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Realistic or Modern Truly super- U.N. soldier Database.

OOC
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Lore
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Other
Here

K.O.D

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...Accessing Metahuman Data files...
...Parameters are as follows...

Identification

(insert an image of your character here, preferably non-realistic)
Name: (You may include nicknames but not code names)
Age: (All subjects must be at least 17 years of age.)
Height: (Varies)
Weight: (Varies)
Hair color: (Varies)
Eye color: (Varies)
Distinguishing features: (Any scars,Tattoos, Birthmarks, or abnormalities.)

Designation

Code name
: (Can be whatever you want)
Class: (Human soldiers are 3rd Class centurions are 2nd class, And elementals Are 1st class. Classes are irrelevant to rank but are very relevant to what threats the soldier will respond to.)
Rank: (Recruit, Private, Corporal, Sergeant, Staff Sergeant, Lieutenant, Captain, Commander, General. All Elementals begin as Corporals.)
Specialty: (Can be anything from demolitions to medical staff. All elementals are considered Special Operations.)

Combat Details

Abilities
: (While normal humans seem to lack special abilities, one can still list any unique skills only they possess like being masters of engineering or stealth experts. Centurions can list their primary focus such as strength or speed being higher than average. the elementals will posses the most obviously inhuman abilities with their elemental and physical prowess being much higher than others.
Skills: (while the elementals may be well trained they have nothing in terms of experience meaning this category will be very low for them, while humans and centurions will have a lot more skills and experience to call upon.)
Combat experience: (One can lost both their confirmed kills the highest of which sits at 2489 held by a record sniper, and their number of tours. Most tours last about 2-3 months allowing for a maximum of between 6 & 4 tours per year, with upwards of 20 years of actual combat with Delta being possible this can allow for over a hundred tours for the best soldiers. Sadly all elementals are on their first tour.)
Weapons: (with the war being so scattered and chaotic standard issue is a lost point, new weapons technologies are spawning all over the world allowing for some truly uniques weapons, especially since swords and melee weapons have come back to prominence due to the high physical abilities of super soldiers making them feasible weapons again.)
Special gear: (things that may not be designated as a weapon but nonetheless are valuable pieces of gear.)​
 
Identification
EDF3723A-4815-4739-8E38-00A9D75FE7AD.jpeg
Name: Lars Ulfric
Age: 22yrs
Height: 6ft 1in
Weight: 265lbs
Hair color: Black
Eye color: Green
Distinguishing features: Lars has a Single Tattoo reading #2 on his inner forearm marking him as the second of the elemental series he also possesses a scar across his right eyebrow from a training exercise.

Designation

Code name
: Quake
Class: 1st class
Rank: Corporal
Specialty: Special Operations

Combat Details

Abilities
:
The Earth elemental- Lars possesses The highest level of durability of all the elementals having been witnessed shrugging off tank shells in training. However what he is truly known for is his ability to cause stone and rocks of anykind to change shape, move, or what he most commonly does, cause it to rock violently back and forth as if it were an earthquake. Perhaps the most useful application of his power however is his ability to spawn cover and even entire bunkers in moments, while not as useful his most deadly earth based ability is called kinetic bomb, where he vibrates a rock of any size until it violently explodes flinging shrapnel in all directions. The low heat yield of said explosive makes it a useful attack to use in volatile areas like fuel stations or munitions storage facilities.
Skills:
Brawler- Lars may not be the physically strongest of the elementals but he does fall in the top three in that category, and while intellectually he scores the lowest, his toughness and strength paired with a lack of hesitation make him a rather brutal close quarters combatant who usually ends his bouts in between one and three strokes.
Survivalist- of all the elementals you’d be hard pressed to find one more comfortable in the wilderness, be it the frigid tundras of Russia or the sweltering deserts of the Middle East, Lars toughness makes him a sturdy figure who will weather any storm. That paired with his fixation on hunting and ability to spawn shelter with little more than a thought and you have a wild man of high caliber.
Low maintenance- Lars cares nothing of comforts, all he needs is a little food and a little water to be happy and content with his place in life. He is as comfortable sleeping in the dirt as he is a five star hotel and can eat nearly anything with his iron trap of a stomach
Combat experience: 1st tour, Kill Count 0
Weapons:
M-16A4-a standard weapon in the United states military. This rifle chambered in 7.62mm holds 30 rounds per mag and is outfitted with a laser sight for close quarters and a scope for long range that can cycle between night vision and thermal.
Classic Bowie knife- a typical 10in knife used in combat for ages.
MRO-A-A disposable rocket launcher platform armed with a anti-air thermobaric warhead capable of quickly downing fast flying aircraft like jets and basically guaranteeing a kill on helicopters.
Special gear:
Smoke canisters- Your typical smoke grenades capable of obscuring large areas and particularly effective indoors.
Demolitions charge- explosives that can be mounted on nearly anything and detonated with simple electrical charges and used to breech walls. They lack the explosive power needed to break through armored targets like bunkers and tanks.
basic stimpacks- topical painkillers with blood thickeners mixed in. Capable of preventing bleeding out and lessening pain though it will not actually heal the wounds.
 
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Name: Reggie Graham
Age: 19
Height: 5ft 10in
Weight: 167 lbs
Hair color: Black
Eye color: Brown
Distinguishing features: Shark tattoo on his right shoulder and down his bicep.

Designation

Code name
: Diver
Class: 1st class
Rank: Corporal
Specialty: Special Operations

Combat Details

Abilities
:
Water Elemental. Diver loves being in the water and while within it, his natural abilities of stregnth, speed, endurance, and healing are doubled.

In Water: He can breath underwater and swim nearly 87 knots or roughly 100 miles an hour if hes really pushing it. If near a big enough source he can create powerful crashing 20 foot waves of water, spinning whirlpools, walls of dense liquid to block bullets, and at least slow down missles and other projectiles, shoot high pressured blasts like a fire truck, and even create tall pillars of water strong enough to stand on. This is also true when in the rain, or highly moist environments such as humid jungles.

Out of water: When not near water he can also pull moisture directly out of the air and use it to create water shields and shoot blasts but this obviously takes more effort than just using a source.

Skills:
Marksman: Whether using his dual handguns, his sniper rifle, or his whip, diver is a master at hitting targets.

Water Sense: Diver can find lakes, rivers, ponds, wells, water towers, underground wells, and sense the direction of the ocean no matter where he is. Using these as landmarks he can keep track of his location geographically.

Trained in Basic Military Medical Aid.

Combat experience:
First Tour. 0 kills.

Weapons:
Semi Auto Sig Sauer M17 x2 with laser sight

Barrett MRADS collapsible sniper rifle with standard long range scope night vision mode and thermal sight.

9 foot electrovolt tazer bullwhip for 3 stuns before empty.

Custom made blue steel wakizashi blade he calls "Dragonfly"


Special gear:
First Aid Kit.
 
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    Name: Pieter Yaeger
    Age: 19
    Height: 6'0”
    Weight: 65 kg
    Hair color: Silver
    Eye color: Dark Blue
    Distinguishing features:
    - #1 inked on his inner forearm
    - Phoenix tatoo on his arm
    - Sunglasses always on


 
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Identification

3cfc16de9a94d895a8df26a08ea4c19c.jpg

Name: Cecilia Todd
Age: 22
Height: 5' 10"
Weight: 157
Hair color: Red
Eye color: Hazel
Distinguishing features: #3 inked on the inside of her wrist.

Designation

Code name
: Tempest
Class: 1st class
Rank: Corporals
Specialty: Special Operations

Combat Details

Abilities
: Wind elemental- Cecilia always moves with the wind at her back. Her movements are quick, light, and quiet. With a strong gust of wind, she can achieve a sort of short burst flight effect. While it takes some time to set up, her personal favorite ability would be setting up tornados. When this ability is used in conjunction with her teammates, they can put together quite a show of force. You wouldn't want to be caught on the wrong side of a hurricane or a fire whirl. Cecilia can use her wind to push outwards on incoming projectiles. If the object has hit terminal velocity, the best she could do would be to slow it down enough to buy some time. If it is moving slower than that, she can usually slow it down enough where it is no longer a severe threat. She can't stop a bullet without tearing apart the world around her, but she can knock them off course. She has push/pull abilities associated with aerokinesis,

Skills: Strategist - Cecilia is an impressive strategist who likes a good plan. She likes prepping them and she likes formulating new ones on the fly. She doesn't act rashly, nor does she behave boldly. She's good at risk assessment and is unlikely to take fights where the odds don't favor her.
Agile- She's arguably one of the quicker members of her team. Due to her wind abilities, she always moves with the air, and as quietly as possible. She has an easier time getting into places she doesn't belong, and she can get out quickly if she gets caught out.

Combat experience: First tour, 0 kills.

Weapons: MGP-15 - A submachine gun developed for Peru's special forces. 32 round mag, rate of fire 650-720/min. Seldom used
WASP Knife- Designed for divers. A knife used to inject several cubic feet of CO2 through a hole in the blade. Can drop large creatures. Preferred

Special gear: Gel pack- Used to protect the brain from a headshot. Applied immediately, can help stabilize a victim until they are given proper medical care. Not a treatment.
Quiet step boots- Exactly what it says on the tin. These are boots wore to dampen the sound of footsteps.
 


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    Name: Pieter Yaeger
    Age: 19
    Height: 6'0”
    Weight: 65 kg
    Hair color: Silver
    Eye color: Dark Blue
    Distinguishing features:
    - #1 inked on his inner forearm
    - Phoenix tatoo on his arm
    - Sunglasses always on


How did you separate it into different tabs?
 
...Accessing Metahuman Data files...
...Parameters are as follows...

Identification


Name:Juno Smith
Age:20
Height: 5’8
Weight: 178
Hair color: pic
Eye color: pic
Distinguishing features: He has #4 tattooed on his wrist.

Designation

Code name:Magneto
Class:1st
Rank: Corporal
Specialty: Special Ops

Combat Details

Abilities:He has the ability to manipulate lightning and with that he can make magnetic fields, which also ties into his power to repel and attract metal like a magnet.
Skills: He was trained as well as any other Elemental Though he specializes in guns and weaponry.
Combat experience: 1st Tour, 0 kills.
Weapons:He keeps a gun on him, though not so he can fire it but so he can supercharge the bullet and propel it faster than the gun can with his metal repelling powers. He also keeps various metal objects on him such as forks, knives etc.
Special gear: He has a grapple as well as night vision goggles and a small satellite phone that doubles as a communicator with his teamates.
 

Attachments

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...Accessing Metahuman Data files...


Identification5a8ffe35c2c8aff7b2db7d4f6fbd8d3e.jpg

(
Name: Ramsey Pearce
Age: 30
Height: 5'10
Weight:
Hair color: Blonde
Eye color: Hazel
Distinguishing features: his left arm starting at the elbow has been replaced by a prosthetic arm, with scarring where it meets the flesh. His right shoulder on the back has three names tattooed, these being "Ingrid" "Damien" and "Wyatt". 3 squad members Pearce has lost.

Designation:

Code name
: Lupo

Class: 2nd Class
Rank: Captain
Specialty: Marksman, Close quarters combat

Combat Details

Abilities
: while possessing much the same abilities as other centurions, It has been noted that Ramsey's regeneration is above average when compared to others like him. Granted, it only has a slight edge, not too far past other centurions....It has saved him from what otherwise would have been a lethal attack once, a chance he isn't keen on taking again...

Skills: Ramsey is an excellent and formidable close quarters combatant, having focused a bit more of his training into that area than others, he is also an exceptional marksman at close to mid range(he'll let the snipers handle longer distances.

Multilingual: Ramsey has studied several languages, to make him better at negotiations and gathering information locally on missions.

Self maintenance: He isn't the most skilled engineer in the world, but he does possess all the know how he needs to repair and upkeep his prosthetic limb



Combat experience: This will be his 13th tour, 643 confirmed kills, returning after a lengthy recovery

Weapons: Custom T91 assault rifle, fixed with a red dot sight for close quarters, and an attachable ACOG for longer distances.

Sidearm: standard M9
Meelee: Carries a Karambit in a sheath on the back of his belt. His prosthetic also hides a retractable blade in the forearm, as well as two buckshot rounds in the wrist.

Special gear: a book of whatever language is most prominent in a mission area, just in case he needs to learn/brush up

4x smoke grenades

Tools for maintaining his prosthetic arm
 

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