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Fandom Throne of Heroes

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It's been 10 years since the Servants of Light and Dark waged their war to determine the fate of the world with no end in sight. The year is 2100. The Fuyuki Grail once more awakened (with a bit of intervention from outside forces) to choose 7 new Masters and summon 7 new Servants to participate in the 8th Holy Grail War. However, the rules are a bit different this time around. With the safety of the world in jeopardy, these heroes must work together to put an end to the chaos before finally getting their wish. Will they succeed?

QuirkyAngel

White Masquerade's Blue Oni
You've got Servant ideas? Put them down here! If I like them, they may end up becoming npcs. Or they may even luck into a main cast spot when someone drops. Who knows? Regardless, they can exist in the Throne of Heroes


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Saver
By Odin's beard, why in Hel was I summoned?! Goddammit, did space-time implode on itself again?!
Otr



  • s (29).jpegTrue Name: Otr

    Title: Prince of the House of Gold

    Class: Savber

    Apparent Age: 21~

    Gender: Male

    Alignment: True Neutral

    Personality: Saver is... well, not at all what would be assumed of the class (though people see him as Saber anyways). A shameless womanizer. In other words, filthy dirty pervert. An arrogant fool who sexually harasses literally every woman he comes across, though often paying dearly in the process. Saver is completely unable to read the mood, more often than not putting himself into comically awkward situations that would make a grown man cringe.
 
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On Hiatus (Lancer)

True Name:
Dobrynya Nikitich
Class:
Lancer
Age/Era:
8th Century AD
Gender:
Male
Nationality:
Ukranian
Appearance:

View attachment 629199


Personality:

A whimsical young man who does not hesitate in the face of danger, even when put against beings on the level of dragonkind he charged forward without worry. Dobrynya is a kind and compassionate person at heart who always made a point to act in a polite and decent way to all he met, even towards those who were deemed as ‘enemies’. This trusting and empathetic nature of his even led to him treating the great dragon who threatened the whole of Russia, as a human. Although heralded as an invincible warrior, Dobrynya is not a warrior at heart, he takes no joy in battle and if it was not his fate to be a hero then he likely would have lived out a peaceful and quiet life.

Dobrynya lived a life of few regrets, but if there had to be one then it would have been allowing his birth as a peasant to define him. His life of servitude to Kiev and it’s people was not one that he particularly disliked, nor was it one he wasn’t proud of. But rather through his great loyalty and respect for his land and his customs he forced himself to let his love for the Princess Zabava go unspoken. For it would not have been appropriate for a peasant such as Dobrynya to wed with loyalty, no matter how heroic they were viewed.

Likes:
Music, Summer, Flowers, Dancing, Humanity.
Dislikes:
Dragonkind, Combat, Cruelty, Inequality, Royalty.
Moral Alignment:
Lawful Good

View attachment 629201

Lore/History:
Dobrynya was born on his family’s farm in a particularly cold winter. There was nothing in particular that would make his birth noteworthy, rather it could have been described as a particularly un-noteworthy occasion. As far as the rest of the world was concerned Dobrynya did not exist, never-mind destined for deeds of legend. His mother and father raised him quietly on their farm, these years of learning how to work and live are some of Dobrynya’s fondest memories. And perhaps if he had the choice he would have preferred to live on in ignorance of what went on outside of their little world on their farm. But that possibility was quickly shattered as his mother began to experience premonitions of the future. Of Dobrynya being brutally slain in a variety of situations. The visions almost broke his mother's mind from shock and grief. His parents sat him down one night and made him swear an oath. Dobrynya swore that he would never travel to the Saracen Mountains, he would never battle against dragons, he would never set out to rescue Russian prisoners, and he would never bathe in the Puchai River. All of this he swore genuinely as at this point it was unthinkable for him to leave their farm.

That was until the voice began to speak to him. A voice that proclaimed itself as ‘God’. ‘God’ or whatever it may be told him that he must travel to the Puchai River and bathe in its waters, this was in contradiction to the oath that he had sworn, but how could he defy God? It brought great pain to both him and his mother but neither of them wished to defy the heavens, and so agreed that it is something he must do for it was in God’s plan. And so without knowing what lay ahead of him other than his potential death, he rode to the Puchai River. Dobrynya soaked himself in its waters and relaxed with the little time that he had to do so. That was before the Great Dragon descended upon the river. Zmey Gorynych, a dragon who could single handedly bring Russia to the very brink of destruction brought its wrath down upon the young Dobrynya, a peasant of no renown, no one knew that this young man even existed. Naked and defenseless, Dobrynya did the only thing he could. Charge forward, fearlessly and fight the dragon with his hands and feet. As he fought he could feel the voice of God guiding his movements, showing him the path to victory. The young man put every fibre of his being into the battle against the dragon, fully expecting to die. But that is not what happened. Against all odds Dobrynya overcame the Great Dragon, with kicks and punches and wrestling he beat the Great Dragon down, until it did the unthinkable. Zmey Gorynych cried out for mercy. Then the second unthinkable thing occurred. Dobrynya gave it to him. However as soon as Dobrynya put down his guard and disengaged from the battle Zmey Gorynych cursed him and made its escape.

It was after this battle that Dobrynya met the Princess Zabava, accompanied by Kiev’s finest knights they had been chasing the Great Dragon to try and kill the beast that had brought so much terror and ruin to the land. But what they came across was the Great Dragon doing battle with a single, naked, young man. They rode down to meat Dobrynya after the Great Dragon made its escaped and heralded the young man as an Invincible Hero, the Saviour of Russia. It was here that Dobrynya was knighted, and would become known as ‘Bogatyr’. Dobrynya entered the service of the Princess Zabava and overtime would fall in love with her, something he regretfully would never be able to express.

Throughout his service as a knight in Kiev, he would regularly ride back to his parent's farm to visit them. They were astonished and proud with what their boy had become. However, one time when he was visiting his family a messenger from Kiev arrived under the dark of night. The Great Dragon, Zmey Gorynych, had returned. Over the years since it’s encounter with Dobrynya it had been growing its strength, it had made a lair in the Saracen Mountains and over they years formed an army of dragonkind. It then used this army to lay waste to Russia, set fire to the city of Kiev and take captive the Royal Family, including the Princess Zabava. It was here that the messenger handed him the spear of Prince Vladimir, without the messenger saying it. Dobrynya knew what he must do. Before he left his mother approached him and handed a whip that he had never seen before. It was an old family heirloom going back generations, as well as the best horse that they had available to them on the farm. And so on his trusty steed, Dobrynya rode off in the night to single handily waging war against the Great Dragon and his army.

Following the guidance from the voice of ‘God’, Dobrynya quickly found a group of Russians that had been taken captive. Here Dobrynya did battle with the group of Dragons, with his spear and whip in hand he slew them one by one, until there was not a single dragon left alive. Bathed in dragon's blood Dobrynya let loose the Russian captives, with tears in his eyes. These creatures may be evil, they may be destroying the country and people that he loves so dearly. But to take away so much life with his own hands. It was almost more than he could bare. However it was something he must do, something only he could do. Dobrynya steeled his resolve and continued to wage his warpath against dragonkind.

As he fought and fought the voice of ‘God’ steered him towards the Saracen Mountains, where the lair of Zmey Gorynych awaited. On arrival, Dobrynya once again was met face to face with the Great Dragon. But this time the dragon was accompanied with the remainder of its army, all fully grown adult dragons in their own right. Dobrynya dismounted from his horse, allowing it to run back to his family's farm. For he fully expected that this would be his end, and did not wish to drag his beloved friend to its death with him. However even on foot, Dobrynya did not give a single foot of ground to the dragons. Without faltering even once he fought them blow for blow, for three days and three nights. The lone human warrior against some of the greatest of dragonkind. All Throughout this battle the voice of ‘God’ urged him forward along with his own iron will. Victory was near, it is soon, move on, forward. On the Fourth Night, all that remained alive in the Saracen Mountains were the Royal Family, The Great Dragon, and Dobrynya. And on the last hour of the fourth night, Dobrynya pierced the heart of Zmey Gorynych, and ended the evil beasts life for good.

However this was not the end of the battle for Dobrynya, almost as if to curse the one who slew them the blood of the fallen dragons continued to pour out from their bodies and entrapped Dobrynya in a pool of blood. Every moment in the pool sapped strength from his body. And so for three more days and three nights, without a single moment of rest, Dobrynya fought to save himself from drowning. On the fourth day the voice of ‘God’ revealed to him a holy incantation. After receiving these instructions Dobrynya threw his spear down into the pool of blood to pierce the land and shouted out the incantation that ‘God’ had bestowed upon him. All of the blood and bodies were sucked into and sealed within the spear. Picking up his spear Dobrynya simply moved on, for his work was not finished. In the depths of the Saracen Mountains he found the Royal Family and escorted them back to Kiev. Dobrynya would continue to serve the Princess Zabava as her loyal knight for the rest of his life.

Wish for Grail:
To confess his love to the Princess Zabava

Parameters:
Strength: B
Endurance: A+
Agility: B
Mana: B
Luck: C
NP: A+

Class Skills:
Magic Resistance - A+
Cancels spells of A-Rank and below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant "Magus Killer". In much of Dobrynya’s legend he fought against the immense magical power of dragons. And so the + modifier is signalling his extra defence against magic coming from the source of beings belonging to Dragonkind.

Personal Skills:
Bravery: A
The ability to negate mental interference such as pressure, confusion, and fascination. It also has the bonus effect of increasing melee damage.
No one could deny Dobrynya’s overwhelming bravery after his battle with the Great Dragon in the Puchai River. Or when he single handedly waged war against an army of Dragonkind headed by the same Great Dragon.

Unyielding Will - A+
A skill that represents one’s extremely firm will that never yields to any from of agony, despair or circumstance. This skill gives Dobrynya defenses against physical and mental damage

Battle Continuation - A
The ability to survive and continue fighting even with wounds that put you on the verge of death. Dobrynya will continue fighting on his feet until the very last moment of his life (being struck by a decisive fatal wound.). His unbreakable drive to save his land allowed him to wage war against dragonkind without rest and achieve victory.


Strengths:
Close Combat, Battles of Attrition, Adaptability
Weaknesses:
Illusions/Tricks, Ranged Combat, Stealth/Deception, Duplicitous People
Weapons (if any):
Spear, Whip

Noble Phantasm (s):
Name:
Последняя песня драконьего рода
Title:
‘No Dragons Fly’
Rank:
A+
NP-Type:
Anti-Army
Range:
1~60
Maximum Number of Targets:
600
Description:
The spear that was used by Dobrynya in his war against Dragonkind. It’s previous name has been lost, now it adopts a new name that crystallizes it’s conception as ‘a spear that destroys dragonkind.’ Even before any invocation this spear does additional damage to beings of dragonkind. As it is known by the world as a spear that has basked in the fire of dragons, bathed in the blood of dragons and pierced through the heart of dragons. At the end of their lives the Great Dragon itself was absorbed into and became part of the spear along with the last remnants of it’s army.
Upon invoking the name ‘Zmey Gorynych’ the holy ritual cast upon the spear is released along with all the power and curses that were left behind by the dragons in the Saracen Mountains. The Immense pool of magical energy gathers into the form of a great wave of green flame mixed with a dark red torrent of blood before drilling its path towards its target, bringing death and ruin to all in its path through its great destructive power.

Name:
Разбуди моего прекрасного друга
Titles:
‘Blessed Whip of Shemakhan’
Rank:
C+
NP Type:
Anti-Unit
Range:
2~8
Maximum Number of Targets:
1
Description:
The family heirloom that was passed down to Dobrynya from his mother. It is unknown how this whip ended up in the hands of their family as it is far above their station. The whip is blessed that increases the strength and endurance of as well as heal and restore the stamina, and vigor of all that is struck, to the point where a simple farm horse could be transformed into a glorious mount that could fight against dragonkind.
It also has the effect of cleansing all fear and anxiety, as well as protecting against mental interférences.
Alternatively when used against a being that is deemed an ‘enemy’ it takes the opposite effect of sapping the strength and endurance of the target, as well as making them more susceptible to mental interférences. The + in the rank is indicating its effectiveness against beings of dragonkind.

(Note: Dobrynya cannot use the whip on himself.)

Other:


View attachment 629211
 
Lancer
1571611465902.png

(Not pictured: lances)


True Name:
Lugh Lamhfahda

Class:
Lancer

Alternate Classes:
Saber, Caster, Rider, Berserker

Age/Era:
1st Century AD

Gender:
Male

Nationality:
Irish

Appearance: With his chiseled torso, flery mane of red hair and impressive height and bulk, Lugh is the very picture of a vicious Celtic warrior. The one exception is his dashingly pretty, almost feminine features, that almost disturbingly contrasts with his ripped physique. In battle, Lugh wears nothing save for a pair of boots, armored leggings and a kilt, bearing his heavily scarred chest and back for all to see (the narcissist). For casualwear, Lugh gravitates to loose, easy to move in clothing. He has a fondness for plaid patterned tops, and longs for the freedom of a good kilt, despite them being a dead giveaway for his Identity.

Personality:
Lugh is an intensely driven individual, unable to forsake a cause no matter the cost once he has pledged himself to it. He leaps into battle with relish and a fervor befitting that of a God of War, and will often refuse to back off until blood has been spilled, be it that of friend of for. He is intensely prideful and bullheaded, suffering no slight upon his honour, save for those directed at him from his own master. While he is unafraid to take up positions of leadership, as a servant Lugh is quite intensely subservient to his master, unwilling to assert his own agenda and willingly relinquishing control to them. Likely due to either the burdens of divinity, or more likely, the side effect of his lengthy and ghastly marriage to The Morrigan.

Off the battlefield, Lugh reveals a more introspective and quirky side of himself. He generally prefers to spend downtime alone, hopefully with a good drink in hand. He'll make an exception when it comes to tabletop gaming though which, as the inventor of fidchell, he has an extreme fondness of. In life he was never satisfied unless he was constantly learning new skills, and so he throws himself upon modern technology with gusto, keen to figure out the various newfangled gadgets and gizmos that mankind has created in the past two millennia.

Likes:
  • Easygoing women
  • A good scrap
  • Stiff drink
  • Poetry
  • The final summer month
  • Board games
Dislikes:
  • Controlling, unpleasant women, especially if they possess divine powers too
  • Cowardice
  • Games of chance, ones that require no skill
  • Idleness
  • Crows
Moral Alignment:
Lawful Neutral

Lore/History:
Son of Cian by Ethlinn, Lugh Lamhfahda was one of the more famed members of the Tuatha Dé Danann. They were a legendary race of warriors, and were to be considered Deities in Irish Mythology. Lugh himself came to be known as the Irish god of war, and his ephitet 'Lamhfahda' translates to 'of the long arm', owing to both his skill with the spear and as a ruler. It was foretold from birth that Lugh would slay his own grandfather Balor, King of the Fomorians; sworn enemies of the Tuatha Dé Danann.

In order to enter the court of one King Nuada Airgetlám, the very first king of the Tuatha Dé Danann, Lugh had to first pass his door keeper, who told him to demonstrate a skill that would aid the king in some way. Every time he did so, he was turned away by the door keeper, citing that the court already had someone bearing that skill among their ranks. Finally, after an exhaustive period, Lugh finally asked if the King if he had any one man as talented as he in all these things, leaving the door keeper no choice but to allow him entry.

Lugh would remain a part of the Tuatha Dé Danann until the end of his very days, slaying Balor as legend foretold and avenging King Nuada's death. He entered a (exceedingly unhappy) a marriage with fellow godess the Morrigan, and would also sire a boy named Setanta with a mortal named Deichtine. The boy would eventually become known more famously as Cú Chulainn, but that's a story for another time

Parameters:
Strength - B
Endurance - A+
Agility - A
Magical Energy - D
Luck - C
Noble Phantasm: A++

Class Skills:
  • Magic Resistance: C - Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills:
  • Divinity: A+
  • Jack of All Trades: A - Before his rise to fame, Lugh trained himself in a wide variety of disciplines, from wielding sorcerous powers, smithing fine swords or even composing poetry. It was because of this plethora of proficienies that he was allowed access to the court of King Nuada of the Tuatha Dé Danann. In practice, this skill allows Lugh to imitate any skill employed by his opponent, albeit at one reduced rank.
  • Eye of the Mind (False): B - Lugh's battle senses have been hardened from decades of combat, and his ability to sense danger and dodge attacks is instinctual and uncanny.
  • Rune Magic: C - Despite having access to the original 18 Norse Runes, Lugh was far less adept in magecraft than he liked to be, a fact exacerbated here due to his servant container. Nevertheless, he uses what rudimentary knowledge he has to great effect. He mainly uses runic magecraft to manipulate his three other spears, similar to how certain other heroes of the Ulster Cycle did. This allows him to employ all four of his spears during combat to great effectiveness.
Strengths:
  • Formidable Combatant: As befitting his status as the Irish God of War, Lugh's prowess on the battlefield is almost peerless. His plethora of Noble Phantasms gives him a significant edge in combat, both offensively and defensively. He enters the fray with all four of his spears at his side, one usually wielded by hand and the others floating at his side which he manipulates verbally using Runic Magecraft, giving him versatility and reach atypical of that of most Lancers. His pig skin adds to his staying power, and ensures that he can always live to fight another day if he can escape the battle.
  • Jack of All Trades: Lugh was famed for the sheer number of proficiencies he possessed, so much so that it manifests as a personal skill of his. Whatever his master desires of him, he can usually offer some form of insight or assistance in matters of both the arcane and the mundane.
  • Calmness: Lugh is a calm and patient individual, quite atypical of warriors of his kind and very much unlike his own son. He does not rush in until he decides it is suitable to do so, and will often defer to the judgment of his Master before acting.
Weaknesses:
  • Physical focus: In his Lancer container, Lugh is very limited in his combat options outside of brute physical force. Though he undoubtedly is skilled at what he does, spears can only reach so far, and even when controlling them with Runes they still can't jaunt as far as other projectiles. His Magic Resistance helps alleviate this problem somewhat, but it is of a relatively mediocre rank as compared to most Lancer servants.
  • Stubbornnes: Though patient when making decisions, the same cannot be said once he has come to said decision. Once he has settled on what he considers the best course of action, Lugh cannot be deterred from it, no matter the outcome and no matter the cost, for his pride simply will not let him.
  • Honorbound: A byproduct of his era, Lugh takes honorable combat very seriously. Though he understands the benefits of pragmatism in conflict and war, when it comes to single combat, Lugh simply cannot bring himself to stoop to less than honorable means less he sully his own reputation.
  • Passiveness: Despite his eagerness to jump into battle, age and marriage has wore him out, and Lugh quite irresponsibly delegates other matters to his Master. He refuses to take initiative or anyone's side and generally prefers to act as an extension of someone else's will, rather than assert himself at all.

Noble Phantasms

Though most commonly associated with his sword Fragrach, being summoned as a Lancer means he does not possess it. Instead, he utilises his four famed spears to great effect.

Name: The Spear of Lugh: Second Treasure of the Tuatha Dé Danann
Rank: A++
Type: Anti-Unit
Description: A mighty spear of dark bronze with a rowan haft. The spear of Lugh is blessed with indomitability, and it is said that no battle was ever sustained against it, or against its wielder. As long as it remains within Lugh's own hands, its invulnerability is bestowed upon him, shielding him from the clutches of death and preventing him from ever falling.

Name: Gae Assail: Biccreo's Due
Rank: B+
Type: Anti-Unit
Description: A verdant green spear bearing two runes inscribed upon its tip. When thrown, Ibar makes it so the spear will always strike its target, and Athibar ensures that when called upon it shall always return to its wielder’s hand. It is the progenitor of the spear that came to be called Gae Bolg, which would be used extensively by his son.

Name: Areadbhar: Flaming Slaughterer
Rank: B
Type: Anti-Army
Description: An ornate spear of eastern make, it once belonged to Pisear, King of Persia. Its tip is kept immersed at all times in a pot of water secured tightly around the head. Upon removal, the spear’s ignites with an infernal flame that leaves lasting and horrific burns on those it touches.

Name: Yew: The finest of Wood
Rank: B
Type: Anti-Unit
Description: The last of Lugh's spears and easily the most unassuming. It is carved from the wood of its namesake, and possesses a stubby, blunted tip, seemingly unsuitable for killing or even drawing blood. The spear bears a curse, that blinds those it does manage to actually wound.

Name: Magical Pig Skin: The grief of Tuireann
Rank: C
Type: Anti-Unit
Description: A enchanted pig skin won on Lugh's behalf by the Sons of Tuireann, the murderers of Lugh's father. To exact his revenge, Lugh sent them on an impossible task, to gather several relics, of which the skin was one of them. Though they eventually succeeded, every one of them perished in the attempt, and Tuireann himself passed away from sorrow not long after. The skin is sewn directly onto Lugh's back, the seams of which stretch all the way to the middle of his chest. As long as the skin is attached to him, Lugh shall eventually heal from any wound, regardless of severity. Smaller wounds regnerate almost instantaneously, but larger, more grievous wounds, like the loss of appendages, agonisingly last over a much longer period.
 
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Assassin
Heh Heh Heh. You talk big game for being my meal!
Wendigo



  • w-e-n-d-i-g-o_wMBDED7.jpgTrue Name: Wendigo

    Title: The Hunter of the Night, The Devourer of Many, The Crazed Cannibal

    Class: Assassin

    Other Classes: Berserker

    Apparent Age: Unknown

    Gender: Unknown

    Alignment: Neutral Evil

    Personality: Assassin is hard to figure out what it views as an ally or an easy meal. There is no man it doesn't view as a food source, and prefers to work alone. It never sleeps, nor does it show any feelings besides hunger, and animalistic tendencies. If it assumes the form of a past victim, it gains the ability to show feelings, and it's what enables it to hunt in secret, and lure prey into false security.
 
Berserker
You might just be a tough opponent.... That means I can get serious! *Cracks Knuckles*
Leviathan



  • c505d5ab5fbfd3c2f7c26c508ecefb592e859703r1-253-324v2_uhq.jpg 1709241_orig.jpg True Name: Leviathan

    Title: The Beast from 20,000 fathoms, The Great Serpent, Last of the Dinosaurs, GODZILLA

    Class: Berserker

    Other Classes: Foreigner

    Apparent Age: Unknown

    Gender: Male

    Alignment: Chaotic Neutral

    Personality: Berserker is mostly unfriendly with anyone who isn't a reptilian like himself, and finds any sort of human a sort of pest that doesn't need his attention. Any human who does try to take time out of his day usually either wants to die, or become a minion of his. Regardless, he usually just ignores them and continues on his way unless they impress him with a show of power. He has a slight fondness for insects and doggies.
 
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WIP
99f9f8868667945f891daaea7d05ceaf.jpg


Casual:
4f1981a900f7cb3d9a148d4cc84f406c.jpg

ea211cadf1e29a027391bf03ecfcf8fd-700.jpg

True Name: Saint Nicholas of Myra | Nicholas of Bari
Alias(es): Nick, Nicholas, The Wondermaker (maybe even Myra or Bari)
Class: Caster
Alternate Class(es): Rider
Age: 72, but appears to be in his 20s
Era: 4th Century
Gender: Male
Nationality: Greek/Roman

Personality: (Min 2 paragraphs)
Likes: (at least 5)
Dislikes: (at least 5)
Moral Alignment: Lawful Good
Lore/History: (Summarize to the best of your abilities. Include any personal changes)
Wish for Grail: ???
Parameters:
Strength: C+
Endurance: C+
Agility: B
Luck: A
Mana: EX
NP: B-
Class Skills: (Max 3. Please include name, rank, and description
Independent Action B:
Territory Creation C:
Magic Resistance B:

Personal Skills: (Max 3. Please include, name, rank and description)

Riding B: Due to his alternate class as well as the way he's depicted in modern media, Ol' Saint Nick has a high skill in riding. He also has some affiliation with Reindeer and Goats depending on which country you're in.

Craftsmanship C+: Because he's most well known as the gift giving jolly ol' fat man he has this skill, and has an easy time crafting objects made of wood with certain effects.

Necromancy B-: In one of his more well known legends he brings back 3 murdered children, and while probably the only known 'account' of him doing so he still retains this skill as a Caster.

Strengths:
High Mana
Gift giving
Friend to all animals

Weaknesses: (at least 3)
Too giving
Too nice. Until he's not.

Weapons (if any): While not necessarily a weapon, he has a staff shaped like a cross and a tome-like book in hand.

Noble Phantasm(s):
A Present to Thee
C | Anti-Unit | Minimum number of Targets: 1

Winter Wonderland
B- | Anti-Army | Minimum number of Targets: 100

Return to Flesh (Locked)
B | Anti-Unit (Self)


Other:
 
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