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Fantasy Titan Age: Reborn | CS

Quinlan63

The Overlord
Irl Name:

In-Game Name:

Age:

Gender:

Sexual Orientation:

Race:

Appearance:

Bio:

Personality:

Likes:

Dislikes:

Stats [35 Points]
HP: Hit points (Everyone starts at base 10/ Gain 10 HP on level up)

AP: Action points (Everyone starts with 3 at base with all of them returning after resting for an hour)

STR: Strength (Determines the damage of melee attacks)

DEX: Dexterity (Determines the damage of ranged attacks)

AGI: Agility (Determines what order you are in combat/ When equal to an opponent player always go before NPCs but between players in PVP the players choose who goes first)

CON: Constitution (Determines how much HP someone gains/ +5 HP per point)

END: Endurance (Determines the damage that is reduced from attacks/ For every 1 point you take -1 point of damage/ Piercing damage and DoTs bypass this stat)

INT: Intelligence (Determines the power of spells)

WIS: Wisdom (Determines the number of AP someone gets/ +1 Ap per 2 points)

CHA: Charisma (Determines number of NPCs/Summons/ animal pets you can have under control/ +1 follower per 10 points)


Inventory
Pick whatever outfit you like

Pick whatever weapon you like to start off with


Skills and Spells
Pick 1 spell and 1 skill



Humans
  • +1 to all stats
  • +1 extra skill or spell
Elves
  • +2 Intelligence
  • +1 AP
  • +1 spell
  • Darkvision
Half-Elves
  • +2 Charisma
  • +1 to two other stats of your choice (Have to be different stats)
  • +1 extra skill
  • Darkvision
Dragonborn
  • +2 strength
  • +1 Wisdom
  • Breath weapon- Deal (Player level+5) damage in a 15m cone based on the color you pick for your character( Goldor Red=Fire/ Green=Poison/ Silver or White=Ice/ Bronze or Blue=Lightning/ Copper or Black=Acid)
  • Dragon Scale- Based on your color you take half damage to the corresponding element
Dwarves
  • +2 Constitution
  • +1 Strength
  • +5 extra HP on level up
  • Darkvision
Halflings
  • +2 Dexterity
  • Lucky- Once a day if you go into battle with no AP you regain half your max
  • Brave- You are immune to fear effects
  • NImble- You get one free use of the dodge action once a day
Tortles
  • +2 Wisdom
  • Shell Up- The dodge action is replaced by retreating into your shell negating the damage (still has the same cost as the dodge action)
  • Water Breathing- You are able to breath underwater
  • Zen- For every 5 enemies killed you gain back 1 AP back
Orcs
  • +2 Strength
  • Savage Attacks- This adds (Player level) damage to your melee attacks
  • Relentless Endurance- Once a day any attack that might reduce your HP to 0 will leave you with 1 HP
  • Darkvision

Basic Actions (Actions all characters can perform)
  • [Reaction] Dodge (Cost 1 AP) Dodges an attack negating all damage
  • [Reaction] Uncanny Dodge (Cost 2 AP) Dodges an AoE attack taking half damage (Before Endurance Calculation)
  • Attack (Free action) Damage a target with a weapon or hand to hand combat dealing (Strength) damage or close range and (Dexterity) damage for long range
 

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