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Fantasy To the North of Aufero [Lore]

Magik
Due to some sort of nanobot (which mimics the capability of cells to reproduce, as well as other organic aspects) being implemented into humans (from around two thousand years ago), one out of every seven people in Aufero experience the capability to shift the matter, photons, electrons, radiation, and other atomic particles around them. The reason behind this, is that said nanobots were introduced into the nervous system/brain, and began to "weld" their artificial DNA with that of the cells.
Each strand of ADNA carried by the cells which reproduced, and spread the new strand, contained a fraction of code. Upon reaching a certain intellectual level, the subject will be capable of manipulating the conjunction of code.
The partly technological part of the ADNA utilizes advanced atomic manipulation devices, which bends radiation. This allows the subject to, in manipulating the ADNA's code, bend radiation, as well as concentrate it, expand it, and so on, allowing them to also move matter, photons, and electrons.

There is, of course, a limit to which this can be used.
Depending on how trained and powerful one's mind is, they will be capable of bending radiation, matter and photons further or not as far. Along with this, one is also capable of becoming strained, after excessive use of Magik. Using one's mind so intensely can lead to certain lobes being affected, most commonly being the ones associated with movement. Though, it can vary from individual to individual, and there have been rather strange cases, like the "Mage" who "froze" to death from excessive use of Magik.
In any case, the use of Magik requires both physical and mental strength.

The technology was developed during WWVII, to create a species of Super Soldiers. The long-term result, was that out of following generations, there were many individuals capable of using the force now denominated "Magik".
 
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The World The Story Takes Place in
The world the story takes place is divided up into two continents: in the Western part of the Earth, there is Ras Agikam. On the opposite side, to the East, is the lands of Aufero.

Aufero:
To the West, is Roark.
To the East, is Adrehelm.
To the South, is the Tribal Forest.
To the North, are the Northen Mountains.

Roark:
More than a Kingdom, it's a city of sorts. A very advanced city. In terms of technology, at least. The society on the other hand, is quite... Well, out of hand. The streets down below are infested with drug dealers, murderers, rapists - the works -, forcing the upper-class citizens (of which there aren't too many) were forced to live up above. In a very literal sense: they'd built skyscrapers, at the top of which, they lived. Coming down towards the bottom, lived the lower-class. Middle class? There is none. You're either a crook, or an even richer crook in this "Kingdom". If you're trying to stay alive, of course.
More often than not, people here generally don't access control over their Magik, either due to improper frequencies surrounding them in their development, or improper cerebral development, in the upper-class. Very quite common in the lower-class, though.
(Nationality: Rorak)

Adrehelm:
A sort of counterpart to Roark. Though only a century younger (at least), it's technology stops at that of a very Victorian/Medieval-esc era. Houses were built out of stone and wood, and lit with candles, and a young King ruled with the help of his adviser. Though violence didn't often occur in it's streets, there is much corruption flowing within the government, and law enforcement. This is thanks to a number of reasons which we won't list here, for the sake of briefness.
Most people here would be considered middle-class, by right. But in society it's self, Magik users were often richer than the rest, due to being able to perform tasks and take on careers seemingly impossible for the average man to accomplish or take on.
(Nationality: Almen)

Tribal Forest:
Down in the South, where the last proper forest stands in Aufero, reside the Tribes, hidden within the protection of nature.
Descended from Survivors of the Great Wars, they've formed traditions over many, many centuries, devolving into somewhat primitive mindsets, in some cases; and in others, not so much. Nine out of ten Tribales are Magik users, due to most "successful" Survivors being military.
Many have fallen, and many have risen. But all of them share one common tradition: the making of masks. Upon a child's birth, they will have a mask carved for them by a member of their family, or by a Mask Maker. They may remove it when in their house, or in a place confirmed to be free from beasts and dangerous substances. But upon Death, a Tribale will be buried wearing their mask.
Fun fact: they, and the Kingdoms Adrehelm and Roark don't really get along. As in, they're in a discreet, perpetual war. As well as with each other, at times, generally breaking out between non-Magik Using Tribales tribes, and Magik Using Tribales tribes.
(Nationality: Tribale)

Northen Mountains:
Rumored to be unexplored, and to contain dangers unknown in Roark and Adrehelm. But in reality, it is a barren land, with mountains for miles, and miles. At the feet of the mountains, there is a fog as thick as the clouds, making the ground look like a mirror to the sky. Both go on for so long, the mountains and the sky, that they meet one and other in the horizon.
Scattered throughout this dull, cold land, are ruins, and forgotten fortresses. One of which, houses the Syndicate Safe Haven. But that, is another story.
Beyond them though, nobody has ever ventured far out enough to see, or has never returned to tell the tale.
Fun fact: it never rains or snows, and the sun never shines. Meaning, by definition, that it's a desert.
(Nationality: Probably either an Outlaw, Runaway, Wanted, Condemned, etc)

Ras Agikam:
By definition, a chaotic land. Yet that is it's order.
No Kingdom rules the other. It is an organized anarchy of prosperity - prosperity, that is often interrupted by some dark force, lurking within the absence of light.
Right next to a desert, you could probably find a Kingdom up in high, snowy mountains.
The continent is placed upon a "spatial phenomenon" which causes the continent to have a capacity much larger than what can be seen from afar. Which is what makes what's on the other side of the Northen Mountains so mysterious; it's never been seen, because it's never been reached from Aufero, and never been seen in Ras Agikam.
From here, travel many great adventurers (or, as I like to call them, foolish ideological teenagers) to the lands of Aufero seeking adventure, and to bring peace, as well as merchants selling rare goods, from the legend-like lands.
(Nationality: Rassie)
 
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Races & Classes:

Aufero:

Adrehelm:
-Magik Users: descended from Magik Users among the Tribales. Utilize Magik for their career, generally making them of upper-class. Aside from the capability to utilize Magik, they have no special traits. Profession Stereotype: None. Uncommon.


-Non-Magik Users: descended from the non-Magik using Tribales. Generally of either lower, or intermediate class. No special traits. Profession Stereotype: None. Common.

-Other: generally Rassie travelers who retire in Adrehelm, or descendants from Rassie settlers. Generally of intermediate class. Special traits vary. Profession Stereotype: None. Uncommon

Roark:
-Non-Magik Users: descended from Ancient, non-Magik using Tribales, who attempted to settle in the Northen mountains. Developed technology faster. No special traits. Profession Stereotype: Businessmen, Politicians, Lawyers, Doctors, etc.
Uncommon.

-Magik Users: descended from Ancient, Magik using Tribales, who attempted to settle in the Northen mountains, in cooperation with the non-Magik using Tribales who attempted the same. Helped develop technology, later on discriminated against. Special traits vary. Profession Stereotype: Drug Dealers, Mercenaries, Unemployed, etc. Very common.

-Other: Rassie travelers who retire in Roark, or descendants from Rassie settlers. Class varies. Special traits vary. Profession Stereotype: None. Rare.

Tribal Forest:
-Magik Users: descended from Survivors of the Great Wars, whom were generally military. Developed traditions, inspired by means of survival, such as the tradition of Mask Making, a variation of the masks used to either conceal identities, be shielded from snipers, or to protect one's self from gas with gas masks. Special traits normally include individuals having more affinity in shifting one type of matter than the other. Profession Stereotype: agriculture, warriors, healers, etc. Very common.

-Non-Magik Users: descended from Survivors of the Great Wars, whom were uncommonly "innocent" citizens. Took on traditions developed by Magik Users, such as Mask Making. No special traits. Profession Stereotype: traders, agriculture, mentors, etc. A few non-Magik using tribes exist, rebelling against supposed oppression committed by certain tribes against the individuals forming them.

Northen Mountains:
Any race. Generally outcasts, the condemned, madmen, runaways, etc. There are also a few scarce amount of Rassie lurking here.

(If you wish to incorporate your own race, or something along those lines, or have ideas you may be questioning, please do contact me, and we can discuss the details).
 

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