Quinlan63
The Overlord
Irl Name:
In-Game Name:
Age:
Gender:
Sexual Orientation:
Race:
Appearance:
Bio:
Personality:
Likes:
Dislikes:
Stats [35 Points]
HP: Hit points (Everyone starts at base 10/ Gain 10 HP on level up)
AP: Action points (Everyone starts with 3 at base with all of them returning after resting for an hour)
STR: Strength (Determines the damage of melee attacks)
DEX: Dexterity (Determines the damage of ranged attacks)
AGI: Agility (Determines what order you are in combat/ When equal to an opponent player always go before NPCs but between players in PVP the players choose who goes first)
CON: Constitution (Determines how much HP someone gains/ +5 HP per point)
END: Endurance (Determines the damage that is reduced from attacks/ For every 1 point you take -1 point of damage/ Piercing damage and DoTs bypass this stat)
INT: Intelligence (Determines the power of spells)
WIS: Wisdom (Determines the number of AP someone gets/ +1 Ap per 2 points)
CHA: Charisma (Determines number of NPCs/Summons/ animal pets you can have under control/ +1 follower per 10 points)
Inventory
Pick whatever outfit you like
Pick whatever weapon you like to start off with
Skills and Spells
Pick 1 spell and 1 skill
Humans
Basic Actions (Actions all characters can perform)
In-Game Name:
Age:
Gender:
Sexual Orientation:
Race:
Appearance:
Bio:
Personality:
Likes:
Dislikes:
Stats [35 Points]
HP: Hit points (Everyone starts at base 10/ Gain 10 HP on level up)
AP: Action points (Everyone starts with 3 at base with all of them returning after resting for an hour)
STR: Strength (Determines the damage of melee attacks)
DEX: Dexterity (Determines the damage of ranged attacks)
AGI: Agility (Determines what order you are in combat/ When equal to an opponent player always go before NPCs but between players in PVP the players choose who goes first)
CON: Constitution (Determines how much HP someone gains/ +5 HP per point)
END: Endurance (Determines the damage that is reduced from attacks/ For every 1 point you take -1 point of damage/ Piercing damage and DoTs bypass this stat)
INT: Intelligence (Determines the power of spells)
WIS: Wisdom (Determines the number of AP someone gets/ +1 Ap per 2 points)
CHA: Charisma (Determines number of NPCs/Summons/ animal pets you can have under control/ +1 follower per 10 points)
Inventory
Pick whatever outfit you like
Pick whatever weapon you like to start off with
Skills and Spells
Pick 1 spell and 1 skill
Humans
- +1 to all stats
- +1 extra skill or spell
- +2 Intelligence
- +1 AP
- +1 spell
- Darkvision
- +2 Charisma
- +1 to two other stats of your choice (Have to be different stats)
- +1 extra skill
- Darkvision
- +2 strength
- +1 Wisdom
- Breath weapon- Deal (Player level+5) damage in a 15m cone based on the color you pick for your character( Goldor Red=Fire/ Green=Poison/ Silver or White=Ice/ Bronze or Blue=Lightning/ Copper or Black=Acid)
- Dragon Scale- Based on your color you take half damage to the corresponding element
- +2 Constitution
- +1 Strength
- +5 extra HP on level up
- Darkvision
- +2 Dexterity
- Lucky- Once a day if you go into battle with no AP you regain half your max
- Brave- You are immune to fear effects
- NImble- You get one free use of the dodge action once a day
- +2 Wisdom
- Shell Up- The dodge action is replaced by retreating into your shell negating the damage (still has the same cost as the dodge action)
- Water Breathing- You are able to breath underwater
- Zen- For every 5 enemies killed you gain back 1 AP back
- +2 Strength
- Savage Attacks- This adds (Player level) damage to your melee attacks
- Relentless Endurance- Once a day any attack that might reduce your HP to 0 will leave you with 1 HP
- Darkvision
Basic Actions (Actions all characters can perform)
- [Reaction] Dodge (Cost 1 AP) Dodges an attack negating all damage
- [Reaction] Uncanny Dodge (Cost 2 AP) Dodges an AoE attack taking half damage (Before Endurance Calculation)
- Attack (Free action) Damage a target with a weapon or hand to hand combat dealing (Strength) damage or close range and (Dexterity) damage for long range