bluekirby
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Turmoil in the Land of Sugar
暗殺
Character sheet examples with a * in their name are examples from the 1st iteration of this roleplay which failed, and are not being used in this roleplay. Just for show!
暗殺
Character sheet examples with a * in their name are examples from the 1st iteration of this roleplay which failed, and are not being used in this roleplay. Just for show!
Name: What does your character go by? Do they have an nicknames?
Age: How long ago were you born?
Appearance: What do you look like? Do you have an pictures you might want to share?
Rank: What's your status in the military?
Character History/Backstory: Tell us a little bit about how you got here. Were you even born here?
Personality: What sort of person are you?
Brief Resume of Abilities: Show us what you're made of!
Equipment/Weaponry: If you want, describe what you carry while you're on duty.
Name: Norito Waranaki
Age: 32
Appearance: Although those of the Land of Sugar are not particularly known for their height, Norito breaks the norm standing at well over six feet. He’s a broad man with great muscles and strength, and tanned, smoothed skin otherwise tainted by several scars. He keeps himself bald much like Grandmaster Harami, but he sports a mean goatee and cool jewelry. When on duty, he wears visors to keep his eyes free from the constant rain.
Rank: Captain - Martial Direction Corps
Character History/Backstory: War and conflict is not uncommon in the Land of Sugar. Norito in particular was born during a small-scale period of attrition versus the Land of Hammers. Shortly after his birth, a group of opponent raiders ransacked the hospital, killing his parents in the process. Because of this instance, Norito decided he too would become a warrior, so as to be able to protect his Land from future attacks. In future conflicts, Norito garnered a reputation for being an excellent leader. Without any parents to call his own, the young man had no choice but to forge his own path and lead himself against adversity. These inspiring qualities are what got him recognized as such a charismatic individual, leading to his eventual recruitment by the Martial Direction Corp.
Personality: Norito was once a comedic fellow, but years of warfare and traumatic experiences have dulled his personality down to that of a scarred fighter. He is focused, and determined, ready to carry out orders at any given moment. Because of his past, he tends to become a bit paranoid at times, but he does not let his own worries get in the way of completing his duty. Certain situations have taught him to be strict when he has to, but Norito dislikes the attitude he adopts when he is on duty as a captain. Recently, he has attempted to take up a more patient and observational demeanor, finding that his previous experiences sometimes cloud his judgement.
Brief Resume of Abilities: Norito is skilled in the art of swordsmanship, the katana being his preferred weapon when it comes to physical combat. He is moreover adept with kunai and shuriken as any other warrior, able to both deflect them just as well as he is able to attack with them. Norito is also revered for his magical prowess, known to be a lethal spellslinger. Unbeknownst to his foes, Norito also has a few summonings up his sleeves which he utilizes to surprise enemies in battle. A proficient elemental user, Norito's magic is as varied as it is powerful.
Name: Harami Toro
Age: 89
Appearance: Harami is crinkly old man, host to a mighty white beard. His skin is wrinkled and bent, making his eyes look closed all the time. He long since lost the ability to grow hair over his head, and wears ceremonial robes most of the time. He is of average stature, and looks to be very wise and capable.
Rank: Feudal Lord, Grandmaster
Character History/Backstory: Harami Toro was born sometime during the Cane Rebellion, when The Land of Sugar refused to export sugar to the neighboring Land of Mountains due to ludicrous prices. By the time the war ended, Harami graduated as a fully fledged warrior, but was not needed as a warrior until much later. In later conflicts, Harami proved himself as a masterful slayer and mage, earning him a reputation as a valuable teacher for future prospects. With age, Harami became a wise tutor and teacher for future Land of Sugar warriors, earning him the rank of Grandmaster from the Fuedal Lord at the time. When she passed, Harami took the throne rightfully, ruling the Land to the best of his ability.
Personality: Harami is about as wise and calm as he looks. He spends most of his days meditating and pondering, allowing his clerks to take care of paperwork and petty matters. While he does chime in as Feudal Lord of Sugar when needed, he tends to keep to himself, and does not bother speaking when it isn’t necessary. Often times it appears as if his thoughts are elsewhere, perhaps a condition now of his old age. The clerks of the Feudal Hall worry that Harami doesn't eat enough and that, in general, he worries too much about his Land and not about himself.
Brief Resume of Abilities: Even with his deteriorating physical shape and old age, Harami Toro is widely regarded to be the most powerful warrior in the Land of Sugar. Many of the continent's Sages estimate Harami to be the most lethal slayer east of the Land of Gold. It is his sole reputation that keeps neighboring lands from fully invading the land, for fear of mass casualties. Any assassination attempts on the Feudal Lord have failed miserably. Harami is said to be a living lexicon of spells, and while his skills in physical combat may have deteriorated with age, he hardly needs anything other than magic to kill just about anyone. The name Harami Toro is known across the continent as one of the deadliest warriors to have ever lived. If one were to access the written history of the Cane Rebellions, there are several reports of massacres at the front lines where Harami Toro was serving.
Name: Glyserion Mortimire (The Ghost Sword)
Age: 34
Appearance: A reasonably handsome fellow with a slender, Elven sort of face and physique. He has straight black hair, worn to the shoulders, and narrow green eyes. Over his black jumpsuit, he further wears a black long coat, with his grey uniform jacket sewn into it, and black leather armor pads on the shoulders and arms. He wears black gloves on his hands, with a dull, silvery ring on his right hand. Two silver-gilded daggers rest in black sheaths on the back of his waist.
Rank: Master - Internal Affairs Brigade
Character History/Backstory: Glyserion at one time could have been considered a knight-errant, of sorts...a traveling warrior, going from teacher to teacher, learning and honing his craft, gaining a reputation as one who would appear from nowhere, learn from or fight the best warrior an area had to offer, then vanishing without a trace. When at last he returned to the Land of Sugar, he was a master of the sword, proficient in several martial arts, and had a fluent command of several spells and techniques to augment his combat ability. Moreover, he had gained a reputation as the swordsman who had killed skilled warriors and enemies of the land of Sugar across the nation...the Ghost Sword.
Personality: Glyserion may personally best be described as the eye of calm amidst a storm. Even in the heat of battle he paces himself, carefully measuring his opponent, and remaining aware of everything around him, even the progress of surrounding battles. He speaks very formally, similarly measured and focused, which can give some the impression that he is stuffy, arrogant, or lacks a sense of humor. But although he is more reserved and controlled, he will still remark on the irony of something, and show his appreciation for something that humors him with a smirk and a brief chuckle.
His demeanor is often compared to that of nobility, leading to the deduction that he is from the upper classes himself...he certainly doesn't lack for funds.
Brief Resume of Abilities: Glyserion wields Sanctirus, a six foot Nodachi, made to fight magic and magical summons. Its blade is impervious to magical damage, and it possesses exceptional anti-magic qualities ideal for fighting magicians, angels or demons. It is paired with a pale, silvery ring that renders its wearer resistant to magical effects, though the degree of resistance depends on the user’s focus. Needless to say, Glyserion is particularly good with it. The ring also allows the user to summon Sanctirus from the Ethereal mists that it was forged from, drawing it from the ground for combat. Besides his masterful swordsmanship, Glyserion can channel his mana to enhance his speed and strength in battle, delivering blows that cleave through stone with the speed of a striking serpent. He is skilled in the use of partial shadow images, creating short lived clones of himself and his sword that emanate out from himself, allowing him to make multiple strikes in the span of even less time, or simultaneously. He can transfer himself into shadows as well, shifting his position with greater speed or obscuring his motions for unpredictable attacks. He can also use shadows offensively, casting tendrils of darkness out or firing bolts of shadow to strike at his enemies from afar. The last primary offensive tool in his arsenal is his primary area destruction weapon. He can imbue his sword with hellfire itself, before releasing it against an enemy. Able to destroy small buildings in a single strike, this attack expends a not insignificant amount of mana, and is only used to destroy things wholesale, or to finish a difficult fight quickly. Glyserion is a lot more well equipped to fight foes head on in sword-to-sword combat, but he also has a fair share of ranged offensive magical spells at his disposal should the need ever arise.
Besides his offensive spells, Glyserion may use several utility spells and techniques. With his illusion magic, he can create several mirror images of himself. By channeling shadow magic along the illusionary blades, those mirror images are able to cut an enemy. With his Siphon technique, he can drain his enemy’s mana with every cut. The rate depends on the severity. His twin daggers are known as the Keys of the Warden. Using them, he summons chains made of the same metal as Sanctirus to imprison an enemy. He can also leave the daggers in a place as a trap to ensnare anyone who passes through. When rapid relocation is necessary, he can use mirage step, a technique in which he projects his chakra and soul forward, then reforms his body around it, leaving a brief afterimage as his body transitions. To retain awareness of his surroundings, he is adept in the art of Chakra-reading, and can sense the chakra of those around him, up to kilometer away with concentration.
A young Glyserion in traditional robes.
Name: Mizumoto Kotone
Age: 21
Appearance:
Kotone is of average height, standing at about 5'5". Her figure is slim and willowy except for her hips which are rather wide. They curve into a nice, round firm bottom that extends to two long legs. Her arms and fingers are long as well with narrow shoulders. She doesn't have much by the way of breasts, only filling about a B cup. Her hair is long and thick with a natural straightness to it. It is well kept so it's texture is silken to the touch. It is a warm, dark brown color and extends down to the middle of her back. Her eyes are a striking grey color that throws one off guard when first meeting her. Odd as they are, there is a inherent warmth to them and they light up when she smiles. There is a natural seriousness to her face that melts away once you get her talking. She moves with the subtle grace that all those who are higher born and privileged possess. Her posture and physical mannerisms are excellent.
Rank: Specialist
Backstory: The second daughter of the wealthy Mizumoto family, Kotone has enjoyed a rather easy life in what are arguably the toughest of times in recent history. She grew up with her elder brother and sister in their family lands within the eastern part of the territory. Her father, the daimyo, took a special interest in his children's education and made certain they all learned a variety of subjects - including combat training and lessons on politics. Kotone was especially trained in the art of stealth combat considering her small size is more suited for it. She is a skilled swordsman like most warriors her age though not particular special with a blade. However she is more than capable of protecting herself in a fight. However Kotone had grown bored of those things and became interested in becoming a Miko. Her parents did not at all approve of the practice as Miko were seen as no better than low budget geisha. She was forbidden to learn but that did not stop her from mimicking the movements she had seen other miko doing. It was during one of these mimicry sessions that Kotone had what she could only describe as a "divine experience". She passed out and remained unconscious for 3 days as her spirit roamed the spirit realm, learning the abilities to heal and purify form the old gods.
When she first woke up no one believed her story and people thought she had gone insane - until she proved her abilities. After that she was regarded as a miracle; some even began calling her the "Blessed Vessel", citing some old prophecies that said a maiden would come one day to rid the world of it's evils and help the suffering. Kotone doesn't particularly believe in those sort of superstitions but she does believe she was given her abilities for a purpose and wants to help as many people as she can. Word spread of her deeds and now even the Emperor himself has caught wind of her existence. However she is loyal to Grandmaster Harami and dutifully serves under him for as long as he’ll have her. She is currently at the warrior rank, having been training most of her life. She could potentially become a master given the proper guidance.
Personality: She appears as the ever virtuous maiden - demure, innocent, obedient with a sweet & pleasant countenance. She is unfailingly friendly, always ready with a kind soft word for those who need it. She is free with her smiles and laughter and tries to make those around her comfortable. While she does not see herself as a capable leader, she is willing to step up in difficult situations. Kotone is very confident in herself and her abilities but she believes there is always room for improvement. She's eager to please and quick to comply as her submission has always been expected in her family. She can't stand arguing and drama and will put herself far away from negative or stressful situations until her skills are needed. She can't stand to have too much attention on her which rarely serves her well considering her position is so prominent. Though inherently shy when the center of attention, She is a steadfast presence and can always be relied upon for help or to get things done. She is used to being in stressful situations and can handle them with an uncanny ease.
Kotone quickly becomes attached to people and can be very clingy - especially if they have traits she really admires like bravery, physical strength etc. Basically people who can compensate for her weaknesses. She hates to see others suffer and will try to help if it's not too dangerous for her to do so. She is easily made jealous though she tries her best to hide negative feelings like these. Kotone is very fond of furry creatures, particularly foxes. Most of all Kotone values honor, honesty and loyalty. If you're good to her she'll treat you the same.
Abilities: Kotone is a blessed vessel, a human with the ability to heal through spiritual magic of sorts. A rarity in Daitōryō but some do exist. Her abilities are primarily white in nature - it includes healing, resurrection, spiritual purification and exorcism. Blessed vessels are primarily young female humans blessed by spirits. She can also use holy & unholy magic to embue her attacks with. She gains unholy magic by defeating or exorcising demonic/evil beings and holy magic from healing. One cannot outweigh the other for too long, her magic reserves work better when they are balanced.
- Healing - Kotone can reverse the effects of wounds and some illnesses. She can cure terminal illnesses of the body but cannot restore an afflicted mind (say someone affected with dementia or severe mental diseases) to its former state.
- Resurrection - Kotone can temporarily cross the boundary between the living realm and the spirit realm. There she can guide a spirit back to the living realm but this can only be used on a human or half human and only on someone who is near death. If they are already dead or she doesn't find their spirit in time, they die. She can potentially become trapped in the spirit realm herself and die.
- Spiritual Purification - Kotone can purify a spirit that's been touched by demonic energy.
- Exorcism - Kotone can currently exorcise lower class demons. With more training she can potentially fight with this ability. Her abilities take a small amount of her own life force each time she uses them. Because she has trained for so long she is able to negate the effects by replenishing that life force through spiritual meditation and rest so she’s hardly slowed down
NAME: Isayo Kanemaru
NICKNAMES: Ise | Handsome Devil (self-proclaimed) | The Inquisitor
AGE: 29
APPEARANCE: Isayo is the kind of man with presence enough to for people to automatically assume aristocracy. He doesn't exactly mind. He's long-legged and distinctly striking, broad of shoulder and narrow of waist, with hard muscle enough beneath his light, sandy skin to suggest strength to impress. He carries all six feet and one inch with the easy pride of a lion, with teeth sharp and white enough to match. Amused, leisurely grins are as frequent as they are cryptic. His eyes are a rich, cerulean blue, strangely hypnotic behind dense lashes and raven forelocks of hair that frame his brow, falling into a black, wavy mane of satin that spills down to the base of his spine, home to the occasional braid or red ribbon. Glittering near his jawline are two long, golden earrings, fine rings of metal from which three thin bars of ruby stone jangle lightly whenever he moves. The standard uniform gloves are exchanged for a pair of light fingerless gauntlets reaching up to his elbows, ringed in bronze with red detailing on the back of each hand. He's left the flak jacket well alone, though the top half of the black jumpsuit has been surreptitiously switched out for something similar of his own; matching the style of his gauntlets, the form-fitting sleeveless top has a high collar encircled in the same golden-cast metal, joined to the rest via a black loop through a diamond-shaped cut-out upon his collarbone. A crimson sash is tied at his waist, but he's otherwise let the rest of the uniform be.
RANK: Master
HISTORY: Of course Harami would just have to drag him out of his well-earned 'retirement' at some point. Crafty bastard. He just couldn't resist, could he? Oh, retired at 29? Of course he is. It's no different to Isayo at any other point in his life; he follows his own rules on his own sweet, sweet time, a practice begun at the minute he was brought into the world that hasn't wavered since. Not that he knows where - or to whom - he was born. He was left at the steps of the household that cared for the local shrine in the area and was raised there, the youngest amongst a handful of other 'unwanteds', as one of the couple's own. He seemed convinced that it was him that would do the raising, though; he was off causing trouble even before he could walk. It was no cushy life, but he was rather adored by the regulars visiting the shrine, which was probably the disaster that sparked off his egomania in it's entirety.
He didn't settle in well with that quiet life, and certainly not its inhabitants. The military wasn't like some kind of last resort or lifelong dream he'd always craved, either, but why climb a mountain for any other reason aside from the fact that it's there? Annoyingly, he turned out to be exceptional at it. He was only delayed in rising the ranks by the fact that he was often the one to choose when, or if, he would turn up. If he found something interesting out of town, his appearance could have been delayed for days. He only avoided being kicked out on his backside through a little bit of charm and a quick reminder to his superiors of his talent that would be a tragedy for them to lose. Oh, they all loved to hate him, hated to love him; according to him, at least. Cadet to warrior to captain, but the second he was granted master, he decided he was done - mission complete - and cheerfully fucked off to the other side of the country before they started making him teach a bunch of snivelling kids. Who knows what he got up to before he settled on his 'artistic pursuits'? Nothing heroic, for sure.(edited)
Atop the riches he'd been accumulating across the years, he'd befriended a wealthy noble from when they'd trained (or, at least, avoided training) together, and, upon his unexpected death, was left quite the sum. How lucky. After the quick mourning period, he suddenly decided that a life of cultivating the arts was now for him - exquisite paintings and ornaments were now his trade, both inside and out of the Land of Sugar. He even brought a sprawling abode with the profits. Quite the self-made change in fortune, if he may say so himself. (He may.) Until he received the summons out of the blue, that is; he was immediately hooked, only briefly wondering how they managed to track him down, or why they'd even kept him on his books. (Because they love him, obviously.) Retirement be damned - he was curious, and Isayo is perhaps the last person in the whole of Daitōryō to pass up on an opportunity to start some shit. The prodigal master has returned, and by god he won't let anyone forget it.
PERSONALITY: Cheerful, gracious, only just a little bit wicked, Isayo, in his own words, is the 'complete package'. What more could you possibly wish for? He's perhaps the living incarnation of insufferably charismatic pride, with a vast and shameless confidence enough to eclipse a god. It rolls off him in dark, sprawling waves, enough to catch anyone of lesser will up in it and drown them. His eyes are hard to look away from. He's brazen and extroverted, too - there's virtually nothing that this fun-loving hedonist won't try at least once. Age hasn't mellowed him, and it's doubtful that anything ever really will. He has an addictive personality in more ways than one, apparently, and has a tendency to get carried away in whatever he's found interesting that minute. He has a vaguely cruel streak deep beneath all his disarming charm, too, like a cat that occasionally deigns to plays with its prey; not that it rears it's head any more than once in a blue moon, but it's been said before - he just gets carried away. He's not afraid to misuse his excellent memory and innate skill of persuasion to win people over, either, though he probably has benevolent intentions. (Probably.) He knows he can have some of even the most reserved eating out of the palms his hands in no time at all, but it's no longer so much of a power trip as it was in the past; he's far more interested in people who take a little time to unravel. It's all the more satisfying when he succeeds. But he's also acutely intelligent and easily bored, and can be ruthless in discarding what no longer holds his attention, even if it's without malice; perhaps that just makes it worse. He's courteous, until he isn't. Endlessly patient, until it runs out. Isayo is inevitably the one to decide, and he can be as temperamental as a storm.
ABILITIES: Perhaps due to the rare and singularly questionable nature of this ability, Isayo developed it almost entirely outside of the tutelage of the Land of Sugar's military. To put it bluntly, he possesses a form of verbal mind control; he can charge his voice with an overwhelming authority enough to bend and break even the unwilling mind of his target to do as he demands. Compulsion, command, absolute obedience, call it what you will - he calls it influence. Makes him sound a little less like a villain. Of course, it's not without limits: covering your ears will dampen it. He has to be incredibly careful where he directs it. It has to activated first. Most of all, he needs to be able to speak and be heard for it to even occur.(edited)
But this is a trump card to end all trump cards, and he finds it unfulfilling to use in what may otherwise be an entertaining fight. Half the time, anyway, his natural charm is enough to get his way. If not, his katana will. His use of it is languid, playful, perhaps, but belying what could suddenly become a blinding stroke of speed. He often lies back and waits for his opponent to tire themselves out before smacking them down in a single brutal move, allowed to carry it off by his refined, almost lazy agility, chakra-enhanced senses and great reserves of raw strength. He even has a running contest with himself of beating opponents as low-effort and in as few moves as possible. Arrogance who?
He has an affinity for air, commonly using it in the form of a raw, elemental lash sharp enough to obliterate steel in a direct hit, katana in one hand and this coiled in the other; on the other end of the spectrum is the use of it as a wild gust of power to deflect attacks with a sweep of the arm, inefficient in chakra usage, perhaps, but suitable for when he can't be bothered to counter. It's a useful element for when he can't even be bothered to stand.(edited)
Amongst the tricks and skills he's picked up from his travelling, he's surprisingly (or not, depending on how you judge his character) proficient with poisons and truth serums, as if his power of influence wasn't already overkill. This, paired with his quartet of viciously sharp knives and various kunai he keeps tucked within his belt, is a hidden weapon in his already mildly shady arsenal enough to bring someone to their knees with merely a scratch. It suits him well, after all.
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