Stickdom
I’m a fixer. I fix broken things. It’s what I do.
In This Story, we, the protagonist, wake from a cryo-sleep through space only to find that nothing is as it should be. Our warship is in complete disrepair, the personnel appear to have been gone for centuries, and worst of all, we are alone. Or so we can hope. The planetary war we were en route to serve in is of no concern to us now, our only thoughts are of survival and escape. Inspired in part by classic sci-fi such as Alien, Star Trek, Star Wars, etc.
1. Votes will be majority rules.
2. Any option that receives 3 votes is automatically a majority.
3. Otherwise, if no majority is reached, the option with most votes is chosen.
4. In case of a tie, dice rolls will determine option, unless a majority is reached.
5. You may embellish your vote with any additional details if you wish.
6. You may Write-In an option if it is available, though others must vote for your Write-in for it to be selected.
-. I have the ability to change/alter the rules at any time, if given the players an update saying so.
Chapter 1: The Wakening
Our mind wanders through an endless dreamscape of formless visions. The "Ice Sleep", our mind is trapped inside of our paralyzed body, frozen in a capsule for transport through the farthest reaches of space. Outside of our restless body, a vent laboriously coughs a mist of revitalizant into the chamber, slowly rousing us from the haunted slumber back to reality. The needles plugged into our limbs pump a stream of stimulants and analeptics into our bloodstream, forcing our body into an alert and functional state. Our eyes spring open to see fogged hyper-glass, the barrier that separates us from the outside world. Our head is locked into a brace to prevent injury, but we have the freedom to move our eyes until we regain lost limb function. Looking at ourselves shows we are wearing nothing but a fabric jumpsuit that protects little more than our privacy. Our body is pale from being immersed in the cryofluid for heavens only know how long, though the colour is slowly returning to our limbs as our heart begins to beat again. Through the hyper-glass, the ship outside is dark and foreboding, almost none of the lights or any of the computer terminals seem to be on, though scattered about the room are slowly flickering red emergency beacons, flashing on and off every second. Something out there isn't right.
{-Revitalization Complete-} The built-in life-support system chirps this message into the chamber, and a previously unnoticed button near our hand flashes red with the word "Release Lock" imprinted on it. Our training, which is slowly coming back to us, tells us that this will free us from this prison. But with the state of the ship at first glance, are we sure we really want to go out there?
> Push the button and hope the release mechanism still works.
> Ask the computer for ship status.
> Ask the computer for personnel status.
> Ask the computer to give you a medical evaluation.
> Write-In
1. Votes will be majority rules.
2. Any option that receives 3 votes is automatically a majority.
3. Otherwise, if no majority is reached, the option with most votes is chosen.
4. In case of a tie, dice rolls will determine option, unless a majority is reached.
5. You may embellish your vote with any additional details if you wish.
6. You may Write-In an option if it is available, though others must vote for your Write-in for it to be selected.
-. I have the ability to change/alter the rules at any time, if given the players an update saying so.
Chapter 1: The Wakening
Location: Imperial Warship "Envision"; Cryo-bay
Personal Status: Fair
Armaments: None
Equipment: None
Ship Condition: Unknown
Other: None
Personal Status: Fair
Armaments: None
Equipment: None
Ship Condition: Unknown
Other: None
Our mind wanders through an endless dreamscape of formless visions. The "Ice Sleep", our mind is trapped inside of our paralyzed body, frozen in a capsule for transport through the farthest reaches of space. Outside of our restless body, a vent laboriously coughs a mist of revitalizant into the chamber, slowly rousing us from the haunted slumber back to reality. The needles plugged into our limbs pump a stream of stimulants and analeptics into our bloodstream, forcing our body into an alert and functional state. Our eyes spring open to see fogged hyper-glass, the barrier that separates us from the outside world. Our head is locked into a brace to prevent injury, but we have the freedom to move our eyes until we regain lost limb function. Looking at ourselves shows we are wearing nothing but a fabric jumpsuit that protects little more than our privacy. Our body is pale from being immersed in the cryofluid for heavens only know how long, though the colour is slowly returning to our limbs as our heart begins to beat again. Through the hyper-glass, the ship outside is dark and foreboding, almost none of the lights or any of the computer terminals seem to be on, though scattered about the room are slowly flickering red emergency beacons, flashing on and off every second. Something out there isn't right.
{-Revitalization Complete-} The built-in life-support system chirps this message into the chamber, and a previously unnoticed button near our hand flashes red with the word "Release Lock" imprinted on it. Our training, which is slowly coming back to us, tells us that this will free us from this prison. But with the state of the ship at first glance, are we sure we really want to go out there?
> Push the button and hope the release mechanism still works.
> Ask the computer for ship status.
> Ask the computer for personnel status.
> Ask the computer to give you a medical evaluation.
> Write-In
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