●
Investigation
Larceny
Linguistics
Lore ●
Martial Arts
Medicine ●●● (Hurt in battle)
Melee ●●●●● (Swords)
Occult
Performance ●
Presence ●●
Resistance ●●
Ride ●
Sail ●●●
Socialize ●
Stealth
Survival ●●●
Thrown
War ●●●●● (Trained soldiers)
Abundant Benevolence (Orichalcum Reaper Daiklave)
How this sword came into the possession of House V'Neef is a mystery that Suhiko has yet to solve. Her mother made it a gift to her on her acceptance into the House of Bells, certain that her Exaltation would follow shortly and that the sword would help shape the manner of Exalt she would become.
Accuracy: +3
Damage: +12
Defense: +1
Overwhelming: 5
Attunement: 5
Tags: Lethal, Melee, Balanced
Reinforced Breastplate
Soak: +5
Mobility Penalty: -1
Hardness: 0
Knife
Accuracy: +4
Damage: +7
Defense: +0
Overwhelming: 1
Tags: Lethal, Melee, Thrown (Short)
Composite Bow
Accuracy: -2/+4/+2/+0
Damage: +9
Overwhelming: 1
Tags: Lethal, Archery (Long), Mounted
Merits
Artifact ●●●
Resources ●●●
Fast Reflexes ●●●
Language ●● (Native: High Realm; Learned: Flametongue, Riverspeak)
Essence:
Permanent: ●●
Charms
Excellencies: Archery, Atheletics, Awareness, Brawl, Medicine, Melee, Presence, Resistance, Sail, Survival, War
Athletics
*Increasing Strength Exercise [3m or 3i per dot; Simple; None; One Scene]
*Monkey Leap Teachnique [2m; Supplemental; None; Instant]
Melee
*Excellent Strike [3m; Supplemental; Uniform; Instant]
**One Weapon, Two Blows [3m; Reflexive; None; Instant]
***Peony Blossom Attack [1m, 1wp, 3a; Reflexive; None; Instant]
****Iron Whirlwind Attack [5m, 1wp; Simple; Decisive-Only; Instant]
*****Invincible Fury of the Dawn [-; Permanent; None; Permanent]
**Fire and Stones Strike [1m/die or sux; Supplemental; Dual; Instant]
*Dipping Swallow Defense [2m; Reflexive; None; Instant]
**Hail-Shattering Practice [1m/sux; Reflexive; None; Instant]
**Perfect Strike Discipline [1wp; Reflexive; None; Instant]
Medicine
*Wound-Meding Care Technique [5m, 1wp; Simple; None; Instant]
Presence
*Harmonious Presence Meditation [5m or 7m; Reflexive; None; One scene]
Resistance
*Durability of Oak Meditation [3m; Reflexive; Dual; One Tick]
**Spirit Strengthens the Skin [1m/die removed; Reflexive; Withering-Only; Instant]
Sail
*Salty Dog Method [-; Permanent; None; Permanent; Permanent]
Survival
*Hardship-Surviving Mendicant Spirit [5m; Reflexive; None; One day]
War
*War God Descendent [3m; Supplemental; Instant]
**League of Iron Preparation [5m; Simple; Indefinite]
Essence:
Permanent: ●●
Personal: 16/16 (16)
Peripheral: 35/35 (40)
Committed:
5 Abundant Benevolence
Willpower: 7/7
Intimacies:
Def - Save the Realm
Maj - The Scarlet Realm (Patriotism)
Maj - House V'Neef (Loss)
Maj - Winning Without a Fight
Maj - Ailera Kieron (Love)
Min - Military Strategy (Fascination)
Min - The Thousand Correct Actions of the Upright Soldier
Min - Sailing
Min - Lookshy (Stubborn fools)
Limit 0/10
Limit Trigger: The Solar's allies suffer a setback or defeat because of a mistake she made.
Join Combat: 11
Offenses:
Evasion: (5+0)/2 -1 = 2
Parry: (5+5+1)/2 +1 = 7
Soak: 2+5 = 7
Withering Attack: 5+5+1+3 = 14
Withering Damage: 4+12 = 16
Decisive Attack: 5+5+1 = 11
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
-X [ ]
Social Defenses:
Resolve: (5+1+0)/2 = 3
Guile: (2+1)/2 = 2
In-game Spending: 0/0
Pre-game Spending: 2/50
16 Stamina, Manipulation, Appearance, Perception 1->2
32 4 Favored Charms
2 2 Favored Abilities 1->2
Bonus Points: 0/15
10 Favoured Abilities
4 Willpower 5->7
1 Merit
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