SodaToast
Toastosterone
It's been a while since I've done any roleplaying but, with all the quarantine stuff going down, I thought that now would be a great time to get back into it.
I've been working on a dystopian, powered fantasy/sci-fi roleplay idea for a while now and while I have managed to flesh out the worldbuilding bit by bit over time, I'm stuck on how to approach the plot. I've come up with some basic ideas, but most of them feel more like "story plots" than "roleplay plots" to me at the moment. What I mean is that, for them to go as planned, certain things have to happen in a specific way. As interesting as some of the plots seem to me, I'm worried that I will run into the issue of either it completely controlling the direction of the roleplay or that things will simply end up going in a different direction and the whole idea will be wasted.
How do you guys work around this problem? I want to avoid "railroading" (a term I've heard here) as much as I can, yet I've also received advice that roleplays without a plot are easy to fall apart. There must be a middle ground out there, but I can't seem to see it.
sos
also, if anybody interested in co-gming or just curious then hmu with a dm.
I've been working on a dystopian, powered fantasy/sci-fi roleplay idea for a while now and while I have managed to flesh out the worldbuilding bit by bit over time, I'm stuck on how to approach the plot. I've come up with some basic ideas, but most of them feel more like "story plots" than "roleplay plots" to me at the moment. What I mean is that, for them to go as planned, certain things have to happen in a specific way. As interesting as some of the plots seem to me, I'm worried that I will run into the issue of either it completely controlling the direction of the roleplay or that things will simply end up going in a different direction and the whole idea will be wasted.
How do you guys work around this problem? I want to avoid "railroading" (a term I've heard here) as much as I can, yet I've also received advice that roleplays without a plot are easy to fall apart. There must be a middle ground out there, but I can't seem to see it.
sos
also, if anybody interested in co-gming or just curious then hmu with a dm.